EndgameGorillaJaguarpoisonSeason 6

Touch of Death – Spiritborn Build for Diablo 4

The best build to push in endgame and spread poison!

NeviriahAvatar

Neviriah

WRITER

Co-Author Icon
Co-Authored
GhazzyTV's Avatar

GhazzyTV

WRITER

Minion Overlord


Updated: Posted:

Touch of DeathCounterattackRavagerArmored HideScourgeThe Hunter


Build Introduction

This Poised Touch of DeathPoised Touch of Death endgame build focuses on turning the ability into a Core skill, with the Rod of KepelekeRod of Kepeleke making it free to cast and more powerful at maximum Vigor. Jaguar abilities enhance your damage output, while ScourgeScourge boosts Vigor regeneration, and Armored HideArmored Hide ensures survivability. To manage the high resource demand from the Rod of KepelekeRod of Kepeleke Unique, the Ring of the Midnight SunRing of the Midnight Sun helps sustain your Vigor. This build excels in mobility, damage, and tankiness, making it a top contender for Spiritborn in Season 6 and a likely S-Tier Meta build.

This endgame guide assumes your Spiritborn is Level 60 and meets all the build requirements. If you are just starting out with a new Spiritborn character, we recommend heading over to the Stinger Leveling Build and then switching to this endgame version when ready.

For information on Season 6, you can check out our Season Hub.
Have questions or feedback about this guide? Join Ghazzy’s livestream and ask him!

Strengths and Weaknesses

Strengths
  • Massive AoE and Single Target Damage
  • Poison Over Time Damage
Weaknesses
  • Requires a lot of Uniques
  • Reliant on Vigor Regeneration

To see how this build compares to the other builds on our site, you can check out our build tier lists.

Build Requirements

Required Uniques
Required Aspects (Non-codex)

Skill Bar and Skill Tree Points

Suggested Skill Bar
RavagerRavagerCounterattackCounterattackArmored HideArmored HideThe HunterThe HunterScourgeScourgeTouch of DeathTouch of Death

Follow the points allocated in the Skill Tree above for the completed build. If you are missing skill points, complete Renown Stages 1-4 in every zone to get the missing additional points.

Spirit Hall Choice

The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one. 

  • Primary Spirit Guardian: Gorilla
    • Casting a Gorilla Skill deals 100% Thorns to enemies you hit and grants a Barrier for 10% of Maximum Life, up to 40%, for 3 seconds. All Skills are now also Gorilla Skills.
  • Secondary Spirit Guardian: Jaguar
    • Maximum Ferocity is increased by 1. Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.

For this endgame build, we use the Gorilla as the primary Spirit Guardian for extra survivability and because it provides a Barrier, which helps us to focus more on dealing damage and worry less about staying alive. Additionally, we pick the Jaguar as secondary Spirit Guardian for the increased Ferocity.

Paragon Board

Paragon unlocks after reaching Level 60, and is considered an endgame progression system. Leveling up your paragon greatly increases your character’s power! We recommend using the following Legendary nodes and Rare Glyphs to improve the build even further as you grind through the endgame. Note that each Rare Glyph’s information and radius listed below is for the Level 46 version.

Keep in mind that the Paragon Boards were selected during theorycrafting with their beta version, and everything is still subject to change until after the release of the Vessel of Hatred expansion.

Gear, Stats, Gems, Runes, and Elixirs

The following sections cover all systems that are important if you want to improve the power of your character in the endgame of Diablo 4. 

Legendary Aspects

Each Aspect is listed with its matching gear slot. Do your best to keep each Aspect in the assigned slot. Remember to salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto gear pieces with the preferred affixes.

Additionally, if you are trying to farm a specific item, we recommend using your Obols to target farm them!

