Enhancement Shaman DPS Rotation, Cooldowns, and Abilities — The War Within (11.1.0)

Last updated on Feb 24, 2025 at 21:57 by Wordup 45 comments
General Information

On this page, you will learn how to optimize the rotation of your Enhancement Shaman in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — The War Within (11.1.0).

If you were looking for WotLK Classic content, please refer to our WotLK Classic Enhancement Shaman rotation.

1.

Enhancement Shaman Rotation

Welcome to our Rotation page for Enhancement Shamans. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.

If you have not already, please read the Spell Summary page. Knowing how each spell/ability works in detail will greatly increase your understanding of the topics discussed on this page.

Each of the sections below explain the rotation for Enhancement at different target counts. Click the boxes to switch to the desired damage type. Our current recommendation is a Storm loadout in all situations, with Stormbringer in all situations, although Totemic is still equally strong in single-target encounters.

Anywhere you see the recommended icon on this page, this means it is the recommended choice

2.

Enhancement Shaman Rotation

Due to Hero Talents playing a major role, use the sitch below to appropriate recommendations
Hero Talents
Stormbringer recommended Totemic recommended
The buttons below will select between curated talent loadouts from our Talents page.
Stormbringer
Single Target recommended
Stormbringer
Mythic+ / AoE
Totemic
Single Target
Totemic
Mythic+ / AoE recommended
Talent Selections
Ascendance Icon Ascendance Converging Storms Icon Converging Storms Crash Lightning Icon Crash Lightning
Elemental Blast Icon Elemental Blast Hot Hand Icon Hot Hand Ice Strike Icon Ice Strike
Lava Lash Icon Lava Lash Primordial Wave Icon Primordial Wave Primordial Storm Icon Primordial Storm
Splintered Elements Icon Splintered Elements Stormblast Icon Stormblast Sundering Icon Sundering
Unrelenting Storms Icon Unrelenting Storms Voltaic Blaze Icon Voltaic Blaze Season 2 4-pc
Single Target AoE Opener
2.

Enhancement Shaman Single Target Rotation

Enhancement Shaman plays with a priority list that focuses on rotating your main abilities on cooldown while managing your stacks of Maelstrom Weapon Icon Maelstrom Weapon. Enhancement tends to take a bit of time to build up muscle memory, so you know what to prioritize and what to ignore in a given moment.

  1. Cast Stormstrike Icon Stormstrike.
  2. Cast Flame Shock Icon Flame Shock or Frost Shock Icon Frost Shock to fill.

Enhancement has a strong ebb and flow that you will slowly get used to when playing, as the general "feel" of Maelstrom Weapon Icon Maelstrom Weapon and ability cooldowns is a pattern you learn. Reacting to key procs is important, and Quick notes (populated based on tool choices) are:

2.

Enhancement Shaman AoE Rotation

Enhancement AoE gets very busy due to the number of different tools we have. While there are a lot of additions based on Hero Talents chosen, they share the core focus of maintaining Crash Lightning Icon Crash Lightning for additional Maelstrom Weapon Icon Maelstrom Weapon, and spending that on Chain Lightning Icon Chain Lightning.

  1. Cast Chain Lightning Icon Chain Lightning with 10 Maelstrom Weapon Icon Maelstrom Weapon stacks.
  2. Cast Flame Shock Icon Flame Shock or Frost Shock Icon Frost Shock to fill.

Our AoE priority can may be overwhelming at first glance, but most of our priorities can be simplified to core rules. Generally, casting Crash Lightning Icon Crash Lightning frequently for damage and to maintain the buff is core, while spending Maelstrom Weapon Icon Maelstrom Weapon on Chain Lightning Icon Chain Lightning when we reach 10 stacks. The remaining priority is strongly influenced by your hero talent choice, which also alters the loadout you pair with it. Key notes based on your rotation tool selections are:

2.

Enhancement Shaman Opening Rotation

Our opener changes quite a lot depending on build and target count. Use the tool below to adjust the display based on the fight style, and it will populate depending on your choices in the rotation tool.

Encounter Type
Single-target AoE
  1. Continue with normal ability priority.

Depending on your build and fight type, Enhancement has a few things to set up once it enters combat. Once its major cooldowns are rolling however, you can transition smoothly into the regular priority list. Key notes based on your selections are:

1.1.

Enhancement Shaman Hero Talent Changes —

Note that this section is populated based on your selection in the rotation tool.

1.2.

