Necromancer Command Golem Build Guide for Challenge Rifts

Last updated on May 30, 2022 at 19:34 by Deadset 1 comment

Meant to tackle the scaling difficulty of challenge rifts in Diablo Immortal, this build for the Necromancer class takes advantage of the adaptability of its Command Golem Icon Command Golem summon to safely handle any situation encountered.

1.

Build Summary

Carefully balancing between survivability, single target competence and massive AoE damage dealing, this build is meant to support the Necromancer in the scaling difficulties of Challenge Rift attempts. It takes full advantage of the living shield of minions taking the brunt of the damage and monster attention, while locking enemies away through deliberate Bone Wall Icon Bone Wall usage, and maintaining considerable AoE DPS with Corpse Explosion Icon Corpse Explosion.

If you are interested in approaching a different type of content, please see our other Necromancer builds below.

2.

Rotation

The core skill to grasp while playing the Necromancer is playing around the strengths of your mighty Soulfire Icon Soulfire Primary Attack, which should be interwoven in your movement as you step ever forward to the next objective and the next fight. This is done to load up your Hungering Soulfire Icon Hungering Soulfire ultimate, which allows for brief periods of omnipotence on the battlefield as you decimate everything with homing missiles. Try to form pulls of enemies rather than dealing with individual stragglers by taking Soulfire Icon Soulfire potshots at smaller groups, drawing them into a bigger clump of monsters. Of course, this becomes a balancing act with the progressively harder hitting and sturdier enemies in Challenge Rifts, as you can just as easily overwhelm yourself. As you soften the pull with Soulfire Icon Soulfire, your main goal is to generate enough corpses to make it worth detonating. Command Golem Icon Command Golem is your opening cooldown; throw the Molten Golem in the midst of a dozen enemies, drop a Dark Curse Icon Dark Curse on top of the pull, and stack a Bone Wall Icon Bone Wall at the front of the pull to clump up enemies. Once you spot a few corpses in their midst (harder initially, but easier as the fight progresses), Corpse Explosion Icon Corpse Explosion them and watch as a chunk of the pull blows up, and the rest die from the lingering effects of Rotspur Icon Rotspur. Rinse and repeat the process from one pull to another, but try your best to have Hungering Soulfire Icon Hungering Soulfire up for the Challenge Rift boss, as they become significant hurdles in later CR progression.

3.

Skills and Alterations

Primary Skill: Soulfire Icon Soulfire is an AoE-oriented Primary Attack that detonates upon impact, damaging enemies in proximity to its main target. Its homing nature and splashing effect make it the preferable choice for PvE environments, especially for content where farming speed trumps other considerations. This Primary Attack also contains the supremely powerful Hungering Soulfire Icon Hungering Soulfire Ultimate, which is quite competent for both AoE devastation as well as burning down singular targets.

Primary AoE Damage Dealer: Corpse Explosion Icon Corpse Explosion has the potential to be your hardest-hitting damage dealer, provided you can supply it with a steady stream of its one decisive resource: corpses. As a result, Corpse Explosion Icon Corpse Explosion performs excellently in scenarios where you comfortably outscale, or are just about equal, to the difficulty of the content you are doing — and drops off hard in content with singular, tough enemies. You will offset this drawback with the lingering poison of Rotspur Icon Rotspur, which helps deal damage beyond the initial explosion.

  • Note when grouping up: When doing CRs in parties, alter this slot to Dark Curse Icon Dark Curse and enhance it with Linger-Mantle Icon Linger-Mantle to prolong the enemy disabling effect. Use Command Skeletons Icon Command Skeletons in your third slot.

Secondary AoE Damage Dealer: Command Golem Icon Command Golem is one of the Necromancer's most versatile tools, with the ability to be adapted into tanking, crowd control, pure damage dealing, and anything in between with the plethora of supporting legendaries. Don't underestimate the baked-in crowd control aspect of the skill, which can be used at range to temporarily disrupt any group of enemies. The follow-up Taunt is just icing on the utility cake, and can make the difference between life and death in progression content. In this particular build, you will be using the Golem for pure DPS through Desolatoria Icon Desolatoria.

