Black Mage Job Guide for FFXIV — Dawntrail 7.1
Black Mage is a caster ranged DPS job in Final Fantasy XIV that uses black magic to unleash a wide array of destructive spells on their enemies. This job can be played after reaching Level 30 as a Thaumaturge and equipping their job stone.
What is Black Mage's Playstyle?
Black Mage is a caster DPS job with high damage, focused around steady-state output with long, hard-hitting spells.
Black Mage is classified as a selfish DPS, providing no raid buffs or unique utility to the party other than strong personal damage. The rotation follows a cyclical flow of burning through MP during Astral Fire phase for bonus damage on potent fire-aspected spells like Fire IV and Despair, ending on Flare Star, then entering Umbral Ice for to refresh MP, keeping the High Thunder DoT up throughout. At higher levels, Black Mage must also keep track of another resource, Polyglot, gained by maintaining Astral Fire/Umbral Ice.
The base rotation for Black Mage is fairly simple and easy to pick up, with some built-in flexibility. However, translating it to an actual fight may be intimidating or difficult for some newer players. Learning how to utilize movement options like Triplecast, Xenoglossy, procs, and other options is integral in order to maintain uptime as well as Astral Fire/Umbral Ice timers. While it may take some experience to get used to the job, Black Mage is very satisfying to get good at, with a lot of optimization and skill expression at the top end of gameplay.
Black Mage Strengths and Weaknesses
- High personal damage without specific reliance on party performance/alignment with buffs.
- Variety of flexible movement tools and resources in order to keep uptime without loss.
- No combat raise, unlike the other two caster DPS.
- Mismanaged movement tools and resources can lead to a massive damage loss.
- Newer players to the job may have difficulty learning to adapt and maintain the rotation amidst mechanics.
How do you Unlock Black Mage
In order to unlock Black Mage, you must first complete the level 30 Thaumaturge class quest, "Facing Your Demons," as well as the level 20 main scenario quest "Sylph-Management." Following this, the quest "Taking the Black" will be available from Yayake in Ul'dah - Steps of Nald (x7.3, y12.4). Completing this will grant you the Black Mage job stone, which you can equip to continue on in your adventures as a Black Mage.
Black Mage Gauge
The Black Mage Elemental Gauge displays information on quantity and timers of various resources, detailed below.
The number of stacks of Astral Fire/Umbral Ice are designated by the tick markers at the top of the gauge, with the duration remaining on the timer displayed at the top. Astral Fire (displayed on the gauge in orange) is granted/refreshed by Fire, Fire II, Fire III, Despair, High Fire II, Flare, and Paradox while in Astral Fire. Umbral Ice (displayed on the gauge in blue) is granted/refreshed by Blizzard, Blizzard II, Blizzard III, and High Blizzard II.
Umbral Hearts, available at level 58+, are designated by the tick markers on the bottom left. These are granted in single-target using Blizzard IV, during AoE via Freeze, and built up during downtime via Umbral Soul.
At level 70, Polyglot is added to the Black Mage Elemental Gauge. On the bottom right of the gauge, a meter will build up while Astral Fire or Umbral Ice are active. Every 30 seconds, this bar will fill and add a Polyglot to the gauge, designated by the bottom crystal, which can be used on Foul. At level 80, a second Polyglot charge can be held, and a new Polyglot spender, Xenoglossy, is added.
Paradox is added to the gauge at level 90, designated by the crystal on the left side of the Elemental Gauge. This resource is obtained from being in Umbral Ice III with three Umbral Hearts and swapping to Astral Fire.
At level 98, a third stack of Polyglot can be stacked.
At level 100, casting Fire IV and Flare will generate Astral Soul stacks, which accumulate on the Astral Gauge. At the maximum of six stacks, Flare Star can be used.