Simplified Enhancement Shaman Rotation for Beginners

With Enhancement's rotation being very overwhelming at a glance, you may benefit from visiting our Quick Guide page to get yourself started. This outlines all the key points you need to hit on in a more digestible way.

2.

Understanding Enhancement Shaman Mechanics

In the below sections are a number of explanations on exactly how some of the core components of how Enhancement works. It dives into the underlying mechanics of major cooldowns and rotational abilities to get a better understanding of exactly why you are pressing each button.

2.1.

Enhancement Shaman Major Cooldowns

Throughout the talent tree, there are a variety of different cooldown options that provide burst windows in different ways, many with different interactions. Below, we go over the ways they impact the rotation and how you should use them.

3.

Major Cooldowns

Feral Spirit Ascendance Primordial Wave Doom Winds
2.2.

Feral Spirit

Feral Spirit Icon Feral Spirit summons two wolves to fight with you for 15 seconds on a 90-second cooldown. When this is cast, you instantly generate one stack of Maelstrom Weapon Icon Maelstrom Weapon and gain an additional Maelstrom Weapon Icon Maelstrom Weapon stack every 3 seconds for their duration. Each wolf active also increases the physical damage of your abilities (not including auto-attacks) by 15%, stacking multiplicatively - meaning the baseline cast before other stacking buffs is 32.25% increased physical damage. With Alpha Wolf Icon Alpha Wolf taken, any Feral Spirit Icon Feral Spirit you spawn will also pulse for uncapped physical damage for 8 seconds following a Crash Lightning Icon Crash Lightning or Chain Lightning Icon Chain Lightning cast.

The follow-up choice node significantly alters the way you access Feral Spirit Icon Feral Spirit casts, and are both extremely strong:

  • Witch Doctor's Ancestry Icon Witch Doctor's Ancestry - provides 4% increased chance to all Maelstrom Weapon Icon Maelstrom Weapon triggers. Each individual Maelstrom Weapon Icon Maelstrom Weapon generated reduces the cooldown of Feral Spirit Icon Feral Spirit by 1 second. This generally averages out to a 20-30 second cooldown, but can go all the way down under 10 during heavy generation periods. This allows us to overlap casts and stack multipliers.
  • Flowing Spirits Icon Flowing Spirits - grants a 10% chance on any active ability to spawn one Feral Spirit Icon Feral Spirit wolf for 8 seconds, but you can no longer cast the baseline ability. This includes all special attacks such as Windfury Weapon Icon Windfury Weapon, leading to a large amount of spawns.
2.2.1.

Elemental Spirits

Elemental Spirits Icon Elemental Spirits alters all wolves spawned via Feral Spirit Icon Feral Spirit, causing them to spawn randomly as either Fire, Frost or Lightning wolves. These increase your Physical damage by 10%, and also the magic damage you deal with the corresponding spell school by the same amount. The spawning rules are slightly different depending on which talent was chosen before it:

  • Witch Doctor's Ancestry Icon Witch Doctor's Ancestry - spawns two of any random combination, including two of the same element.
  • Flowing Spirits Icon Flowing Spirits - the school of spell that triggers the wolf will dictate which element spawns. It also removes Stormstrike Icon Stormstrike and Windfury Weapon Icon Windfury Weapon as eligible proc sources:
    • Fire: Flame Shock Icon Flame Shock, Lava Lash Icon Lava Lash, Sundering Icon Sundering, Elemental Blast Icon Elemental Blast, Voltaic Blaze Icon Voltaic Blaze (DoT application) and Primordial Wave Icon Primordial Wave.
    • Ice: Frost Shock Icon Frost Shock and Ice Strike Icon Ice Strike.
    • Nature: Lightning Bolt Icon Lightning Bolt, Chain Lightning Icon Chain Lightning, Tempest Icon Tempest, Crash Lightning Icon Crash Lightning and Voltaic Blaze Icon Voltaic Blaze (direct damage).
    • Primordial Storm Icon Primordial Storm can trigger any of the three elements depending on which strike triggered the spawn.
2.3.

Ascendance

Ascendance Icon Ascendance has two methods of activation — either with the active ability on a 3-minute cooldown for 15 seconds, or through procs triggered by spending Maelstrom Weapon Icon Maelstrom Weapon for 6 seconds. While this is active, Stormstrike Icon Stormstrike's cooldown is significantly reduced and both it and your auto-attacks are replaced with 30-yard range, armor-ignoring alternatives in Windstrike Icon Windstrike and Windlash Icon Windlash. While active we generally aim to cast Windstrike Icon Windstrike as often as possible, but without supporting Follow-up talents the effect is quite weak. Instead, a lot of value is from the follow-up talents.

