Dancer Job Guide for FFXIV — Dawntrail 7.1

Last updated on Nov 12, 2024 at 15:38 by Stella 10 comments

Dancer is a Physical Ranged DPS job in Final Fantasy XIV that combines a proc-based combo system with extensive raid buffing dance actions to increase not only their own damage, but also their party's. Dancer can be unlocked upon reaching Level 60 after purchasing the Shadowbringers expansion by speaking Eager Lominsan in Limsa Lominsa Lower Decks.

1.

What is Dancer's Playstyle?

Dancer Job Stone FFXIV Dancer is a ranged job that wields throwable weapons called chakrams, with a rotation built around managing procs and usage of hard-hitting dance actions that buff other party members.

Dancer is a physical ranged job with a suite of useful party utility. In addition to buffing a selected party member with Closed Position Icon Closed Position, it also has a damage buff for the entire party. Like the other physical ranged jobs, Dancer has plenty of mobility and raid-wide party mitigation in the form of Shield Samba Icon Shield Samba. In addition to this, they also have an AoE heal in Curing Waltz Icon Curing Waltz.

The core gameplay of Dancer is revolved around buffing your partner while supporting your party with the other tools at your disposal. As you and your partner use weaponskills or spells on the GCD, you will earn Espirit, a resource tracked by the job gauge that allows you to use a much stronger GCD action. Your own weapon skills also proc oGCDs you will use to deal more damage to your targets. Flourish Icon Flourish will allow you access to all of your procs, while other abilities will trigger special procs that you can only use after using that specific cooldown. The job is easy to learn and is a great choice for beginners to the game.

2.

Dancer Strengths and Weaknesses

V Strengths
  • +Potent healing utility from Improvisation Icon Improvisation and Curing Waltz Icon Curing Waltz.
  • +Flexible resource gauge.
  • +Extra mobility in En Avant Icon En Avant.
X Weaknesses
  • -Relies heavily on their Dance Partner performing well.
  • -Lowest personal damage of any DPS job.
3.

How do you Unlock Dancer?

In order to unlock Dancer, you must be at least Level 60 on one Disciple of Magic or War job and have access to the Shadowbringers Expansion. Once you have a Disciple of Magic or War at level 60, you will head to Limsa Lominsa Lower Decks (x:9.8, y:12.0) and pick up the quest "Shall We Dance" from the NPC named Eager Lominsan. Upon completing this quest, you will be rewarded with the Dancer job stone from Nashmeira and start out as a Level 60 Dancer.

4.

Dancer Gauges

The Dancer job gauge has two core components that will show you the Step Actions required to use your Standard Finish Icon Standard Finish or Technical Finish Icon Technical Finish, as well as manage your resources generated over the course of an encounter.

Dancer FFXIV Step Gauge

Upon using your Standard Step Icon Standard Step or your Technical Step Icon Technical Step, your Step Gauge will change to show you the required order of Step Actions (Emboite Icon Emboite, Entrechat Icon Entrechat, Jete Icon Jete, and Pirouette Icon Pirouette) you will need to perform to execute your Dance. The Standard Step Icon Standard Step and Technical Step Icon Technical Step actions will change to Standard Finish Icon Standard Finish and Technical Finish Icon Technical Finish, respectively, and when pressed, will trigger your Dance with its potency being based on the number of correct Step Actions you performed.

Dancer FFXIV Espirit and Fourfold Feathers Gauge

When your partnered party member lands a GCD weaponskill or spell, as well as when you land your own GCD weaponskills (Cascade Icon Cascade, Fountain Icon Fountain, Reverse Cascade Icon Reverse Cascade, and Fountainfall Icon Fountainfall for single target; Windmill Icon Windmill, Bladeshower Icon Bladeshower, Rising Windmill Icon Rising Windmill, and Bloodshower Icon Bloodshower for AoE), you will gain Espirit. This is shown on the gauge by the yellow bar as well as the number below the bar. Having 50 Espirit allows the usage of Saber Dance Icon Saber Dance, a powerful weaponskill that will hit your target and any nearby enemies. In addition, using your own GCDs has a chance to give you a stack of Fourfold Feathers. These stacks will allow you to use damaging oGCD abilities in the form of Fan Dance Icon Fan Dance for single target and Fan Dance II Icon Fan Dance II for AoE. Both of these actions have a chance to grant you another proc, Fan Dance III Icon Fan Dance III, a third damaging oGCD.

5.

