Werewolves and regular wolves are the focus of the season it seems, at least so far. From the new Unique boosting the related key passive, pushing Critical Damage for the shapeshift form way up, to the new Aspect giving wolf companions Hurricanes, there’s plenty to play around with. Hurricane can now also be cast while moving, so that’s one big jumping-around Werewolf with a cadre of wolves with hurricanes of their own! There’s plenty more buffs to Werewolves and the class overall, including the class Spirit Boons, so let’s dive in.
New Uniques and Aspects
Malefic Crescent – Unique Amulet
- Affixes
- +7.8-10% Willpower
- +154.8-200% Werewolf Critical Strike Damage
- +8-12.5% Movement Speed while Shapeshifted into a Werewolf
- +1-2 to Feral Aptitude
- Power
- The value of your Lupine Ferocity’s Critical Strike Damage is increased to 100-150%[x] when consecutively Critical Striking.
Aspect of Wolf’s Rain
- Casting Hurricane also spawns a smaller hurricane on your Wolves for 8 seconds. These hurricanes deals 5-15%[X] of Hurricane’s damage for each active Wolf.
Werewolf Finesse – New Weapon Tempering Recipe
- +% Poison Damage
- +% Werewolf Attack Speed
- +% Werewolf Critical Chance
Skills
Hurricane
- Can now be cast while moving.
Raging Shred
- Previous: Shred’s third combo attack is larger and applies an additional 143% Poisoning damage over 5 seconds.
- Now: Shred’s third combo attack is larger, applies an additional 143% Poisoning damage over 5 seconds, and causes enemies to take 30%[X] increased Poisoning damage for 5 seconds.
Innate Blood Howl
- Previous: Blood Howl also generates 20 Spirit.
- Now: Blood Howl also generates 20 Spirit. You deal 25%[x] increased damage until you shapeshift out of Werewolf form.
Grizzly Rage
- Damage bonus increased from 50%[X] to 60%[X].
Lacerate
- Damage increased from 560% to 600%.
- Rank 5: Lacerate damage is increased by 40% of your Critical Strike Damage bonus.
Cataclysm
- Rank 5: Casting Cataclysm Slows surrounding enemies by 70% for 8 seconds.
Petrify
- Rank 5: Casting Petrify resets all your non-Ultimate Skill Cooldowns.
The following Skills Tree upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.
- Fierce Claw
- Innate Earthen Bulwark
- Raging Shred
Passives
Lupine Ferocity
- Previous: Every 3rd Werewolf Skill hit Critically Strikes and deals 100% increased damage, doubled to 200% against Injured enemies.
- Now: Every 3rd Werewolf Skill hit Critically Strikes. Werewolf Critical Strikes deal 75%[x] increased damage.
Toxic Claws
- Previous: Critical Strikes with Werewolf Skills deal 12% of their Base damage as Poisoning damage over 4 seconds.
- Now: Critical Strikes with Shred and Lacerate deal an additional 16% of their Base damage as Poisoning damage over 4 seconds.
Heightened Senses
- Previous: When Shapeshifting, Werebear grants 3% Damage Reduction and Werewolf grants 2% Movement Speed. Both bonuses persist as long as you are in either Animal form and are doubled while both are active. They are lost after 3 seconds in Human form.
- Now: When Shapeshifting, Werebear grants 3% Damage Reduction and Werewolf grants 3% Movement Speed.Both bonuses persist as long as you are in either animal form. They are lost after 3 seconds in Human form.
Charged Atmosphere
- Previous: Every 14 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.
- Now: Every 14 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage. Your Lightning Bolts deal 10% increased damage.
Spirit Boons
Spirit Offering unlocks reduced from 100 to 60 per Spirit Animal.
Deer – Prickleskin
- Previous: Gain 480 Thorns.
- Now: Deal 5% increased damage to enemies for 5 seconds after they attack you.
Deer – Gift of the Stag
- Previous: Gain 40 Maximum Spirit.
- Now: Gain 40 Maximum Spirit. You gain 5 Spirit every second.
Eagle – Scythe Talon
- Previous: Gain 15%[+] increased Critical Strike Chance.
- Now: Gain 15%[+] increased Critical Strike Chance and 15%[X] increased Lucky Hit Chance.
Wolf – Energize
- Previous: Lucky Hit: Dealing damage has a 15% chance to restore 30 Spirit.
- Now: Lucky Hit: Dealing damage has a 15% chance to fully restore your Spirit.