2.3.1.

Ascendance Follow-up Talents

Whenever playing these nodes, it is highly recommended to complete the entire talent row with both follow-up talents.

  • Static Accumulation Icon Static Accumulation — each point causes you to generate one Maelstrom Weapon Icon Maelstrom Weapon per second while Ascendance Icon Ascendance is active, and spending Maelstrom Weapon Icon Maelstrom Weapon on Lightning Bolt Icon Lightning Bolt or Chain Lightning Icon Chain Lightning has a 10% chance per point to fully refund the amount spent. This is an enormous source of resource generation and often alters our priorities.
  • Thorim's Invocation Icon Thorim's Invocation — reduces the cooldown of Ascendance Icon Ascendance by 1 minute, and extends the duration of Deeply Rooted Elements Icon Deeply Rooted Elements procs by 2 seconds. Also increases the damage of Lightning Bolt Icon Lightning Bolt and Chain Lightning Icon Chain Lightning by 20%, and causes Windstrike Icon Windstrike to also spend up to 5 Maelstrom Weapon Icon Maelstrom Weapon to discharge either Lightning Bolt Icon Lightning Bolt or Chain Lightning Icon Chain Lightning, depending on your most recent cast. With this taken it means no matter your build you will want to cast Windstrike Icon Windstrike on cooldown, as it both generates and spends Maelstrom Weapon at the same time.
2.3.2.

Thorim's Invocation Details

There is a lot of complex parts of Thorim's Invocation Icon Thorim's Invocation when it comes to how it interacts with other specific talents, and what changes its priming state between Lightning Bolt Icon Lightning Bolt and Chain Lightning Icon Chain Lightning. Below are key details to bear in mind, in particular for AoE scenarios:

  • Any Lightning Bolt Icon Lightning Bolt and Chain Lightning Icon Chain Lightning, regardless of Maelstrom Weapon Icon Maelstrom Weapon spent, will set Thorim's Invocation Icon Thorim's Invocation manually to the respective spell.
  • Tempest Icon Tempest is dynamic, meaning the number of targets hit dictates what it is primed to. If it hits only one, it will be set to Lightning Bolt Icon Lightning Bolt, While if it hits two it will change to Chain Lightning Icon Chain Lightning
    • Thorim's Invocation Icon Thorim's Invocation will consume Tempest Icon Tempest procs if you are primed to Lightning Bolt Icon Lightning Bolt, but will not consume it if you are primed to Chain Lightning Icon Chain Lightning.
  • Primordial Storm Icon Primordial Storm is dynamic, and will prime two whichever of the two spells it casts at the end of its sequence. This is decided by the number of targets hit by the initial 3 strikes.
  • You want to make sure before each Ascendance Icon Ascendance cast, you are primed to the correct spell:
    • Single Target - Lightning Bolt Icon Lightning Bolt
    • AoE -Chain Lightning Icon Chain Lightning
2.4.

Primordial Wave

Primordial Wave Icon Primordial Wave has seen a significant rework in Patch 11.1, making it much simpler to use. It requires at least one active Flame Shock Icon Flame Shock to cast, and when you do it will generate 5 Maelstrom Weapon Icon Maelstrom Weapon and launch a bolt of Elemental damage at all targets currently affected by your Flame Shock Icon Flame Shocks.

2.4.1.

Splintered Elements

Splintered Elements Icon Splintered Elements provides 5/10% Haste for 12 seconds when you cast Primordial Wave Icon Primordial Wave, plus an additional 2/4% for each extra target hit beyond the first - effectively giving it a cap of 15/30% at 6 targets. We often use this Haste boost to overlap with other cooldowns to empower our burst windows.

2.4.2.

Primordial Storm

A new capstone added in Patch 11.1, this is a combo skill we can cast after using Primordial Wave Icon Primordial Wave. When cast this triggers a 4 step attack that always happens in the same order, triggering a Fire, Frost and Lightning strike and finish with either an empowered Lightning Bolt Icon Lightning Bolt or Chain Lightning Icon Chain Lightning depending on the number of targets hit. All of these strikes are AoE main-hand hits, and can trigger imbues on all enemies. This also consumes Maelstrom Weapon Icon Maelstrom Weapon to amplify the damage of all hits.

2.4.3.

Primordial Wave Use

2.5.

