Major Barbarian Changes in Diablo 4 Patch 2.0.1 and 2.0.2

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We have a great many changes arriving to the Barbarian class with the first patches of the 2.0 cycle for Diablo 4! Let’s start off with Blizzard’s quick overview of the major changes that have happened since the PTR patch notes, from the reveal stream.

And then we have the patch 2.0.1 and 2.0.2 notes, with all the details:


Skills

Mighty Throw – Weapon Mastery Skill – 12 second Cooldown

  • Base Skill: Hurl your weapon, dealing 60 80% Weapon damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals 153% Weapon damage every second for 4 seconds.
    • Impact Lucky Hit Chance: 15%.
  • Enhanced Mighty Throw: While a thrown weapon is out, gain 25% [+] increased Attack Speed.
  • Fighter’s Mighty Throw: Swapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates 5 3% of your Maximum Life as a Barrier for 56 seconds.
  • Warrior’s Mighty Throw: Mighty Throw’s impact deals 200%[x] increased damage and Stuns enemies for 2 seconds.

Frenzy

  • Fury generation increased from 4 to 7.
  • Damage increased from 13% to 15%.

Enhanced Frenzy

  • Before – While Frenzy is granting 60% bonus Attack Speed, it also generates 3 additional Fury.
  • Now – While Frenzy is granting 60% bonus Attack Speed, the Fury costs of your Core Skills are reduced by 25%.

Combat Frenzy

  • Before – You gain 8% Damage Reduction for each stack of Frenzy you currently have.
  • Now – You gain 5% Damage Reduction and 5% Movement Speed per stack of Frenzy you currently have.

Battle Frenzy

  • Attack Speed per stack of Frenzy increased from 5% to 6%.

Ground Stomp

  • Damage increased from 9.5% to 35 20% Weapon Damage.

Enhanced Ground Stomp

  • Before – Increase Ground Stomp’s duration by 2 1 second.
  • Now – Ground Stomp generates 60 Fury and has a 2 1 second increased Stun duration.

Tactical Ground Stomp

  • Before – Ground Stomp generates 60 Fury.
  • Now – Ground Stomp is now a Brawling Skill and deals 900 800% increased damage to Bosses. It also applies Vulnerable for 4 seconds.

Strategic Ground Stomp

  • Before – Reduce the Cooldown of your Ultimate Skill by 2 seconds for each enemy damaged by Ground Stomp.
  • Now – Reduce the Cooldown of your Ultimate Skill by 4 seconds per enemy damaged by Ground Stomp, up to 12 seconds.

Upheaval

  • Damage increased from 88% to 100%.

Furious Upheaval

  • Damage bonus increased from 12% to 15%.
  • Maximum stacks increased from 6 to 8.

Passives

Hamstring

  • Before – Your Bleeding effects Slow Healthy enemies by 20%.
  • Now – Your Bleeding effects have a 15% chance to Slow Healthy and Injured enemies by 70% each time they deal damage.

Slaying Strike

  • Damage to Injured reduced from 8% to 5%.

Unconstrained

  • Before – Increase Berserking’s maximum duration by 5 seconds and increase its damage bonus to 60%.
  • Now – Berserking’s damage bonus is increased to 60%. While below 65% Life, you are always Berserk and gain a 30 25% Physical Damage Reduction bonus.

Martial Vigor

  • Elite Damage Reduction increased from 4% to 6%.

Barbed Carapace

  • Key Passive: For every 25 Fury you spend, you gain 10%[+] Thorns for 8 seconds, up to 120%. Casting a Skill with a Cooldown grants you Unhindered for 5 seconds. During this time, you deal 100% of your Thorns as physical damage to Close enemies every second.

Belligerence

  • Damaging an enemy with a Basic Skill increases your damage by 3/6/9%[x] for 4 seconds.

Heavy Hitter

  • Your Ultimate Skills deal 15/30/45%[x] more damage.

Warpath

  • After Overpowering, you deal 4/8/12%[x] increased damage for 4 seconds.

Irrepressible

  • Casting a Weapon Mastery Skill Fortifies you for 10/20/30% of your Maximum Life.

Paragon Updates

Hemorrhage

  • Lacerator
    • Physical Damage changed to Vulnerable Damage.

     

Blood Rage

  • Craving
    • Damage to Elites changed to Damage while Berserking.

     

Carnage

  • Berserker
    • Damage to Elites changed to Critical Strike Damage.

     

  • Enraged
    • Berserking Duration changed to Critical Strike Chance.

     

Decimator

  • Destroyer
    • Physical Damage changed to Overpower Damage.

     

  • Pillage
    • Bonus now applies to Armor instead of Vulnerable damage.

     

Flawless Technique

  • Havoc changed to Nimble.

Weapon Master

  • Nimble
    • Bonus now applies to Attack Speed instead of Physical damage.
    • Strength requirement changed to Dexterity.

     

  • Iron Strength
    • Elite damage changed to Max fury.

     

  • Hunter Killer
    • Damage to Elites changed to Fury on Kill.
    • Movement Speed after Killing Elites increased from 14% to 20%.

     

Force of Nature

  • Raw Might
    • Physical Damage changed to Damage to Close Enemies.
    • Stat threashold required to unlock bonus changed from Dexterity to Willpower.

     

  • Alloyed
    • Earthquake duration reduced from 45% to 10%.
    • Armor changed to 10% Dust Devil Size.

