It’s time to check out the Spiriborn-chasing class buffs that arrive this Tuesday! We start with Barbarians as they get a whole lot of skill damage buffs, including Core skills, which makes all those multipliers stacked on top of the base skill damage a lot more powerful. There’s also plenty of Unique item changes, as well as a few for Aspects. Passives and Paragon nodes get a couple of tweaks as well, and we’ll see how it all goes once the patch is live.
Blizzard have said that they do not expect the buffs to bring the other classes to the Spiritborn’s sub-3-minute Pit 150 clear power, but they should bump them up quite a bit. Barbs are currently the second best class when it comes to Pit clears, with a tier 123 best, but that’s all set to change with the other class buffs as well. You can check out the current standings here.
Skills
Ground Stomp
- Damage increased from 35% to 80%.
Strategic Ground Stomp
- Ultimate Cooldown Reduction increased from 4 to 5 seconds, up to an increased max of 15 seconds from 12.
Hammer of the Ancients
- Damage increased from 55% to 70%.
Upheaval
- Damage increased from 100% to 120%.
- Lucky Hit Chance increased from 25% to 30%.
Enhanced Upheaval
- Stun chance increased from 35% to 45%.
Furious Upheaval
- Damage bonus stacks increased from 8 to 10.
- Damage per stack increased from 15% to 20%.
Double Swing
- Damage increased from 50% to 60%.
Rend
- Damage increased from 12% to 25%.
- Bleeding damage increased from 105% to 120%.
Leap
- Damage increased from 42% to 55%.
Kick
- Damage increased from 18% to 60%.
Iron Skin
- Cooldown reduced from 14 to 12 seconds.
Enhanced Iron Skin
- Previous: Iron Skin’s Barrier absorbs 25% more of your Maximum Life.
- Now: Iron Skin grants Unhindered for 5 seconds and its Barrier absorbs 30% more of your Maximum Life.
Tactical Iron Skin
- Healing per second based on Barrier increased from 10% to 20%.
Strategic Iron Skin
- Fortify amount increased from 20% Maximum Life to 30%.
Death Blow
- Damage increased from 120% to 140%.
Enhanced Death Blow
- Death Blow Boss damage bonus increased from 150% to 200%.
Rupture
- Damage increased from 13% to 25%.
Enhanced Rupture
- Damage bonus per 50 Strength increased from 20% to 35%.
Steel Grasp
- Damage increased from 23% to 35%.
Mighty Throw
- Base damage increased from 80% to 120%.
- Pulse damage increased from 35% to 55%.
Developer’s Note: This change is to compensate for a bug fix related to the tempering affix that gives a chance to deal double damage.
Passives
Heavy Handed
- Critical Strike Damage increased from 5/10/15% to 6/12/18%.
Pit Fighter
- Previous: You deal 3% increased damage and gain 2% Distant Damage Reduction.
- Now: You deal 3% increased damage and gain 2% Damage Reduction.
No Mercy
- Previous: You have 3/6/9% increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies.
- Now: You gain 3/6/9% increased Critical Strike Chance.
Legendary Aspects
Battle-Mad
- Previous: Gain Berserking for 1.5-4.0 seconds after swapping weapons 8 times.
- Now: Gain 20-40% increased damage and Berserking for 4 seconds after swapping weapons 8 times.
Of Sundered Ground
- Damage bonus increased from 30-50% to 50-70%.
Unique Items
Twin Strikes
- Damage increased from 30-60% to 50-80%.
Tuskhelm of Joritz the Mighty
- Berserking damage bonus increased from 15% to 25%.
Gohr’s Devastating Grips
- Damage increased from 40-70% to 50-80%.
Ring of Red Furor
- Critical Strike Damage increased from 30-60% to 50-80%.
100,000 Steps
- Effect can occur every 5 seconds instead of every 10.
Fields of Crimson
- Blood pool damage bonus increased from 30% to 50%.
Overkill
- Shockwave damage increased from 40-60% to 60-80%.
Paragon
Blood Rage Legendary Node
- Maximum damage bonus increased from 30% to 45%.
Decimator Legendary Node
- Vulnerable damage bonus increased from 10% to 20%.
- Overpower damage bonus increased from 10% to 20%.
Bug Fixex
Gameplay
- Fixed an issue where Chance for Mighty Throw to deal Double Damage Temper was always applying its bonus. A compensatory buff has been introduced, as can be seen above.
- Fixed an issue where Bold Chieftain’s Aspect would occasionally stop working.