Druid, Necromancer and Rogue Changes Coming With Diablo 4 Patch 1.1.1

Staff Avatar by Staff

We’ve covered the two big ones (Sorcerer here and Barbarian here), now let’s take a look at the rest! The other three classes also got some changes, although not quite as many as the two headliners. Rogue definitely got the most changes, but there’s plenty to go around!

For all the changes announced for the patch, head on over to our Campfire stream coverage.

Druid

Skills

  • Earth Spike
    Spirit gain increased from 11 to 13
  • Claw
    Spirit gain increased from 11 to 12
  • Storm Strike
    Spirit gain increased from 14 to 15
  • Wind Shear
    Spirit gain increased from 13 to 14
  • Maul
    Spirit gain increased from 15 to 17
  • Wolves
    Passive damage increased from 7.8% to 11%
    Active damage increased from 110% to 135%
    Enhanced Wolf Pack
    Damage bonus increased from 20% to 25%
    Brutal Wolf Pack
    Attack Speed bonus increased from 20% to 25%
    Ferocious Wolf Pack
    Fortify amount increased from 5% to 8%
  • Ravens
    Passive damage increased from 13% to 20%
    Brutal Ravens
    Additional functionality: Increase the passive damage of Ravens by 40%
  • Rabies
    Damage over time increased from 76% to 110%

Legendaries/Aspects

  • Aspect of Metamorphic Stone
    Spirit cost reduced from 60 to 50
    Damage dealt increased from 80-100% to 100-120%
  • Aspect of the Alpha
    Damage increased from 75-100% to 90-115%
  • Mangled Aspect
    Resource gain increased from 1 to 3

Class Mechanic

  • Overload
    Lucky Hit Chance increased from 20% to 40%

Necromancer

Skills

  • Bone Spirit
    Enhanced Bone Spirit cooldown reduction increased from 6 to 7 seconds

Paragon

  • Wither Legendary Board
    Willpower requirement for bonuses reduced from 50 to 40 Bonus damage per 40 Willpower increased from 2.5% to 4%

Legendaries/Aspects

  • Aspect of Empowering Reaper
    Change to: Damaging enemies with Sever has a 10-20% chance to spawn
    a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds.
  • Aspect of Exposed Flesh
    Change to: Lucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy

Rogue

Skills

  • Invigorating Strike
    Fundamental Invigorating Strike
    Energy threshold increased from 50% to 75%
  • Forceful Arrow
    Primary Forceful Arrow
    Change to: Every 3rd cast pierces enemies
  • Caltrops
    Enhanced Caltrop
    Damage bonus increased from 3% to 5%
  • Poison Trap
    Damage per tick increased from .0956 to .12
  • Rain of Arrows
    Supreme Rain of Arrows
    Change to: Rain of Arrow’s first wave Knocks Down enemies for 3 seconds

Passives

  • Victimize
    Lucky Hit chance increased from 35% to 45%
  • Rugged
    Damage Reduction against Damage over Time effects increased from 6/12/18% to 9/18/27%
  • Siphoning Strikes
    Lucky Hit chance increased from 75% to 85%

Legendaries/Aspects

  • Aspect of Elusive Menace
    No longer requires hits to be from Close enemies
  • Aspect of Quickening Fog
    Changed to: You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash’s cooldown by .4-.6 seconds per target hit, up to 2-3 seconds

Uniques

  • Windforce
    All Stats affix replaced with Vulnerable Damage
  • Word of Hakan
    Ultimate Damage affix replaced with Cooldown Reduction