We’ve summarized all the Necromancer changes that have been so far confirmed by Blizzard for Season 5.
Disclaimer
We’ve taken the data from both DonTheCrown‘s and Rob‘s Season 5 sheets and compiled them into actual class changes. Blizzard has confirmed these changes for Season 5 during the content creator roundtable, but the list is incomplete and we’ll need to wait until the official Season 5 patch notes to have a full list of all changes for each class.
Main Stat Scaling
Necromancers will receive 1% damage per 8 main stat in Season 5.
Skill Changes
- Main stat damage increased by 16.67%.
- Lucky Hit: Most Skills have their Lucky Hit Chance (LHC) increased by approx. 50%.
- Blood Lance LHC increased from 33% to 50%.
- Blood Surge LHC increased from 12% to 20%.
- Blood Wave LHC increased from 20% to 50%.
- Reap LHC increased from 17% to 30%.
- Hemorrhage LHC increased from 35% to 50%.
- Bone Splinters LHC increased from 17% to 30%.
- Corpse Tendrils LHC increased from 20% to 30%.
- Enhanced Decompose: Explosion now triggers Lucky Hit.
Tempering Changes
- Blood Damage increased from 55% to 80%.
- Blood OP Damage: Increased from 85% to 105%.
- Damage while in Fortify form: Increased from 55% to 80%.
- Shadow DoT: Increased from 75% to 90%.
- Darkness damage: Increased from 55% to 80%.
Paragon Changes
- Bloodbath: Increased from 1.35 to 1.7x.
- Blood Begets: Increased by 10%x and max damage increased by 50%x.
Aspect Changes
- Bursting Bones: Scaling with size from Path of Tragoul.
- Reaper’s Aspect: Cooldown reduced to 6 seconds.
Unique Changes
- +1200 Life
- +135% damage for 4 seconds after picking up a Blood Orb
- Blood Orbs restore +12 Essence
- +3 Bone Spirit
- +12% Lucky Hit
- +35% Corpse Attack Speed
- Corpse Explosion fears and slows for 0.5 seconds
- +4 Corpse Explosion
- +3k Armor
- +35% Bone Storm Duration
- +8% Cooldown Reduction
- +2 to Bone Skills
Other Season 5 Class Changes
If you’re interested to learn more about the upcoming class changes, you can check out our Barbarian and Druid overviews.