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This is the BiS (Best in Slot) Gearing page of the Touch of Death Spiritborn Build. To navigate to the other pages of this build, you can use the buttons below.
The following sections cover all systems that are important if you want to improve the power of your character in the endgame of Diablo 4.
Legendary Aspects
Each Aspect is listed with its matching gear slot. Do your best to keep each Aspect in the assigned slot. Remember to salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto gear pieces with the preferred affixes.
Additionally, if you are trying to farm a specific item, we recommend using your Obols to target farm them!
Gear Slot | Gems/Runes | Aspect / Unique | Legendary Aspect / Unique Power |
---|---|---|---|
Helm | ![]() ![]() | ![]() | According to your secondary Spirit hall choice, your skills are all additionally Jaguar, Eagle, Gorilla, or Centipede skills. Your skills deal x{x}% increased damage per Spirit type they have. |
Chest | ![]() | ![]() ![]() ![]() | If you haven’t dealt damage in the last 2 seconds, gain Stealth and +40% Movement Speed. |
Gloves | ![]() | Damaging an enemy with a Basic SKill grants you a 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gainin x{x}% Basic Skill damage and 15% Movement Speed for 10 seconds. | |
Pants | ![]() | ![]() | Gain {x}% Block Chance per Resolve stack. |
Boots | ![]() ![]() | When you cast a Skill with a Cooldown, you explode, dealing {x} Fire Damage. | |
Amulets(50% bonus) | ![]() | ![]() | Kills extend the duration of your active ![]() |
Ring | ![]() | ![]() | Lucky hit: Centipede Skills have up to a 35% chance to spawn a Pestilent Swarm from the target which deals {x} Poison damage per hit. Pestilent Swarms now also deal 100% of their Base damage as Poisoning damage over 6 seconds. |
Ring | ![]() | ![]() | When you critically strike, you regain {x}% of the vigor you’ve spent in the last 2 seconds. Gain ![]() |
Weapon (200% bonus) | ![]() ![]() | ![]() | Your core skills are now additionally basic skills, free to cast. When cast at maximum vigor, your core skills consume all vigor to return to full damage, cast at their largest Size, and become guaranteed critical strikes with x{x}% increased critical strike damage for each point of vigor spent this way. |
If you are already using Duelist’s Aspect on your Boots instead of wearing
Rakanoth’s Wake, you can use
Aspect of Binding Morass on your Chest piece.
Stat Priority and Tempering Affixes
Affixes on the same line are considered to be equally important. Bolded affixes are the most important targets for Masterworking upgrades. To masterwork, you will need rare materials that only drop from Nightmare Dungeons. Be sure to check our Tempering and Masterworking guides, for more details about these topics.
Slot | Targeted Gear Affixes | Tempering Affixes |
---|---|---|
Helm | 1. All Stats 2. Movement Speed 3. Damage Reduction 4. Ranks to Velocity | N/A |
Chest | All Stats Damage on Next Attack After Entering Stealth Maximum Life Resource Generation | N/A |
Gloves | 1. Attack Speed 2. Ranks to Core Skills 3. Dexterity | ![]() ![]() |
Pants | 1. Ranks to Basic Skills 2. Maximum Life 3. Armor | ![]() ![]() |
Boots | 1. Movement Speed 2. Cooldown Reduction 3. Resistance to All Elements 4. Non-Physical Damage | N/A |
Amulet | 1. Dexterity 2. Total Armor 3. Attack Speed or Ranks to Follow Through | ![]() ![]() |
Ring 1 | 1. Dexterity 2. Cooldown Reduction 3. Critical Strike Damage 4. Ranks to Mirage | N/A |
Ring 2 | 1. Maximum Life 2. Lucky Hit: Up to a {x} Chance to make enemies Vulnerable for 2 seconds 3. Attack Speed | ![]() ![]() |
Weapon | 1. Critical Strike Damage 2. Maximum Resource 3. Ranks to Vigorous 4. Change for Core Skills To Hit Twice | N/A |
The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow.
Make sure to get enough Armor, which is capped at 1,000. However, remember that in higher difficulties there will be a penalty to armor and resistance, so you will need a higher amount to compensate for the loss. Furthermore, builds that scale with armor (such as those that use the Aspect of Unyielding Hits) will want to focus on getting more armor than just the cap.
Gems and Runewords
Listed below are the recommended Gems and Runewords to socket into your gear.
