Crusader Leveling Guide for Diablo Immortal
This guide can be used as a means to help you quickly progress along your journey from level 1 to 60 and beyond as a Crusader in the world of Diablo Immortal. Here you will find tips, tricks, and even guidelines for your first build when starting out as this class.
The Leveling Process
The variety and breadth of quests and miscellaneous objectives makes the leveling in Diablo: Immortal a relatively straightforward and pain-free task. Still, you can employ different strategies during this process; most notably, hyper-focusing on efficiency by spamming Story Quests and Dungeons when you hit level requirement story gaps, or taking your time during leveling with additional Zone Events, Lairs and Tasks — a more casual, but far less taxing approach.
Crusader Leveling Build
Skills unlock gradually as you level your character. Skills are your primary means to defeating enemies, and their interaction with skill-enhancing or skill-altering Legendary Items are what forms the synergies that define the success of your character. The power of Skills is enhanced by Charms, and the power of Legendary Items can be increased when they are Awakened. The game limits you to the use of five Skills — a Primary Attack and four Active Abilities that have some form of limitation to their use (charges, cooldowns). Primary Attacks are not limited in their use, and charge up an Ultimate bar as they are used. When it is fully charged, you are able to use the Ultimate version of that Primary Attack.
Level 1: Crusaders0 obtain their first Primary attack, Punish, as well as one of their endgame staples — Spinning Shield — right from the get-go, at Level 1. They also get the charge-based Sweep Attack; a decent damage dealer that will be replaced by better, more utility-driven choices later on. Slash away with Punish, and when you have a good enemy pull going, cleave foes down with a toss of Spinning Shield through their midst. Follow up this combo with a charged-up Sweep Attack for any remaining stragglers.
- As part of the Battle Pass you can also claim Pavise of Ten Wings while leveling, and it is highly recommended that you do so; this legendary shield will alter the power of Spinning Shield to spiral around you, instead of the default boomerang trajectory. This is a very potent, endgame-capable addition to your arsenal.
Level 3: Shield Glare comes into the build, offering a decent source of extra damage for the leveling build. The skill affects a broad conal shape in front of the Crusader by default, but its channeled nature makes it harder to fit with the interruption-averse mobility options for the class. It will soon be outclassed, and replaced, by other abilities that unlock for your character.
Level 8: You unlock Falling Sword, which is a decent damage dealer coupled with a secondary source of mobility to your final build. Having another repositioning tool — especially one that can be as greatly empowered and tailored to your needs as Falling Sword — is an excellent addition to your skill line-up.
Level 15: You attain Draw and Quarter, a cornerstone Crusader skill that forms the basis of your mobility and damage dealing. This skill is vastly more useful than Shield Glare for most intents and purposes, and should replace it immediately. Note that while it is active, Draw and Quarter replaces your chosen Primary attack with a skill-specific "Strike" — which still falls in the Primary skill category for all intents and purposes. Be careful with enemy crowd control and the use of your own cooldowns, so that you don't interrupt Draw and Quarter while you are still mounted. The base rotation should be to:
- Pre-buff with any applicable skills before mounting up in the Draw and Quarter form;
- While on the celestial steed, charge through the battlefield and wreak havoc with the Strike primary skill;
- As the skill's duration runs out and you dismount, finish off the fight with any available damaging cooldowns.
Level 20: Consecration becomes available, and should replace Sweep Attack. Consecration is a massive, circular AoE attack that deals a tremendous amount of damage when properly placed on top of a big pull. In the endgame, you will be able to make its effect follow you with the use of Many-eyed Aegis; while leveling however, you should aim it carefully on top of a well-formed fight to get the most of its considerable cooldown.
Level 38: If you level in a group, this is the level you unlock Holy Banner and can consider using it over Consecration. This is one of the most valuable buffs a Crusader can provide for their group, as its Crit Damage trade-offs should be easily mitigated by proper gearing by the party members. Initially, it will be the Crusader's concern to get the banner AoE to cover everyone, while minimizing the damage it will receive through proper positioning. This can be removed with the legendary effect of Arrowkeeper however, turning your own positioning into the decisive factor.
Universal Basics
Early on, you should focus on trying out the skills that get added to your arsenal, and equipping better gear as it drops (the in-game cue comes from the flashing bag, indicating an upgrade piece). Your gear can be improved at the Blacksmith at a material cost — and while it starts out small, it quickly scales to a hefty amount. Make sure you pick up all items you come across (the auto-pickup option in Settings helps), and salvage them in town.
