All Runewords Coming to the Diablo 4 PTR

Staff Avatar by Staff

Blizzard announced the Runeword system today and also detailed all the currently planned ones!

In case you’re not sure how the Runewords system works, you can check out the full details here, but here’s a short summary as well:

  • You pair 2 runes together in one of three item slots: chest, pants and 2-handed weapon.
  • Ritual runes generate resource (Offering) that is then spent by the Invocation rune, which holds the desired effect.
  • Ritual runes generate their resource when you fulfill their specific requirement.
  • Invocation runes have different effects, from other classes’ skills to Aspects and more.
  • You can gain additional Invocation Rune effects when you have more Offering resource than required. This is called overflow.

Now let’s get into the runes themselves:

Ritual Runes:

  • Yul, Legendary:
    • Gain: 50 Offering.
    • Cast a Skill with a Cooldown.
  • Cir, Magic:
    • Gain: 25 Offering.
    • Cast the same non-Channeled Skill 3 times in a row.
  • Ahu, Legendary:
    • Gain: 10 Offering.
    • Lucky Hit: Up to a 100% chance against Injured enemies.
  • Neo, Rare:
    • Gain: 300 Offering.
    • Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)
  • Tam, Legendary:
    • Gain: 25 Offering.
    • Cast a non-Channeled Core Skill.
  • Xol, Legendary:
    • Gain: 150 Offering.
    • Evoke power from another Class.
  • Zan, Magic:
    • Gain: 150 Offering.
    • Cast an Ultimate Skill.
  • Feo, Rare:
    • Gain: 1000 Offering.
    • Become Injured or Crowd Controlled (Cooldown: 20 seconds).
  • Noc, Rare:
    • Gain: 5 Offering.
    • Inflict a Crowd Control that isn’t Slow or Chill.
  • Cem, Magic:
    • Gain: 50 Offering.
    • Cast Evade.
  • Bac, Legendary:
    • Gain: 50 Offering.
    • Travel 5 meters.
  • Ur, Magic:
    • Gain: 10 Offering.
    • Your Minion or Companion kills an enemy or dies.
  • Yax, Magic:
    • Gain: 100 Offering.
    • Drink a Healing Potion.
  • Poc, Rare:
    • Gain: 2 Offering.
    • Spend 5% of your Maximum Resource.
  • Moni, Magic:
    • Gain: 10 Offering.
    • Cast a Skill after moving. (Cooldown: 0.2 seconds)
  • Kaa, Rare:
    • Gain: 2 Offering.
    • Lose 1% of your Maximum Life.
  • Lith, Legendary:
    • Gain: 25 Offering.
    • Stand still for 0.3 seconds.

Invocation Runes:

  • Lac, Rare:
    • Requires: 800 Offering (Overflow: Increased Duration). Cooldown: 1 Second.
    • Evoke the Barbarian’s Challenging Shout, reducing your damage taken.
  • Ohm, Legendary:
    • Requires: 500 Offering (Overflow: Increased Duration). Cooldown: 2 Seconds.
    • Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt.
  • Vex, Legendary:
    • Requires: 400 Offering (Overflow: Increased Duration). Cooldown: 1 Second.
    • Gain +3 to all Skills for 5 seconds.
  • Gar, Magic:
    • Requires: 25 Offering (Overflow: Gain Multiple Stacks). Cooldown: 1 Second.
    • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.
  • Xan, Legendary:
    • Requires: 700 Offering Cooldown: 1 Second.
    • Your next Skill cast will be a guaranteed Critical Strike and Overpower.
  • Que, Rare:
    • Requires: 800 Offering (Overflow: Increased Duration) Cooldown: 1 second.
    • Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier.
  • Yom, Legendary: Requires:
    • 500 Offering Cooldown: 5 Seconds.
    • Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them.
  • Eom, Legendary:
    • Requires: 100 Offering (Overflow: Further Reduced Cooldowns) Cooldown: 1 Second.
    • Reduce your active Cooldowns by 0.25 seconds.
  • Lum, Magic:
    • Requires: Offering (Overflow: Increased Resource Restored) Cooldown: 1 Second.
    • Restore 1 Primary Resource.
  • Qua, Rare: Requires:
    • 400 Offering (Overflow: Increased Duration) Cooldown: 1 Second.
    • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.
  • Xal, Rare:
    • Requires: 200 Offering (Overflow: Increased Duration) Cooldown: 1 Second.
    • Gain 20% Maximum Life for 4 seconds.
  • Wat, Rare:
    • Requires: 100 Offering Cooldown: 1 Second.
    • Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them.
  • Teb, Magic:
    • Requires: 100 Offering Cooldown: 1 Second.
    • Evoke the Necromancer’s Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die.
  • Qax, Rare:
    • Requires: 400 Offering (Overflow: Further Increased Damage) Cooldown: 1 Second.
    • Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.
  • Zec, Rare:
    • Requires: 200 Offering (Overflow: Further Reduced Cooldown) Cooldown: 2 Seconds.
    • Reduce your active Ultimate Cooldown by 4 seconds.
  • Ner, Rare:
    • Requires: 700 Offering (Overflow: Increased Duration) Cooldown: 6 Seconds.
    • Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.
  • Mot, Rare:
    • Requires: 150 Offering (Overflow: Gain Multiple Shadows) Cooldown: 1 Second.
    • Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow.
  • Jah, Legendary:
    • Requires: 500 Offering Cooldown: 2 Seconds.
    • Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable.
  • Thul, Rare:
    • Requires: 400 Offering (Overflow: Increased Size) Cooldown: 1 Second.
    • Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies.
  • Tzic, Rare:
    • Requires: 250 Offering Cooldown: 1 Second.
    • Evoke the Spiritborn’s Concussive Stomp, dealing damage and Knocking Down enemies.
  • Kry, Rare:
    • Requires: 500 Offering Cooldown: 3 Seconds.
    • Evoke the Spiritborn’s Vortex, dealing damage and Pulling In enemies.
  • Ono, Magic:
    • Requires: 25 Offering (Overflow: Increased Bolts Spawned) Cooldown: 1 Second.
    • Evoke the Druid’s Dancing Bolts, seeking and dealing damage to enemies.
  • Tec, Magic:
    • Requires: 100 Offering (Overflow: Increased Size) Cooldown: 1 Second.
    • Evoke the Barbarian’s Earthquake, dealing damage to enemies within.
  • Met, Magic:
    • Requires: 100 Offering (Overflow: Increased Duration) Cooldown: 1 Second.
    • You leave the Necromancer’s Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
  • Tun, Magic:
    • Requires: 100 Offering (Overflow: Increased Grenades Spawned) Cooldown: 1 Second.
    • Evoke the Rogue’s Stun Grenades, Stunning and dealing damage to enemies.
  • Ton, Magic:
    • Requires: 25 Offering (Overflow: Increased Meteorites Spawned) Cooldown: 1 Second.
    • Evoke the Sorcerer’s Meteorites, dealing damage to enemies.
  • Tal, Magic:
    • Requires: 100 Offering (Overflow: Increased Swarms Spawned) Cooldown: 1 Second.
    • Evoke the Spiritborn’s Pestilent Swarm, dealing damage to enemies.
  • Ceh, Magic:
    • Requires: 100 Offering (Overflow: Summon Multiple Wolves) Cooldown: 1 Second.
    • Summon a Spirit Wolf to attack enemies for 8 seconds.