Wizard Leveling Guide for Diablo Immortal
This guide can be used as a means to help you quickly progress along your journey from level 1 to 60 and beyond as a Wizard in the world of Diablo Immortal. Here you will find tips, tricks, and even guidelines for your first build when starting out as this class.
The Leveling Process
The variety and breadth of quests and miscellaneous objectives makes the leveling in Diablo Immortal a relatively straightforward and pain-free task. Still, you can employ different strategies during this process; most notably, hyper-focusing on efficiency by spamming Story Quests and Dungeons when you hit level requirement story gaps, or taking your time during leveling with additional Zone Events, Lairs, and Tasks — a more casual, but far less taxing approach.
Wizard Leveling Build
Skills unlock gradually as you level your character. Skills are your primary means to defeating enemies, and their interaction with skill-enhancing or skill-altering Legendary Items are what forms the synergies that define the success of your character. The power of Skills is enhanced by Charms, and the power of Legendary Items can be increased when they are Awakened. The game limits you to the use of five Skills — a Primary Attack and four Active Abilities that have some form of limitation to their use (charges, cooldowns). Primary Attacks are not limited in their use, and charge up an Ultimate bar as they are used. When it is fully charged, you are able to use the Ultimate version of that Primary Attack.
Level 1: Wizards begin their leveling journey with Magic Missile, and you should stick to this Primary Attack for the duration of your leveling journey; the Level 34 unlock, Electrocute, trades single-target damage for AoE potential, but the ability arsenal of Wizards is already very AoE-heavy and supplementary single-target damage is preferred. The two remaining Level 1 skills are Scorch and Arcane Wind, which form an excellent combo that will also remain relevant throughout the leveling process (with some variance). When you use Scorch, it leaves a Burning trail over a generous 6-second period — and using a fully-charged Arcane Wind on enemies caught within increases damage dealt by a whopping 50%.
Level 3: Lightning Nova comes into the build. This is a decent damage, low-cooldown AoE skill with a bit of a skillshot built-in — as Lightning Nova rewards careful positioning around a pull. The initial radial burst of projectiles follows the Wizard's movements — allowing you to reposition just beyond a particular target and have all the projectiles hit them on the way back. This will soon become a potent combo with Teleport, which allows you to pull off the move even on targets that are far away on the battlefield. The combo is further strengthened by The Siphon, which turns Lightning Nova into a secondary movement skill and allows Wizard farming builds to cross over great distances in a short timespan.
- As part of the Battle Pass you can also claim The Siphon while leveling, and it is highly recommended that you do so; this legendary off-hand adds a massive 60% movement speed boost after casting Lightning Nova — allowing you to not only reposition and maximize the skill's damage, but also use it as a pure mobility skill when crossing large, open spaces is necessary.
Level 8: Ray of Frost gets added to the build. This is a stationary channeled skill with a ramping effect, which — as you might easily guess — demands a lot in return to make it worth using over a more mobile and instantaneous ability. This ability does not fit well with the purposes of leveling, and will be replaced soon.
Level 18: At this level, you get to improve the mobility of your build by replacing Ray of Frost with Teleport. This is the solitary movement skill available to Wizards, barring The Siphon enhancing Lightning Nova into a movement buff. Teleport is a staple to pretty much all endgame Wizard builds, and the heavier they lean into farming content, the more necessary its inclusion becomes. Leveling is just about as movement-intensive as farming, and you should keep this skill affixed to your build for the remainder of the process.
Level 38: You unlock Black Hole. This is one of the strongest utility additions you can make to your Wizard's arsenal, and it should handily replace Lightning Nova if you do not have The Siphon (if you do, it is your call to make). Black Hole's powerful monster-pulling effect more than makes up for the middling damage, serving as an excellent opener in battle and allowing the remainder of your AoE-oriented roster to shine as follow ups. Black Hole forms a mechanically rewarding and visually satisfying rotation of:
- Pulling monsters — either naturally, by running close by, or drawing them in with Magic Missile potshots — and building up density;
- Clumping them up with a carefully-placed Black Hole right in their midst;
- Setting them ablaze with Scorch (and very soon, with Meteor);
- Incinerating them away with an empowered, fully-charged Arcane Wind;
- Teleporting to the next fight, and repeating the process.
Level 41: You finally get a worthy replacement for your Fire-based skill, as Meteor can handily supplant Scorch. Meteor is one of the hardest-hitting skills at the Wizard's disposal, and the Burning ground effect it provides upon landing enables elemental synergies that further solidify its place in endgame builds. The momentary delay before the Meteor lands is part of the skillshot hurdle you need to overcome to master the skill, but with some practice and/or crowd control at your disposal (i.e. the pulling effect of Black Hole), nuking enemies from orbit becomes trivial.
