Keybindings and Hotbar Setup for Astrologian — Endwalker 6.55
Welcome to our keybinding and controller setup guide for Astrologian. Here you'll find example setups to play FFXIV for mouse and keyboard configurations, as well as controller users.
Keybindings and UI Introduction
Controls and UI setup are, above all, personal preference. What works for one person may not work for you, and vice versa. This guide is not meant to be prescriptive. Instead, it aims to provide general tips and guidelines for what to keep in mind as you set things up for yourself, including example bars and explanations for the decision making process.
Personal comfort and familiarity will almost always outweigh these general recommendations. If your current setup works for you, there is probably no need to change it unless you have reason to believe it would be improved by some of these suggestions.
Astrologian Example Hotbars
These are my personal hotbars. Most skill placements are fairly arbitrary and heavily influenced by mental associations I have from playing other roles and even other games. The important thing is to pay attention to the logic behind the bars, not necessarily the specific keys themselves.
I play with a US QWERTY keyboard, using WASD
for movement and
the nearby Q, E, R, F
keys for additional hotkeys. By default,
Q
and E
are used for strafing, R
is for
auto-run, and F
is used for "Face Target". In my case, I rebound
auto-run to middle mouse and have never felt that the other functions were
needed since I use Legacy Type movement (the kind without backpedaling) with
auto-face-target enabled.
Shift+F
is also bound to "Set/Clear Focus Target" by default,
which I changed to G
since I use Shift
as a modifier.
Alt+R
, Alt+A
, Alt+S
, and
Alt+F
are also the default shortcuts for certain niche chat
functions, so you may want to rebind those if you care to use them.
I also use an MMO mouse, but I would actually change very little if I were
to convert my hotbars to a keyboard-only layout. I would probably rebind
9, 0, -, =
to something like Z, X, C, V
and move any
skills that are currently on 6
or 8
into those new
Z, X, C, V
slots. Some other skills would probably be swapped
around to reflect the fact that 4-5
are slightly less accessible
on a keyboard, but that comes down to personal preference.
If I needed more hotkeys or wanted to use fewer modifiers, I could also use
`
(the "grave accent" to the left of 1) as a hotkey. Depending on
the shape of your keyboard, you may also find it comfortable to use
F1-F4
as hotkeys. For an MMO mouse setup, I could also use the
mouse's configuration software to bind the side buttons to numpad keys and use
the number row on the keyboard as additional hotkeys.
Hotbar Logic
- My core GCD, Fall Malefic, is on
2
because it takes less finger movement for me to press2
than1
, whether I am using my MMO mouse or on my keyboard.- Combust III and Redraw are on
Shift+2
andAlt+2
, respectively. With Draw onQ
, I can easily perform my most common card actions and GCDs without moving my finger away from2
until I use Play, which is directly adjacent onAlt+3
. - Most of my commonly used oGCDs ( Essential Dignity,
Celestial Intersection, Earthly Star,
Celestial Opposition, Play) are on
buttons that are directly adjacent to
2
. - Many other commonly used oGCDs (Draw,
Horoscope, Collective Unconscious,
Lucid Dreaming) are on
Q, E, R, F
. When using an MMO mouse for the number keys, these skills are pressed with the opposite hand from the one I use for my core skills. When using the keyboard, they are still pressed with different fingers from the one I use to press2
. In either case, hand movement is minimized and my finger almost always stays on my core GCD button.
- Combust III and Redraw are on
- I use modifier keys like
Ctrl, Alt, Shift
to limit how many keys I have to use for skills and how far I have to move my hand.- When I used a keyboard-only hotbar layout, I never had to reach farther
than
5
, thanks to using extra keys likeQ, E, R, F
and modifier keys. - On my keyboard, I find
Shift
andAlt
very easy to press, whileCtrl
is awkward to reach with my fingers onWASD
, so I keep niche and non-combat-related things on the bar that uses theCtrl
modifier. Use whichever modifiers are comfortable for you.