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
![]() For increased Critical Strike Damage | ![]() For more Barrier Generation. | ![]() For more Armor/Resistance. |
Occult Gems
For your Jewelry sockets, you can also equip Occult Gems in Season 7. Here are some recommended Occult Gems for this build:
Cornucopia: While you have three or more Growth and Decay Witch Powers slotted, you generate 30% more Barrier, gain 30% more Fortify and have 30% more Thorns.
Vulture Talon: While you have an Aura active, you deal Damage Over Time 50% faster.
Friend of the Bog: While you have three or more Growth & Decay Witch Powers slotted, you gain 10% primary stat, 10% Maximum Life and you are always Unhindered.
Hungering Void: While you have an Aura active, pull Nearby enemies toward you every 8 seconds.
Moonlight Ward: For each rank in your slotted Unique Witchcraft Power, you gain 3% Damage Reduction and 0.5% Maximum Resistance to All Elements.
Runewords
Runewords are unlocked during the Vessel of Hatred campaign and can be used to strengthen or fill a build’s weaknesses. Two Runewords have to be combined to create a new effect:
- A trigger Runeword of Ritual that provides Offerings when the condition is met
- An effect Runeword of Invocation that costs Offerings and triggers an action.
Once the Runeword of Ritual has generated enough Offerings, the Runeword of Invocation will trigger its effect. Some Runewords of Invocation will have overflow effects, meaning that extra Offerings that have been created will be used to empower the triggered effect. For more information on how Runewords work, take a look at our comprehensive Runeword Guide.
- Runewords replace Gems in gear.
- Only two Runeword pairs (4 Runes in total) can be equipped at a time.
The following are recommended Runeword combination options for the Centipede endgame build of the Spiritborn:
Runeword Combination | Runeword Effects |
---|---|
Poc Que | ![]() ![]() |
Xol Tal | ![]() ![]() |
Which Elixirs Should You Use?
Visit the Alchemist and craft an Elixir providing any Resistance you need most, or the Assault Elixir to increase Attack Speed. Some Elixirs cannot be crafted and only drop from activities like Helltides or Nightmare Dungeons. Additionally, make sure to keep your health potion upgraded!
The following Elixirs are useful for most Spiritborn builds:
Elixir of Precision provides the highest damage output increase.
Elixir of Advantage increases your attack speed.
Elixir of Resourcefulness helps with resource issues, if you struggle with resource management.
Elixir of Fortitude for additional survivability.
Uniques and Mythic Uniques
Below you will find information on Uniques and Mythic Uniques that are useful and recommended for this build. Moreover, if you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide.
If a Unique or Mythic Unique is not listed here, it is NOT recommended and won’t benefit this specific build in any way.
Uniques
Listed below are the recommended and optional Unique Items for this build.
Rod of Kepeleke (Required): Your core skills are now additionally basic skills, free to cast, and deal up to 30% less damage based on their vigor cost. When cast at maximum vigor, your core skills consume all vigor to return to full damage,, cast at their largest Size, and become guaranteed critical strikes with x{x}% increased critical strike damage for each point of vigor spent this way.
Harmony of Ebewaka (Required): Your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills based on your secondary Spirit Hall choice. Each Spirit type on a skill increases its damage by 50%.
Ring of the Midnight Sun (Required): When you critically strike, you regain {x}% of the vigor you’ve spent in the last 2 seconds. Gain counterattack’s passive effect.
Rakanoth’s Wake (Highly Recommended): When you cast a Skill with a Cooldown, you explode, dealing {x} Fire Damage.
The Unique Rakanoth’s Wake boots are great for early endgame, but as you progress and gear up, you can swap them out for the
Duelist’s Aspect.
Mythic Uniques
Shroud of False Death (Highly Recommended): If you haven’t dealt damage in the last 2 seconds, gain Stealth and +40% Movement Speed.
The Mythic Unique Chest, Shroud of False Death, is a great fit for this build, but Mythic Uniques are not as easy to come by. Until you obtain this item, you can use the
Duelist’s Aspect or
Aspect of Binding Morass as a substitute.
If you want to have a look at builds that focus on other items or spirit guardians, you can find all our Spiritborn builds listed on this page.
Obol Gambling
Obol gambling is a great way to potentially find item upgrades or items missing from your build. Similar to Kadala in Diablo 3, you can use Obol vendors in town to try and get any specific item that you are missing. When a Level 60 Character spends Obols, all gear from that vendor will be 750 item power, the highest non-Ancestral item power in the game, allowing you to fill out gear with the affixes or Legendary Aspects you need. There is also a chance to receive an Ancestral piece with item power 800.
You can check out our Obol Gambling Tool Guide here!
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