A new Necromancer build in Diablo 4 has caught attention for reaching over 100,000% all damage scaling and more than 5 million attack power, but the results are not quite as game-breaking as those numbers suggest.
Shared in a detailed Reddit post by u/TechnologyGloom1895, the build showcases just how far you can push conditional and multiplicative damage scaling. However, it also highlights a familiar problem in Diablo 4: Attack power is not always a reliable measure of actual performance.
Necromancer Scaling Breakdown
Here is a simplified summary of how the build stacks up damage:
Multiplicative Modifiers
Heir of Perdition: +60%
Ring of Starless Skies: +50%
Reaper’s Pursuit (6 stacks): +228%
Fueled by Death: +8%
Soulrift: +75%
Ohm Runes: +15%
- Flesh Eater (Paragon Node): +50%
- Blood Begets Blood (Paragon Node): +50%
- Bone Graft (Paragon Node): +8%
Additive Modifiers
The Grandfather (weapon): ~1000%
- Tempers: ~65% each
- Stat Rolls on Gear: ~100% each
- Magic Node (Starter): ~100%
- Magic Node (Flesh Eater): ~100%
Estimated Total Scaling
- Town (idle): ~3,000%
- Dungeon (baseline): ~15,000%
- With Starless spam: ~27,000%
- With Soul Rift: ~45,000%
- Blighted buffs added: ~75,000%
- Full conditional buffs: 100,000%+
- Full stack with Blood Begets Blood: ~150,000% (very difficult to maintain)
Despite the massive numbers, the original poster has clarified that the build struggles to push beyond Pit 95, which makes it significantly weaker than most top-tier setups.
The Bigger Conversation: Does Attack Power Matter?
The thread quickly changed into a wider discussion about Diablo 4’s misleading attack power stat, and rightfully so. Quite a few players pointed out that most of the scaling behind powerful builds comes from conditional, multiplicative effects, which the attack power number does not always reflect.
“It’s fun to see big numbers,” one player wrote, “but it would be even more fun seeing a higher Pit clear.”
Multiple other players/Reddit users then also jumped into the thread conversation with similar experiences, noting that a lower AP value often outperforms a much higher one, depending on how the build is actually put together.
“I had 9k AP and was one-shotting bosses while my friend had 45k and was struggling,” wrote one commenter. “Attack power really is just a number.”
Bottom Line
Although it is fun to chase absurd scaling numbers, attack power alone is not a good indicator of real performance in Diablo 4. This Necromancer experiment is a great showcase of just how high you can scale, but it is also a reminder that in practice, mobility, survivability, and actual damage application still matter more.
For more, you can read the full discussion in the original Reddit thread here: