Build Introduction
This Poised Touch of Death endgame build focuses on turning the ability into a Core skill, with the Rod of Kepeleke making it free to cast and more powerful at maximum Vigor. Jaguar abilities enhance your damage output, as well as Scourge, and Armored Hide ensures survivability. To manage the high resource demand from the Rod of Kepeleke Unique, the Ring of the Midnight Sun helps sustain your Vigor. This build excels in mobility, damage, and tankiness, making it a top contender for Spiritborn in Season 7 and a likely S-Tier Meta build.
This page covers the build’s introduction, requirements, skill tree points, and mercenary recommendations for the ToD Spiritborn. To navigate to the other pages of this build, you can use the buttons below.
This endgame guide assumes your Spiritborn is Level 60 and meets all the build requirements. If you are just starting out with a new Spiritborn character, we recommend heading over to the Quill Volley or Stinger Leveling Build and then switching to this endgame version when ready.
For information on Season 7, you can check out our Season Hub.
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Video Guide and Gameplay Footage
Strengths and Weaknesses
- Massive AoE and Single Target Damage
- Poison Over Time Damage
- Requires a lot of Uniques
- Reliant on Vigor Regeneration
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Build Requirements
Skill Bar and Skill Tree Points
Follow the points allocated in the Skill Tree above for the completed build. If you are missing skill points, complete Renown Stages 1-4 in every zone to get the missing additional points.
Spirit Hall Choice
The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one.
- Primary Spirit Guardian: Jaguar
- Every 15th time you deal direct damage to an enemy with a Jaguar Skill, unleash an additional strike dealing 15% of the damage you have dealt to them in the last 0.5 seconds. All Skills are now also Jaguar Skills.
- Secondary Spirit Guardian: Gorilla
- Maximum Resolve increased by 2. When you have at least 5 stacks of Resolve, you are Unstoppable.
For this endgame build, we use the Jaguar as the primary Spirit Guardian for additional damage. Additionally, we pick the Gorilla as secondary Spirit Guardian for the increased Resolve.
Mercenaries
During the Vessel of Hatred campaign, you will unlock different NPC Mercenaries who join you on your travels. In the early endgame, you can generally pick any mercenary you like, as they will not play an essential role until you optimize your build in the endgame. However, if you would prefer to get a recommendation, we would advise selecting Aldkin as your main companion, and Raheir as Reinforcement.
Aldkin Skill Tree choices:
- Core Skill: Haunt
- Core Passive: Terrify
- Iconic Skill: Field of Languish
- Iconic Passive: Paranoia
Raheir Reinforcement choices:
Witchcraft Powers (Season 7)
Witchcraft Powers are the key mechanic of Season 7, offering unique abilities that strengthen your build. With 25 powers divided into three schools and rare Lost Powers, you can customize your setup for offense, defense, or utility. Choose the powers that best complement your playstyle and gear for the best synergy. Here is our advice regarding the best powers for this build:
Witchcraft Power & Type | Effect |
---|---|
Piranhado (Unique Lost Power) | When an enemy is afflicted by both Hex and an Aura Effect, a Piranhado is summoned, pulling enemies towards it and dealing x physical damage over 12 seconds. May occur once every 20 seconds. At Rank 5 and above: Piranhado moves itself towards nearby enemies. |
Soul Harvest (Growth & Decay) | Feed upon the life force of nearby enemies whenever you use a skill with a cooldown, increasing your primary stat by 3% per monster for x seconds. At Rank 9 and above: Soul Harvest does not lose duration so long as enemies are nearby. |
Poison Frog Servant (Growth & Decay) | Summon a Poison Frog servant that attacks and poisons enemies for 400% damage over 3 seconds. On death, the frog explodes violently, dealing x poison instantly damage to nearby enemies. This explosion will always critically strike. At Rank 5 and above: Poison Frog attacks will pull enemies towards itself and taunt enemies for 1 second. |
Decay Augmentation (Growth & Decay) | Your Witchcraft Effects deal x% of the damage dealt over 5 seconds. The damage type is based on your class. At Rank 10 and above: When your damage over time effect exceeds 85% of the target’s total life, they immediately die. |
Aura of Siphoning (Growth & Decay) | Conjure an aura of decay that deals 80% poison damage to enemies every second. At Rank 10 and above: Each time Aura of Siphoning deals damage, you are healed for 1% of Maximum Life. |
Hex of Flames (Eldritch) | Lucky Hit: You have up to a x% chance to apply Hex of Flames. Hex of Flames deals 40% additional Fire damage each time you deal damage to the target. At Rank 7 and above: Hex of Flames explodes dealing damage to all nearby enemies when you land a critical strike. |
Season 7 Changes
For a complete overview of Season 7, its mechanics and theme, new leveling activity, and other changes coming with the Season of Witchcraft, please take a look at our comprehensive season hub here.
Additionally, the Season of Witchcraft is the first season bringing changes to Spiritborn. Here are the changes related to this build.
Skills and Passives:
- Touch of Death: Touch of Death’s swarm now ignores Invulnerable enemies.
- Endurance: Vigor generated increased from 5/10/15 to 10/20/30.
- The Hunter: Rank 5: The Hunter’s initial damage will Execute Injured Non-Boss enemies.
Tempering Manuals:
- Spiritborn Resolve – Defensive Recipe: Maximum Resolve Stacks replaced with Armor +X%.
- Centipede Innovation – Utility Recipe: Touch of Death Swarm Duration removed.
Aspects:
- Aspect of Binding Morass
- Previous: Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 20% increased damage to Slowed enemies.
- Now: Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 10-30% increased damage to Slowed enemies.
Uniques:
- Rod of Kepeleke Unique Quarterstaff
- Ranks of Velocity replaced with Ranks of Vigorous.
- No longer reduces Core Skill damage dealt by up to 30%.
- Bonus Critical Strike Damage for each point of Vigor consumed reduced from 1-3% to .1-.5%.
Navigation to Other Pages:
Changelog
- January 15th, 2025: Adjusted the build for Season 7:
- Added Occult Gems and Witchcraft Powers recommendations.
- Removed Tyrael’s Might for Shroud of False Death on the chest.
- Switched Soar for Vortex.
- Changed gems and runewords.
- October 13th, 2024: Added Video Guide.
- October 11, 2024: Updated Paragon Board and changed Runewords from Weapon to Armor.
- October 9th, 2024: Updated Skills, Paragon, Gear, and exchanged Xol for Tam Rune.
- October 5th, 2024: Guide theorycrafted and created for Vessel of Hatred, Season 6.