Gear SlotGems/RunesAspect / UniqueLegendary Aspect / Unique Power
HelmPocPoc
QueQue
Harmony of EbewakaHarmony of EbewakaAccording to your secondary Spirit hall choice, your skills are all additionally Jaguar, Eagle, Gorilla, or Centipede skills. Your skills deal x{x}% increased damage per Spirit type they have.
ChestGrand EmeraldGrand EmeraldJacinth ShellJacinth ShellSpending Vigor heals you for {x}% of your Maximum Life. Every second, your active cooldowns now drain {x}% of your Maximum Life to reduce their duration by 3 seconds.
GlovesAspect of Plains PowerAspect of Plains PowerLucky Hit: Up to a {x}% chance to create a Mystic Circle for 10 seconds. Casting a Jaguar skill in Mystic Circles empowers them to keep your ferocity at Maximum and increase your damage by {x}% per stack while you remain within.
PantsGrand EmeraldGrand Emerald TemerityTemerity
Effects that heal you beyond 100% life grant you a Barrier up to {x}% of your Maximum Life that lasts for 8 seconds. You may now drink your healing potion while at full life.
BootsRakanoth's WakeRakanoth’s WakeWhen you cast a Skill with a Cooldown, you explode, dealing {x} Fire Damage.
Amulets(50% bonus)Grand SkullGrand SkullInsatiable AspectInsatiable AspectKills extend the duration of your active Touch of DeathTouch of Death swarms by 0.2 seconds. When a swarm is replaced early it bursts for {x}% of the damage it would have done.
RingGrand SkullGrand SkullStarlight AspectStarlight AspectGain {x} Primary Resource for every 20% life that you heal or every 120 % life that you overheal when at maximum life.
RingGrand SkullGrand SkullRing of the Midnight SunRing of the Midnight SunWhen you critically strike, you regain {x}% of the vigor you’ve spent in the last 2 seconds. Gain CounterattackCounterattack’s passive effect.
Weapon (200% bonus)XolXol
KryKry
Rod of KepelekeRod of KepelekeYour core skills are now additionally basic skills, free to cast, and deal up to 30% less damage based on their vigor cost. When cast at maximum vigor, your core skills consume all vigor to return to full damage, cast at their largest Size, and become guaranteed critical strikes with x{x}% increased critical strike damage for each point of vigor spent this way.

Stat Priority and Tempering Affixes

Affixes on the same line are considered to be equally important. Bolded affixes are the most important targets for Masterworking upgrades. To masterwork, you will need rare materials that only drop from Nightmare Dungeons. Be sure to check our Tempering and Masterworking guides, for more details about these topics.

SlotTargeted Gear AffixesTempering Affixes
Helm1. All Stats
2. Movement Speed
3. Damage Reduction
4. Ranks to Velocity
N/A
Chest1. Damage Reduction while Injured
2. Maximum Life
3. Life on Hit
4. Ranks to Endurance
N/A
Gloves1. Attack Speed
2. Ranks to Core Skills
3. Dexterity
Sharpened FinesseSharpened Finesse (Offensive): Basic Skill Damage
Natural SchemesNatural Schemes (Utility): Barrier Generation
Pants1. Lucky Hit: Up to a 5% chance to Heal x Life
2. Healing Received
3. Damage Reduction While Healthy
4. Maximum Life
N/A
Boots1. Movement Speed
2. Cooldown Reduction
3. Resistance to All Elements
4. Non-Physical Damage
N/A
Amulet1. Ranks to Nourishment
2. Lucky Hit: Up to A Chance to Make Enemies Vulnerable for 2 seconds.
3. Critical Strike Chance
Sharpened FinesseSharpened Finesse (Offensive): Basic Skill Damage
Worldly StabilityWorldly Stability (Resource): Resource Generation
Ring 11. Dexterity
2. Cooldown Reduction
3. Critical Strike Damage
4. Ranks to Mirage
N/A
Ring 21. Maximum Life
2. Critical Strike Change
3. Critical Strike Damage
Sharpened FinesseSharpened Finesse (Offensive): Basic Skill Damage
Worldly StabilityWorldly Stability (Resource): Resource Generation
Weapon1. Critical Strike Damage
2. Maximum Resource
3. Ranks to Velocity
4. Change for Core Skills To Hit Twice
N/A

The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow.

