Spiritborn Fast Evade Cast Animation Hotfix/Nerf Coming

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It seems the Spiritborn Evade spam build is about to get a lot less spammy.

The build relies on just Evading away and destroying everything in your path, as we covered here. However, it seems the Evade animations were a little too fast, breaking the way normal Evades work. This is going to get hotfixed, and the Evade cast animations will be the same as for other classes. This will also reduce the damage being done by the build.

The change is expected to come later this week.


Just a quick update on some plans. We will have some additional client patches and hotfixes coming out this week. Some possibly as early as this afternoon/evening. These will hit on some crash related items and some of the hot button items from the weekend.

We also looked at the Spiritborn’s Evade cast animations that some are employing in specific builds. This is a bug as the Spiritborn is able to break animation frames during Evade immediately. We will be fixing this so you won’t be able to Evade instantly during another one, and instead it will be normalized to the standard Evade cast rate in all situations.

The reason why we are hitting this bug now (and some may have noticed) is that it is currently impairing other players and their experience in-game. We have mentioned before that if a build ends up impacting the experience of others, we may make changes immediately, and this is one of those instances. We expect this change to come in 2.0.3 later this week.