The patch 2.1/Season 7 PTR brings many changes to all classes, with the Spiritborn probably getting the most. With nerfs to over-performing builds, buffs to others, many Unique item changes and more, there’s plenty to see in the upcoming testing period.
Razor Wings and Stinger get some base skill buffs, and all Ultimate skills get a major buff at rank 5. The Centipede Spirit Hall also gets some improvements, as do many Aspects and Uniques, so let’s dive in.
Spiritborn
Skills
Enhanced Thunderspike
- Vigor generated increased from 5 to 7.
Accelerated Thunderspike
- Vulnerable duration increased from 2 to 3 seconds.
Sharp Thrash
- Ferocity gain increased from 1 to 2.
Stinger
- Damage increased from 70% to 77%.
Enhanced Stinger
- Damage increased from 50% to 60% of its Base damage.
Concussive Stomp
- Damage increased from 40% to 50%.
Enhanced Concussive Stomp
- Maximum Barrier increased from 30% to 40% of your Maximum Life.
Invasive Payback
- Cooldown reduced from 15 to 8 seconds.
Touch of Death
- Touch of Death’s swarm now ignores Invulnerable enemies.
Razor Wings
- Maximum active Razor Wings increased from 12 to 15.
Endurance
- Vigor generated increased from 5/10/15 to 10/20/30.
Velocity
- Previous: If you’ve dealt damage within the last 5 seconds and are moving, you generate 1/2/3 Vigor per second.
- Now: Generate 1/2/3 Vigor per second while moving.
Bastion
- Thorns increased from 40/80/120 to 120/240/360.
Acceleration
- Previous: Gain 1/2/3 additional Evade Charges. After you Evade your next Eagle Skill deals 10/20/30%[x] increased damage.
- Now: Gain 1 additional Evade Charge. After you Evade, your Eagle Skills deal 8/16/24%[x] increased damage for 2 seconds.
Auspicious
- Delay to gain Barrier after taking damage reduced from 5 to 2 seconds.
The Protector
- Rank 5: The Protector’s domain pulses 100% of your Thorns as Physical damage to enemies within every second.
The Seeker
- Rank 5: The Seeker’s damage is increased by 50% of your Critical Strike and Vulnerable Damage bonuses.
The Hunter
- Rank 5: The Hunter’s initial damage will Execute Injured Non-Boss enemies.
The Devourer
- Rank 5: The Devourer’s damage is increased by 150% of your Healing Received bonus.
Spirit Hall
Centipede Primary Spirit Hall
- Previous: Hitting an enemy with a Centipede Skill reduces their Damage by 2.5% and Slows them by 10% for 3 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills.
- Now: Hitting an enemy with a Centipede Skill reduces their Damage by 2%, Slows them by 10%, and deals 70% Poisoning damage over 6 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills.
Eagle Secondary Spirit Hall
- Delay before the bonus is reset increased from 2 to 4 seconds.
Tempering Recipes
Sky Augments – Weapons Recipe
- Chance for Razor Wings Projectiles to be Cast Twice replaced with Chance for Razor Wings to Deal Double Damage.
- Brilliance Skill Ranks Removed.
Spiritborn Resolve – Defensive Recipe
- Maximum Resolve Stacks replaced with Armor +X%.
Soil Augments – Weapons Recipe
- Chance for Touch of Death Swarms to Reinfect on hit replaced with increase to Touch of Death duration.
Centipede Innovation – Utility Recipe
- Touch of Death Swarm Duration removed.
Legendary Aspects
Bristleback Aspect
- Thorns damage increased from 100-160% to 100-200%.
Ruthless Aspect
- Additional functionality: Now always grants Jaguar Skills 15% Critical Strike Chance.
Aspect of Layered Wards
- Blocked Damage Reduction increased from 10-30% to 20-40%.
Aspect of Reactive Armor
- Blocked attacks no longer have to come from a Close enemy.
Sticker-thought Aspect
- No longer drops for the Spiritborn, as they do not have Channeled Skills.
Aspect of Rallying Reversal
- Aspect Category changed from Offensive to Utility.
Aspect of Exhilaration
- No longer requires enemies to be Vulnerable for its effect to activate.
- Lucky Hit bonus per stack of Ferocity increased from 3% to 5%.
Aspect of Pestilence
- Pestilent Swarm Duration increased from 1.5 to 3 seconds.
- Additional Swarm Duration reduced from 100% to 50%, increasing the Swarm Duration from 3 to 4.5 seconds.
