Hammer Quake and Whirlwind: All Barbarian Changes in Diablo 4 Season 7

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It’s time to see everything that’s changing for Barbarians in next week’s Season of Witchcraft!

The Hammer of the Ancients + Earthquake build with the new Unique has actually been buffed, with increases to various Aspects, the Unique itself, and skills! We also get a baseline Whirlwind buff for those preferring old-fashioned spin-to-win. There’s also a new tempering recipe, some bug fixes, and more.


Skills

Hammer of the Ancients

  • Damage increased from 80% to 90%.

Furious Hammer of the Ancients

  • Critical Strike Chance and Damage per 10 Fury increased from 3% to 5%.

Whirlwind

  • Damage increased from 18% to 22%.

Iron Maelstrom

  • Rank 5 Bonus: Damage while Healthy/Injured scaling bonus reduced from 80 to 60%.

Prime Iron Maelstrom

  • Critical Strike Damage increased from 40% to 50%.

Supreme Iron Maelstrom

  • Previous – Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom’s Cooldown by 1 second.
  • Now – Swapping weapons reduces Iron Maelstrom’s Cooldown by 1 second.

Passives

Belligerence

  • Damage bonus after damaging with a Basic Skill increased from 3% to 4%.

Tempered Fury

  • Maximum Fury increased from 3 to 5.

Walking Arsenal

  • Previous – Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 20% Crowd Control Duration and Attack Speed.
  • Now – Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapon grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 25% Crowd Control Duration and Attack Speed.

Gushing Wounds

  • Bleed explosion damage increased from 120% over 5 seconds to 150%.

Legendary Aspects

Aspect of Incendiary Fissures – Offensive

  • Your Earthquakes deal 35-50% 40-60% increased damage and their damage is converted into Fire.

Executioner’s

  • Earthquake scaling reduced from 25% for every 100 Strength to 15%.

Of Earthquakes

  • Earthquake damage bonus increased from 10-30% to 20-60%.

Bul-Kathos

  • Earthquake damage bonus increased from 10-30% to 20-60%.

Unique Items

Mantle of Mountain’s Fury – Unique Chest Armor

  • Affixes
    • Inherent: 50% 100% Hammer of the Ancients damage for 5 seconds after an Earthquake explodes
    • 200-350 Armor
    • 3-5 Ranks to Hammer of the Ancients
    • 2-3 Skill Ranks of Defensive Stance
    • 13.5-22.5% Chance for Earthquake to Deal Double Damage
  • Power
    • Hammer of the Ancients also forms a seismic line that deals its damage and Slows enemies hit by 60-80% for 4 seconds. Any Earthquakes it passes through explode for their total damage and are consumed.

Fields of Crimson

  • Blood pool damage bonus increased from 50% to 70%.

Paragon

Force of Nature

  • Damage vs Close scaling amount increased from 30% to 40%.
  • Maximum bonus increased from 150% to 200%.

Tempering

Vehement Brawler’s Augments – New Weapon Tempering Recipe

  • +Ranks of Warpath
  • +Ranks of Belligerence
  • +Ranks of Heavy Hitter

Bug Fixes

  • Fixed an issue where Barbarian’s Mighty Throw could snapshot bonuses from the initial instance to the rest of the explosions.
  • Fixed an issue where Earthquakes were not properly consumed by the Seismic Line spawned by Hammer of the Ancients when using Mantle of the Mountain’s Fury.
  • Fixed an issue where the description for Power Kick did not mention that the upgrade made Kick a Core Skill.
  • Fixed an issue where Tactical Iron Skin would Heal for more than intended.
  • Fixed an issue where the screen would jitter when casting Whirlwind.
  • Fixed an issue where Talic from Call of the Ancients would occasionally fail to cast his Whirlwind ability. Additionally, Call of the Ancients now spawns the Ancients slightly faster.