Tertiary AoE Damage Dealer: Dark Curse Icon Dark Curse has a somewhat underwhelming power at first glance, although it can be quite annoying in PvP situations even as-is. When loaded up with legendary powers however, the solitary curse of Immortal's Necromancers becomes a fearsome tool to behold — ranging from the DoT of Mournful Destroyer Icon Mournful Destroyer (used in the base version of this build as a fire-and-forget source of AoE damage), to the Corpse Explosion Icon Corpse Explosion replica of Soulchime Icon Soulchime, to the frenzied effect of Guided by Maggots Icon Guided by Maggots — coveted by all summoners.

  • Alternative: Another amazing tertiary damage dealer is Command Skeletons Icon Command Skeletons, and it becomes the better option once you possess the full 6-piece Shepherd's Call to Wolves set, which greatly enhances the damage of minion builds. Command Skeletons Icon Command Skeletons have the undeniable advantage of a targeted summoner ability, allowing you a great deal of control over the behavior and enemy prioritization of your minions.

Control: Bone Wall Icon Bone Wall requires precise positioning and understanding of its mechanics, as it is able to hamper the progress of your allies just as much as you enemies. Once mastered however, it can be the deadliest skill to add to a Necromancer's PvP arsenal, with some PvE applications to boot. Bone Wall Icon Bone Wall has a vast array of supporting legendaries and can be adapted for numerous situations — from pure support and crowd control, to a devastatingly effective DPS skill.

  • Note when grouping up: When doing CRs in parties, alter this slot to Bone Armor Icon Bone Armor and enhance it with Parting Gift Icon Parting Gift to turn the skill's shielding effect into full-on, party-wide damage immunity (which also applies to your minions).
4.

Gear

Equipment is split into Primary (right side of character screen) and Secondary (left side).

4.1.

Primary Equipment

Primary equipment includes the Main-hand, Off-hand, Head, Shoulders, Chest, and Legs slots of your character sheet. These slots can — and should — be filled by Legendary items, since their legendary powers and ability to be socketed with Legendary gems vastly overpowers lower tier gear. Of course, these slots will be temporarily filled with Common (Grey), then Magic (Blue), and then Rare (Yellow) gear, before graduating into Legendaries (Golden).

The suggested Legendaries for Challenge Rift Command Golem Necromancers are:

  • Main-hand: Desolatoria Icon Desolatoria — This legendary main-hand dagger exchanges the base crowd control properties of Command Golem Icon Command Golem — the Stun and Taunt — for a powerful Burning DoT, turning it into a Molten Golem of considerable strength.
  • Off-hand: Baleful Trinity Icon Baleful Trinity — This legendary off-hand shield can be easily acquired by the Battle Pass. It further improves the (already considerably powerful) Soulfire Icon Soulfire Primary Attack with an additional projectile, strengthening your damage output in the downtime periods of your cooldowns.
  • Head: Visitant's Sign Icon Visitant's Sign — This legendary helm increases the duration of Command Golem Icon Command Golem by 20%, cutting the base downtime roughly in half. It can be further Awakened to reduce the skill's cooldown by 10%, further improving the availability of this powerful summon.
  • Shoulders: Rotspur Icon Rotspur — These legendary shoulders enhance the effectiveness of Corpse Explosion Icon Corpse Explosion, providing a lingering Poisonous DoT effect after the initial detonation. This item helps Corpse Explosion Icon Corpse Explosion scale into more difficult content, as you no longer rely on one-shotting monsters in singular explosions. Another option, which contributes with more safety at the expense of losing the extra poison DoT, is the Freezing effect from Lone Preserver Icon Lone Preserver. In groups, use Linger-Mantle Icon Linger-Mantle to enhance the duration Dark Curse Icon Dark Curse.
  • Chest: Ever-grasping Vestments Icon Ever-grasping Vestments — This legendary chest alters the base effect of Bone Wall Icon Bone Wall, turning the temporary safety of its barricades into a lingering, crowd controlling threat on the battlefield. With this item equipped and proper positioning of the Wall charges, you can greatly reduce incoming threats while simultaneously locking them down in place for the convenience of your AoE. In groups, use Parting Gift Icon Parting Gift to turn the Bone Armor Icon Bone Armor shielding effect into full-on, party-wide damage immunity.
  • Legs: Mournful Destroyer Icon Mournful Destroyer — These legendary pants offer a convenient source of extra fire-and-forget AoE DPS by altering the base power of Dark Curse Icon Dark Curse into a continual DoT ground effect. If you opt for the Command Skeletons Icon Command Skeletons alteration for this build, use Guided by Maggots Icon Guided by Maggots in this slot instead. In groups, use Graven Bulwark Icon Graven Bulwark to enhance the duration Bone Armor Icon Bone Armor.
4.2.