Make sure to get enough Armor, which is capped at 1,000. However, remember that in higher difficulties there will be a penalty to armor and resistance, so you will need a higher amount to compensate for the loss. Furthermore, builds that scale with armor (such as those that use the Aspect of Unyielding HitsAspect of Unyielding Hits) will want to focus on getting more armor than just the cap.

Gems and Runewords

Listed below are the recommended Gems and Runewords to socket into your gear.

Gems

Weapon GemsArmor GemsJewelry Gems
N/A
(we use XolXol KryKry instead)
Grand EmeraldGrand Emerald
For more Dexterity.
Grand SkullGrand Skull
For more Armor.

For Jewelry Gems, simply use any gem that provides the resistance you lack the most.

Runewords

Runewords are unlocked during the Vessel of Hatred campaign and can be used to strengthen or fill a build’s weaknesses. Two Runewords have to be combined to create a new effect:

  • A trigger Runeword of Ritual that provides Offerings when the condition is met
  • An effect Runeword of Invocation that costs Offerings and triggers an action.

Once the Runeword of Ritual has generated enough Offerings, the Runeword of Invocation will trigger its effect. Some Runewords of Invocation will have overflow effects, meaning that extra Offerings that have been created will be used to empower the triggered effect. For more information on how Runewords work, take a look at our comprehensive Runeword Guide.

  • Runewords replace Gems in gear. 
  • Only two Runeword pairs (4 Runes in total) can be equipped at a time.

The following are recommended Runeword combination options for the Centipede endgame build of the Spiritborn:

Runeword CombinationRuneword Effects
Poc QuePocPoc – Gain: 5 Offering. Spend 5% of your Maximum Resource.
QueQue – Requires: 300 Offering (Overflow: Increased Duration). Cooldown: 1 Second. Evoke the Druid’s Base Earthen Bulwark, granting yourself a Barrier.
Xol KryXolXol – Gain: 150 Offering. Evoke power from another Class.
KryKry – Requires: 600 Offering. Cooldown: 3 Seconds. Evoke the Spiritborn’s Vortex, dealing damage and Pulling In enemies.

Which Elixirs Should You Use?

Visit the Alchemist and craft an Elixir providing any Resistance you need most, or the Assault Elixir to increase Attack Speed. Some Elixirs cannot be crafted and only drop from activities like Helltides or Nightmare Dungeons. Additionally, make sure to keep your health potion upgraded! 

The following Elixirs are useful for most Spiritborn builds:

Mercenaries

During the Vessel of Hatred campaign, you will unlock different NPC Mercenaries who join you on your travels. In the early endgame, you can generally pick any mercenary you like, as they will not play an essential role until you optimize your build in the endgame. However, if you would prefer to get a recommendation, we would advise selecting Aldkin as your main companion, and Raheir as Reinforcement.

Aldkin Skill Tree choices:

Raheir Reinforcement choices:

Rotation and Playstyle

This build revolves around efficient Vigor management, letting you cast Touch of DeathTouch of Death as often as possible. Thanks to the Rod of KepelekeRod of Kepeleke, you can use Touch of Death for free because Poised Touch of DeathPoised Touch of Death turns it into a core skill, with a high chance of critical strikes. Paired with the Ring of the Midnight SunRing of the Midnight Sun, this ensures you maintain Vigor, making your rotation feel smooth and efficient. Touch of Death also benefits from Insatiable AspectInsatiable Aspect, further boosting its damage.

For defense, CounterattackCounterattack and Armored HideArmored Hide provide solid protection, while ScourgeScourge and RavagerRavager add crowd control and extra damage. Lastly, your Ultimate The HunterThe Hunter amplifies your damage even more, rounding out this high-impact, powerful build.

Generally, you will want to use ScourgeScourge before and again one time after The HunterThe Hunter for the interaction between IntricacyIntricacy and Reinforced ScourgeReinforced Scourge.