- When I used a keyboard-only hotbar layout, I never had to reach farther
than
- I often place skills that are similar in function, use case, or targeting
on the same keys, but with different modifiers.
- AoE healing: Helios, Aspected Helios
- Core oGCD heals: Essential Dignity,
Earthly Star,
Celestial Opposition
- It might seem more sensible to place Celestial Opposition on
Alt+E
instead of Collective Unconscious, but that was where I kept Sacred Soil before Astrologian was introduced. It felt logical to place another dome-shaped mitigation ability on the same key, and now that is the key I use for party mitigation on every healer. As long as it is not getting in your way, use what you are familiar with.
- It might seem more sensible to place Celestial Opposition on
- Single-target heals: Aspected Benefic, Celestial Intersection
- Enable instant casts: Swiftcast, Lightspeed
- Consumables: Grade 8 Tincture of Mind, Super-Ether
- I prefer not to move my hands to a new key and a new modifier at the same
time, especially if I am alternating between the skills quickly. There are many
times when I still have to do so, but if I know that certain skills are going
to be used together, I plan around that and try to make it easy for myself.
- Minor Arcana, Astrodyne,
Divination, Play,
Lightspeed, Grade 8 Tincture of Mind, and
sometimes Redraw are all core parts of the burst window.
The burst window involves a lot of double weaving these specific oGCDs, so they
are all on the
Alt
modifier. - Neutral Sect is almost always followed by
Aspected Helios, so they are both on the
Shift
modifier. - Horoscope is also primarily paired with Aspected
Helios. If I were starting the game today, I would place Horoscope on
Shift+R
. However, I have had Esuna onShift+R
for a over decade now. Horoscope onR
works just fine for me. Take advantage of what you are used to. There is no need to try to break established muscle memory unless it is causing you problems.
- Minor Arcana, Astrodyne,
Divination, Play,
Lightspeed, Grade 8 Tincture of Mind, and
sometimes Redraw are all core parts of the burst window.
The burst window involves a lot of double weaving these specific oGCDs, so they
are all on the
The extra hotbars shown in this layout can be enabled by opening Character Configuration → Hotbar Settings → Custom → Expanded Hold Controls. It is also highly recommended that you change your party sorting settings if you are playing Astrologian on a controller. Those settings can be found under Character Configuration → UI Settings → Party List → Party List Sorting. There, you can change the order in which different roles or jobs appear in your party list. You can set different sort orders based on which role you are playing, if you prefer.
To make playing cards easier, it is recommended that you move melee DPS jobs to the very bottom of the sort order, prioritizing Ninja and Samurai in the bottom two slots. Melee DPS are usually the highest card priority in our very busy burst windows. Placing melee DPS at the bottom of the party list allows you to minimize how many times you have to tap the D-pad to get to your priority card targets, with the very last person in the party list being a single tap away.
It also highly recommended that you use one or two extra hotbars (regular hotbars, not cross hotbars) as "display bars" to keep track of your cooldowns all in one place. This is especially helpful when playing on a controller, because only the active set of cross hotbars will be displayed. Without using normal hotbars to display your cooldowns, you would have to pull up the different cross hotbar sets every time you want to check your cooldowns. I recommend positioning these display bars fairly close to where your character is on the screen so you can see them without looking away from the action. It may also help to resize them, adjust their transparency, or change their layouts to grids instead of bars.
Hotbar Logic
As much as possible, core skills are placed based on ease of access, and other skills are either clustered or mirrored around them based on similarities in their functions or use cases.
In general, single-target oGCDs that are used on allies, such as Essential Dignity and Play, are placed on the D-pad because you will already be using the D-pad to cycle through the party list and select a party member. Core GCDs and most untargeted oGCDs are placed on the face buttons because they are more accessible while using the left stick to move.
Healing oGCDs are placed on the LT bar, while healing GCDs are pushed back to the LT→RT bar. That is slightly more out of the way, but this is usually not an issue because you are already committing an entire GCD to using them. The oGCD heals will often be used quickly between Fall Malefic casts, so they are placed on the bar that I find easier to access from the RT bar.
