As with all other classes, Rogues are getting quite the number of changes and new toys to play with in Season 7.
Twisting Blades is getting a buff as its damage bonus now stacks and lasts longer. Shadow Clone is will now trigger more effects and gets a new bonus at rank 5. Caltrops becomes more boring but also much easier to use, as it no longer makes the Rogue leap back and can be cast anywhere. Shadow Imbuement also got some buffs, to the core and to its upgrades.
Skills
Disciplined Dance of Knives
- Pierce chance increased from 20% to 35%.
Shadow Step
- Cleave area increased when using Shadow Step Cleaves Tempering affix.
- Radius increased by 15%.
- Angle increased by 33%.
Rain of Arrows
- Rank 5 Bonus: Damage to Distant Enemies scaling bonus reduced from 100 to 80%.
Twisting Blades
- The 8%[X] bonus damage to targets impaled by Twisting Blades duration increased from 1.5 to 3 seconds and now stacks.
Enhanced Penetrating Shot
- Chance to shoot an additional arrow when hitting an Elite or Boss increased from 25% to 40%.
Enhanced Shadow Imbuement
- Previous – You gain 15%[+] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
- Now – You gain 15%[+] increased Critical Strike Chance against enemies infected by Shadow Imbuement.
Blended Shadow Imbuement
- Previous – Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.
- Now – Shadow Imbuement’s damage makes enemies Vulnerable for 3 seconds.
Blended Cold Imbuement
- Previous – Lucky Hit: Cold Imbued Skills have up to a 35% Chance to instantly Freeze enemies for 3 seconds.
- Now – Cold Imbuement applies to 2 additional Imbueable Skills and reduces their Energy cost by 35%.
Caltrops
- Can now be cast at a target location, rather than always at the Rogue’s feet.
- Casting animation updated to no longer moves you backwards.
- No longer has the Mobility Skill Tag.
Death Trap
- New Functionality: Enemies are Pulled into Death Trap when it activates.
- Damage increased from 250% to 300%.
- Rank 5: Death Trap has an additional Pull In effect when it appears.
Prime Death Trap
- Previous – Enemies are Pulled into Death Trap when it activates.
- Now – Death Trap Slows all surrounding enemies by 85% for 5 seconds when it activates.
Supreme Death Trap
- Damage to enemies who resist its Pull In increased from 120% to 180% of its damage.
Disciplined Shadow Step
- Damage increased from 200%[X] to 300%[X].
Shadow Clone
- Is now also considered a Summoning Skill.
- Damage from the Shadow Clone is now attributed to the Rogue, allowing it more consistently trigger effects and benefit from damage bonuses.
- Rank 5: Casting Shadow Clone will Daze surrounding enemies for 3 seconds and deal 200% damage to them. Your Shadow Clone becomes a Cutthroat Skill on cast.
Rain of Arrows
- Previous – Arrows rain down over a large area 2 times, each wave dealing damage. Rain of Arrows’ first wave Knocks Down enemies for 3 seconds.
- Now – Arrows immediately rain down over a large area dealing damage and Knocking Down all enemies hit for 3 seconds.
- Damage increased from 220% to 450%.
- Delay before arrow impact reduced from 1 second to 0.25 seconds.
- Casting animation has been smoothed out and improved.
- Lucky Hit Chance increased from 4% to 12%.
- Rank 5: Rain of Arrows damage is increased by
100%80% of your Damage to Distant bonus.
Supreme Rain of Arrows
- Previous – Rain of Arrows deals 60% increased damage to Crowd Controlled enemies.
- Now – Rain of Arrows deals 60% increased damage to both Vulnerable and Crowd Controlled enemies.
The following Skills Tree Upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.
- Methodical Dance of Knives
- Subverting Smoke Grenade
Passives
Deadeye
- You deal 10/20/30%[X] increased damage to Distant enemies.
Exposure
- Active Cooldown reduction for Trap Skills increased from 20% to 30%.
Shadow Crash
- Previous – Lucky Hit: Shadow Damage has up to a 10% chance to Stun enemies for 0.5/1.0/1.5 seconds.
- Now – Lucky Hit: Shadow Damage has up to a 10/20/30% chance to Stun enemies for 1.5 seconds.
Precision
- Stacks required to activate the guaranteed Critical Strike reduced from 4 to 3.
- Casting a Marksman Skill no longer generates an additional stack if the skill Critically Strikes.
- Baseline Critical Strike Damage bonus increased from 50%[X] to 65%[X].
Legendary Aspects
Aspect of Star Shards
- Damage increased from 100-120% to 100-200%.
Aspect of Bitter Infection
- Periodic damage increased from 30-50% to 30-70% of Shadow Imbuement’s damage.
- Shadow Imbuement bonus damage increased from 30-50%[x] to 30-70%[x].
Slice and Dice Aspect
- Twisting Blades’ initial hit cleaves. Twisting Blades returns 25-45% faster.
- Twisting Blades’ cleave area increased.
- Radius increased by 15%.
- Angle increased by 33%.
Aspect of True Sight
- Now goes up to 21 ranks.
- Bonus damage while Inner Sight is active increased from 21-30%[X] to 35-55%[X].
Aspect of Corruption
- Previous – Your Imbuement Skills have 25-45%[X] increased potency against Vulnerable enemies.
- Now – Your Imbuement Skills have 40-60%[X] increased potency.
Aspect of Siphoned Victuals
- Previous – Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a 5-25% chance to drop a Healing Potion.
- Now – Lucky Hit: Damaging a Vulnerable enemy has up to a 5-25% chance to drop a Healing Potion.
Aspect of Stolen Vigor
- Time between Unstoppable Buffs reduced from 8 seconds to 6 seconds.
Aspect of Cruel Sustenance
- Previous – Explosions from the Victimize Key Passive Heal you for 42-252 Life for each enemy damaged, up to a maximum of 126-755 Life.
- Now – Explosions from the Victimize Key Passive grant you a Barrier for 5-15% of your Maximum Life for 5 seconds.
Clandestine Aspect
- Skill Ranks of Agility and Subterfuge Skills increased from 1-3 to 3-5.
Trickster’s Aspect
- Previous – Caltrops and Smoke Grenade receive your Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second.
- Now – Caltrops, Smoke Grenade, and Death Trap receive your Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second.
Unique Items
Assassin’s Stride – Unique Boots
- Affixes
- Inherent: Casting a Mobility Skill grants +100% Movement Speed for 2 seconds
- 34.9-40% Shadow Resistance
- 10-15% Mobility Cooldown Reduction
- 2-3 Skill Ranks to Mobility Skills
- 3-4 Skill Ranks to Shadow Imbuement
- Power
- Mobility Skills are always Shadow Imbued with 40-80% increased potency. Lucky Hit: Damaging an Elite or Boss with a Mobility Skill has up to a 40-80% chance to instantly trigger a free Shadow Imbuement explosion.
Grasp of Shadow
- Affix
- New Inherent: Shadow Clones Execute Injured Non-Elite Enemies
- Skill ranks of Core Skills Affix is now Skill ranks of Markman and Cutthroat Skills
- Lucky Hit Chance Affix is now Critical Strike Chance
- Power
- Previous – Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a 24-44% chance to summon a Shadow Clone that mimics the Skill.
- Now – Casting a Marksman or Cutthroat Skill has a 30-50% chance to summon a Shadow Clone that mimics the Skill.
- Internal cooldown on summoning the Shadow Clone reduced from 3 seconds to 1 second.
Scoundrel’s Leathers
- New inherent affix: Your Trap and Grenade Skills are now also considered Core Skills.
- Unique effect now also grants 10-20%[x] Core Skill Damage.
- Internal cooldown on triggering a trap reduced from 1 second to 0.75 seconds.
Word of Hakan
- Additionally grants 30-50% increased Damage to Distant bonus.
Paragon
Ambush Glyph
- Damage bonus to Trapped enemies increased from 10%[X] to 12%[X].
Canny Glyph
- Non-Physical damage bonus stacking limit increased from 10%[X] to 15%[X].
Chip Glyph
- Physical damage bonus stacking limit increased from 10%[X] to 15%[X].
Ranger Rare Node
- Damage to Distant increased from 40% to 80%.
Danse Macabre Legendary Node
- Damage bonus to your next Skill after casting a Mobility or Subterfuge Skill increased from 50%[X] to 75%[X].
Eldritch Bounty Legendary Node
- Damage increase after using an Imbued skill increased from 20%[X] to 30%[X].
No Witnesses — Legendary Node
- Ultimate Skill Damage bonus increased from 10% to 20%.
- Maximum Bonus increased from 45% to 60%.
Tempering
Ultimate Efficiency — New Resource Tempering Recipe
- Death Trap Cooldown Reduction
- Rain of Arrows Cooldown Reduction
- Shadow Clone Cooldown Reduction
- Energy after Casting an Ultimate Skill
Assassin’s Stride
- Ranks of Mobility Skills affix increased from 1-2 to 2-3 ranks.
- Ranks of Shadow Imbuement affix increased from 2-3 to 3-4 ranks.
Imbuement Abundance — Resource Recipe
- Changed to Utility Recipe.
Rogue Motion — Mobility Recipe
- Removed Movement Speed Affix.
Specialist Evolution — Offensive Recipe
- Stun Grenade Size Affix removed.
Rogue Innovation — Utility Recipe
- Stun Grenade Size Affix added.
Agile Augments — Weapon Recipe
- Chance for Shadow Clone to Deal Double Damage Affix added.
Bug Fixes
- Fixed an issue where Disciplined Shadow Step would not provide cooldown reduction if the target died before the Shadow Step dealt damage.
- Fixed an issue where Aspect of Imitated Imbuements was not functioning properly.
- Fixed an issue where Blended Cold Imbuement could cause the enemy to be instantly Frozen.
- Fixed an issue where Clandestine Aspect was not properly increasing its value with legendary ranks.
- Fixed an issue where Scoundrel’s Leathers did not properly treat all Trap and Grenade Skills as Core skills.
- Fixed an issue where Scoundrel’s Leathers did not properly grant bonus core skill damage.