Let’s see how this build will look in action:

  1. Use RavagerRavager to start the fight.
  2. Armored HideArmored Hide for increased protection.
  3. CounterattackCounterattack for increased critical strike damage.
  4. Cast ScourgeScourge for crowd control, Vigor generation, and to interact with IntricacyIntricacy.
  5. The HunterThe Hunter Ultimate for even more damage.
  6. ScourgeScourge again to benefit from the increased Vigor regeneration rate for 6 seconds.
  7. Spam Touch of DeathTouch of Death as much as possible!

Another interesting interaction worth mentioning within this section comes from the Runewords we use in this build to trigger powerful effects. We use PocPocQueQue in Armor and XolXolKryKry in our Weapon.

When you spend 5% of your Maximum Resource, you gain 5 Offering from PocPoc. Once you reach 300 Offering, QueQue automatically evokes the Druid’s Earthen Bulwark, granting a Barrier. This action also triggers XolXol, which activates when another class power is used. Xol grants 150 Offering and KryKry then evokes the Spiritborn’s Vortex at 600 Offering, pulling in enemies and dealing damage.

This combination lets you repeatedly pull in enemies to then poison them and deal damage with minimal effort.

Uniques and Mythic Uniques

Below you will find information on Uniques and Mythic Uniques that are useful and recommended for this build. Moreover, if you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide.

If a Unique or Mythic Unique is not listed here, it is NOT recommended and won’t benefit this specific build in any way.

Uniques

Listed below are the recommended and optional Unique Items for this build.

  • Rod of KepelekeRod of Kepeleke (Required): Your core skills are now additionally basic skills, free to cast, and deal up to 30% less damage based on their vigor cost. When cast at maximum vigor, your core skills consume all vigor to return to full damage,, cast at their largest Size, and become guaranteed critical strikes with x{x}% increased critical strike damage for each point of vigor spent this way.
  • Harmony of EbewakaHarmony of Ebewaka (Required): Your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills based on your secondary Spirit Hall choice. Each Spirit type on a skill increases its damage by 50%.
  • Ring of the Midnight SunRing of the Midnight Sun (Required): When you critically strike, you regain {x}% of the vigor you’ve spent in the last 2 seconds. Gain counterattack’s passive effect.
  • Jacinth ShellJacinth Shell (Required): Spending Vigor Heals you for {x}% of your Maximum Life. Every second, your active Cooldowns each drain 10% Maximum Life from you to reduce their durations by 3 seconds.
  • TemerityTemerity (Highly Recommended): Effects that heal you beyond 100% life grant you a Barrier up to {x}% of your Maximum Life that lasts for 8 seconds. You may now drink your healing potion while at full life.
  • Rakanoth's WakeRakanoth’s Wake (Highly Recommended): When you cast a Skill with a Cooldown, you explode, dealing {x} Fire Damage.

Mythic Uniques

The Mythic Unique Chest, Tyrael's MightTyrael’s Might, is expected to work very well in this build, especially with high-end gear. It could potentially sustain our gameplay loop without relying on the Jacinth ShellJacinth Shell Unique. However, further testing is required to fully test its synergy in endgame content.

Advanced Information

Detailed information about this build will be updated once Vessel of Hatred is released and the class has been thoroughly play-tested.

If you want to have a look at builds that focus on other spirit guardians, you can find all our Spiritborn builds listed on this page

Obol Gambling

Obol gambling is a great way to potentially find item upgrades or items missing from your build. Similar to Kadala in Diablo 3, you can use Obol vendors in town to try and get any specific item that you are missing. When a Level 60 Character spends Obols, all gear from that vendor will be 750 item power, the highest non-Ancestral item power in the game, allowing you to fill out gear with the affixes or Legendary Aspects you need. There is also a small chance to receive an Ancestral piece with item power 800.

You can check out our Obol Gambling Tool here!

Changelog

  • October 5th, 2024: Guide theorycrafted and created for Vessel of Hatred, Season 6.
ARPG Vault Logo

Have feedback or questions about our guides? Join our ARPG Discord community and let us know!