Dancer Video Resources

If you would prefer to watch a video that provides an overview of Dancer, feel free to give the video below a watch. The video was provided by Julia Care, a member of the community on The Balance Discord server.

6.

Dancer Actions

Action Name
  • Cast
  • Recast
  • Range
  • Radius
Effect
Cascade Icon Cascade Lv. 1
  • Instant
  • 2.5s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 220. Additional Effect: 50% chance of granting Silken Symmetry Duration: 30s
Fountain Icon Fountain Lv. 2
  • Instant
  • 2.5s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 120. Combo Action: Cascade Combo Potency: 280 Combo Bonus: 50% chance of granting Silken Flow Duration: 30s
Standard Finish Icon Standard Finish Lv. 15
  • Instant
  • 2.5s
  • ↔ 0y
  • 15y
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. 0 Steps: 360 1 Step: 540 2 Steps: 850 Step Bonus: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner Damage bonus of Standard Finish varies with number of successful steps. 1 Step: 2% 2 Steps: 5% Duration: 60s Additional Effect: Grants Last Dance Ready Duration: 30s Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. Standard Step changes to Standard Finish when requirements for execution are met.
Standard Step Icon Standard Step Lv. 15
  • Instant
  • 30.0s
  • ↔ 0y
  • 0y
Begin dancing, granting yourself Standard Step. Duration: 15s Action changes to Standard Finish while dancing. Only Standard Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
Windmill Icon Windmill Lv. 15
  • Instant
  • 2.5s
  • ↔ 0y
  • 5y
Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: 50% chance of granting Silken Symmetry Duration: 30s
Reverse Cascade Icon Reverse Cascade Lv. 20
  • Instant
  • 2.5s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 280. Additional Effect: 50% chance of granting a Fourfold Feather Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
Bladeshower Icon Bladeshower Lv. 25
  • Instant
  • 2.5s
  • ↔ 0y
  • 5y
Delivers an attack with a potency of 100 to all nearby enemies. Combo Action: Windmill Combo Potency: 140 Combo Bonus: 50% chance of granting Silken Flow Duration: 30s
Fan Dance Icon Fan Dance Lv. 30
  • Instant
  • 1.0s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 180. Additional Effect: 50% chance of granting Threefold Fan Dance Duration: 30s Can only be executed while in possession of Fourfold Feathers.
Rising Windmill Icon Rising Windmill Lv. 35
  • Instant
  • 2.5s
  • ↔ 0y
  • 5y
Delivers an attack with a potency of 140 to all nearby enemies. Additional Effect: 50% chance of granting a Fourfold Feather Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
Fountainfall Icon Fountainfall Lv. 40
  • Instant
  • 2.5s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 340. Additional Effect: 50% chance of granting a Fourfold Feather Can only be executed while under the effect of Silken Flow or Flourishing Flow.
Bloodshower Icon Bloodshower Lv. 45
  • Instant
  • 2.5s
  • ↔ 0y
  • 5y
Delivers an attack with a potency of 180 to all nearby enemies. Additional Effect: 50% chance of granting a Fourfold Feather Can only be executed while under the effect of Silken Flow or Flourishing Flow.
En Avant Icon En Avant Lv. 50
  • Instant
  • 30.0s
  • ↔ 0y
  • 0y
Quickly dash 10 yalms forward. Maximum Charges: 3 Cannot be executed while bound.
Fan Dance II Icon Fan Dance II Lv. 50
  • Instant
  • 1.0s
  • ↔ 0y
  • 5y
Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: 50% chance of granting Threefold Fan Dance Duration: 30s Can only be executed while in possession of Fourfold Feathers.
Curing Waltz Icon Curing Waltz Lv. 52
  • Instant
  • 60.0s
  • ↔ 0y
  • 5y
Restores own HP and the HP of all nearby party members. Cure Potency: 300 Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members
Shield Samba Icon Shield Samba Lv. 56
  • Instant
  • 120.0s
  • ↔ 0y
  • 30y
Reduces damage taken by self and nearby party members by 15%. Duration: 15s Effect cannot be stacked with bard's Troubadour or machinist's Tactician.
Closed Position Icon Closed Position Lv. 60
  • Instant
  • 30.0s
  • ↔ 30y
  • 0y
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Finishing Move with said party member. Effect ends upon reuse.
Ending Icon Ending Lv. 60
  • Instant
  • 1.0s
  • ↔ 0y
  • 0y
Ends dance with your partner.
Devilment Icon Devilment Lv. 62
  • Instant
  • 120.0s
  • ↔ 0y
  • 0y
Increases critical hit rate and direct hit rate by 20%. Duration: 20s Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment Additional Effect: Grants Flourishing Starfall Duration: 20s
