Rogues are getting a tasty new Unique, as Shadow Imbuement is about to be more common, with a new Aspect and a skill buffs to back it up as well! There’s also many more changes to baseline skills, with Caltrops now being target-based, passives, paragon and old Uniques and Aspects, and much, much more.
New Unique Items, Aspects and Tempering Recipes
Assassin’s Stride – Unique Boots
- Affixes
- Inherent: Casting a Mobility Skill grants +100% Movement Speed for 2 seconds.
- Ranks of Mobility Skills
- Ranks of Shadow Imbuement
- Mobility Skill Cooldown Reduction
- Shadow Resistance
- Power
- Mobility Skills are always Shadow Imbued with 40-80% increased potency. Lucky Hit: Damaging an Elite or Boss with a Mobility Skill has up to a 40-80% chance to instantly trigger a free Shadow Imbuement explosion.
Slice and Dice – Utility Aspect
- Twisting Blades’ initial hit cleaves. Twisting Blades returns 25-45% faster.
Aspect of Bitter Infection – Offensive Aspect
- Enemies infected by Shadow Imbuement take 30-50% of its damage every second. Shadow Imbuement deals 30-50%[X] increased damage.
Ultimate Efficiency — New Resource Tempering Recipe
- Death Trap Cooldown Reduction
- Rain of Arrows Cooldown Reduction
- Shadow Clone Cooldown Reduction
- Energy after Casting an Ultimate Skill
Skills
Twisting Blades
- The 8%[X] bonus damage to targets impaled by Twisting Blades duration increased from 1.5 to 3 seconds and now stacks.
Enhanced Penetrating Shot
- Chance to shoot an additional arrow when hitting an Elite or Boss increased from 25% to 40%.
Enhanced Shadow Imbuement
- Previous: You gain 15%[+] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
- Now: You gain 15%[+] increased Critical Strike Chance against enemies infected by Shadow Imbuement.
Blended Shadow Imbuement
- Previous: Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.
- Now: Shadow Imbuement’s damage makes enemies Vulnerable for 3 seconds.
Blended Cold Imbuement
- Previous: Lucky Hit: Cold Imbued Skills have up to a 35% Chance to instantly Freeze enemies for 3 seconds.
- Now: Cold Imbuement applies to 2 additional Imbueable Skills and reduces their Energy cost by 35%.
Caltrops
- Can now be cast at a target location, rather than always at the Rogue’s feet.
- Casting animation updated to no longer moves you backwards.
- No longer has the Mobility Skill Tag.
Death Trap
- New Functionality: Enemies are Pulled into Death Trap when it activates.
- Damage increased from 250% to 300%.
- Rank 5: Death Trap has an additional Pull In effect when it appears.
Prime Death Trap
- Previous: Enemies are Pulled into Death Trap when it activates.
- Now: Death Trap Slows all surrounding enemies by 85% for 5 seconds when it activates.
Disciplined Shadow Step
- Damage increased from 200%[X] to 300%[X].
Shadow Clone
- Is now also considered a Summoning Skill.
- Damage from the Shadow Clone is now attributed to the Rogue, allowing it more consistently trigger effects and benefit from damage bonuses.
Rain of Arrows
- Previous: Arrows rain down over a large area 2 times, each wave dealing damage. Rain of Arrows’ first wave Knocks Down enemies for 3 seconds.
- Now: Arrows immediately rain down over a large area dealing damage and Knocking Down all enemies hit for 3 seconds.
- Damage increased from 220% to 450%.
- Delay before arrow impact reduced from 1 second to 0.25 seconds.
- Casting animation has been smoothed out and improved.
- Lucky Hit Chance increased from 4% to 12%.
- Rank 5: Rain of Arrows damage is increased by 100% of your Damage to Distant bonus.
Supreme Rain of Arrows
- Previous: Rain of Arrows deals 60% increased damage to Crowd Controlled enemies.
- Now: Rain of Arrows deals 60% increased damage to both Vulnerable and Crowd Controlled enemies.