Upgrading your equipment is a central part of power acquisition in Diablo Immortal; never hesitate to upgrade a piece, regardless of its stats, since its upgrades will carry over to its eventual replacement for free. Upgrading all Primary gear pieces to level 6 before moving forward to level 7 on any of them is advised, since you gain an additional attribute at that level.
During leveling, you will occasionally hit experience walls (accompanied by the message "You must reach level X before continuing.") as you do the Main Story. To quickly get over the Experience hurdle, your most efficient route is to complete Battle Pass activities — namely, repeatedly grinding out Dungeons, with Bestiary turn-ins and Tasks mixed in. To mitigate the amount of time spent grinding, as well as to (likely) enjoy the game more, you can purposefully seek out Hidden Lairs and complete Tasks as they open up during the storyline completion. While this will slow down your questing, it will pay off later down the line as it diminishes some of the grind walls.
Pay extra heed to the Battle Pass tracker, as it unlocks consumable bonuses along the way, as well as a Legendary Item early on in the leveling process. Legendary items are potential gamechangers for every character, so you ensure you pick the one that will benefit you the most.
Legendary items are exceedingly rare gear pieces that provide unique bonuses — enhancing or altering an ability's powers altogether. When you come across one, especially for a slot where you still have Rare or lower tier items equipped, replace it immediately. Legendaries innately roll superior stats to lower tier items. Feel free to experiment with your newfound Legendary and the skill it enhances; once you no longer need it, extract its power at the Essence Transfer NPC in Westmarch. This allows you to overwrite subsequent Legendary items (likely with better stats) in the same slot with the extracted power, retaining the legendary bonus. Extract as many Legendary powers as you can, so you can easily adapt from one build to another whenever you need. Of course, feel free to salvage duplicate Legendary items that you have already extracted.
Some of the best Legendary items to stumble upon while leveling as a Crusader are: Bladed Jambeau, Cavalier's Courtwear, Sivket's Advantage, Sinkhole Cross, Besieger, Justice Without Favor, Many-eyed Aegis, Arrowkeeper, Little Lance, Tumult. The best Legendary item to choose from the Battle Pass legendaries is Pavise of Ten Wings, since it alters the Spinning Shield trajectory to spiral around you — a potent, endgame-worthy effect.
Similarly to all Diablo games, gems will make a huge difference to your character in Diablo Immortal — so make a point to hunt down Normal Gems in Hidden Lairs, and Legendary Gems in Elder Rifts (they get a chance to drop if you use a Crest consumable). Additionally, you should follow the quest line to unlock the Helliquary activity as soon as it becomes available at level 41. This is done in order to receive the Scoria currency while doing Bounties.
When you turn in Bestiary pages, you will receive a class-specific consumable. For Crusaders, this item is the Battle Hymnal, which increases all damage done by yourself and your nearby allies by 10% for 20 minutes. Be generous with its use, especially in party content; buffs like these are what make the Crusader an invaluable member of the group.
Stat Priorities
Primary Attributes
Improving your attributes in Diablo Immortal generally revolves around increasing the total amount of Combat Rating, or CR. Every primary attribute point (Strength, Fortitude, Vitality, Willpower, and Intelligence) grants you 1 point of CR.
The priority attribute for Crusaders is Strength, which gives +0.3 Damage per point; given otherwise identical options, use the one with higher Strength to increase your DPS. Second in the priority order is Fortitude, which adds to your Armor Penetration — indirectly increasing damage dealt by also improving your crit chance. This attribute suffers from diminishing returns due to crit caps, but is still quite valuable. Third in the priority order is Vitality, which simply increases your Life total; the longer you can stave off death, the better.
Stat priority order and stat benefits for Crusaders are as follows:
- Strength — Grants +0.3 Damage to Crusaders, and +1 to your total CR.
- Fortitude — Grants +0.1 Armor Penetration, which affects your crit chance. It also grants +0.1 Armor; Armor increases your Block chance, and blocking attacks mitigates 20% of the damage dealt. More mitigation is never amiss, and even more so when dealing with riskier content like the Helliquary. It also adds +1 to your total CR.
- Vitality — Grants +3 Life; the more you can add to your total health pool, the better. This is especially true for melee classes like the Crusader, as they are frequently in the thick of the fight and endure hits head on. This attribute also adds +1 to your total CR.
- Willpower — Grants +0.1 Potency and 0.1 Resistance. Potency increases the duration of harmful effects that you inflict on your foes. Resistance lowers the duration of harmful effects inflicted by your enemies on you. This attribute also adds +1 to your total CR.
- Intelligence — Grants +1 CR. This attribute does nothing else for Crusaders, and should be avoided as much as possible.
Secondary (Special) Attributes
You should not put an emphasis on Special Attributes when considering between gear pieces. This is due to the overpowering importance of Primary Attributes and your CR total. That being said, the better Special Attributes are the two Crit Stats (Critical Hit Chance and Critical Hit Damage), Cooldown Reduction, Beneficiary Effect Duration, and Movement Speed. You can also consider Increased Damage to Players for PvP gear.
Normal and Legendary Gems
As per tradition for Diablo games, socketed gear allows you to insert beneficial gems according to your needs. In Diablo Immortal, gems are divided between Normal Gems (socketable in Secondary Gear) and Legendary Gems (socketable in Primary Gear).
Normal Gems
Normal Gems can only be socketed in Secondary Gear. Normal gems are divided into Red, Blue and Yellow sockets, and their priority is listed below. Priority-wise, gems are decent power increases to your character, but should never come at the cost of Primary Attributes and your CR score. Go for Red and Blue gems over Yellow if possible, as they provide a stronger bonus overall.
- Red Sockets: Prioritize Tourmaline as it provides a straight Damage increase. Ruby is also decent for the Life increase, but only if you lack Tourmalines.
- Blue Sockets: Prioritize Sapphire, which increases your Armor Penetration, and your Critical Hit Chance stat as a result. Note that Crit Chance provided from Sapphires has diminishing returns, capping out at 33%; when benefits from ArPen get too insignificant, swap to Aquamarine. Aquamarine provides Armor, which is a decent source of damage mitigation.
- Yellow Sockets: Prioritize Citrine for the Potency gains, increasing the duration of harmful effects you inflict on enemies; however small its benefits, they trump the Resistance effects provided from Topaz.
Legendary Gems
Legendary Gems can only be socketed in Primary Gear. They provide unique and very powerful bonuses on top of a robust stack of stat increases. Legendary Gems are found in Elder Rifts enhanced by the Crest consumables, as well as through crafting at the Jeweler in Westmarch. You acquire Legendary Crests from the Battle Pass, and you should use them ASAP to get some Legendary Gems that greatly empower your build while leveling.
Early on in Crusader character progression, you should use common, 1- and 2-Star Legendary Gems like:
- Fervent Fang — Can be obtained from the Battle Pass, saving you some Crests. Provides a stacking damage increase against a target with successive attacks; great for single-target damage.
- Seled's Weakening — With an increase to all damage dealt as well as extra damage dealt to Elites once it reaches Rank 3, this legendary gem provides a solid starter bonus for the paltry requirement of killing an Elite monster once every 60 seconds — trivial during farming PvE content.
- Everlasting Torment — For the mere cost of a critical hit, this gem inflicts a considerable DoT and an Attack Speed increase to boot. Even at a low quality, this gem starts off with incredible stats and fits nicely from the get-go.
- Chained Death — This is a great early game gem, especially during farming where you usually pull hordes of enemies to maximize your AoE skills. It amplifies your damage the more enemies you fight, encouraging chaining fights together.
- Lightning Core — Despite its low proc chance, this damage-dealing gem can wipe out entire packs when activated, or focus down a larger foe, making it a decent addition to you legendary gem lineup.
- Berserker's Eye — This gem increases damage dealt at the cost of an increase in damage taken. For most of the farming PvE content, this is a reasonable trade-off that you can feasibly mitigate with the Crusaders's strong sources of shielding.
Leveling Overview
In summation, efficient leveling is equated to a well-rounded build and knowing which tasks to prioritize at any given time — usually dictated by the storyline quests and the current state of your Battle Pass tracker.
Your most efficient damage-dealing skill is coupled with your strongest source of movement — Draw and Quarter. This makes the Crusader an especially potent leveling class, capable of trampling content on their way to level cap. Supplement its power with well-placed Spinning Shields and Consecrations, and reposition smartly with Falling Sword when necessary — and you will be unstoppable.
Swap into improved gear on the fly as upgrades come left and right during leveling; the helpful green arrows that indicate increased stats are your best friends. Ensure that your worn pieces are always upgraded at the Blacksmith to the highest level you can afford at the time. Currency spent on upgrading is never wasted.
Do not neglect transferring the essence of Legendaries that you do not need anymore, and only salvage duplicate Legendaries, once you have that particular power extracted.
At level cap, take a good look at your available legendary items, give the Crusader Overview guide a thorough read, and make a choice which of our endgame guides you will strive to complete first:
- Crusader Draw and Quarter Bounties Build
- Crusader Draw and Quarter Dungeon Build
- Crusader Spinning Shield Challenge Rift Build
- Crusader Conjuration of Light Boss Killer Build for Raids
- Crusader Condemn PvP Build
Changelog
- 30 May 2022: Guide created.
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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