Secondary Equipment

Secondary equipment includes the Amulet, Rings, Hands, Waist, and Feet slots of your character sheet. These slots can — and should — be filled with Set items, since the bonuses they form once completed vastly overpowers lower tier gear. Of course, these slots will be temporarily filled with Common (Grey), then Magic (Blue), and then Rare (Yellow) gear, before graduating into Sets (Green). Secondary equipment can only be socketed with Normal gems.

Early on in progression (when still using the Dark Curse Icon Dark Curse - Corpse Explosion Icon Corpse Explosion AoE DoT combo), Challenge Rift Command Golem Necromancers can use the Grace of the Flagellant set to enhance continual damage abilities. At some point, you will likely graduate the build to a full-on summoner — at which point the perfected set choice becomes Shepherd's Call to Wolves. This set greatly increases the Damage and Attack Speed of your summons, as well as scaling Crit Chance according to the number of currently active minions. The set consists of:

  • Shepherd and Begetter Icon Shepherd and Begetter (Waist) — Farmed at Kikuras Rapids in difficulty Hell I and above.
  • Shepherd and Leader Icon Shepherd and Leader (Feet) — Farmed at TempleofNamari in difficulty Hell I and above.
  • Shepherd and Beastmaster Icon Shepherd and Beastmaster (Hands) — Farmed at DestructionsEnd in difficulty Hell II and above.
  • Shepherd and Architect Icon Shepherd and Architect (Neck) — Farmed at Tomb of Fahir in difficulty Hell II and above.
  • Shepherd and Mother Icon Shepherd and Mother (Ring 1) — Farmed at Mad King's Breach in difficulty Hell IV and above.
  • Shepherd and Father Icon Shepherd and Father (Ring 2) — Farmed at Forgotten Tower in difficulty Hell IV and above.

The set bonuses of Shepherd's Call to Wolves are as follows:

  • 2-piece Set Bonus: Your summons deal 15% more damage.
  • 4-piece Set Bonus: Critical Hit Chance increased by 3% for each of your summons, up to a maximum of 18%.
  • 6-piece Set Bonus: Your summons enter a frenzied state for 10 seconds each time one of them critically hits. The frenzied state increases their damage and Attack Speed by 100%. Cannot occur more often than once every 40 seconds.
5.

Stat Priorities

5.1.

Primary Attributes

Improving your attributes in Diablo Immortal generally revolves around increasing the total amount of Combat Rating, or CR. Every primary attribute point (Strength, Fortitude, Vitality, Willpower, and Intelligence) grants you 1 point of CR.

The priority attribute for Necromancers is Intelligence, which gives +0.3 Damage per point; given otherwise identical options, use the one with higher Intelligence to increase your DPS. Second in the priority order is Fortitude, which adds to your Armor Penetration — indirectly increasing damage dealt by also improving your crit chance. This attribute suffers from diminishing returns due to crit caps, but is still quite valuable. Third in the priority order is Vitality, which simply increases your Life total; the longer you can stave off death, the better.

Stat priority order and stat benefits for Necromancers are as follows:

  • 1. Intelligence — Grants +0.3 Damage to Necromancers, and +1 to your total CR.
  • 2. Fortitude — Grants +0.1 Armor Penetration, which affects your crit chance. It also grants +0.1 Armor; Armor increases your Block chance, and blocking attacks mitigates 20% of the damage dealt. More mitigation is never amiss, and even more so when dealing with riskier content like the Helliquary. It also adds +1 to your total CR.
  • 3. Vitality — Grants +3 Life; the more you can add to your total health pool, the better. With a reasonable investment in Vitality, an alrady durable class like the Necromancer can become unstoppable. This attribute also adds +1 to your total CR.
  • 4. Willpower — Grants +0.1 Potency and 0.1 Resistance. Potency increases the duration of harmful effects that you inflict on your foes. Resistance lowers the duration of harmful effects inflicted by your enemies on you. This attribute also adds +1 to your total CR.
  • 5. Strength — Grants +1 CR. This attribute does nothing else for Necromancers, and should be avoided as much as possible.
5.2.

Secondary (Special) Attributes

You should not put an emphasis on Special Attributes when considering between gear pieces. This is due to the overpowering importance of Primary Attributes and your CR total. That being said, the better Special Attributes are the two Crit Stats (Critical Hit Chance and Critical Hit Damage), Cooldown Reduction, Beneficiary Effect Duration, and Movement Speed. You can also consider Increased Damage to Players for PvP gear.

5.3.

Bonus Attributes

Pieces of Primary Gear that you upgrade at the Blacksmith attain up to three additional Bonus Attributes for Reforging at Ranks 6, 11, and 16. These Bonus Attributes belong to "families" (outlined and ranked below); a Family Bonus can be unlocked if all three Bonus Attributes are from the same family. Multiple Primary Gear pieces can have the same Family Bonus to improve your proc chance. The process of Reforging is done with the Reforge Stone consumable. Note that only Primary Gear pieces can be reforged; Secondary Gear pieces cannot. For Necromancers, priority Bonus Attributes are:

  • 1. Ravager Stone Icon Ravager Stone offers summoner-oriented innate attributes that are of great use to a minion-oriented class like the Necromancer. Its Family Bonus requires enemies to be slain to proc, significantly diminishing its usefulness when doing progression content like Challenge Rift bosses and Helliquary.
  • 2. Wildfire Stone Icon Wildfire Stone is mostly valuable due to its innate attributes, as it brings valuable Critical Hit Chance to the table. The Hydra summon from the Family Bonus is mostly an extra minion to soak up damage.
  • 3. Vengeance Stone Icon Vengeance Stone brings a single target-oriented Family Bonus that becomes increasingly important as you push the difficulty of the content you are doing, i.e. Challenge Rifts. Its ability to enhance all damage dealt with a Primary Attack proc is an excellent boon to any build.
  • 4. Barrier Stone Icon Barrier Stone has a Family Bonus that brings some much needed mitigation to Necromancers, as they fight at a much closer range than other ranged classes. The absorption shield is paired with some excellent innate attributes like Damage Taken Decreased and Block Chance, which further reduce incoming hurt.
  • 5. Jolt Stone Icon Jolt Stone offers situationally valuable bonuses; it has Beneficial Effect Duration Increased as an innate attribute, which is decent for groups, and a Cheat Death proc which is never amiss when soloing content. Its Family Bonus brings soft CC to attackers, which is decent mostly for PvP.
  • 6. Tremor Stone Icon Tremor Stone offers some marginally useful bonuses when doing PvP, but since its (otherwise excellent) Family Bonus only functions in melee range, it is all but lost on Necromancers.
6.

Normal and Legendary Gems

As per tradition for Diablo games, socketed gear allows you to insert beneficial gems according to your needs. In Diablo Immortal, gems are divided between Normal Gems (socketable in Secondary Gear) and Legendary Gems (socketable in Primary Gear).

6.1.

Normal Gems

Normal Gems can only be socketed in Secondary Gear. Normal gems are divided into Red, Blue and Yellow sockets, and their priority is listed below. Priority-wise, gems are decent power increases to your character, but should never come at the cost of Primary Attributes and your CR score. Go for Red and Blue gems over Yellow if possible, as they provide a stronger bonus overall.

  • Red Sockets: Prioritize Tourmaline as it provides a straight Damage increase. Ruby is also decent for the Life increase, but only if you lack Tourmalines.
  • Blue Sockets: Prioritize Sapphire, which increases your Armor Penetration, and your Critical Hit Chance stat as a result. Note that Crit Chance provided from Sapphires has diminishing returns, capping out at 33%; when benefits from ArPen get too insignificant, swap to Aquamarine. Aquamarine provides Armor, which is a decent source of damage mitigation.
  • Yellow Sockets: Prioritize Citrine for the Potency gains, increasing the duration of harmful effects you inflict on enemies; however small its benefits, they trump the Resistance effects provided from Topaz.
6.2.

Legendary Gems

Legendary Gems can only be socketed in Primary Gear. They provide unique and very powerful bonuses on top of a robust stack of stat increases. Legendary Gems are found in Elder Rifts enhanced by the Crest consumables, as well as through crafting at the Jeweler in Westmarch.

Early on in Necromancer character progression, you should use common, 1- and 2-Star Legendary Gems like:

  • Fervent Fang Icon Fervent Fang — Can be obtained from the Battle Pass, saving you some Crests. Provides a stacking damage increase against a target with successive attacks; great for single target damage.
  • Ca'arsen's Invigoration Icon Ca'arsen's Invigoration — Half of the Primary Attack-Ultimate combo, this gem increases the speed and damage of Primary Attacks, getting you back quickly to spamming the supremely powerful Hungering Soulfire Icon Hungering Soulfire.
  • Zod Stone Icon Zod Stone — The other half of the Primary Attack-Ultimate combo, this gem increases the duration and damage of Ultimate skills, allowing for unparalleled uptime of Hungering Soulfire Icon Hungering Soulfire.
  • Everlasting Torment Icon Everlasting Torment — For the mere cost of a critical hit, this gem inflicts a considerable DoT and an Attack Speed increase to boot. Even at a low quality, this gem starts off with incredible stats and fits nicely from the get-go.
  • Chained Death Icon Chained Death — This is a great early game gem, especially during farming where you usually pull hordes of enemies to maximize your AoE skills. It amplifies your damage the more enemies you fight, encouraging chaining fights together.
  • Berserker's Eye Icon Berserker's Eye — This gem increases damage dealt at the cost of an increase in damage taken. For most of the farming PvE content, this is a reasonable trade-off that you can feasibly mitigate with the Necromancer's ample sources of mitigation.

When perfecting your character for endgame content, the 5-Star Best-in-Slot Legendary Gems for Barbarians include:

  • Blood-Soaked Jade Icon Blood-Soaked Jade — With its Damage and Movement Speed increases, it is largely considered to be the best legendary gem in the game for pretty much all forms of content.
  • Seeping Bile Icon Seeping Bile — The value of this gem scales with the number of attacks you inflict, fitting well into Rotspur Icon Rotspur-enhanced Corpse Explosion Icon Corpse Explosion builds. With a considerable damage proc and a spreading effect, it is one of the best additions to your legendary gem lineup.
  • Frozen Hearth — With percentage-based mitigation against ranged damage, this is one of the strongest defensive legendary gems you can support your character with.
  • Echoing Shade Icon Echoing Shade — This gem has a percentage-based chance to spawn Shadow Clones that inherit some of your abilities and — perhaps more importantly — will draw some of the enemy's attention away from you, allowing for short periods of uninterrupted slaughter of your foes.
  • Howler's Call Icon Howler's Call — Triggered off Primary Attacks — a constantly spammed aspect of Necromancer builds — this legendary gem supplements the mid-range barrage of the class with a hard-hitting, long-ranged proc.
  • Chip of Stone Flesh — This is a PvP powerhouse of a gem, inflicting hard CC and increasing damage dealt on affected targets. It also provides decent value for progression content.
7.

