Here come the many changes coming to Druids in this Tuesday’s Season 7.
We have big buffs to Shred and Blood Howl, new rank 5 abilities for all the Ultimates, as well as new scaling bonuses from skill ranks for some skill upgrades. Spirit Boons got a bit of a rework too, with some just being buffed, while others completely changed functionality. There’s also changes to passives, Uniques, Aspects, Paragon nodes, and more, so let’s dive in.
New Additions and Tuning
Malefic Crescent – Unique Amulet
- Affixes
- +7.8-10% Willpower
- +154.8-200% Werewolf Critical Strike Damage
- +8-12.5% Movement Speed while Shapeshifted into a Werewolf
- +1-2 to Feral Aptitude
- Power
- The value of your Lupine Ferocity’s Critical Strike Damage is increased to
100-150%150-200% [x] when consecutively Critical Striking.
- The value of your Lupine Ferocity’s Critical Strike Damage is increased to
Aspect Of Electrified Claws
- Shapeshifting into a new animal form causes a Lightning Bolt to strike a Nearby enemy dealing Lightning damage. Your Lightning Bolts deal 20-40% increased damage and Stun for 2 seconds.
Aspect of Wolf’s Rain
- Casting Hurricane also spawns a smaller hurricane on your Wolves for 8 seconds. These hurricanes deals 5-15%[X] of Hurricane’s damage for each active Wolf.
Existing Feature Tuning
Skills
Hurricane
- Can now be cast while moving.
Raging Shred
- Previous – Shred’s third combo attack is larger and applies an additional 143% Poisoning damage over 5 seconds.
- Now – Shred’s third combo attack is larger, applies an additional 143% Poisoning damage over 5 seconds, and causes enemies to take
30%150% [X] increased Poisoning damage for 5 seconds.
Innate Blood Howl
- Previous – Blood Howl also generates 20 Spirit.
- Now – Blood Howl also generates 20 Spirit. You deal 25%[x] increased damage until you shapeshift out of Werewolf form.
Grizzly Rage
- Damage bonus increased from 50%[X] to 60%[X].
- Rank 5: Casting Grizzly Rage Knocks Down surrounding enemies for 5 seconds and deals 200% damage to them.
Lacerate
- Damage increased from 560% to 600%.
- Rank 5: Lacerate damage is increased by
40%30% of your Critical Strike Damage bonus. - Can now be cancelled when using the skill again.
Cataclysm
- Rank 5: Casting Cataclysm Slows surrounding enemies by 70% for 8 seconds.
Petrify
- Rank 5: Casting Petrify resets all your non-Ultimate Skill Cooldowns.
The following Skills Tree upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.
- Fierce Claw
- Innate Earthen Bulwark
- Raging Shred
Passives
Lupine Ferocity
- Previous – Every 3rd Werewolf Skill hit Critically Strikes and deals 100% increased damage, doubled to 200% against Injured enemies.
- Now – Every 3rd Werewolf Skill hit Critically Strikes. Werewolf Critical Strikes deal 75%[x] increased damage.
Toxic Claws
- Previous – Critical Strikes with Werewolf Skills deal 12% of their Base damage as Poisoning damage over 4 seconds.
- Now – Critical Strikes with Shred and Lacerate deal an additional
16%24% of their Base damage as Poisoning damage over 4 seconds. - Bad Omen
- Lightning Bolt damage increased from 55% to 70%.
Heightened Senses
- Previous – When Shapeshifting, Werebear grants 3% Damage Reduction and Werewolf grants 2% Movement Speed. Both bonuses persist as long as you are in either Animal form and are doubled while both are active. They are lost after 3 seconds in Human form.
- Now – When Shapeshifting, Werebear grants 3% Damage Reduction and Werewolf grants 3% Movement Speed.Both bonuses persist as long as you are in either animal form. They are lost after 3 seconds in Human form.
Charged Atmosphere
- Previous – Every 14 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.
- Now – Every 14 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage. Your Lightning Bolts deal 10% increased damage.
Spirit Boons
Once Spirit Boons has been unlocked for the first time, Spirit Offerings will stop dropping for Druid characters on the account and all interactions can be completed through the Spirit Boons menu.
Spirit Offering unlocks reduced from 100 to 60 per Spirit Animal.
Deer – Prickleskin
- Previous – Gain 480 Thorns.