Black Mage Actions
Action Name |
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Effect |
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Blizzard Lv. 1 |
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MP Cost: 400.0 Deals ice damage with a potency of 180. Additional Effect: Grants Umbral Ice or removes Astral Fire Duration: 15s |
Fire Lv. 2 |
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MP Cost: 800.0 Deals fire damage with a potency of 180. Additional Effect: Grants Astral Fire or removes Umbral Ice Duration: 15s Additional Effect: 40% chance to grant Firestarter Firestarter Effect: Next Fire III will cost no MP and have no cast time Duration: 30s |
Transpose Lv. 4 |
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Swaps Astral Fire with a single Umbral Ice, or Umbral Ice with a single Astral Fire. |
Thunder Lv. 6 |
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Deals lightning damage with a potency of 100. Additional Effect: Lightning damage over time Potency: 45 Duration: 24s Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences. Thunderhead Duration: 30s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. |
Blizzard II Lv. 12 |
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MP Cost: 800.0 Deals ice damage with a potency of 80 to target and all enemies nearby it. Additional Effect: Grants Umbral Ice III and removes Astral Fire Duration: 15s |
Scathe Lv. 15 |
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MP Cost: 800.0 Deals unaspected damage with a potency of 100. Additional Effect: 20% chance potency will double |
Fire II Lv. 18 |
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MP Cost: 1500.0 Deals fire damage with a potency of 80 to target and all enemies nearby it. Additional Effect: Grants Astral Fire III and removes Umbral Ice Duration: 15s |
Thunder II Lv. 26 |
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Deals lightning damage with a potency of 60 to target and all enemies nearby it. Additional Effect: Lightning damage over time Potency: 30 Duration: 18s Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences. Thunderhead Duration: 30s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. |
Manafont Lv. 30 |
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Fully restores MP. Additional Effect: Grants Astral Fire III Duration: 15s Additional Effect: Grants Thunderhead Duration: 30s Additional Effect: Grants 3 Umbral Hearts Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third Additional Effect: Grants Paradox Can only be executed while under the effect of Astral Fire. |
Manaward Lv. 30 |
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Creates a barrier that nullifies damage totaling up to 30% of maximum HP. Duration: 20s |
Blizzard III Lv. 35 |
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MP Cost: 800.0 Deals ice damage with a potency of 280. Additional Effect: Grants Umbral Ice III and removes Astral Fire Duration: 15s |
Fire III Lv. 35 |
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MP Cost: 2000.0 Deals fire damage with a potency of 280. Additional Effect: Grants Astral Fire III and removes Umbral Ice Duration: 15s |
Umbral Soul Lv. 35 |
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Grants Umbral Ice and 1 Umbral Heart. Additional Effect: Halts the expiration of Umbral Ice Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third Additional Effect: Restores an amount of MP commensurate with your stacks of Umbral Ice Umbral Ice I: 2,500 MP Umbral Ice II: 5,000 MP Umbral Ice III: 10,000 MP Grants Umbral Ice III and 3 Umbral Hearts, and also restores 10,000 MP when used while outside of combat. Can only be executed while under the effect of Umbral Ice. |
Freeze Lv. 40 |
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MP Cost: 1000.0 Deals ice damage with a potency of 120 to target and all enemies nearby it. Additional Effect: Grants 3 Umbral Hearts Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third Can only be executed while under the effect of Umbral Ice. |
Thunder III Lv. 45 |
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Deals lightning damage with a potency of 120. Additional Effect: Lightning damage over time Potency: 50 Duration: 27s Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences. Thunderhead Duration: 30s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. |
Aetherial Manipulation Lv. 50 |
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Rush to a target party member's side. Unable to cast if bound. |
Flare Lv. 50 |
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MP Cost: 10000 Deals fire damage to target and all enemies nearby it with a potency of 240 for the first enemy, and 30% less for all remaining enemies. Additional Effect: Grants Astral Fire III Duration: 15s Additional Effect: Grants 3 stacks of Astral Soul Effect ends when Astral Fire expires. Can only be executed while under the effect of Astral Fire. |
Ley Lines Lv. 52 |
