Enhancement Shaman DPS Rotation, Cooldowns, and Abilities — The War Within (11.1.0)
On this page, you will learn how to optimize the rotation of your Enhancement Shaman in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — The War Within (11.1.0).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Enhancement Shaman rotation.
Enhancement Shaman Rotation
Welcome to our Rotation page for Enhancement Shamans. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.
If you have not already, please read the Spell Summary page. Knowing how each spell/ability works in detail will greatly increase your understanding of the topics discussed on this page.
Each of the sections below explain the rotation for Enhancement at different
target counts. Click the boxes to switch to the desired damage type. Our
current recommendation is a Storm loadout in all situations, with
Stormbringer in all situations, although
Totemic is still
equally strong in single-target encounters.
Anywhere you see the
icon on this page, this means it is the recommended choice
Enhancement Shaman Rotation
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Season 2 4-pc |
Enhancement Shaman Single Target Rotation
Enhancement Shaman plays with a priority list that focuses on rotating your
main abilities on cooldown while managing your stacks of Maelstrom Weapon.
Enhancement tends to take a bit of time to build up muscle memory, so you know
what to prioritize and what to ignore in a given moment.
- Cast
Stormstrike.
- Cast
Flame Shock or
Frost Shock to fill.
Enhancement has a strong ebb and flow that you will slowly get used to when
playing, as the general "feel" of Maelstrom Weapon and ability cooldowns
is a pattern you learn. Reacting to key procs is important, and Quick notes (populated based on tool choices)
are:
Enhancement Shaman AoE Rotation
Enhancement AoE gets very busy due to the number of different tools we have.
While there are a lot of additions based on Hero Talents chosen, they share the
core focus of maintaining Crash Lightning for additional
Maelstrom Weapon, and spending that on
Chain Lightning.
- Cast
Chain Lightning with 10
Maelstrom Weapon stacks.
- Cast
Flame Shock or
Frost Shock to fill.
Our AoE priority can may be overwhelming at first glance, but most of our priorities
can be simplified to core rules. Generally, casting Crash Lightning frequently
for damage and to maintain the buff is core, while spending
Maelstrom Weapon
on
Chain Lightning when we reach 10 stacks. The remaining priority is
strongly influenced by your hero talent choice, which also alters the loadout you
pair with it. Key notes based on your rotation tool selections are:
Enhancement Shaman Opening Rotation
Our opener changes quite a lot depending on build and target count. Use the tool below to adjust the display based on the fight style, and it will populate depending on your choices in the rotation tool.
Encounter Type | |
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Single-target | AoE |
- Continue with normal ability priority.
Depending on your build and fight type, Enhancement has a few things to set up once it enters combat. Once its major cooldowns are rolling however, you can transition smoothly into the regular priority list. Key notes based on your selections are:
Enhancement Shaman Hero Talent Changes —
Note that this section is populated based on your selection in the rotation tool.
Simplified Enhancement Shaman Rotation for Beginners
With Enhancement's rotation being very overwhelming at a glance, you may benefit from visiting our Quick Guide page to get yourself started. This outlines all the key points you need to hit on in a more digestible way.
Understanding Enhancement Shaman Mechanics
In the below sections are a number of explanations on exactly how some of the core components of how Enhancement works. It dives into the underlying mechanics of major cooldowns and rotational abilities to get a better understanding of exactly why you are pressing each button.
Enhancement Shaman Major Cooldowns
Throughout the talent tree, there are a variety of different cooldown options that provide burst windows in different ways, many with different interactions. Below, we go over the ways they impact the rotation and how you should use them.
Major Cooldowns
Feral Spirit
Feral Spirit summons two wolves to fight with you for 15 seconds on a
90-second cooldown. When this is cast, you instantly generate one stack of
Maelstrom Weapon and gain an additional
Maelstrom Weapon stack
every 3 seconds for their duration. Each wolf active also increases the physical
damage of your abilities (not including auto-attacks) by 15%, stacking
multiplicatively - meaning the baseline cast before other stacking buffs is
32.25% increased physical damage. With
Alpha Wolf taken, any
Feral Spirit you spawn will also pulse for uncapped physical damage for
8 seconds following a
Crash Lightning or
Chain Lightning cast.