Universal Basics
Early on, you should focus on trying out the skills that get added to your arsenal, and equipping better gear as it drops (the in-game cue comes from the flashing bag, indicating an upgrade piece). Your gear can be improved at the Blacksmith at a material cost — and while it starts out small, it quickly scales to a hefty amount. Make sure you pick up all items you come across (the auto-pickup option in Settings helps), and salvage them in town.
Upgrading your equipment is a central part of power acquisition in Diablo Immortal; never hesitate to upgrade a piece, regardless of its stats, since its upgrades will carry over to its eventual replacement for free. Upgrading all Primary gear pieces to level 6 before moving forward to level 7 on any of them is advised, since you gain an additional attribute at that level.
During leveling, you will occasionally hit experience walls (accompanied by the message "You must reach level X before continuing.") as you do the Main Story. To quickly get over the Experience hurdle, your most efficient route is to complete Battle Pass activities — namely, repeatedly grinding out Dungeons, with Bestiary turn-ins and Tasks mixed in. To mitigate the amount of time spent grinding, as well as to (likely) enjoy the game more, you can purposefully seek out Hidden Lairs and complete Tasks as they open up during the storyline completion. While this will slow down your questing, it will pay off later down the line as it diminishes some of the grind walls.
Pay extra heed to the Battle Pass tracker, as it unlocks consumable bonuses along the way, as well as a Legendary Item early on in the leveling process. Legendary items are potential gamechangers for every character, so you ensure you pick the one that will benefit you the most.
Legendary Items are exceedingly rare gear pieces that provide unique bonuses — enhancing or altering an ability's powers altogether. When you come across one, especially for a slot where you still have Rare or lower tier items equipped, replace it immediately. Legendaries innately roll superior stats to lower tier items. Feel free to experiment with your newfound Legendary and the skill it enhances; once you no longer need it, extract its power at the Essence Transfer NPC in Westmarch. This allows you to overwrite subsequent Legendary Items (likely with better stats) in the same slot with the extracted power, retaining the legendary bonus. Extract as many Legendary powers as you can, so you can easily adapt from one build to another whenever you need. Of course, feel free to salvage duplicate Legendary Items that you have already extracted.
Some of the best Legendary items to stumble upon while leveling as a Wizard are: The Siphon, Unrepentant Gale, Shoulders of the Cataclysm, Arcane Intensifiers, Cowl of the Abyss, Memory of Xiaoyu, Windshaper, Force of Harakas, Riftdancer's Stride, Galebringer's Leggings, Starcaller's Drapery, Regalia of the Archmage. The best Legendary Item to choose from the Battle Pass legendaries is The Siphon, since it further improves your mobility during leveling by turning Lightning Nova into a movement buff.
Similarly to all Diablo games, gems will make a huge difference to your character in Diablo Immortal — so make a point to hunt down Normal Gems in Hidden Lairs, and Legendary Gems in Elder Rifts (they get a chance to drop if you use a Crest consumable). Additionally, you should follow the quest line to unlock the Helliquary activity as soon as it becomes available at Level 41. This is done in order to receive the Scoria currency while doing Bounties.
When you turn in Bestiary pages, you will receive a class-specific consumable. For Wizards, this item is the Scroll of Westmarch, which opens a portal to Westmarch that any party members can use. This is a very underwhelming consumable; still, it can be occasionally useful, so do not hesitate to use it.
Stat Priorities
Primary Attributes
Improving your attributes in Diablo Immortal generally revolves around increasing the total amount of Combat Rating, or CR. Every primary attribute point (Strength, Fortitude, Vitality, Willpower, and Intelligence) grants you 1 point of CR.
The priority attribute for Wizards is Intelligence, which gives +0.3 Damage per point; given otherwise identical options, use the one with higher Intelligence to increase your DPS. Second in the priority order is Fortitude, which adds to your Armor Penetration — indirectly increasing damage dealt by also improving your crit chance. This attribute suffers from diminishing returns due to crit caps, but is still quite valuable. Third in the priority order is Vitality, which simply increases your Life total; the longer you can stave off death, the better.
Stat priority order and stat benefits for Wizards are as follows:
- Intelligence — Grants +0.3 Damage to Wizards, and +1 to your total CR.
- Fortitude — Grants +0.1 Armor Penetration, which affects your crit chance. It also grants +0.1 Armor; Armor increases your Block chance, and blocking attacks mitigates 20% of the damage dealt. More mitigation is never amiss, and even more so when dealing with riskier content like the Helliquary. It also adds +1 to your total CR.
- Vitality — Grants +3 Life; the more you can add to your total health pool, the better. Notoriously frail classes like the Wizard benefit nicely from stacking at least somewhat into Vitality. This attribute also adds +1 to your total CR.
- Willpower — Grants +0.1 Potency and 0.1 Resistance. Potency increases the duration of harmful effects that you inflict on your foes. Resistance lowers the duration of harmful effects inflicted by your enemies on you. This attribute also adds +1 to your total CR.