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Connects naturally occurring ley lines to create a circle of power which, while standing within it, reduces spell cast time and recast time, and auto-attack delay by 15%. Duration: 30s Maximum Charges: 2 Cannot be executed while under the effect of Ley Lines. |
Blizzard IV Lv. 58 |
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MP Cost: 800.0 Deals ice damage with a potency of 320. Additional Effect: Grants 3 Umbral Hearts Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third Can only be executed while under the effect of Umbral Ice. |
Fire IV Lv. 60 |
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MP Cost: 800.0 Deals fire damage with a potency of 320. Additional Effect: Grants Astral Soul Effect ends when Astral Fire expires. Can only be executed while under the effect of Astral Fire. |
Between the Lines Lv. 62 |
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Move instantly to Ley Lines drawn by you. Cannot be executed while bound. |
Thunder IV Lv. 64 |
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Deals lightning damage with a potency of 80 to target and all enemies nearby it. Additional Effect: Lightning damage over time Potency: 35 Duration: 21s Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences. Thunderhead Duration: 30s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. |
Triplecast Lv. 66 |
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The next three spells will require no cast time. Duration: 15s Maximum Charges: 2 |
Foul Lv. 70 |
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Deals unaspected damage to target and all enemies nearby it with a potency of 600 for the first enemy, and 60% less for all remaining enemies. Polyglot Cost: 1 |
Despair Lv. 72 |
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MP Cost: 10000 Deals fire damage with a potency of 350. Additional Effect: Grants Astral Fire III Duration: 15s Can only be executed while under the effect of Astral Fire. |
Xenoglossy Lv. 80 |
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Deals unaspected damage with a potency of 880. Polyglot Cost: 1 |
High Blizzard II Lv. 82 |
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MP Cost: 800.0 Deals ice damage with a potency of 100 to target and all enemies nearby it. Additional Effect: Grants Umbral Ice III and removes Astral Fire Duration: 15s |
High Fire II Lv. 82 |
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MP Cost: 1500.0 Deals fire damage with a potency of 100 to target and all enemies nearby it. Additional Effect: Grants Astral Fire III and removes Umbral Ice Duration: 15s |
Amplifier Lv. 86 |
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Grants Polyglot. Can only be executed while under the effect of Astral Fire or Umbral Ice. |
Paradox Lv. 90 |
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Deals unaspected damage with a potency of 520. Astral Fire Bonus: Grants Astral Fire Duration: 15s Astral Fire Bonus: Grants Firestarter Firestarter Effect: Next Fire III will require no time to cast and cost no MP Duration: 30s Umbral Ice Bonus: Requires no MP to cast and grants Umbral Ice Duration: 15s Can only be executed while under the effect of Paradox. ※This action cannot be assigned to a hotbar. ※Fire and Blizzard change to Paradox when requirements for execution are met. |
High Thunder Lv. 92 |
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Deals lightning damage with a potency of 150. Additional Effect: Lightning damage over time Potency: 60 Duration: 30s Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences. Thunderhead Duration: 30s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. |
High Thunder II Lv. 92 |
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Deals lightning damage with a potency of 100 to target and all enemies nearby it. Additional Effect: Lightning damage over time Potency: 40 Duration: 24s Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences. Thunderhead Duration: 30s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. |
Retrace Lv. 96 |
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Weave ley lines anew, setting your circle of power at a new location. Can only be executed while under the effect of Ley Lines, and the effect duration will not be reset. |
Flare Star Lv. 100 |
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Deals fire damage to target and all enemies nearby it with a potency of 400 for the first enemy, and 65% less for all remaining enemies. Can only be executed when the Astral Gauge is full. |
Role Actions
Action Name |
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Effect |
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Addle Lv. 8 |
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Lowers target's physical damage dealt by 5% and magic damage dealt by 10%. Duration: 15s |
Sleep Lv. 10 |
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MP Cost: 800.0 Puts target and all nearby enemies to sleep. Duration: 30s Cancels auto-attack upon execution. |
Lucid Dreaming Lv. 14 |