Doom Winds

Doom Winds Icon Doom Winds triples your chance to trigger Windfury Weapon Icon Windfury Weapon for 8 seconds while cast, and while active will deal Stormstrike damage every second to nearby enemies. This is not an increase to the number of Skyfury Icon Skyfury proc triggers. Some key notes are:

  • While Doom Winds Icon Doom Winds is up, the value of main-hand strikes rises as these can trigger Windfury Weapon Icon Windfury Weapon. Attacks that fall into this category are Stormstrike Icon Stormstrike / Windstrike Icon Windstrike, Ice Strike Icon Ice Strike, Crash Lightning Icon Crash Lightning, Sundering Icon Sundering / Reactivity Icon Reactivity, and all 3 Primordial Storm Icon Primordial Storm strikes.
  • Each enemy hit by the initial cast of Crash Lightning Icon Crash Lightning or any target hit by Sundering Icon Sundering / Reactivity Icon Reactivity counts as a main-hand strike, and will trigger an "AoE Windfury" hit that is truly uncapped.
  • When combined with Primordial Storm Icon Primordial Storm, you ideally want to overlap every other cast with Doom Winds Icon Doom Winds for a big burst of damage and Maelstrom Weapon Icon Maelstrom Weapon generation.
2.5.1.

Doom Winds Use

3.

Enhancement Shaman Mechanics Deep Dive

Due to Enhancement having a lot of moving parts and interactions, some of the more specific details about the quirks of our individual abilities are covered here.

4.

Enhancement Shaman Mechanics

Maelstrom Weapon Crash Lightning Enhancement Funnel Weapon Imbues / Shields Group Buff Effects Flame Shock
3.1.

Maelstrom Weapon Details

Maelstrom Weapon Icon Maelstrom Weapon management is crucial if you intend to play Enhancement at a competitive level. This has a 20% chance to trigger from any melee hit and stacks up to 5 times (or up to 10 times with Raging Maelstrom Icon Raging Maelstrom). Each stack reduces the cast time of your next Lightning Bolt Icon Lightning Bolt / Chain Lightning Icon Chain Lightning cast by 20%, and also increases the damage of affected spells by 25% when using Improved Maelstrom Weapon Icon Improved Maelstrom Weapon and Raging Maelstrom Icon Raging Maelstrom. At 5 stacks, ability casts that consume this become instant, and only 5 stacks can be consumed at once. When talenting into Overflowing Maelstrom Icon Overflowing Maelstrom, this is increased to 10 stacks to increase the damage multiplier.

While it is tempting to cast these spells as soon as you hit 5 stacks, you should train yourself to make use of the 10-stack limit granted by Raging Maelstrom Icon Raging Maelstrom. If you are not at risk of overcapping your Maelstrom Weapon Icon Maelstrom Weapon stacks, then it makes more sense to focus on keeping your other abilities on cooldown as much as possible. Spending rules are as follows:

3.1.1.

Static Accumulation

Due to the passive refund proc on Static Accumulation Icon Static Accumulation, when playing this talent it removes Lava Burst Icon Lava Burst (if you are not playing Elemental Blast Icon Elemental Blast) from your rotation. It also slightly raises the value of Lightning Bolt Icon Lightning Bolt spenders even at 5 stacks, as the chance to refund here is higher than any other source of generation.

It also means that during Ascendance Icon Ascendance your generation is extremely high, so spending aggressively in between Windstrike Icon Windstrike casts is often necessary.

3.2.

Crash Lightning Explained

Crash Lightning Icon Crash Lightning looks simple on the surface but has many moving parts and is an essential aspect of Enhancement gameplay in AoE. There are some core components to bear in mind with how it works:

  • The Crash Lightning Icon Crash Lightning buff is triggered for 12 seconds whenever it strikes two targets or more, and should be maintained in any multi-target situation.
  • While active, Stormstrike Icon Stormstrike, Lava Lash Icon Lava Lash and Ice Strike Icon Ice Strike will trigger a separate damage splash event called Crash Lightning.
  • All Crash Lightning Icon Crash Lightning damage, both active and splash component, can trigger Maelstrom Weapon Icon Maelstrom Weapon individually, while only the active cast hits can proc Stormsurge Icon Stormsurge.
  • The initial cast of Crash Lightning Icon Crash Lightning can trigger individual Windfury Weapon Icon Windfury Weapon events on targets hit.