The follow-up choice node significantly alters the way you access Feral Spirit
casts, and are both extremely strong:
Witch Doctor's Ancestry - provides 4% increased chance to all
Maelstrom Weapon triggers. Each individual
Maelstrom Weapon generated reduces the cooldown of
Feral Spirit by 1 second. This generally averages out to a 20-30 second cooldown, but can go all the way down under 10 during heavy generation periods. This allows us to overlap casts and stack multipliers.
Flowing Spirits - grants a 10% chance on any active ability to spawn one
Feral Spirit wolf for 8 seconds, but you can no longer cast the baseline ability. This includes all special attacks such as
Windfury Weapon, leading to a large amount of spawns.
Elemental Spirits
Elemental Spirits alters all wolves spawned via
Feral Spirit,
causing them to spawn randomly as either Fire, Frost or Lightning
wolves. These increase your Physical damage by 10%, and also the magic damage you
deal with the corresponding spell school by the same amount. The spawning rules
are slightly different depending on which talent was chosen before it:
Witch Doctor's Ancestry - spawns two of any random combination, including two of the same element.
Flowing Spirits - the school of spell that triggers the wolf will dictate which element spawns. It also removes
Stormstrike and
Windfury Weapon as eligible proc sources:
- Fire:
Flame Shock,
Lava Lash,
Sundering,
Elemental Blast,
Voltaic Blaze (DoT application) and
Primordial Wave.
- Ice:
Frost Shock and
Ice Strike.
- Nature:
Lightning Bolt,
Chain Lightning,
Tempest,
Crash Lightning and
Voltaic Blaze (direct damage).
Primordial Storm can trigger any of the three elements depending on which strike triggered the spawn.
- Fire:
Ascendance
Ascendance has two methods of activation — either
with the active ability on a 3-minute cooldown for 15 seconds, or through procs
triggered by spending
Maelstrom Weapon for 6 seconds. While this is
active,
Stormstrike's cooldown is significantly reduced and both it and
your auto-attacks are replaced with 30-yard range, armor-ignoring alternatives in
Windstrike and
Windlash. While active we generally aim
to cast
Windstrike as often as possible, but without supporting Follow-up
talents the effect is quite weak. Instead, a lot of value is from the follow-up
talents.
Ascendance Follow-up Talents
Whenever playing these nodes, it is highly recommended to complete the entire talent row with both follow-up talents.
Static Accumulation — each point causes you to generate one
Maelstrom Weapon per second while
Ascendance is active, and spending
Maelstrom Weapon on
Lightning Bolt or
Chain Lightning has a 10% chance per point to fully refund the amount spent. This is an enormous source of resource generation and often alters our priorities.
Thorim's Invocation — reduces the cooldown of
Ascendance by 1 minute, and extends the duration of
Deeply Rooted Elements procs by 2 seconds. Also increases the damage of
Lightning Bolt and
Chain Lightning by 20%, and causes
Windstrike to also spend up to 5
Maelstrom Weapon to discharge either
Lightning Bolt or
Chain Lightning, depending on your most recent cast. With this taken it means no matter your build you will want to cast
Windstrike on cooldown, as it both generates and spends Maelstrom Weapon at the same time.
Thorim's Invocation Details
There is a lot of complex parts of Thorim's Invocation when it comes to
how it interacts with other specific talents, and what changes its priming state
between
Lightning Bolt and
Chain Lightning. Below are key details
to bear in mind, in particular for AoE scenarios:
- Any
Lightning Bolt and
Chain Lightning, regardless of
Maelstrom Weapon spent, will set
Thorim's Invocation manually to the respective spell.
Tempest is dynamic, meaning the number of targets hit dictates what it is primed to. If it hits only one, it will be set to
Lightning Bolt, While if it hits two it will change to
Chain Lightning
Thorim's Invocation will consume
Tempest procs if you are primed to
Lightning Bolt, but will not consume it if you are primed to
Chain Lightning.