Aspect of Tenacity
- Previous: You gain Resolve for each 30-10 Vigor you gain over 100.
- Now: You gain Resolve for each 40-20 Vigor you gain while at maximum Vigor. This Resolve can overfill your maximum Resolve stacks by 5.
Aspect of Binding Morass
- Previous: Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 20% increased damage to Slowed enemies.
- Now: Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 10-30% increased damage to Slowed enemies.
Aspect of Deflection
- Invasive Razor Wings upgrade now causes reflected Razor Wings to spiral outwards.
Unique Items
Scorn of the Earth Unique Boots
- Effects that reduce Evade’s cooldown now affect Soar’s Evade Override.
- Soar Deals Damage Based on Distance Traveled increased from 203-275% to 308-425%.
- Soar Grants Maximum Life as Barrier replaced with Lightning Resistance.
- Bonus Soar damage increased from 10-50%[X] to 50-100%[X].
Band of First Breath Unique Ring
- Lucky Hit Chance while you Have a Barrier replaced with Critical Strike Chance.
- Bonus Damage after Gaining Resolve replaced with Resource Generated when Losing Resolve.
- Ranks to Auspicious replaced with Maximum Resolve stacks.Previous: Casting Evade consumes 1 stack of Resolve to generate 20-40 Vigor. Gain Armored Hide’s Passive Effect.
- New: Casting Evade consumes 1 stack of Resolve to increase your damage dealt by 20-40%[X] for 5 seconds. Gain Armored Hide’s Passive Effect.
Wushe Nak Pa Unique Glaive
- Casting an Ultimate Skill Restores Primary Resource replaced with Maximum Life.
- Primary Spirit Hall Potency increased from 50-100% to 100-200%.
Ring of Writhing Moon Unique Ring
- Ranks of Unrestrained Power replaced with Chance for Pestilent Swarms to deal Double Damage.
- Pestilent Swarm damage increased from 35-65% to 60-120%.
- Delay between spawning Pestilent Swarms decreased from 10 to 4 seconds.
- Pestilent Swarm Duration increased from 1.5 to 3 seconds.
- Vigor generated when Pestilent Swarm hits an enemy increased from 1 to 3.
Rod of Kepeleke Unique Quarterstaff
- Ranks of Velocity replaced with Ranks of Vigorous.
- No longer reduces Core Skill damage dealt by up to 30%.
- Bonus Critical Strike Damage for each point of Vigor consumed reduced from 1-3% to .1-.5%.
Jacinth Shell
- Life on Hit replaced with Armor +%.
- Remaining Cooldown duration reduction reduced from 3 to 2 seconds.
- Spending Vigor Healing increased from 1-10% to 5-10%.
Paragon
Hubris Legendary Glyph
- Maximum Thorns increased from 2,000 to 3,000.
Spiney Skin Legendary Node
- Bonus Thorns increased from 20% to 35%.
Bitter Medicine Legendary Node
- Previous: When you heal for 100% of your Maximum Life, deal 20% damage to Close enemies. This damage is increased by your Healing Received bonus.
- Now: When you heal for 100% of your Maximum Life, afflict Close enemies, dealing 200% Poisoning damage and causing them to take 10%[x] increased Poisoning damage for 6 seconds, up to 40%.
Bug Fixes
- Fixed an issue where a Damage Resistance Aura could be removed by activating Mystic Circles with the Aspect of Soil Power.
- Fixed an issue where the tooltip for Bristling Vengeance did not show the correct amount of Thorns applied by Payback.
- Fixed an issue where Replenishing Ravager spent 5 stacks instead of 4 and would not stack multiple hits on the same Elite enemy.
- Fixed an issue where the Health drain effect of Jacinth Shell did not trigger from Rushing Claw or Razor Wings.
- Fixed an issue where non-damaging abilities could consume the buff from Enhanced Vortex.
- Fixed an issue where Rod of Kepeleke could provide stacks towards Crown of Lucion or Banished Lord’s Talisman without costing anything.
- Fixed an issue where the damage increase from Viscous Shield was calculated incorrectly and was granting far more increased damage than intended.
- Fixed an issue where the Critical Strike Damage bonus from the Aspect of Redirected Force could be much higher than intended.
- Fixed an issue where extra damage from Ravager, the primary Gorilla Spirit Hall upgrade, and the Dominant Passive could trigger off making enemies Vulnerable.
- Fixed an issue where Quill Volley’s Feathers that hit a wall could not return to the player when using the Rebounding Aspect.