The following Skills Tree Upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.
- Methodical Dance of Knives
- Subverting Smoke Grenade
Passives
Deadeye
- You deal 10/20/30%[X] increased damage to Distant enemies.
Shadow Crash
- Previous: Lucky Hit: Shadow Damage has up to a 10% chance to Stun enemies for 0.5/1.0/1.5 seconds.
- Now: Lucky Hit: Shadow Damage has up to a 10/20/30% chance to Stun enemies for 1.5 seconds.
Precision
- Stacks required to activate the guaranteed Critical Strike reduced from 4 to 3.
- Casting a Marksman Skill no longer generates an additional stack if the skill Critically Strikes.
- Baseline Critical Strike Damage bonus increased from 50%[X] to 65%[X].
Legendary Aspects
Aspect of True Sight
- Now goes up to 21 ranks.
- Bonus damage while Inner Sight is active increased from 21-30%[X] to 35-55%[X].
Aspect of Corruption
- Previous: Your Imbuement Skills have 25-45%[X] increased potency against Vulnerable enemies.
- Now: Your Imbuement Skills have 40-60%[X] increased potency.
Aspect of Siphoned Victuals
- Previous: Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a 5-25% chance to drop a Healing Potion.
- Now: Lucky Hit: Damaging a Vulnerable enemy has up to a 5-25% chance to drop a Healing Potion.
Aspect of Stolen Vigor
- Time between Unstoppable Buffs reduced from 8 seconds to 6 seconds.
Aspect of Cruel Sustenance
- Previous: Explosions from the Victimize Key Passive Heal you for 42-252 Life for each enemy damaged, up to a maximum of 126-755 Life.
- Now: Explosions from the Victimize Key Passive grant you a Barrier for 5-15% of your Maximum Life for 5 seconds.
Clandestine Aspect
- Skill Ranks of Agility and Subterfuge Skills increased from 1-3 to 3-5.
Trickster’s Aspect
- Previous: Caltrops and Smoke Grenade receive your Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second.
- Now: Caltrops, Smoke Grenade, and Death Trap receive your Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second.
Unique Items
Grasp of Shadow
- Affix Updates
- New Inherent: Shadow Clones Execute Injured Non-Elite Enemies.
- Skill ranks of Core Skills Affix is now Skill ranks of Markman and Cutthroat Skills.
- Lucky Hit Chance Affix is now Critical Strike Chance.
- Power
- Previous: Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a 24-44% chance to summon a Shadow Clone that mimics the Skill.
- Now: Casting a Marksman or Cutthroat Skill has a 30-50% chance to summon a Shadow Clone that mimics the Skill.
- Internal cooldown on summoning the Shadow Clone reduced from 3 seconds to 1 second.
Scoundrel’s Leathers
- New inherent affix: Your Trap and Grenade Skills are now also considered Core Skills.
- Unique effect now also grants 10-20%[x] Core Skill Damage.
- Internal cooldown on triggering a trap reduced from 1 second to 0.75 seconds.
Word of Hakan
- Additionally grants 30-50% increased Damage to Distant bonus.
Paragon
Ambush Glyph
- Damage bonus to Trapped enemies increased from 10%[X] to 12%[X].
Canny Glyph
- Non-Physical damage bonus stacking limit increased from 10%[X] to 15%[X].
Chip Glyph
- Physical damage bonus stacking limit increased from 10%[X] to 15%[X].
Ranger Rare Node
- Damage to Distant increased from 40% to 80%.
Danse Macabre Legendary Node
- Damage bonus to your next Skill after casting a Mobility or Subterfuge Skill increased from 50%[X] to 75%[X].
Eldritch Bounty Legendary Node
- Damage increase after using an Imbued skill increased from 20%[X] to 30%[X].
No Witnesses Legendary Node
- Ultimate Skill Damage bonus increased from 10% to 20%.
- Maximum Bonus increased from 45% to 60%.
Tempering
Imbuement Abundance — Resource Recipe
- Changed to Utility Recipe.