- Now – Deal 5% increased damage to enemies for 5 seconds after they attack you.
Deer – Gift of the Stag
- Previous – Gain 40 Maximum Spirit.
- Now – Gain 40 Maximum Spirit. You gain 5 Spirit every second.
Eagle – Scythe Talon
- Previous – Gain 15%[+] increased Critical Strike Chance.
- Now – Gain 15%[+] increased Critical Strike Chance and 15%[X] increased Lucky Hit Chance.
Wolf – Energize
- Previous – Lucky Hit: Dealing damage has a 15% chance to restore 30 Spirit.
- Now – Lucky Hit: Dealing damage has a 15% chance to fully restore your Spirit.
Snake – Obsidian Slam
- Previous – Every 10th kill will cause your next Earth Skill to Overpower.
- Now – Every 6th attack cast will cause your next Earth Skill to Overpower.
Snake – Overload
- Previous – Lucky Hit: Dealing Lightning damage has up to a 40% chance to cause the target to emit a static discharge, dealing 120% Lightning damage to surrounding enemies.
- Now – Dealing Storm damage also applies an additional 20% Poisoning damage over 5 seconds. Lucky Hit: Dealing Poison damage has up to a 1% chance to summon a Lightning Bolt on the target dealing 120% damage.
Legendary Aspects
Blurred Beast
- Previous – While dashing, Shred seeks out Nearby Poisoned and deals 55-75%[X] increased damage to them.
- Now –
Shred deals 55-75% more damage, and Shred’s first dash lands up to 4 additional strikes based on distance travelled.Shred deals 55-70% more damage, and Shred has a 33% chance to land an additional strike, up to 4 times.
Unsatiated
- Previous – After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 20-40%[X] increased damage when cast above 50 Spirit.
- Now – After Critically Striking an enemy with Shred, you gain 15 Spirit. While at 100 Spirit, Werewolf Skills deal 20-40%[x] increased damage until you go below 30 Spirit.
Virulent
- Changed from Utility to Offensive aspect.
- Previous – When Rabies infects an enemy, reduce its Cooldown by 0.2-0.99 seconds. This Cooldown reduction is tripled when infecting Elite enemies.
- Now – When Rabies infects an enemy, reduce its Cooldown by 0.2-0.99 seconds, tripled when infecting Elite enemies. You deal 25%[X] 25-50%[X] increased damage to enemies affected by Rabies.
Runeworker’s Conduit
- Previous – Critical Strikes with Storm Skills that you cast charge the air around you for 3 seconds causing a Lightning Bolt to periodically hit an enemy in the area for Lightning damage. Your Lightning Bolts deal 20-40% increased damage.
- Now – Critical Strikes with Storm Skills cause Lightning Bolts to periodically strike close enemies for 3 seconds, each dealing Lightning damage. Your Lightning Bolt damage is increased by
50%15% for every 100 Willpower you have.
Unique Items
Dolmen Stone
- Number of active Boulders now displays on the skill bar.
- Can now move while casting Boulder.
Tempest Roar
- Changed flat damage Willpower affix to +% Willpower affix.
Mjölnic Ryng
- Previous – While Cataclysm is active, you gain unlimited Spirit and deal 40-100% increased damage.
- Now – While Cataclysm is active, you gain unlimited Spirit and deal 40-100% increased damage. Cataclysm receives your Lightning Bolt benefits.
Malefic Crescent
- Lupine Ferocity Critical Strike Damage bonus increased from 100-150% to 150-200%.
Tempering
Shapeshifting Finesse
- Removed +% Werewolf Attack Speed
- Removed +% Werewolf Critical Chance
- Added +% Damage while Fortified
Paragon
Heightened Malice
- Previous – While there are 3 or more Poisoned enemies Nearby, you deal 45% increased damage.
- Now – While a Poisoned enemy is Nearby, you deal 35%[X] increased damage plus an additional 5%[X] for each additional Poisoned enemy, up to 4.
Survival Instincts
- Previous – While in Werebear form, you deal 1% increased damage, up to 60%, for every 1% difference in current Life percent between you and the enemy.
- Now – While in Werebear form, you deal 30%[X] increased damage or 45%[X] when you are at full Life. You have 1%[X] increased Overpower damage, up to 25%[X], for every 1% difference in current Life percent and Fortified Life percent between you and the enemy.
