Progression as a Caster in FFXIV
This page contains information and tips on how to properly play casters while progressing through content in FFXIV.
Progression Tips for Casters
Progression on certain fights in this game can take days, weeks, and sometimes even months. Every job has some form of utility it can use, and players that use this to its fullest extent will make progression feel like a breeze.
A good mindset to have during progression is "anything to prolong the pull." This refers to the idea of seeing more of the fight and experiencing more mechanics. The more you do this, the faster you learn. This goes hand in hand with a few topics I want to talk about.
Prioritizing Mechanics Over Rotation
Focus on resolving the mechanics first. Once you are more comfortable on the encounter, then try to optimize your rotation. Unless you are hitting some kind of enrage, it is better to have your full focus with the mechanics than your rotation.
Caster Raise
Both Summoner and Red Mage have the ability to resurrect people who died in
combat through their spells Resurrection and
Verraise. Red Mage naturally is
able to use this spell every other cast freely due to their dualcast passive,
however, Summoner should save their Swiftcast for this spell as it is not a damage
gain to use it elsewhere and can save three GCDs worth of casting if used on Resurrection.
A good caster is mindful of when deaths can occur, frequently checks the party list,
and responds quickly to deaths by raising. It is recommended to vocally communicate
or use a macro to indicate when and who you are raising. If you do not do this, you
risk overlapping raises, wasting mana and Swiftcast uses.
I recommend reading more about the ins and outs of raising here:
Mitigation
All three casters bring mitigation in one form or another. To begin with, every caster brings
Addle to their party. This job action reduces the magic damage dealt by the afflicted
target by 10% while also reducing the physical damage dealt by 5%. Coordinate uses of
this ability with your healers.
Alongside Addle, Red Mage comes equipped with
Magick Barrier. This ability grants
everyone within range a buff, which increases their healing taken by healing actions by 5% and
reduces magic damage taken by 10% for 10 seconds. Similar to Addle, this
ability can lift a heavy burden from your healers. However, it is worth
noting that the damage mitigation is only for magic damage and will
have zero effect on any physical damage taken. You can still
use it for the healing taken increase, but this buff is most useful during
repeated raidwide damage where healers need to constantly heal.
Red Mage has the ability Vercure, a spell that does moderate single-target healing.
You can freely use Vercure to assist your healers with healing during phases
where no boss is targetable by spot healing any party members with excessively
low HP. Aside from this, Vercure should be avoided except for the most extreme
circumstances such where a healer is dead or otherwise preoccupied and you need
to heal yourself or another party member to avoid death.
Summoners apply Everlasting Flight to all party members within 15
yalms every time they cast
Summon Phoenix. This buff puts a heal
over time on all nearby players that heals for a moderate amount. Alongside
this healing, Summoners also gain access to the ability
Rekindle once
they are in their Phoenix Trance. Try to resist the urge to press this
instantly. Instead, apply it to the tank that is currently taking the auto
attacks from the boss or any player that is suffering from high constant
damage, as this action puts a powerful heal over time on the targeted
player once they get below 75% HP.
Black Mage has access to Manaward, a potent shield that applies to
themselves when cast. Try to use this when your healers are struggling to recover
from raises and mistakes, or during times where healing or incoming
damage is intense.
Consumables
A lot of DPS are often inclined to only ever use potions that
increase their damage and often ignore these valuable potions. Super-Ether
can be crafted by level 70 Alchemist and restores 14% of your total mana.
Use these instead of your damage tinctures if you are low on mana after
mass raising party members.
Changelog
- 23 May 2023: Guide added.
More FFXIV Content

Elevation is a long time theorycrafter and World First raider for Echo Esports. Starting all the way back in Patch 3.2, Elevation has remained as one of the best caster players, primarily focused around Summoner. Not only has he achieved top placements in the Race to World First, but has also pushed top rankings in the optimization scene over the course of multiple expansions, including several personal Rank 1 parses. Elevation is known for providing a multitude of guides for Magical Ranged DPS, for both extensive job optimization knowledge, as well progression related tips and advice.
- FFXIV - On the Hunt for Phantasmagoria!
- WoW and FFXIV Communities Unite for Charity Event with American Heart Association!
- FFXIV - Occult Crescent: New Field Operations Zone with 48-Player Raid Revealed!
- FFXIV - Cosmic Exploration: A New Adventure for Crafters & Gatherers in Patch 7.2!
- FFXIV - Breaking Down Patch 7.2: Key Announcements from the Latest Live Letter!
- FFXIV - Two-Toned Screenshot Sweepstakes!
- FFXIV - How to Participate in the Crystalline Conflict Community Cup!
- FFXIV - Valentione Day Comes to Eorzea in February!