- Clustered Skills
- Offensive GCDs: Fall Malefic, Combust III
- Core card management: Draw, Redraw
- GCD heals: Benefic II, Aspected Benefic, Aspected Helios
- Targeted oGCD heals/mitigation: Celestial Intersection, Exaltation, Essential Dignity
- Offensive buffs: Astrodyne, Divination, Grade 8 Tincture of Mind
- Mirrored Skills
- Targeted, cast-time GCDs: Fall Malefic, Gravity II, Benefic II, Benefic
- Instant-cast GCDs: Combust III, Macrocosmos, Aspected Benefic
- Draw/prepare a card: Draw, Minor Arcana
- Area-of-effect heals: Aspected Helios, Helios, Celestial Opposition, Earthly Star
- Self-buffs for the two-minute window: Lightspeed, Astrodyne
- Offensive buffs for allies: Play, Divination
- Abilities that empower GCD heals: Horoscope, Neutral Sect, Synastry
- MP restoration: Lucid Dreaming, Super-Ether
- Consumables: Grade 8 Tincture of Mind, Super-Ether
- Other Placement Logic
- Based on my general hotbar logic, it might make sense to swap
Swiftcast with Collective Unconscious so that
Collective Unconscious is grouped with Celestial Opposition
and Swiftcast is mirrored with Ascend since that is what
Swiftcast is often used for. However, I chose not to do that for a specific
reason:
- I prioritize keeping Swiftcast on a face button because it is often used while moving to maintain GCD uptime. In my mind, Collective Unconscious still feels like a logical group with Exaltation, as they are both mitigation abilities.
- It is a small exception to the general logic of how the hotbars are set up, but for me, the specific desire to keep Swiftcast on a face button takes priority over the general logic.
- Rescue is on D-pad Left because I associate it with pulling someone back to me.
- Ascend is on D-pad Up because it is called "Ascend" (or, generically, "raise" from White Mage's Raise or "rez" from Scholar's Resurrection). It may seem like a silly reason, but if it makes sense and feels right to you, you will never forget where you put that skill.
- Based on my general hotbar logic, it might make sense to swap
Swiftcast with Collective Unconscious so that
Collective Unconscious is grouped with Celestial Opposition
and Swiftcast is mirrored with Ascend since that is what
Swiftcast is often used for. However, I chose not to do that for a specific
reason:
Making personal adjustments like these to ensure that your hotbar layout makes sense to you is the single best piece of advice I can give you for your hotbars. The primary reason this layout works for me is that I made it, so it makes sense to me. Your own hotbars do not need to follow the same rules or logic. They only need to make sense to you.
Notes
- Repose is completely optional. Enemies are immune to it except in the overworld and certain niche types of content such as Eureka.
- Undraw is not included because you should never be in a situation where it is beneficial to throw away a card instead of playing it.
- The potion icon on the RT→LT bar is for Grade 8 Tincture of Mind.
- The healer role macro icon on the LT, LT bar is for Super-Ether.
- The chat bubble macro icon on the LT→RT bar is for a party chat macro
that you can press alongside Ascend to announce who you
are raising. It is not combined into an Ascend macro because abilities used
through macros are less responsive, as they do not use the skill queueing
system.
/p Raising <t>
- The Earthly Star on the RT→LT bar is a macro that improves speed and responsiveness compared to a non-macro version of the ability. This macro, along with an explanation for how it works, can be found in the Settings and HUD section near the bottom of this page.
- The extra Earthly Star on the RT, RT bar is a non-macro version of the ability in case you want to bring up the targeting circle for a visual reference or precise placement. It is also more responsive than the macro for manually detonating Earthly Star because the detonate command is able to use the action queueing system.