Fan Dance III Icon Fan Dance III Lv. 66
  • Instant
  • 1.0s
  • ↔ 3y
  • 5y
Delivers an attack to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Threefold Fan Dance.
Technical Finish Icon Technical Finish Lv. 70
  • Instant
  • 2.5s
  • ↔ 0y
  • 15y
Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. 0 Steps: 350 1 Step: 540 2 Steps: 720 3 Steps: 900 4 Steps: 1,300 Step Bonus: Grants Technical Finish and Esprit to self and party members within 30 yalms Damage bonus of Technical Finish varies with number of successful steps. 1 Step: 1% 2 Steps: 2% 3 Steps: 3% 4 Steps: 5% Duration: 20s Additional Effect: Grants Flourishing Finish Duration: 30s Additional Effect: Grants Dance of the Dawn Ready Duration: 30s Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. Technical Step changes to Technical Finish when requirements for execution are met.
Technical Step Icon Technical Step Lv. 70
  • Instant
  • 120.0s
  • ↔ 0y
  • 0y
Begin dancing, granting yourself Technical Step. Duration: 15s Action changes to Technical Finish while dancing. Only Technical Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
Flourish Icon Flourish Lv. 72
  • Instant
  • 60.0s
  • ↔ 0y
  • 0y
Grants you the effects of Flourishing Symmetry, Flourishing Flow, Threefold Fan Dance, Fourfold Fan Dance, and Finishing Move Ready. Duration: 30s Can only be executed while in combat.
Saber Dance Icon Saber Dance Lv. 76
  • Instant
  • 2.5s
  • ↔ 3y
  • 5y
Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 50% less for all remaining enemies. Esprit Gauge Cost: 50
Improvisation Icon Improvisation Lv. 80
  • Instant
  • 120.0s
  • ↔ 0y
  • 8y
Dance to the beat of your own drum, granting Rising Rhythm to self. Stacks increase every 3 seconds, up to a maximum of 4. Additional Effect: Healing over time for self and nearby party members Cure Potency: 100 Duration: 15s Effect ends upon using another action or moving (including facing a different direction). Cancels auto-attack upon execution.
Improvised Finish Icon Improvised Finish Lv. 80
  • Instant
  • 1.5s
  • ↔ 0y
  • 8y
Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm. 0 Stacks: 5% of maximum HP 1 Stack: 6% of maximum HP 2 Stacks: 7% of maximum HP 3 Stacks: 8% of maximum HP 4 Stacks: 10% of maximum HP Duration: 30s Can only be executed while Improvisation is active. ※This action cannot be assigned to a hotbar. Improvisation changes to Improvised Finish when requirements for execution are met.
Tillana Icon Tillana Lv. 82
  • Instant
  • 2.5s
  • ↔ 0y
  • 15y
Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Increases Esprit Gauge by 50 Can only be executed while under the effect of Flourishing Finish. ※This action cannot be assigned to a hotbar. Technical Finish changes to Tillana when requirements for execution are met.
Fan Dance IV Icon Fan Dance IV Lv. 86
  • Instant
  • 1.0s
  • ↔ 15y
  • 15y
Delivers an attack to all enemies in a cone before you with a potency of 420 for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Fourfold Fan Dance.
Starfall Dance Icon Starfall Dance Lv. 90
  • Instant
  • 2.5s
  • ↔ 25y
  • 25y
Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies. Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate. Can only be executed while under the effect of Flourishing Starfall.
Last Dance Icon Last Dance Lv. 92
  • Instant
  • 2.5s
  • ↔ 3y
  • 5y
Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Last Dance Ready.
Finishing Move Icon Finishing Move Lv. 96
  • Instant
  • 30.0s
  • ↔ 0y
  • 15y
Delivers an attack to all nearby enemies with a potency of 850 for the first enemy, and 75% less for all remaining enemies. Additional Effect: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner Standard Finish Effect: Increases damage dealt by 5% Duration: 60s Additional Effect: Grants Last Dance Ready Duration: 30s Can only be executed while under the effect of Finishing Move Ready. Shares a recast timer with Standard Step. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. Standard Step changes to Finishing Move when requirements for execution are met.
Dance of the Dawn Icon Dance of the Dawn Lv. 100
  • Instant
  • 2.5s
  • ↔ 3y
  • 5y
Delivers an attack to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies. Esprit Gauge Cost: 50 Can only be executed while under the effect of Dance of the Dawn Ready. ※This action cannot be assigned to a hotbar. Saber Dance changes to Dance of the Dawn when requirements for execution are met.
7.