The above means that any time we can get more than one target together, we want to get this active for a free additional boost to our primary strikes, which also leads to additional resources. In AoE situations, this causes a flood of extra Maelstrom Weapon Icon Maelstrom Weapon which confers a number of benefits to both builds allowing for extra cooldown access, AoE and funnel. Windfury Weapon Icon Windfury Weapon can also trigger on each target hit by the initial cast, giving it even stronger AoE synergy. In Patch 11.1, the initial damage was significantly buffed, meaning that we generally want to use it on cooldown as much as possible. We also ideally want to cast it as much as possible during Doom Winds Icon Doom Winds.

Chain Lightning Icon Chain Lightning also has two interactions to both increase access to, and amplify the damage of Crash Lightning Icon Crash Lightning:

  • Each target hit by Chain Lightning Icon Chain Lightning reduces the cooldown of Crash Lightning Icon Crash Lightning by 0.5 seconds (up to a maximum of 2.5 with Crashing Storms Icon Crashing Storms)
  • Each target hit by Chain Lightning Icon Chain Lightning increases the damage of your next active cast of Crash Lightning Icon Crash Lightning by 10% per target hit (up to 50% with Crashing Storms Icon Crashing Storms).

This creates a generate-spend relationship between the two that leads to both extra access to the resources to activate it, and increased frontloaded power of the ability, encouraging us to spend at least once in between each Crash Lightning Icon Crash Lightning cast.

3.2.1.

Converging Storms and Unrelenting Storms

Converging Storms Icon Converging Storms can be taken which causes each target hit by the initial Crash Lightning Icon Crash Lightning cast to increase the damage of your next Stormstrike Icon Stormstrike cast by 25% per target hit, stacking up to 6 for a maximum of 150%. This activates even on a single-target, giving a good boost to funnel on priority targets when taken.

Unrelenting Storms Icon Unrelenting Storms allows us to use Crash Lightning Icon Crash Lightning as a primary single-target strike, so long as no other targets are nearby. This causes Crash Lightning Icon Crash Lightning to have a reduced cooldown when it only hits a single target, and guaranteeably procs Windfury Weapon Icon Windfury Weapon on your target. This is considered an independent proc, so your cast can technically trigger it twice. When played, this raises the priority of Crash Lightning Icon Crash Lightning, and allows us to hybridize cleave builds for a single talent point.

3.3.

Enhancement Shaman Funnel

It is often mentioned that Enhancement has a unique ability to "funnel" damage into priority targets, using extra enemies as fuel to amplify its single-target damage. There are a number of effects throughout the tree that enable this.

Crash Lightning Icon Crash Lightning is the primary driver, due to the additional Maelstrom Weapon Icon Maelstrom Weapon mentioned in the Crash Lightning section. With the improvements to Stormstrike Icon Stormstrike damage in Patch 11.1, the value of Converging Storms Icon Converging Storms is significantly higher, and builds that can fit it in can use Crash Lightning Icon Crash Lightning as an additional enabler to deal priority damage.

Alongside this,Ashen Catalyst Icon Ashen Catalyst when played significantly increases in stack rate allowing for more frequent, empowered Lava Lash Icon Lava Lash casts. Due to how much damage Lava Lash Icon Lava Lash deals in Patch 11.1, and the amount of AoE effect triggers it causes, your "anchor" target often takes significantly more damage when you can leverage this.

3.4.

Weapon Imbues and Buffs

Your Weapon Imbues should always be active as they confer a strong benefit. Some notes on each are:

  • Windfury Weapon Icon Windfury Weapon - only applied to the main-hand, these additional strikes are considered special attacks and, as such, can generate Maelstrom Weapon Icon Maelstrom Weapon and trigger procs such as Stormsurge Icon Stormsurge.
  • Flametongue Weapon Icon Flametongue Weapon - only applied to the off-hand, this causes all weapon attacks to trigger an additional hit of fire damage and doubles the damage your Lava Lash Icon Lava Lash deals while active.

While Weapon Imbues do block you from using temporary weapon buffs such as Ironclaw Whetstone Icon Ironclaw Whetstone, the extra mechanical effects these provide to the Enhancement toolkit make them significantly more valuable and as such we always use them. This is made even more mandatory by the locked-in talent Elemental Weapons Icon Elemental Weapons, and you should never use double Flametongue Weapon Icon Flametongue Weapon - this confers no benefit.

Lightning Shield Icon Lightning Shield should always be kept active in solo content thanks to the additional Maelstrom Weapon Icon Maelstrom Weapon it generates, . Generally, Earth Shield Icon Earth Shield is played and maintained for the minor additional sustain it provides.

3.5.