General Hotbar Setup
Hotbars and keybinds are extremely subjective, and the only thing that matters is that they work for you. Most people's hotbars start out looking fairly logical, and they make less and less sense with each new expansion that adds new skills and reworks or removes old ones.
Familiarity and muscle memory will make most of the decisions for you in the long run, but in order to build that familiarity, you may want to follow some of these guidelines to maintain some structure and consistency.
- Make sure your core skills and instant-cast GCDs are easily accessible
while moving.
- Since Astrologian has Lightspeed, any GCD can be instant, including Ascend with Swiftcast.
- Lightspeed is almost always used during two-minute burst windows, along with all your card actions and buffs like Draw, Redraw, Play, Minor Arcana, Astrodyne, and Divination. Those buff windows frequently happen during mechanics that require movement, so you should make sure those abilities are also easy to press without interfering with your movement controls.
- Group similar skills together, either on adjacent buttons or on the same
button with different modifiers (like Ctrl, Alt, and Shift on a keyboard or
holding down different triggers on a controller).
- If you play other jobs, try to place similar skills on similar buttons between jobs. The most obvious parallels will be between healers.
- For example, I keep Earthly Star, Sacred Soil, and Asylum on the same key because they are ground-targeted healing abilities. Collective Unconscious is on the same key as Temperance, Expedient, and Kerachole because they are all party mitigation abilities.
- You can even build on your experience and habits from other roles and other
games. My offensive AoE GCDs like Gravity II and
Holy III are all on
F
. Even on other roles, that is where I usually place an offensive AoE GCD. That one habit has shaped my keybindings for every single job simply because I started the game as a Black Mage and decided thatF
is for Flare.
- Think about how you use your skills—the frequency, the skills that
are often used together, and the order in which they are used.
- I keep Helios and Aspected Helios on the same key, but with different modifiers. Horoscope is on an adjacent key because it is designed to be paired with those spells. Similarly, Neutral Sect is primarily used to empower Aspected Helios, so I have bound them both to keys using the same modifier.
- Macrocosmos is an important skill, but it has a very long cooldown and is rarely used as an unplanned reaction. Despite being one of the most impactful abilities in the game, I can comfortably keep it on a keybind that I find a little awkward to press because I only use it two or three times per fight and its usage is always deliberately planned. I have plenty of time to reach for that keybind because I know in advance when I intend to use it.
Targeting Keybinds (Keyboard Only)
There is a native targeting function that is incredibly useful for keyboard
users. It can be found under Keybind → Targeting. The function is
listed as "Target the Target of Your Current Target (Assist Target)". It is
bound to T
by default. That is quite a mouthful, but it does
exactly what it says. If you target someone and press the Assist key, you are
now targeting whatever they were targeting.
The Assist key is one of the most used keys on my keyboard. If you are targeting the boss and you press the Assist key, you are instantly targeting whoever is currently tanking the boss. You can be dishing out damage as usual, then tap the Assist key and immediately heal whoever the boss is attacking without thinking about who has aggro or moving your mouse to click the party frame. Better yet, you can then press the Assist key a second time to instantly re-target the boss since that person will almost certainly be targeting the boss.
This is obviously useful for all healers, but as an Astrologian, this key is your best friend. During every burst window, you must quickly alternate between targeting allies and the boss multiple times in a row in order to play cards between GCDs. Being able to click the party list, play a card, then press the Assist key to re-target the boss for your next GCD makes this process very smooth. More importantly, it is more consistent than relying on tab-targeting, which can be inconsistent if there are targetable adds on the field or if the boss is very tall and your camera is not at the perfect angle.
Another option for quickly re-targeting the boss is the "Target Current
Focus Target" function, found several entries below the Assist key in the
Keybind menu. It is bound to F10
by default, but because its usage
is so similar to the Assist key for my purposes, I rebind it to
Shift+T
. If you set the boss as your Focus Target, you can
always use this function to instantly re-target the boss. Just pressing the
Assist key works 99% of the time, but there are some occasions when a party
member may not be targeting the boss at that moment.
