Blizzard have announced they will be fixing the recent elixir bug that was giving players literally millions of HP very soon. However, the very unintended interaction between the naughty elixir and player HP also affected some classes damage numbers. And it seems it broke the numbering system!
Too Much Damage Leads to Negative Damage
In a pretty hilarious display bug, it seems the damage generated by this insane HP to damage interaction was simply too much for the game to handle. While we don’t know what the exact amount was that caused the visual, we do know the game was able to show numbers up to undecillion (aka 36 zeroes), as we saw in a different bug back in Season 1! However, this may no longer be the case.
We can see the hundreds of trillions up there, but the negative nine quintillion damage is the broken one. If you’re wondering why that specific number is showing up, it’s the maximum value of a 64 bit signed integer.
And if you want to know how exactly you get to that much damage, well, we’re not going to tell you as it’s a pretty solid exploit. However, since the bug is being fixed today, we will show you another insane thing that happens with it. The basis of all that damage above is the incredible health you can see below:
The bug is either already fixed or will be pretty soon today, and it’s not a good idea to use it even if it isn’t, as it’s pretty clearly an exploit.