- Strength — Grants +1 CR. This attribute does nothing else for Wizards, and should be avoided as much as possible.
Secondary (Special) Attributes
You should not put an emphasis on Special Attributes when considering between gear pieces. This is due to the overpowering importance of Primary Attributes and your CR total. That being said, the better Special Attributes are the two Crit Stats (Critical Hit Chance and Critical Hit Damage), Cooldown Reduction, Beneficiary Effect Duration, and Movement Speed. You can also consider Increased Damage to Players for PvP gear.
Normal and Legendary Gems
As per tradition for Diablo games, socketed gear allows you to insert beneficial gems according to your needs. In Diablo Immortal, gems are divided between Normal Gems (socketable in Secondary Gear) and Legendary Gems (socketable in Primary Gear).
Normal Gems
Normal Gems can only be socketed in Secondary Gear. Normal gems are divided into Red, Blue and Yellow sockets, and their priority is listed below. Priority-wise, gems are decent power increases to your character, but should never come at the cost of Primary Attributes and your CR score. Go for Red and Blue gems over Yellow if possible, as they provide a stronger bonus overall.
- Red Sockets: Prioritize Tourmaline as it provides a straight Damage increase. Ruby is also decent for the Life increase, but only if you lack Tourmalines.
- Blue Sockets: Prioritize Sapphire, which increases your Armor Penetration, and your Critical Hit Chance stat as a result. Note that Crit Chance provided from Sapphires has diminishing returns, capping out at 33%; when benefits from ArPen get too insignificant, swap to Aquamarine. Aquamarine provides Armor, which is a decent source of damage mitigation.
- Yellow Sockets: Prioritize Citrine for the Potency gains, increasing the duration of harmful effects you inflict on enemies; however small its benefits, they trump the Resistance effects provided from Topaz.
Legendary Gems
Legendary Gems can only be socketed in Primary Gear. They provide unique and very powerful bonuses on top of a robust stack of stat increases. Legendary Gems are found in Elder Rifts enhanced by the Crest consumables, as well as through crafting at the Jeweler in Westmarch.
Early on in Wizard character progression, you should use common, 1- and 2-Star Legendary Gems like:
- Fervent Fang — Can be obtained from the Battle Pass, saving you some Crests. Provides a stacking damage increase against a target with successive attacks; great for single-target damage.
- Everlasting Torment — For the mere cost of a critical hit, this gem inflicts a considerable DoT and an Attack Speed increase to boot. Even at a low quality, this gem starts off with incredible stats and fits nicely from the get-go.
- Berserker's Eye — This gem increases damage dealt at the cost of an increase in damage taken. Wizards can balance out that damage intake with mitigation, making the gem a nice fit for the class overall.
- Chained Death — This is a great early game gem, especially during farming where you usually pull hordes of enemies to maximize your AoE skills. It amplifies your damage the more enemies you fight, encouraging chaining fights together.
- Lightning Core — Despite its low proc chance, this damage-dealing gem can wipe out entire packs when activated, or focus down a larger foe, making it a decent addition to you legendary gem lineup.
- Seled's Weakening — With an increase to all damage dealt as well as extra damage dealt to Elites once it reaches Rank 3, this Legendary Gem provides a solid starter bonus for the paltry requirement of killing an Elite monster once every 60 seconds — trivial during farming PvE content.
Leveling Overview
In summation, efficient leveling is equated to a well-rounded build and knowing which tasks to prioritize at any given time — usually dictated by the storyline quests and the current state of your Battle Pass tracker.
The basic damage-dealing rotation during leveling focuses on comboing abilities in the right sequence, while executing character movement and enemy pulling in harmony with your currently available cooldowns. Teleporting from one fight to the next, you need to draw enemies in with Black Hole, and then chain Fire spells (with Scorch or Meteor) into Arcane spells (with Arcane Wind) to produce a devastating 1-2 combo. Spam Magic Missile all the while to whittle down tougher, single-target elites and bosses.
Swap into improved gear on the fly as upgrades come left and right during leveling; the helpful green arrows that indicate increased stats are your best friends. Ensure that your worn pieces are always upgraded at the Blacksmith to the highest level you can afford at the time. Currency spent on upgrading is never wasted.
Do not neglect transferring the essence of Legendaries that you do not need anymore, and only salvage duplicate Legendaries once you have that particular power extracted.
At level cap, take a good look at your available legendary items, give the Wizard Overview guide a thorough read, and make a choice which of our endgame guides you will strive to complete first:
- Wizard Meteor Bounties Build
- Wizard Disintegrate Dungeon Build
- Wizard Black Hole Challenge Rift Build
- Wizard Ice Crystal Boss Killer Build for Raids
- Wizard Storm Armor PvP Build
Changelog
- 31 May 2022: Guide created.
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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