Astrologian Job Changes and Updates — Dawntrail 7.1
On this page, you will find any job changes and skill updates for Astrologian in Final Fantasy XIV: Dawntrail (Patch 7.1).
Astrologian Action Changes Throughout Dawntrail
As with most jobs, Astrologian receives balance and quality of life adjustments from time to time. The changes to Astrologian throughout the current expansion are displayed here for conveinence.
Patch 7.1 Astrologian Changes
Action | Type | Adjustment |
---|---|---|
![]() |
Spell | Area of effect increased from 5 to 8 yalms. |
![]() |
Spell | RArea of effect increased from 5 to 8 yalms. |
Astrologian Job Action Changes in Dawntrail
The Dawntrail expansion includes a highly anticipated rework for some of Astrologian's core job mechanics, as well as several new traits and job actions.
Astrologian Card Rework
In Dawntrail, Astrologian's card mechanic is almost completely reworked to remove randomness and add utility effects. The consistent nature of the new card system should allow you to reliably plan around having access to these utility effects at specific points in an encounter, while still allowing a high degree of flexibility in when you decide to use them.
- Cards are no longer random. They are separated into two predetermined
sets of four cards. Each set includes a damage buff, a defensive buff, a
curative buff, and a
Lord of Crowns or
Lady of Crowns.
Astral Draw:
The Balance (offensive): 6% damage buff to a melee DPS or tank, or a 3% damage buff to any other role.
The Arrow (defensive): 10% buff to all healing received by the target.
The Spire (curative): 400 potency shield for 30 seconds.
Lord of Crowns: 400p AoE damage within 20y of you.
Umbral Draw:
The Spear (offensive): 6% damage buff to a ranged DPS or healer, or a 3% damage buff to any other role.
The Bole (defensive): 10% mitigation buff.
The Ewer (curative): 200p regen, for a total of 1000p over 15 seconds.
Lady of Crowns: 400p AoE heal within 20y of you.
- All buff cards are single-target and last 15 seconds, with the exception of
The Spire, which provides a shield for 30 seconds.
- Once per minute, you may draw one set of four cards. The whole set will be drawn simultaneously, filling your job gauge. You may then play each card as you see fit over the next minute before drawing the next set of cards, alternating between the two sets.
- Draw is replaced by
Astral Draw, which always draws
The Balance,
The Arrow,
The Spire, and
Lord of Crowns.
- After using Astral Draw, the action changes to
Umbral Draw, so the next draw will provide you with
The Spear,
The Bole,
The Ewer, and
Lady of Crowns.
- After using Astral Draw, the action changes to
- Astrosigns, Astrodyne, Redraw, and Undraw are removed.
- In place of Play, Astrologian has
Play I,
Play II, and
Play III to selectively play the offensive cards, defensive cards, and restorative cards, respectively.
Minor Arcana is still used to play
Lord of Crowns and
Lady of Crowns.
Changes to Existing Astrologian Actions
Other than the card system rework, Astrologian receives a few changes to some of its pre-Dawntrail spells and abilities. These changes are as follows:
Action | Type | Adjustment |
---|---|---|
![]() |
Ability | Duration increased from 15s to 20s. (New) Additional Effect: Grants Divining, allowing the execution of ![]() |
![]() |
Spell | Potency increased from 250 to 270. |
![]() |
Spell | Potency of damage over time increased from 55 to 70. |
![]() |
Ability | Maximum charges increased from 2 to 3. |
![]() |
Ability | (New) Additional Effect: Grants Suntouched, allowing the
execution of ![]() |
New Astrologian Job Actions
Astrologian receives a few new and upgraded spells and abilities along the road to level 100.
- At level 92, Astrologian gets
Oracle, which is a follow-up ability that can be used within 30 seconds after activating
Divination. It is a targeted oGCD ability that deals damage with a potency of 860 to the target and all enemies within 5y of it, with no AoE falloff.
- At level 96,
Aspected Helios upgrades to
Helios Conjunction. The only difference compared to
Aspected Helios is that the Regen effect is 175 instead of 150, bringing the total healing potency from 1000 to 1150.
- Astrologian's capstone ability at level 100 is
Sun Sign, a follow-up ability that can be activated within 30 seconds after activating
Neutral Sect. It provides 10% mitigation to you and all party members within 30y, lasting 15 seconds.
New Astrologian Traits
As always, Astrologian receives several new traits on the way to level 100, further improving its existing spells and abilities and providing some quality of life bonuses.
Trait | Acquired | Effect |
---|---|---|
Enhanced Divination | Lv.92 | Grants Divining upon execution of ![]() ![]() Duration: 30s |
Enhanced Swiftcast | Lv.94 | Reduces ![]() |
Magick Mastery | Lv.94 | Increases the potency of ![]() ![]() |
Aspected Helios Mastery | Lv.96 | Upgrades ![]() ![]() |
Enhanced Essential Dignity II | Lv.98 | Allows a third charge of ![]() |
Enhanced Neutral Sect | Lv.100 | Grants Suntouched upon executing
![]() ![]() Duration: 30s |
Astrologian Opener and Rotation Changes
When loading into a duty or respawning, you start with
The Balance,
The Arrow,
The Spire, and
Lord of Crowns already
drawn and
Umbral Draw ready. This means you can play two
damage cards and a Lord of Crowns in the opener without having to manually draw
and wait for the cooldown before pulling the boss. It also means that you will
be holding The Balance and Lord of Crowns going into every
Divination window, and you will always activate
Divination, play The Balance, and play Lord of Crowns before using Umbral Draw
and playing
The Spear in the opener and in every burst
window.
The order of the draws means that we must fit
Lord of Crowns between
Divination and
Umbral Draw, which pushes our second damage card to the
next GCD. This makes the timing fairly important, as the tail end of our
ranged damage card will drift out of raid buffs if it is delayed any more than
this.
The final big change in our opener is due to the standardized 20s duration
on all raid buffs. Now that the buff window is longer, it is almost always
worth it to refresh Combust III as the final GCD under
raid buffs, specifically in the opener. This sets us up to naturally refresh
our DoT under raid buffs, which quickly makes up for the small damage loss of
that single early refresh.
- -12 to -4: place
Earthly Star
- -2.1: precast
Fall Malefic
Combust III
Fall Malefic
Lightspeed
Fall Malefic
Divination
The Balance
Fall Malefic
Lord of Crowns
Umbral Draw
Fall Malefic
The Spear
Oracle
Fall Malefic x5
- You may cast an extra
Fall Malefic here if your GCD is very fast, around 2.30
- You may cast an extra
- Refresh
Combust III a few seconds before it expires, right before
Divination and other raid buffs expire
Changelog
- 12 Nov. 2024: Updated for Patch 7.1.
- 05 Jul. 2024: Updated for Patch 7.0.
- 06 Jun. 2024: Updated with Dawntrail media tour info.
- 16 May 2024: Updated with pre-Dawntrail information from Job Action trailer and Live Letter 81.
- 19 Dec. 2021: Page added.
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Zyrk is a self-described "career Healer" and long-time healer mentor (and admin) on The Balance Discord. He likes spreadsheets, words, and the Oxford comma more than he likes most people. His healing career, beginning in Patch 2.1 (December 2013), has been defined by his passion for learning and improvement — a passion he endeavors to share with others through the creation, and presentation of informative resources and his work on The Balance Discord as a whole.
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