Settings and HUD
Having a functional HUD and UI is vital for all healers, but there are a few important considerations that are especially relevant for Astrologians. Hotbars and keybinds may be extremely personal and subjective, but these tips should almost universally improve your experience if you are not already making use of these settings and features. I strongly recommend that you try them out.
- Move your party list closer to the center of the screen so it is easier to
monitor and, for keyboard and mouse players, to target party members by
clicking the party frames.
- This is especially important for Astrologians because we have to target different party members faster and more frequently than any other healer, thanks to our cards. During a burst window, you will consistently play three cards on three different allies in quick succession. You absolutely want to keep the party list somewhere you can reach quickly and easily.
- Enable "Display remaining time of status effects" shown on the party list.
This setting is found under Character Configuration → UI Settings
→ Party List.
- (Optional) Increase the maximum number of status effect icons displayed on the party list to seven or more. Buffs and debuffs beyond this limit will not display on the party list. The game tries to prioritize displaying the most important buffs and debuffs, but with the default limit, buffs like regens and mitigation will sometimes not be shown when people have too many high-priority buffs and debuffs to display.
- Party buffs are central to Astrologian's identity and job mechanic. You want to make sure your buffs are consistently displayed on the party list instead of being cut off when there are too many buffs and debuffs active. That way, if you do not see your buff icons on someone, instead of wondering if they were just cut off by the display limit, you know they were probably out of range.
- Enable "limit ring movement to targeting range" and "press action twice to
execute" for easier Earthly Star usage. These settings can
be found under Character Configuration → Control Settings → Target
→ Ground Target Settings. If playing on a controller, you may also
want to change the Target Ring setting to "Unlocked" so it is aimed with your
camera instead of your cursor.
- The first setting clamps the targeting circle to the maximum placement range if your cursor is too far away. If you are trying to place Earthly Star far away for some reason, this will allow you to quickly place it at the maximum range intead of giving you an "out of range" error and forcing you to find the maximum range with your cursor before you can place it.
- The second setting allows you to simply press the Earthly Star button a second time to confirm its placement. This way, you can just keep tapping the button until the skill activates, which is slightly faster than having to notice that the targeting circle has come up and then press a different button to confirm the placement.
- (Optional) Use this macro for placing Earthly Star.
This macro improves the speed and responsiveness of placing the ability
by skipping the ground targeting prompt completely, immediately placing the
ability under your cursor, if you are using a mouse. If you are using a
controller and change the Target Ring setting to "Unlocked" as suggested above,
it will instead be placed where your camera is pointing.
/merror off /ac "Earthly Star" gtoff /ac "Earthly Star" gtoff /ac "Earthly Star" gtoff /ac "Earthly Star" gtoff /ac "Earthly Star" gtoff /ac "Earthly Star" gtoff /ac "Earthly Star" gtoff /ac "Earthly Star" gtoff /ac "Earthly Star" gtoff /ac "Earthly Star" gtoff /ac "Earthly Star" gtoff /ac "Earthly Star" gtoff /ac "Earthly Star" gtoff /micon "Earthly Star"
- This is still less responsive than real action queueing, but ground targeted skills do not queue in the first place. The macro allows you to simulate a degree of queueing while also skipping the step of confirming the placement via the targeting circle, which is why it is actually more responsive for placing the ability than the non-macro version.
- Without any
<wait>
commands, macros execute one line per frame. By repeating the command 13 times, there is a 13-frame window for each button press in which the macro will send the action command if you finish your previous action within that window.
Changelog
- 06 May 2024: Guide added.
Guides from Other Classes
Zyrk is a self-described "career Healer" and long-time healer mentor (and admin) on The Balance Discord. He likes spreadsheets, words, and the Oxford comma more than he likes most people. His healing career, beginning in Patch 2.1 (December 2013), has been defined by his passion for learning and improvement — a passion he endeavors to share with others through the creation, and presentation of informative resources and his work on The Balance Discord as a whole.
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