All Announced Uniques and Legendary Aspects of Season 5

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We got quite a few Unique items and Legendary Aspects revealed today. Some arrived courtesy of the Season 5 PTR notes, and others from the Campfire livestream, and we’ve collected them all in one place.

Blizzard also noted that there will be 10 new Uniques and 20 Legendaries connected to the new Infernal Hordes mode, but also around 50 new ones added to the game in total!

So let’s take a look at everything revealed so far, with 11 Uniques and 16 Legendary Aspects!

All Classes

Rakanoth’s Wake – Boots

  • When you cast a Skill with a Cooldown, you explode, dealing 4,010 – 12,030 Fire damage.

Barbarian

Unique Items

Unbroken Chain – Amulet

  • Casting Steel Grasp reduces Iron Maelstrom’s Cooldown by 5-10 seconds. Enemies damaged by Iron Maelstrom deal 15-30% less damage for 6 seconds.

The Third Blade – Sword

  • Your Weapon Mastery Skills are now also Core Skills that have no Cooldowns but cost Fury, dealing 50 – 70% of normal damage. Their Fury costs are reduced by 5 for any additional Charges the Skill would have had.

Legendary Aspects

Aspect of Forward Momentum – Mobility

  • Knocking back an enemy grants 25-40% Movement Speed for 3 seconds.

Druid

Unique Items

Björnfang’s Tusks – Unique Gloves

  • Cataclysm is now guaranteed to strike anything in range and you deal 40-80%[x] increased damage for the duration of the effect. While Cataclsym is active, you gain unlimited Spirit.

The Basilisk – Unique Staff

  • When you first hit an enemy with an Earth skill, Petrify them for 3 seconds. Petrifying an enemy additionally deals 4,412 – 17618 Physical damage.

Legendary Aspects

Aspect of the Rushing Wilds – Mobility

  • Casting a Companion Skill grants 5-15% Movement Speed for 5 seconds, up to 15-45%.

Necromancer

Unique Items

Path of Trag’Oul – Unique Boots

  • Bone Prison traps a larger area and fires 20-35 Bone Splinters at enemies trapped within. Increase your Maximum Essence by 2 for 8 seconds each time these Bone Splinters hit an enemy.

The Mortacrux – Dagger

  • When consuming a Corpse, there is a 10 – 30% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for 5,314 Shadow damage. This effect is treated as a Macabre Skill.

Legendary Aspects

Aspect of the Unholy Tether – Mobility

  • Casting Golem’s active Skill creates a bond between you for 6 seconds. While the bond is active, both of you are Unhindered and gain 25-40% Movement Speed.

Inexorable Reaper’s – Mobility

  • Sever now dashes you forward to attack instead. It becomes a Mobility Skill and costs no Essence, but has a 22-7 second cooldown.

Aspect of Creeping Mist – Mobility

  • Gain 20-35% Evade Cooldown Reduction.
  • You can now Evade during Blood Mist, traveling twice as far. Entering or exiting Blood Mist resets your Evade Cooldown.

Imprisoned Spirit’s – Offensive

  • When Bone Spirit explodes inside a Bone Prison, it explodes an additional time, dealing 40-70% of normal damage.
  • Bone Spirit now prioritizes enemies inside a Bone Prison.

Rogue

Unique Items

Shroud of Khanduras – Unique Chest Armor

  • Dark Shroud grants Immune for 3 seconds, but your Evade Cooldown is increased by 9-3 seconds. Evading while Dark Shroud is active leaves behind an explosion that deals Shadow damage and pulls in enemies.

The Umbracrux – Dagger

  • Casting a Subterfuge Skill also spawns an enemy Shade Totem for 3.0 – 8.0 seconds. Any damage it takes is replicated into surrounding enemies at 30% effectiveness. You may only have 2 Shade Totems active at a time. This damage counts as a Trap skill.

Legendary Aspects

Of Nebulous Brews – Mobility

  • Using a Healing Potion grants 35-50% Movement Speed for 3 seconds. After moving 30 meters, you spawn a Healing Potion.

Galvanized Slasher’s – Resource

  • Lucky Hit: Damaging an enemy with a Mobility Skill has a 15-30% chance to fully restore your Energy. Your Maximum Energy is increased by 10-25.

Of Iron Rain – Offensive

  • Smoke Grenade has a 35-50% chance to create an Arrow Storm where it explodes, dealing Physical damage over 3 seconds. Your Arrow Storms continuously apply Vulnerable.

Breakneck Bandit’s – Offensive

  • Flurry deals 15-30% increased damage and has a 20% chance to Stun enemies for 3 seconds with each hit.

Mired Sharpshooter’s – Utility

  • Caltrops is now a Marksman Skill that periodically throws 5-20 piercing daggers over its Duration, each dealing Shadow damage and applying Vulnerable for 3 seconds.

Sorcerer

Unique Item

Axial Conduit – Unique Pants

  • Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes for (270%-570%) Lightning damage.
  • Chain Lightning expires if you don’t have enough Mana for it to drain.

Vox Ominium

  • Casting a Core Skill additionally fire 2 instances of Fire Bolt, Frost Bolt, or Spark, matching the elements of your last 2 non-Core Skill casts. These projectiles deal 30 – 90% increased damage.

Legendary Aspects

Aspect Of Tenuous Agility

  • Gain 5-15% increased Movement Speed. This bonus is doubled if you haven’t used a Defensive Skill in 8 seconds.

Aspect Of the Firebird

  • Gain the Flame Shield Enchantment for free.
  • When Flame Shield activates, Meteorites fall around you dealing (50%-70%) Fire damage.

Lightning Rod Aspect

  • Chain Lightning has a 5-20% chance to chain an additional time when hitting Crowd Controlled enemies and Bosses, and will seek them as targets.

Aspect Of Elemental Acuity

  • Casting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by 10-20% for 5 seconds, once per Element.
  • At maximum stacks, the total bonus is increased to 60-120% for 10 seconds, but all stacks expire after the duration.

Aspect Of the Orange Herald

  • Lucky Hit: Up to a 5-10% Chance when you damage an enemy with a Skill to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast.