Diablo Immortal Set Items Overview
Set items are unique pieces of gear in Diablo Immortal that provide an extra bonus when wearing multiple parts of a matching set. Here you will find information on every Set item and set bonus obtainable by your character.
Set Items
Set items are unique pieces of Secondary Armor and Jewelry which on their own are powerful items, but have additional bonuses when you equip 2/4/6 of the same Set of these items.
You are able to equip multiple set bonuses and receive the effect from them all. In total you can have a maximum of:
- 3x 2-Set Bonuses at once.
- 1x 4-Set Bonus and 1x 2-Set Bonus at once.
- 1x 6-Set Bonus.
Set Items Only drop from the end boss of Dungeons in Hell I or higher difficulty. Additionally you are unable to obtain these from the Rarities & Antiquities Vendor.
- All Belts and Boots are from Hell I+.
- All Necks and Gloves are from Hell II+.
- All Rings are from Hell IV+.
Remember to adjust your build accordingly to specialize in clearing Dungeons as easily as possible when farming for these Set pieces! Check out our dedicated Dungeon builds below for guidance.
Set Item Drop Sources and Bonuses
Feasting Baron’s Pack
This set focuses on keeping enemies in Loss of Control effects. However, as the 6-Set Bonus deals a fixed amount of damage this set may not be desired in higher difficulties, but the Freeze effect will still be valuable in PvP.
Slot | Item | Dungeon | Difficulty |
---|---|---|---|
Neck | The Subjugator | Destruction's End | Hell II+ |
Ring 1 | The Turnkey | Tomb of Fahir | Hell IV+ |
Ring 2 | The Prisoner | Forgotten Tower | Hell IV+ |
Hands | The Mailed Fist | Kikuras Rapids | Hell II+ |
Waist | The Gaoler | Temple of Namari | Hell I+ |
Feet | The Tyrant | Cavern of Echoes | Hell I+ |
Set Bonuses:
Number of Pieces Equipped | Bonus |
---|---|
2 of 6 | Increases the duration of your abilities that cause loss of control by 30%./td> |
4 of 6 | Increases damage done from all sources by 15% to enemies suffering under your loss of control effects. |
6 | Unleash a nova of ice each time you defeat an enemy afflicted by your loss of control effects, dealing 766 damage to nearby enemies and Freezing them for 4 seconds. Cannot occur more often than once every 40 seconds. |
Grace of the Flagellant
This set focuses on providing boosts to prolonged damage. However, as the 4- and 6-Set Bonuses deal a fixed amount of damage this set may not be desired in higher difficulties.
Slot | Item | Dungeon | Difficulty |
---|---|---|---|
Neck | Slit Throat | Destruction's End | Hell II+ |
Ring 1 | Broken Palm | Kikuras Rapids | Hell IV+ |
Ring 2 | Severed Thumb | Temple of Namari | Hell IV+ |
Hands | Bloody Hand | Cavern of Echoes | Hell II+ |
Waist | Open Gut | Pit of Anguish | Hell I+ |
Feet | Torn Sole | Mad King's Breach | Hell I+ |
Set Bonuses:
Number of Pieces Equipped | Bonus |
---|---|
2 of 6 | All continual damage, Channeled damage, and persistent ground damage increased by 15%. |
4 of 6 | Each time you damage an individual enemy 5 times, you will do 287 additional damage to that enemy. |
6 | Each time you deal damage, you have a 4% chance to unleash a lightning strike, dealing 1,724 damage to all nearby enemies and Stunning them for 2 seconds. Cannot occur more often than once every 40 seconds. |
Issatar Imbued
This set focuses on gaining additional effects each time you defeat an enemy. This makes it powerful for PvE Farming and Challenge/Elder Rifts but not very good in PvP.
Additionally, the 6-set bonus deals a fixed amount of damage so may not be desired in higher difficulties.
Slot | Item | Dungeon | Difficulty |
---|---|---|---|
Neck | Issatar at Rest | Mad King's Breach | Hell II+ |
Ring 1 | Issatar Undone | Cavern of Echoes | Hell IV+ |
Ring 2 | Issatar Enraged | Pit of Anguish | Hell IV+ |
Hands | Issatar's Open Hand | Forgotten Tower | Hell II+ |
Waist | Issatar Contained | Tomb of Fahir | Hell I+ |
Feet | Issatar the Brute | Destruction's End | Hell I+ |
Set Bonuses:
Number of Pieces Equipped | Bonus |
---|---|
2 of 6 | Each time you defeat an enemy, you gain 30% increased Movement Speed for 2 seconds. |
4 of 6 | Damage dealt increased by 2.5% for every 5% increase in your Movement Speed, up to a maximum damage increase of 25%. |
6 | Each time you defeat an enemy, you have a 10% chance to gain an orbiting soul orb for 10 seconds, which deals 263 damage when it passes through an enemy. Cannot gain a soul orb more often than once every 40 seconds. |
Shepherd’s Call to Wolves
This set focuses on increasing the power of your summoned minions.
Slot | Item | Dungeon | Difficulty |
---|---|---|---|
Neck | Shepherd and Architect | Tomb of Fahir | Hell II+ |
Ring 1 | Shepherd and Mother | Mad King's Breach | Hell IV+ |
Ring 2 | Shepherd and Father | Forgotten Tower | Hell IV+ |
Hands | Shepherd and Beastmaster | Destruction's End | Hell II+ |
Waist | Shepherd and Begetter | Kikuras Rapids | Hell I+ |
Feet | Shepherd and Leader | Temple of Namari | Hell I+ |
Set Bonuses:
Number of Pieces Equipped | Bonus |
---|---|
2 of 6 | Your summons deal 15% more damage. |
4 of 6 | Critical Hit Chance increased by 3% for each of your summons, up to a maximum of 18%. |
6 | Your summons enter a frenzied state for 10 seconds each time one of them critically hits. The frenzied state increases their damage and Attack Speed by 100%. Cannot occur more often than once every 40 seconds. |
Untouchable Mountebank
This set focuses on self-sustain and survival.
Slot | Item | Dungeon | Difficulty |
---|---|---|---|
Neck | Mountebank's Flourish | Cavern of Echoes | Hell II+ |
Ring 1 | Mountebank's Misdirection | Temple of Namari | Hell IV+ |
Ring 2 | Mountebank's Marvel | Kikuras Rapids | Hell IV+ |
Hands | Mountebank's Shirking | Pit of Anguish | Hell II+ |
Waist | Mountebank's Bravado | Mad King's Breach | Hell I+ |
Feet | Mountebank's Slyness | Forgotten Tower | Hell I+ |
Set Bonuses:
Number of Pieces Equipped | Bonus |
---|---|
2 of 6 | Each time you take damage, you have a 20% chance to gain a shield that absorbs damage equal to 13% of your maximum Life. Cannot occur more often than once every 9 seconds. |
4 of 6 | Shield’s damage absorption increased to 33% of your maximum Life, and you can move unhindered through enemies while this shield is active./td> |
6 | Your shield has a 25% chance when it expires to explode for 40% of your maximum Life in damage to all nearby enemies. |
Vithu’s Urges
This set focuses on providing additional support to your group.
Slot | Item | Dungeon | Difficulty |
---|---|---|---|
Neck | Awakener's Urge | Kikuras Rapids | Hell II+ |
Ring 1 | Shameless Urge | Tomb of Fahir | Hell IV+ |
Ring 2 | Modest Urge | Destruction's End | Hell IV+ |
Hands | Luminary's Urge | Temple of Namari | Hell II+ |
Waist | Exemplar's Urge | Cavern of Echoes | Hell I+ |
Feet | Beacon's Urge | Pit of Anguish | Hell I+ |
Set Bonuses:
Number of Pieces Equipped | Bonus |
---|---|
2 of 6 | Increases the duration of all beneficial effects on you or your party members by 30%. |
4 of 6 | Increases the target’s Attack Speed by 30% for 3 seconds each time you use a skill to grant a beneficial effect to yourself or a party member. |
6 | Each time you use a skill to buff yourself or a party member, creates an area of apotheosis for 10 seconds that grants 15% Life Drain to yourself and any party members within the area. Cannot occur more often than once every 40 seconds. |
War Rags of Shal’baas
This set focuses on making your Primary Attack more powerful.
Slot | Item | Dungeon | Difficulty |
---|---|---|---|
Neck | Burning Heart of Shal'baas | Pit of Anguish | Hell II+ |
Ring 1 | Resting Fangs of Shal'baas | Temple of Namari | Hell IV+ |
Ring 2 | Braided Serpent of Shal'baas | Cavern of Echoes | Hell IV+ |
Hands | Dozen Strikes of Shal'baas | Mad King's Breach | Hell II+ |
Waist | Storm-Tack of Shal'baas | Forgotten Tower | Hell I+ |
Feet | Wind-Trods of Shal'baas | Tomb of Fahir | Hell I+ |
Set Bonuses:
Number of Pieces Equipped | Bonus |
---|---|
2 of 6 | Primary Attack Damage increased by 15%. |
4 of 6 | Your Primary Attacks gradually increase your Attack Speed, up to a maximum of 25%. |
6 | Your Primary Attacks have a chance to increase your Attack Speed for 10 seconds, cannot occur more than once every 30 seconds. |
Windloft Perfection
This set focuses on making your character both faster and more powerful.
Slot | Item | Dungeon | Difficulty |
---|---|---|---|
Neck | Wisdom's Edge | Forgotten Tower | Hell II+ |
Ring 1 | Fairfleet | Mad King's Breach | Hell IV+ |
Ring 2 | Foulfleet | Pit of Anguish | Hell IV+ |
Hands | Hurtling Steel | Tomb of Fahir | Hell II+ |
Waist | Whipcrack | Destruction's End | Hell I+ |
Feet | Stump-Stir | Kikuras Rapids | Hell I+ |
Set Bonuses:
Number of Pieces Equipped | Bonus |
---|---|
2 of 6 | Gain Thousand Winds, increasing your Movement Speed by 15%. Thousand Winds deactivates for 3 seconds if you take damage. |
4 of 6 | Increases your damage done by 20% while Thousand Winds is active. |
6 | Gain a shield that makes you immune to damage 5 times while Thousand Winds is active. Cannot gain this shield more often than once every 40 seconds. |
Changelog
- 19 Jul. 2022: Guide added.
This guide has been written by Panthea, who raids in Catalyst and is the author of TankNotes. He plays all tanks and is a Moderator for the Hammer of Wrath Paladin Discord. You can follow him on Twitter.
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