Snake – Obsidian Slam
- Previous: Every 10th kill will cause your next Earth Skill to Overpower.
- Now: Every 6th attack cast will cause your next Earth Skill to Overpower.
Snake – Overload
- Previous: Lucky Hit: Dealing Lightning damage has up to a 40% chance to cause the target to emit a static discharge, dealing 120% Lightning damage to surrounding enemies.
- Now: Dealing Storm damage also applies an additional 20% Poisoning damage over 5 seconds.
- Lucky Hit: Dealing Poison damage has up to a 1% chance to summon a Lightning Bolt on the target dealing 120% damage.
Legendary Aspects
Blurred Beast
- Previous: While dashing, Shred seeks out Nearby Poisoned and deals 55-75%[X] increased damage to them.
- Now: Shred deals 55-75% more damage, and Shred’s first dash lands up to 4 additional strikes based on distance travelled.
Unsatiated
- Previous: After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 20-40%[X] increased damage when cast above 50 Spirit.
- Now: After Critically Striking an enemy with Shred, you gain 15 Spirit. While at 100 Spirit, Werewolf Skills deal 20-40%[x] increased damage until you go below 30 Spirit.
Virulent
- Changed from Utility to Offensive aspect.
- Previous: When Rabies infects an enemy, reduce its Cooldown by 0.2-0.99 seconds. This Cooldown reduction is tripled when infecting Elite enemies.
- Now: When Rabies infects an enemy, reduce its Cooldown by 0.2-0.99 seconds, tripled when infecting Elite enemies. You deal 25%[X] 25-50%[X] increased damage to enemies affected by Rabies.
Runeworker’s Conduit
- Previous: Critical Strikes with Storm Skills that you cast charge the air around you for 3 seconds causing a Lightning Bolt to periodically hit an enemy in the area for Lightning damage. Your Lightning Bolts deal 20-40% increased damage.
- Now: Critical Strikes with Storm Skills cause Lightning Bolts to periodically strike close enemies for 3 seconds, each dealing Lightning damage. Your Lightning Bolt damage is increased by 50% for every 100 Willpower you have.
Unique Items
Tempest Roar
- Changed flat damage Willpower affix to +% Willpower affix.
Mjölnic Ryng
- Previous: While Cataclysm is active, you gain unlimited Spirit and deal 40-100% increased damage.
- Now: While Cataclysm is active, you gain unlimited Spirit and deal 40-100% increased damage. Cataclysm receives your Lightning Bolt benefits.
Tempering
Shapeshifting Finesse
- Removed +% Werewolf Attack Speed
- Removed +% Werewolf Critical Chance
- Added +% Damage while Fortified
Paragon
Heightened Malice
- Previous: While there are 3 or more Poisoned enemies Nearby, you deal 45% increased damage.
- Now: While a Poisoned enemy is Nearby, you deal 35%[X] increased damage plus an additional 5%[X] for each additional Poisoned enemy, up to 4.
Survival Instincts
- Previous: While in Werebear form, you deal 1% increased damage, up to 60%, for every 1% difference in current Life percent between you and the enemy.
- Now: While in Werebear form, you deal 30%[X] increased damage or 45%[X] when you are at full Life. You have 1%[X] increased Overpower damage, up to 25%[X], for every 1% difference in current Life percent and Fortified Life percent between you and the enemy.
Ancestral Guidance – Legendary Node
- Previous: After spending 75 Spirit, you deal 40% increased damage for 5 seconds.
- Now: After spending 75 Spirit, you deal 40% increased damage for 5 seconds. Your Ultimate Skills deal 1% increased damage per Spirit when cast.
Keeper Glyph
- Increased the Non-Physical damage bonus from 10%[X] to 15%[X].
Territorial Glyph
- Increased Damage Reduction against Close enemies from 10% to 15%.
Undaunted Glyph
- Increased Damage Reduction while Fortified from 10% to 15%.
Werewolf Glyph
- Increased Werewolf form damage from [+]11.12% to [+]16.6%.
Bug Fixes
- Fixed an issue which prevented the One With Nature damage bonus from applying to the Vine Creeper Druid Companion’s active effect.
- Fixed an issue where the Nature Magic Wall tempering affix did not increase Earthen Bulwark’s duration.
- Fixed an issue where Stone of Vehemen was not tradeable.
- Fixed an issue where Shred could Dash without the Primal Shred upgrade learned.
- Fixed an issue where Shred could have visual issues when cast with high amounts of attack speed.