Rogue Motion — Mobility Recipe
- Removed Movement Speed Affix.
Specialist Evolution — Offensive Recipe
- Stun Grenade Size Affix removed.
Rogue Innovation — Utility Recipe
- Stun Grenade Size Affix added.
Agile Augments — Weapon Recipe
- Chance for Shadow Clone to Deal Double Damage Affix added.
Summons and Minions Update
All skills that summon entities, such as Necromancer Minions, Druid Companions, Sorcerer Conjurations, are now all tagged as Summon skills for consistency across classes.
- Added the Summoning Skill Tag to Druid Companion Skills, Sorcerer Conjuration Skills, Rogue Shadow Clone, Barbarian Call of the Ancients, in addition to Necromancer Raise Skeleton, Golem, and Army of the Dead.
- Units created by these Skills are now collectively referred to as Summons.
- All damage from Summons is attributed to the player’s character, rather than the Summoned unit.
- Updated wording on various effects to use the new Summons terminology where appropriate. Many effects still interact only with the class specific version of these Summons.
- Updated wording on various effects to remove “You and your Summons” where it is now redundant to specifically call out your Summons.
Developer’s Note: Summoning Skills have behaved inconsistently across the Classes, making it hard to know how to scale their damage or what effects would interact with your Summons. This update aims to standardize their interactions across the board by attributing the damage they deal to the player, rather than the Summoned unit. This means that damage from your Summons will be able to trigger all of your Lucky Hit effects, and interact with all of your damage modifiers, multipliers, and triggers. Note that effects such as Ring of Mendeln still properly increase their damage output based on the damage bonuses you have for the specific Minion type that triggered the effect. Additionally, specific changes for Necromancer have been implemented to reflect these changes, which can be seen above in the relevant section.
Bug Fixes
- Fixed multiple instances where Tempering affixes for chance to deal double damage, chance to spawn bonus projectiles, and chance to hit twice did not work properly when using Shadow Clone.
Developer’s Note: The following effects and affixes still do not work properly in the context of Shadow Clone:
- Additive damage per combo point
- Effect Size increase
- Effect duration increase
- Fixed an issue where Pitfighter’s Gull was Account bound on pickup.
- Fixed an issue where the affix for bonus Maximum Life while Dark Shroud is active did not factor in all sources of additional Maximum Life.
- Fixed an issue where No Witnesses Paragon node was activating on Ultimate skills which had been cast for free.
- Fixed an issue where both Critical Strike Chance bonuses to Vulnerable and Crowed Controlled enemies from Trap Mastery could apply at the same time.
- Fixed an issue where Shadow Step would incorrectly deal additional damage to adjacent enemies when it killed a target.
- Fixed an issue where the Second Wind Passive would not trigger if you had infinite resources, such as from Inner Sight.
- Fixed an issue where the Stun Grenade tag on Dance of Knives was not properly flagged as a search-only tag.
- Fixed an issue where Enhanced Poison Imbuement would incorrectly increase Poisoning duration.
- Fixed an issue that caused Dance of Knives to infinitely cast while using Yen’s Blessing.
- Fixed an issue where Methodical Dash reduced Charge cooldown by 2 seconds instead of 3.
- Fixed an issue where multiplicative damage to Close Enemies, was not being properly accounted for in the bonus from Close Quarters Combat Key Passive, such as from the Turf and Closer Glyphs.
- Fixed an issue where Rapid Fire projectiles with Scoundrel’s Kiss equipped couldn’t hit certain stationary enemies, such as Hollow Defilements.
- Fixed an uncommon issue where Preparation wouldn’t reduce your Ultimate Skill’s Cooldown by the appropriate amount.
- Fixed an issue where Shroud of Khanduras could trigger certain Lucky Hit effects.
- Fixed a bug causing Ravager’s Aspect to gain its bonuses multiplicatively with each stack of itself.
- Fixed an issue where you could get stuck after using the Volley dismount ability in certain scenarios.