Changes to Helltides in Diablo 4 Season 1 Patch 1.1

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Update: there’s currently a bug that’s dramatically reducing the drop rate of cinders and Blizzard is looking into it.

A few changes to the Helltides endgame activity have been implemented in Patch 1.1.

Helltide Changes

  • Monsters are now more challenging in Helltides.
  • The Tortured Gift of Mysteries is harder to open and now requires 250 Aberrant Cinders (up from 175).
  • All interactable objects in Helltide zones now have a chance to yield Aberrant Cinders.
  • The shaman revive giving extra cinders from revived monsters has been fixed, as has the meteor kill inside town!
  • Elite monsters have a slightly higher chance to drop extra loot in Helltides.

Helltide Changes in Diablo 4 Season 1 Patch 1.1

Helltide

Developer’s Note: We’re looking to increase the danger in Helltide’s risk-reward gameplay by making the monsters a bit more challenging and the Tortured Gift of Mysteries harder to open.

  • Helltide monsters are now 3 Levels higher than the player instead of 2.
  • The Tortured Gift of Mysteries chest has had its cost increased to 250 Aberrant Cinders from 175.
  • All interactable objects in Helltide zones now have a small chance of dropping Aberrant Cinders.
  • Increased chance to drop an extra equipment item from Elite monsters in Nightmare Dungeons and Helltide by +10%.
  • Fixed an issue where enemies resurrected by Shamans would continuously drop Aberrant Cinders in Helltide.
  • Fixed an issue where the player could be damaged by the Helltide firestorm while standing in Jirandai.

Check out our interactive Helltide map to find out where the active Helltide is, or when the next Helltide event is happening.