Primordial Storm is dynamic, and will prime two whichever of the two spells it casts at the end of its sequence. This is decided by the number of targets hit by the initial 3 strikes.
- You want to make sure before each
Ascendance cast, you are primed to the correct spell:
- Single Target -
Lightning Bolt
- AoE -
Chain Lightning
- Single Target -
Primordial Wave
Primordial Wave has seen a significant rework in Patch 11.1, making it
much simpler to use. It requires at least one active
Flame Shock to
cast, and when you do it will generate 5
Maelstrom Weapon and launch a
bolt of Elemental damage at all targets currently affected by your
Flame Shocks.
Splintered Elements
Splintered Elements provides 5/10% Haste for 12 seconds when you cast
Primordial Wave, plus an additional 2/4% for each extra target hit beyond
the first - effectively giving it a cap of 15/30% at 6 targets. We often use this
Haste boost to overlap with other cooldowns to empower our burst windows.
Primordial Storm
A new capstone added in Patch 11.1, this is a combo skill we can cast after
using Primordial Wave. When cast this triggers a 4 step attack that always
happens in the same order, triggering a Fire, Frost and Lightning strike and finish
with either an empowered
Lightning Bolt or
Chain Lightning depending
on the number of targets hit. All of these strikes are AoE main-hand hits, and can
trigger imbues on all enemies. This also consumes
Maelstrom Weapon to
amplify the damage of all hits.
Primordial Wave Use
Doom Winds
Doom Winds triples your chance to trigger
Windfury Weapon for
8 seconds while cast, and while active will deal Stormstrike damage every second
to nearby enemies. This is not an increase to the number of
Skyfury
proc triggers. Some key notes are:
- While
Doom Winds is up, the value of main-hand strikes rises as these can trigger
Windfury Weapon. Attacks that fall into this category are
Stormstrike /
Windstrike,
Ice Strike,
Crash Lightning,
Sundering /
Reactivity, and all 3
Primordial Storm strikes.
- Each enemy hit by the initial cast of
Crash Lightning or any target hit by
Sundering /
Reactivity counts as a main-hand strike, and will trigger an "AoE Windfury" hit that is truly uncapped.
- When combined with
Primordial Storm, you ideally want to overlap every other cast with
Doom Winds for a big burst of damage and
Maelstrom Weapon generation.
Doom Winds Use
Enhancement Shaman Mechanics Deep Dive
Due to Enhancement having a lot of moving parts and interactions, some of the more specific details about the quirks of our individual abilities are covered here.
Enhancement Shaman Mechanics
Maelstrom Weapon Details
Maelstrom Weapon management is crucial if you intend to play
Enhancement at a competitive level. This has a 20% chance to trigger from any
melee hit and stacks up to 5 times (or up to 10 times with
Raging Maelstrom). Each stack reduces the cast time of your next
Lightning Bolt /
Chain Lightning cast by 20%, and also
increases the damage of affected spells by 25% when using
Improved Maelstrom Weapon
and
Raging Maelstrom. At 5 stacks, ability casts that consume this become
instant, and only 5 stacks can be consumed at once. When talenting into
Overflowing Maelstrom, this is increased to 10 stacks to increase the
damage multiplier.
While it is tempting to cast these spells as soon as you hit 5 stacks, you
should train yourself to make use of the 10-stack limit granted by
Raging Maelstrom. If you are not at risk of overcapping your
Maelstrom Weapon stacks, then it makes more sense to focus on keeping
your other abilities on cooldown as much as possible. Spending rules are as
follows:
Static Accumulation
Due to the passive refund proc on Static Accumulation, when playing this
talent it removes
Lava Burst (if you are not playing
Elemental Blast)
from your rotation. It also slightly raises the value of
Lightning Bolt
spenders even at 5 stacks, as the chance to refund here is higher than any other
source of generation.
It also means that during Ascendance your generation is
extremely high, so spending aggressively in between
Windstrike
casts is often necessary .
Crash Lightning Explained
Crash Lightning looks simple on the surface but has many moving
parts and is an essential aspect of Enhancement gameplay in AoE. There are some
core components to bear in mind with how it works:
- The
Crash Lightning buff is triggered for 12 seconds whenever it strikes two targets or more, and should be maintained in any multi-target situation.
- While active,
Stormstrike,
Lava Lash and
Ice Strike will trigger a separate damage splash event called Crash Lightning.
- All
Crash Lightning damage, both active and splash component, can trigger
Maelstrom Weapon individually, while only the active cast hits can proc
Stormsurge.
- The initial cast of
Crash Lightning can trigger individual
Windfury Weapon events on targets hit.
The above means that any time we can get more than one target together, we
want to get this active for a free additional boost to our primary strikes, which
also leads to additional resources. In AoE situations, this causes a flood of
extra Maelstrom Weapon which confers a number of benefits to both builds
allowing for extra cooldown access, AoE and funnel.
Windfury Weapon can
also trigger on each target hit by the initial cast, giving it even stronger
AoE synergy. In Patch 11.1, the initial damage was significantly buffed,
meaning that we generally want to use it on cooldown as much as possible. We also
ideally want to cast it as much as possible during
Doom Winds.
Chain Lightning also has two interactions to both increase access to,
and amplify the damage of
Crash Lightning:
- Each target hit by
Chain Lightning reduces the cooldown of
Crash Lightning by 0.5 seconds (up to a maximum of 2.5 with
Crashing Storms)
- Each target hit by
Chain Lightning increases the damage of your next active cast of
Crash Lightning by 10% per target hit (up to 50% with
Crashing Storms).
This creates a generate-spend relationship between the two that leads to both
extra access to the resources to activate it, and increased frontloaded power
of the ability, encouraging us to spend at least once in between each
Crash Lightning cast.
Converging Storms and Unrelenting Storms
Converging Storms can be taken which causes each target hit by the
initial
Crash Lightning cast to increase the damage of your next
Stormstrike
cast by 25% per target hit, stacking up to 6 for a maximum of 150%. This activates
even on a single-target, giving a good boost to funnel on priority targets when
taken.
Unrelenting Storms allows us to use
Crash Lightning
as a primary single-target strike, so long as no other targets are nearby. This
causes
Crash Lightning to have a reduced cooldown when it only hits a
single target, and guaranteeably procs
Windfury Weapon on your
target. This is considered an independent proc, so your cast can technically
trigger it twice. When played, this raises the priority of
Crash Lightning,
and allows us to hybridize cleave builds for a single talent point.
Enhancement Shaman Funnel
It is often mentioned that Enhancement has a unique ability to "funnel" damage into priority targets, using extra enemies as fuel to amplify its single-target damage. There are a number of effects throughout the tree that enable this.
Crash Lightning is the primary driver, due to the additional
Maelstrom Weapon mentioned in the Crash Lightning section. With the
improvements to
Stormstrike damage in Patch 11.1, the value of
Converging Storms
is significantly higher , and builds that can fit it in can
use
Crash Lightning as an additional enabler to deal priority damage.
Alongside this, Ashen Catalyst when played significantly increases in
stack rate allowing for more frequent, empowered
Lava Lash casts. Due to
how much damage
Lava Lash deals in Patch 11.1, and the amount of AoE
effect triggers it causes, your "anchor" target often takes significantly more
damage when you can leverage this.
Weapon Imbues and Buffs
Your Weapon Imbues should always be active as they confer a strong benefit. Some notes on each are:
Windfury Weapon - only applied to the main-hand, these additional strikes are considered special attacks and, as such, can generate
Maelstrom Weapon and trigger procs such as
Stormsurge.
Flametongue Weapon - only applied to the off-hand, this causes all weapon attacks to trigger an additional hit of fire damage and doubles the damage your
Lava Lash deals while active.
While Weapon Imbues do block you from using temporary weapon buffs such as
Ironclaw Whetstone, the extra mechanical effects these provide to the
Enhancement toolkit make them significantly more valuable and as such we
always use them. This is made even more mandatory by the locked-in talent
Elemental Weapons, and you should never use double
Flametongue Weapon - this confers no benefit.