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Gradually restores own MP. Potency: 55 Duration: 21s |
Swiftcast Lv. 18 |
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Next spell is cast immediately. Duration: 10s |
Surecast Lv. 44 |
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Spells can be cast without interruption. Additional Effect: Nullifies most knockback and draw-in effects Duration: 6s |
Black Mage Traits
Action Name | Acquired | Effect |
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Aspect Mastery | Lv. 1 |
Casting of certain fire and ice spells will grant a stack of Astral Fire and Umbral Ice respectively. Maximum Stacks: 1 Duration: 15s While under the effect of Astral Fire, the potency of Fire spells is increased by 40%, the cost of casting Fire spells is doubled, MP recovery is reduced to 0, and the potency of Ice spells is reduced by 10%. While under the effect of Umbral Ice, the cost of casting Ice spells is reduced to 0, 2,500 MP is recovered upon landing an Ice spell, and the potency of Fire spells is reduced by 10%. |
Maim and Mend | Lv. 20 |
Increases base action damage and HP restoration by 10%. |
Aspect Mastery II | Lv. 20 |
Allows the stacking of a second Astral Fire and Umbral Ice. While under the effect of Astral Fire, the potency of Fire spells is increased by 60% and the potency of Ice spells is reduced by 20%. While under the effect of Umbral Ice, 5,000 MP is recovered upon landing an Ice spell and the potency of Fire spells is reduced by 20%. |
Aspect Mastery III | Lv. 35 |
Allows the stacking of a third Astral Fire and Umbral Ice. Casting Fire II or Blizzard II grants maximum stacks of Astral Fire or Umbral Ice respectively. While under the effect of Astral Fire III, the potency of Fire spells is increased by 80%, and the cast time of Ice spells is halved and potency lowered by 30%. While under the effect of Umbral Ice III, 10,000 MP is recovered upon landing an Ice spell, and the cast time of Fire spells is halved and potency lowered by 30%. |
Maim and Mend II | Lv. 40 |
Increases base action damage and HP restoration by 30%. |
Firestarter | Lv. 42 |
Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no cast time. Duration: 30s |
Thunder Mastery | Lv. 45 |
Upgrades Thunder to Thunder III. |
Enochian | Lv. 56 |
Increases damage dealt by 5% while under the effect of Astral Fire or Umbral Ice. |
Umbral Heart | Lv. 58 |
Grants an Umbral Heart upon casting Freeze, or executing Manafont or Umbral Soul. |
Thunder Mastery II | Lv. 64 |
Upgrades Thunder II to Thunder IV. |
Enhanced Enochian | Lv. 70 |
Grants the effect of Polyglot upon maintaining Enochian for 30 seconds. Also improves Enochian's magic damage increase to 10%. |
Enhanced Enochian II | Lv. 78 |
Improves Enochian's magic damage increase to 15%. |
Enhanced Polyglot | Lv. 80 |
Allows the stacking of a second Polyglot. |
Enhanced Foul | Lv. 80 |
Allows for the immediate casting of Foul. |
Aspect Mastery IV | Lv. 82 |
Upgrades Fire II and Blizzard II to High Fire II and High Blizzard II. |
Enhanced Manafont | Lv. 84 |
Reduces Manafont recast time to 100 seconds. |
Enhanced Enochian III | Lv. 86 |
Improves Enochian's magic damage increase to 25%. |
Aspect Mastery V | Lv. 90 |
Adds a Paradox marker to your Elemental Gauge. The marker is made active after reaching Astral Fire III then swapping to the opposite element. Conversely, the marker can also be made active after reaching Umbral Ice III and gaining 3 Umbral Hearts then swapping to the opposite element. The marker is made inactive when the effect of Astral Fire or Umbral Ice expires. Fire and Blizzard become Paradox when the Paradox marker is made active. |
Thunder Mastery III | Lv. 92 |
Upgrades Thunder III to High Thunder and Thunder IV to High Thunder II. |
Enhanced Swiftcast | Lv. 94 |
Reduces Swiftcast recast time to 40 seconds. |
Enhanced Ley Lines | Lv. 96 |
The location of Ley Lines can be reset while its effect is active. |
Enhanced Enochian IV | Lv. 96 |
Improves Enochian's magic damage increase to 32%. |
Enhanced Polyglot II | Lv. 98 |
Allows the stacking of a third Polyglot. |
Enhanced Addle | Lv. 98 |
Extends the duration of Addle to 15 seconds. |
Enhanced Astral Fire | Lv. 100 |
Grants a stack of Astral Soul upon landing Fire IV or Flare. Maximum Stacks: 6 Allows for the immediate casting of Despair. |
Black Mage Lore
In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin. Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.
Changelog
- 21 Nov. 2024 (rotation page): Updated for Patch 7.1.
- 21 Nov. 2024 (Leveling page): Updated for Patch 7.1.
- 21 Nov. 2024 (gear page): Updated for Patch 7.1.
- 21 Nov. 2024 (job changes): Updated for Patch 7.1.
- 21 Nov. 2024 (melding page): Updated for Patch 7.1.
- 21 Nov. 2024 (this page): Updated for Patch 7.1.
- 21 Aug. 2024 (rotation page): Updated for Patch 7.05.
- 21 Aug. 2024 (Leveling page): Updated for Patch 7.05.
- 02 Aug. 2024 (gear page): Updated Best in Slot sets for Patch 7.05.
- 31 Jul. 2024 (gear page): Updated Crafted Sets for Patch 7.05 Savage Progression.
- 29 Jul. 2024 (Leveling page): Updated for Patch 7.01.
- 29 Jul. 2024 (this page): Removed leftover Endwalker References.
- 15 Jul. 2024 (Leveling page): Updated for Patch 7.0.
- 14 Jul. 2024 (rotation page): Updated for Patch 7.0.
- 14 Jul. 2024 (gear page): Updated for Patch 7.0.
- 14 Jul. 2024 (job changes): Updated for Dawntrail launch.
- 14 Jul. 2024 (melding page): Updated for Patch 7.0.
- 14 Jul. 2024 (this page): Updated for Patch 7.0.
- 06 Jun. 2024 (job changes): Job Actions and Traits from Media Tour added.
- 16 May 2024 (job changes): Job Actions Trailer added.
- 20 Apr. 2024 (keybindings page): Page added.
- 19 Jan. 2024 (rotation page): Updated for Patch 6.55.
- 19 Jan. 2024 (Leveling page): Updated for Patch 6.55.
- 19 Jan. 2024 (gear page): Updated BiS sets with Manderville relic for Patch 6.55.
- 19 Jan. 2024 (melding page): Updated for Patch 6.55.
- 19 Dec. 2023 (this page): Updated for Patch 6.55.
- 10 Oct. 2023 (rotation page): Updated for Patch 6.5
- 10 Oct. 2023 (Leveling page): Updated for Patch 6.5
- 10 Oct. 2023 (gear page): Updated TOP sets with dungeon gear for Patch 6.5.
- 10 Oct. 2023 (melding page): Updated for Patch 6.5
- 10 Oct. 2023 (this page): Updated for Patch 6.5.
- 24 Jul. 2023 (gear page): Updated TOP and DSR sets with Manderville relic for Patch 6.45.
- 27 May 2023 (rotation page): Updated for Patch 6.4.
- 27 May 2023 (Leveling page): Updated for Patch 6.4.
- 27 May 2023 (gear page): Updated for Patch 6.4.
- 27 May 2023 (melding page): Updated for Patch 6.4.
- 27 May 2023 (this page): Updated for Patch 6.4.
- 11 Jan. 2023 (rotation page): Updated for Patch 6.3.
- 11 Jan. 2023 (Leveling page): Updated for Patch 6.3.
- 11 Jan. 2023 (gear page): Updated for Patch 6.3.
- 11 Jan. 2023 (melding page): Updated for Patch 6.3.
- 11 Jan. 2023 (this page): Updated for Patch 6.3.
- 28 Aug. 2022 (rotation page): Updated for Patch 6.2.
- 28 Aug. 2022 (Leveling page): Updated for Patch 6.2.
- 28 Aug. 2022 (gear page): Updated for Patch 6.2.
- 28 Aug. 2022 (melding page): Updated for Patch 6.2.
- 28 Aug. 2022 (this page): Updated for Patch 6.2.
- 20 Apr. 2022 (rotation page): Updated for Patch 6.1.
- 20 Apr. 2022 (gear page): Updated for Patch 6.1.
- 20 Apr. 2022 (melding page): Updated for Patch 6.1.
- 20 Apr. 2022 (this page): Updated for Patch 6.1.
- 31 Mar. 2022 (Leveling page): Guide added.
- 28 Feb. 2022 (rotation page): Guide added.
- 20 Feb. 2022 (gear page): Guide added.
- 20 Feb. 2022 (melding page): Guide added.
- 15 Feb. 2022 (this page): Guide added.
- 19 Dec. 2021 (job changes): Page added.
Guides from Other Classes
Rika Vanih is a long-time FFXIV player, starting back mid A Realm Reborn, then maining Black Mage since mid-Heavensward. She has cleared all savage fights on the job since then, often within the first week or two for each raid tier, as well as all three ultimate fights. With a passion for helping others learn and improve, she is an active Black Mage mentor on the Balance Discord, more than willing to assist players new to the job, seasoned veterans looking to min-max, and everywhere in between. You can most easily find her there, on various other FFXIV-related discord servers, or directly via Discord DM at Rika Vanih#1340.
Tsutsumi Tsumi is a Black Mage main that has been raiding since Heavensward. He primarily enjoys progression and has consistently been clearing Savage week 1 since mid-Stormblood. He can be contacted for any questions regarding Black Mage through his dms on Discord by messaging The Scarlet Devil#2637.
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