Unique Item

Ugly Bastard Helm

  • Affixes
    • +X% Resistance to All Elements
    • Inherent: +X% Fire Resistance
    • X% Wrath of the Berserker Cooldown Reduction
    • Lucky Hit: Up to a 40% Chance to deal +X Fire Damage
    • +X to Prolific Fury
    • +X to Aggressive Resistance
  • Power
    • Explode when activating Wrath of the Berserker, dealing [100-300% Weapon Damage] Fire damage to enemies. While Berserking, damage you would deal is converted to Fire damage. You deal 60-80%[x] increased Fire damage.

Twin Strikes

  • Damage increased from 10-40% to 30-60%.

Overkill

  • Damage increased from 25-45% to 40-60%.

Ring of Red Furor

  • Critical Strike Damage bonus increased from 10-40% to 30-60%.

Hellhammer

  • Fire damage increased by 33%. (1.5-2.5 to 2- 3.3)
  • Damage bonus per 100 Strength increased from 20% to 25%.

Legendary Aspects

Aspect of Shattering Steel – Offensive Aspect

  • Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal (120-420% 80-280% of Weapon Damage) Physical damage.

Aspect of the Flaming Rampage – Offensive Aspect

  • Charge gains an additional Charge. Each target hit by it explodes for [69-129% of Weapon Damage] Fire damage to surrounding enemies.

Aspect of Herculean Spectacle – Offensive Aspect

  • Mighty Throw deals 15-35%[x] increased damage and hurls another 2 weapons.

Tempering Recipes

Bleed Innovation – New Utility Recipe

  • +X% Rend Effect Size (Moved from Bleed Augments)
  • +X% Rupture Size (Moved from Bleed Augments)
  • +X Skill Ranks to Hamstring Passive

Barbarian Breach – New Utility Recipe

  • +X Skill Ranks to Expose Vulnerability Passive (Moved from Bleed Augments)
  • +X Skill Ranks to Pressure Point Passive (Moved from Bleed Augments)
  • +X% Kick Vulnerable Duration (Moved from Barbarian Innovation)

Brute Innovation – New Utility Recipe

  • +X% Hammer of the Ancients Effect Size (Moved from Furious Augments)
  • +X% Upheaval Size (Moved from Furious Augments)
  • +X% Mighty Throw Size

Core Augments – Barbarian New Weapon Recipe

  • +X% Chance for Hammer of the Ancients to Deal Double Damage
  • +X% Chance for Whirlwind to Deal Double Damage
  • +X% Chance for Upheaval to Deal Double Damage
  • +X% Chance for Double Swing to Hit Twice

Brawling Augments – New Weapon Recipe

  • +X% Chance for Charge to Deal Double Damage
  • +X% Chance for Kick to Deal Double Damage
  • +X% Chance for Leap to Deal Double Damage
  • +X% Chance for Ground Stomp to Hit Twice

Weapon Augments – New Weapon Recipe

  • +X% Chance for Mighty Throw to Hit Twice
  • +X% Chance for Steel Grasp to Deal Double Damage
  • +X% Chance for Death Blow to Deal Double Damage
  • +X% Chance for Iron Maelstrom to Hit Twice

Paragon Board

Legendary Node

  • Force of Nature: Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals 180% Weapon damage. Earthquake damage is increased by 30% of your Damage vs Close bonus, up to a maximum of 150%.

Rare Nodes:

  • Squall: +10.0% Dust Devil Damage, +10 Strength
  • Catalyst: +45.0% Earthquake Damage, +10.0% Physical Damage
  • Alloyed: +45.0% Earthquake Duration, + 20 Armor
  • Raw Power Might: +10.0% Physical Damage, +10 Strength
  • Denial: +3.0% Resistance to All Elements, +20 Armor
  • Tenacity: 4.0% Maximum Life, +20 Armor

Glyphs

Squall Rare Node

  • Dust Devil damage bonus increased from 10% to 25%.

Brawl Rare Glyph

  • Brawling Skill damage bonus increased from 18% to 25%.

Dominate Rare Glyph

  • Guaranteed Overpower timer reduced from 20 to 15 seconds.

 

Bug Fixes

  • Fixed an issue where the Rumble legendary paragon node had an inaccurate tooltip.
  • Fixed an issue where the Brawl glyph didn’t properly grant its legendary bonus.
  • Fixed an issue where Barbed Carapace and Tough As Nails could double dip, which resulted in extreme amounts of Thorns being granted.
  • Fixed an issue where excessive skill ranks of Martial Vigor and Guttural Yell could result in 100% Damage reduction.

Developer’s Note: This was only possible on the Eternal Realm since the tempering recipe for additional ranks of these skills was removed in the Season of Infernal Hordes. The Damage Reduction from these passives is now capped at 80%, which requires 20 Ranks of the Skill.

  • Fixed an issue where Leap had to fully complete its animation before being able to cast Leap again.
  • Fixed an issue where the Dust Devil’s Aspect could activate more frequently if Whirlwind was cancelled.
  • Fixed an issue where the tooltip for Call of the Ancients showed a higher damage value than it was dealing.

Developer’s Note: Call of the Ancients has been slightly rebalanced to compensate for this issue, dealing less damage for low-level Barbarians, and dealing more damage for Barbarians with stronger late game gear.

  • Fixed an issue where assigning a skill point to Tactical Rallying Cry did not upgrade the tooltip for Rallying Cry.