Lightning Shield should always be kept active in solo content thanks
to the additional
Maelstrom Weapon it generates, . Generally,
Earth Shield is played and maintained
for the minor additional sustain it provides .
Group Buffs
Enhancement also brings a small package of extra effects that help the party or specific members of your raid group:
Skyfury
Skyfury, granted by any Shaman provides a flat increase to Mastery
rating to all Party and Raid members. It also has additional benefits for
melee characters, granting them a 20% chance to proc an additional auto-attack
when swinging, with a 0.5-second internal cooldown per player, does not
trigger from missed attacks, and can miss itself. These extra attacks count as
regular auto-attacks, meaning they proc all on-hit effects, but they do not
affect Hunter auto-shots, pets, or guardians.
Mana Spring
This allows us to convert Stormstrike casts into Mana for healers.
This is more potent if you are playing a
Stormstrike heavy build, but the
overall value is fairly limited even in a raid setting. Since points are not very
tight on our class tree in raids however, this is an option for some additional
value.
Flame Shock Explained
Flame Shock is more of a secondary component of your tree in The War
Within (and the degree of its importance depends on talent selections). It plays as
a passive, low-maintenance damage source in single-target and an AoE enabler,
meaning that it will be a part of your rotation in almost every situation in most
builds. There are some additional details to note when using it that are not quite
as intuitive on the surface:
Shocks and Pandemic
In single-target situations, you want to make sure that you keep
Flame Shock active whenever possible when playing
Lashing Flames,
and you can refresh it based on the pandemic window whenever the damage over time
effect has less than 5.4 seconds. With
Molten Assault,
Lava Lash
will reapply
Flame Shock if it is active on the target of the
Lava Lash cast, meaning that it often maintains itself with regular
gameplay.
Flame Shock Spread
Molten Assault allows the Shaman with an active
Flame Shock
on their target to apply
Flame Shock to nearby targets via
Lava Lash casts. This enables a lot of other parts of our AoE kit, such
as
Fire Nova,
Primordial Wave, and
Ashen Catalyst. When
you cast
Lava Lash, it does not just apply the damage over time effect
to other targets; rather, it casts an extra
Flame Shock on them, dealing
the direct damage at the same time.
Voltaic Blaze also grants an extra way to apply it in AoE, though with
a 6 RPPM chance to trigger from spenders it is not reliable enough to be your only
method of supporting talents such as
Primordial Wave.
Changelog
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7, added a more detailed Thorim's Invocation section.
- 05 Nov. 2024: Significant priority list updates closer to more recent 11.0.5 knowledge.
- 21 Oct. 2024: First pass update for Patch 11.0.5. Will be updated as more live data comes in.
- 23 Sep. 2024: Updated for most recent hotfixes and Storm build switch.
- 09 Sep. 2024: Updated for Elemental Blast and Tempest hotfixes along with new Storm loadouts.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 21 Mar. 2024: Reviewed for Patch 10.2.6, condensed insights section.
- 15 Jan. 2024: Reviewed for Patch 10.2, slight structure changes but content remains accurate.
- 06 Nov. 2023: Updated for Patch 10.2 and restructured the rotation tool.
- 04 Sep. 2023: Restructured cooldown section, but no content changes needed for 10.1.7.
- 14 Jul. 2023: Added build loadout buttons to switches for easier rotation display.
- 13 Jul. 2023: Cleaned up AoE rotation section with improvements for Storm.
- 10 Jul. 2023: Updated for Patch 10.1.5 to remove 4-piece use from Storm and highlight Stormstrike over spenders.
- 04 May 2023: Tweaks to rotation tool, added warnings to false talent combinations.
- 01 May 2023: Overhauled for Patch 10.1 updates, with Storm builds, rotation tool updates, T30 bonuses and added sections.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed and improved rotation tool to align closer to current gameplay.
- 11 Dec. 2022: Added Tier Set section.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
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