Diablo 4 Season 8 Brings Big Changes to Rogue Traps

The Rogue finally gets some long-awaited improvements in Season 8, with a focus on trap builds, mobility, and high burst damage.

Rogue has been one of the least adjusted classes in past seasons, but that is changing with Diablo 4‘s Season 8 update. The new season introduces big buffs to Poison Trap and Death Trap, along with a powerful new legendary aspect and unique item that push trap-based builds to the next level.

A New Era for Traps

For a long time, Poison TrapPoison Trap has been an underwhelming skill, often ignored in favor of other builds. Season 8 addresses this by increasing its damage output, critical strike scaling, and overall efficiency in battle.

The new Aspect of Contamination allows Poison Trap to burst for massive damage when it triggers, scaling with critical strike damage for even bigger hits. Enemies caught inside the trap will also stay knocked down, making them extremely vulnerable.

New and Reworked Rogue Items

Several new and updated unique items make trap builds even stronger:

  • Scoundrel's LeathersScoundrel’s Leathers (Reworked) – Casting a Trap Skill now spawns a second Trap every 10 seconds. When you activate Death Trap, you teleport to it, adding another option for mobility and aggressive positioning.
  • Bands of Ichorous Rose (New Unique Gloves)Poison Trap now deals all of its damage over 3 seconds instead of 9, increasing its burst potential. It also automatically benefits from all upgrades, without needing skill points or picking one upgrade over the other.
  • Writhing Band of TrickeryWrithing Band of Trickery (Reworked) – Subterfuge Skills now spawn a Decoy Trap that deals Shadow damage over time and can be repositioned repeatedly.

Buffed Skills and Aspects

The update also includes important buffs to Rogue’s skills and passives, making traps even deadlier:

  • Poison TrapPoison Trap – Increased Lucky Hit Chance (20% → 25%) and now boosts all non-physical damage by 20% instead of just poison by 15%.
  • Death TrapDeath Trap – Increased Lucky Hit Chance (8% → 15%) and its pull-in effect is more reliable. Cooldown reduction now triggers from Overpower hits as well.
  • Prime Death TrapPrime Death Trap– 50% Increased damage from your Trap skills for 8 seconds for enemies hit by your Death Trap.

A New Playstyle for Rogues

With these changes, trap-focused Rogues will have higher burst damage, more crowd control, and better mobility. If you wish to teleport into battle with Death Trap or hit enemies with high crit poison damage in just a few seconds, Season 8 looks to be a very exciting setup to test the trap Rogue again.

What do you think of these Rogue changes? Will you be trying out a trap build in Season 8? Let us know on X/Twitter!