Ancestral Guidance – Legendary Node
- Previous – After spending 75 Spirit, you deal 40% increased damage for 5 seconds.
- Now – After spending 75 Spirit, you deal 40% increased damage for 5 seconds. Your Ultimate Skills deal 1% increased damage per Spirit when cast.
Keeper Glyph
- Increased the Non-Physical damage bonus from 10%[X] to 15%[X].
Territorial Glyph
- Increased Damage Reduction against Close enemies from 10% to 15%.
Undaunted Glyph
- Increased Damage Reduction while Fortified from 10% to 15%.
Werewolf Glyph
- Increased Werewolf form damage from [+]11.12% to [+]16.6%.
New Tempering Recipes
Werewolf Finesse – New Weapon Tempering Recipe
- +% Poison Damage
- +% Werewolf Attack Speed
- +% Werewolf Critical Chance
Summons and Minions Update
All skills that summon entities, such as Necromancer Minions, Druid Companions, Sorcerer Conjurations, are now all tagged as Summon skills for consistency across classes.
- Added the Summoning Skill Tag to Druid Companion Skills, Sorcerer Conjuration Skills, Rogue Shadow Clone, Barbarian Call of the Ancients, in addition to Necromancer Raise Skeleton, Golem, and Army of the Dead.
- Units created by these Skills are now collectively referred to as Summons.
- All damage from Summons is attributed to the player’s character, rather than the Summoned unit.
- Updated wording on various effects to use the new Summons terminology where appropriate. Many effects still interact only with the class specific version of these Summons.
- Updated wording on various effects to remove “You and your Summons” where it is now redundant to specifically call out your Summons.
Developer’s Note: Summoning Skills have behaved inconsistently across the Classes, making it hard to know how to scale their damage or what effects would interact with your Summons. This update aims to standardize their interactions across the board by attributing the damage they deal to the player, rather than the Summoned unit. This means that damage from your Summons will be able to trigger all of your Lucky Hit effects, and interact with all of your damage modifiers, multipliers, and triggers. Note that effects such as Ring of Mendeln still properly increase their damage output based on the damage bonuses you have for the specific Minion type that triggered the effect. Additionally, specific changes for Necromancer have been implemented to reflect these changes, which can be seen above in the relevant section.
Bug Fixes
- Fixed an issue which prevented the One With Nature damage bonus from applying to the Vine Creeper Druid Companion’s active effect.
- Fixed an issue where the Nature Magic Wall tempering affix did not increase Earthen Bulwark’s duration.
- Fixed an issue where Stone of Vehemen was not tradeable.
- Fixed an issue where Shred could Dash without the Primal Shred upgrade learned.
- Fixed an issue where Shred could have visual issues when cast with high amounts of attack speed.
- Fixed an issue where Stone of Vehemen incorrectly required Vessel of Hatred to equip.
- Fixed an issue where the bonus damage to Petrified granted by The Basilisk did not function without the Prime Petrify upgrade unlocked.
- Fixed an issue where the Petrify effect from The Basilisk did not reduce Petrify’s Cooldown when hitting boss monsters.
- Fixed an issue where the Ultimate Duration bonus from the Calamity Spirit Boon did not fully function with Supreme Lacerate.
- Fixed an issue where a Lacerate Critical Strike only refreshed the damage bonus buff from Supreme Lacerate at 10 stacks instead of always refreshing on a Critical Strike.
- Fixed an issue where Druid’s Wolves active would not interact with Lupine Ferocity nor Lust for Carnage when using Aspect of the Alpha.
- Fixed an issue where Poison Creeper’s Passive effect could trigger the Clarity passive and the Untamed Legendary Paragon Node.
- Fixed an issue where Aspect of the Virulent was not marked as an Offensive Aspect.
- Fixed an issue where the amount of offerings required for the Snake Spirit was displayed as 100 when the actual value was 60.
- Fixed an issue where the Affixes for Bonus ranks to Feral Aptitude and Werewolf Movement speed on the Malefic Crescent did not increase with Masterworking.
- Fixed an issue where Malefic Crescent would overwrite the Ferocity Bonus from Mad Wolf’s Glee.
- Fixed an issue where the Survival Instincts Legendary Paragon Node would scale damage higher than intended, which occasionally resulted in negative damage numbers.