Group Buffs

Enhancement also brings a small package of extra effects that help the party or specific members of your raid group:

3.5.1.

Skyfury

Skyfury Icon Skyfury, granted by any Shaman provides a flat increase to Mastery rating to all Party and Raid members. It also has additional benefits for melee characters, granting them a 20% chance to proc an additional auto-attack when swinging, with a 0.5-second internal cooldown per player, does not trigger from missed attacks, and can miss itself. These extra attacks count as regular auto-attacks, meaning they proc all on-hit effects, but they do not affect Hunter auto-shots, pets, or guardians.

3.5.2.

Mana Spring

This allows us to convert Stormstrike Icon Stormstrike casts into Mana for healers. This is more potent if you are playing a Stormstrike Icon Stormstrike heavy build, but the overall value is fairly limited even in a raid setting. Since points are not very tight on our class tree in raids however, this is an option for some additional value.

3.6.

Flame Shock Explained

Flame Shock Icon Flame Shock is more of a secondary component of your tree in The War Within (and the degree of its importance depends on talent selections). It plays as a passive, low-maintenance damage source in single-target and an AoE enabler, meaning that it will be a part of your rotation in almost every situation in most builds. There are some additional details to note when using it that are not quite as intuitive on the surface:

3.7.

Shocks and Pandemic

In single-target situations, you want to make sure that you keep Flame Shock Icon Flame Shock active whenever possible when playing Lashing Flames Icon Lashing Flames, and you can refresh it based on the pandemic window whenever the damage over time effect has less than 5.4 seconds. With Molten Assault Icon Molten Assault, Lava Lash Icon Lava Lash will reapply Flame Shock Icon Flame Shock if it is active on the target of the Lava Lash Icon Lava Lash cast, meaning that it often maintains itself with regular gameplay.

3.8.

Flame Shock Spread

Molten Assault Icon Molten Assault allows the Shaman with an active Flame Shock Icon Flame Shock on their target to apply Flame Shock Icon Flame Shock to nearby targets via Lava Lash Icon Lava Lash casts. This enables a lot of other parts of our AoE kit, such as Fire Nova Icon Fire Nova, Primordial Wave Icon Primordial Wave, and Ashen Catalyst Icon Ashen Catalyst. When you cast Lava Lash Icon Lava Lash, it does not just apply the damage over time effect to other targets; rather, it casts an extra Flame Shock Icon Flame Shock on them, dealing the direct damage at the same time.

Voltaic Blaze Icon Voltaic Blaze also grants an extra way to apply it in AoE, though with a 6 RPPM chance to trigger from spenders it is not reliable enough to be your only method of supporting talents such as Primordial Wave Icon Primordial Wave.

4.

Changelog

  • 24 Feb. 2025: Updated for Patch 11.1.0.
  • 15 Dec. 2024: Updated for Patch 11.0.7, added a more detailed Thorim's Invocation section.
  • 05 Nov. 2024: Significant priority list updates closer to more recent 11.0.5 knowledge.
  • 21 Oct. 2024: First pass update for Patch 11.0.5. Will be updated as more live data comes in.
  • 23 Sep. 2024: Updated for most recent hotfixes and Storm build switch.
  • 09 Sep. 2024: Updated for Elemental Blast and Tempest hotfixes along with new Storm loadouts.
  • 21 Aug. 2024: Updated for The War Within.
  • 23 Jul. 2024: Updated for The War Within Pre-Patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Updated for Season 4.
  • 21 Mar. 2024: Reviewed for Patch 10.2.6, condensed insights section.
  • 15 Jan. 2024: Reviewed for Patch 10.2, slight structure changes but content remains accurate.
  • 06 Nov. 2023: Updated for Patch 10.2 and restructured the rotation tool.
  • 04 Sep. 2023: Restructured cooldown section, but no content changes needed for 10.1.7.
  • 14 Jul. 2023: Added build loadout buttons to switches for easier rotation display.
  • 13 Jul. 2023: Cleaned up AoE rotation section with improvements for Storm.
  • 10 Jul. 2023: Updated for Patch 10.1.5 to remove 4-piece use from Storm and highlight Stormstrike over spenders.
  • 04 May 2023: Tweaks to rotation tool, added warnings to false talent combinations.
  • 01 May 2023: Overhauled for Patch 10.1 updates, with Storm builds, rotation tool updates, T30 bonuses and added sections.
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed and improved rotation tool to align closer to current gameplay.
  • 11 Dec. 2022: Added Tier Set section.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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