Paragon Points

Paragon Points are character-specific progression system that allows you to advance in power after you reach maximum level. Each level gives you a Paragon point to spend into currently available nodes on the five Paragon Trees. While Paragon Trees are specialized for certain tasks, you should always keep in mind the tenets of character building — increasing damage and mitigation as much as you can. With that in mind, focus down the Vanquisher tree first, pick up the experience bonus from the Treasure Hunter tree, pick up whatever is useful from the Gladiator tree, and finish off with the group powerhouse of the Soldier tree. Always keep in mind that the (circular) Persistent Attributes are always active once leveled, but the (square) Specialization Skills are only applied when their respective Paragon Tree is active.

  • Vanquisher Tree: The offense focus of this tree makes it the best starting point for all characters. It is recommended that you start with the middle row, maxing out Damage and picking up Zeal. Go down the bottom row, maxing out Damage and picking up Wrath. Finally, go along the top row, maxing out Potency, putting the point in Exorcism, and finishing off with Deeper Pockets and Heart of Wrath. This puts you at Paragon level 49.
  • Treasure Hunter Tree: This tree unlocks at Paragon 50 and focuses on rewarding you more for your grinding efforts, making it an attractive mid-progression pickup. Go through the middle row, maxing Armor to attain Swift Learner. Then go on straight by maxing out the Damage node. This puts you at Paragon 70.
  • Go back to the Vanquisher Tree. Max out the Life nodes in the mid row that follow Zeal, and put one point in Judgment to finish off that row. Then, go to the bottom row and put 3 points into Armor Penetration, which puts you exactly at Paragon 99.
  • Right around this point, you have a decision to make. If you focus on PvE content, you should divert your attention back to the Survivor Tree — the other tree unlocked by default. Start out by maxing Life, picking up a point in Unyielding and progressing downwards. Max out Armor, then through the middle row — taking Escape Artist, additional Life, and Precognition along the way. Finish off with the coveted Damage increase. If you focus on PvP content, you should focus on the Gladiator Tree instead; this tree unlocks at Paragon 100, and offers brawling-oriented bonuses. Start off with maxing Armor Penetration, picking Uncontrollable right after it and continuing upwards. Max out Life, attain Quick Witted, and go into maxing Resistance and the second Life node. Get the Cheat Death right above the Life node. Finish with the consistently desirable Damage.
  • At this point, you are hovering around the Paragon 180-185 point. One thing to consider is going back to the Vanquisher Tree to finish off the bottom right Armor Penetration node. You can also divert to the Treasure Hunter Tree to grab Gold Find and its subsequent Armor Penetration node. Alternatively, if you group up a lot, you can tab over to the Soldier Tree. This tree unlocks at Paragon 150 and is focused on grouping bonuses and provides tremendous utility for most modes of play. Take Hold Formation and head down to Resistance, then even further down into Damage. Attain the full bottom row — Battle Morale into Armor Penetration into Sacrifice. Then, finish off the middle row with Combat Veteran and Potency. Finally, go through the top row of Life and First Aid.

It is important to reiterate that your utmost priority is picking up all the damage nodes you can, deviating into one tree or another only to further that goal. Secondary valuable pickups are found in Armor Penetration and Life nodes. Once you are done with leveling all the Damage nodes, you are free to fill out Paragon trees as you see fit, as well as to activate specific Trees for the needs of the content you are doing.

8.

Class Consumable

When you turn in Bestiary pages, you will receive a class-specific consumable. For Necromancers, this item is the Shining Skull Icon Shining Skull, which summons a Soul Keeper to recharge an empty resurrection stone. This is a very underwhelming consumable; still, it can be occasionally useful, so don't hesitate to use it.

9.

Changelog

  • 30 May 2022: Guide created.
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