Step Actions

Action Name
  • Cast
  • Recast
  • Range
  • Radius
Effect
Emboite Icon Emboite Lv. 15
  • Instant
  • 1.5s
  • ↔ 0y
  • 0y
Perform an emboite. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. Cascade and Windmill change to Emboite when requirements for execution are met.
Entrechat Icon Entrechat Lv. 15
  • Instant
  • 1.5s
  • ↔ 0y
  • 0y
Perform an entrechat. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. Fountain and Bladeshower change to Entrechat when requirements for execution are met.
Jete Icon Jete Lv. 15
  • Instant
  • 1.5s
  • ↔ 0y
  • 0y
Perform a jete. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. Reverse Cascade and Rising Windmill change to Jete when requirements for execution are met.
Pirouette Icon Pirouette Lv. 15
  • Instant
  • 1.5s
  • ↔ 0y
  • 0y
Perform a pirouette. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. Fountainfall and Bloodshower change to Pirouette when requirements for execution are met.
8.

Role Actions

Action Name
  • Cast
  • Recast
  • Range
  • Radius
Effect
Leg Graze Icon Leg Graze Lv. 6
  • Instant
  • 30.0s
  • ↔ 3y
  • 0y
Afflicts target with Heavy +40%. Duration: 10s
Second Wind Icon Second Wind Lv. 8
  • Instant
  • 120.0s
  • ↔ 0y
  • 0y
Instantly restores own HP. Cure Potency: 800
Foot Graze Icon Foot Graze Lv. 10
  • Instant
  • 30.0s
  • ↔ 3y
  • 0y
Binds target. Duration: 10s Cancels auto-attack upon execution. Target unbound if damage taken.
Peloton Icon Peloton Lv. 20
  • Instant
  • 5.0s
  • ↔ 0y
  • 30y
Increases movement speed of self and nearby party members. Duration: 30s Effect ends when enmity is generated. Has no effect in battle.
Head Graze Icon Head Graze Lv. 24
  • Instant
  • 30.0s
  • ↔ 3y
  • 0y
Interrupts the use of a target's action.
Arm's Length Icon Arm's Length Lv. 32
  • Instant
  • 120.0s
  • ↔ 0y
  • 0y
Nullifies most knockback and draw-in effects. Duration: 6s Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20% Duration: 15s
9.

Dancer Traits

Action Name Acquired Effect
Fourfold Fantasy Icon Fourfold Fantasy Lv. 30

Grants a Fourfold Feather upon landing certain actions.

Maximum Stacks: 4

Increased Action Damage Icon Increased Action Damage Lv. 50

Increases base action damage by 10%.

Increased Action Damage II Icon Increased Action Damage II Lv. 60

Increases base action damage by 20%.

Enhanced En Avant Icon Enhanced En Avant Lv. 68

Allows the accumulation of charges for consecutive uses of En Avant.

Maximum Charges: 2

Esprit Icon Esprit Lv. 76

Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish.

Esprit Effect: Increases Esprit Gauge by 5 upon successfully landing Cascade, Reverse Cascade, Fountain, Fountainfall, Windmill, Rising Windmill, Bladeshower, or Bloodshower. When party members successfully land a weaponskill or cast a spell, has a chance of increasing Esprit Gauge by 10.

Chance of triggering party member effect differs according to job.

Enhanced En Avant II Icon Enhanced En Avant II Lv. 78

Allows a third charge of En Avant.

Enhanced Technical Finish Icon Enhanced Technical Finish Lv. 82

Grants Flourishing Finish after executing Technical Finish.

Duration: 30s

Technical Finish becomes Tillana while under this effect.

Enhanced Esprit Icon Enhanced Esprit Lv. 84

Increases Esprit Gauge by 10 upon successfully landing Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower.

Enhanced Flourish Icon Enhanced Flourish Lv. 86

Grants Fourfold Fan Dance upon executing Flourish.

Duration: 30s

Enhanced Shield Samba Icon Enhanced Shield Samba Lv. 88

Reduces Shield Samba recast time to 90 seconds.

Enhanced Devilment Icon Enhanced Devilment Lv. 90

Grants Flourishing Starfall upon executing Devilment.

Duration: 20s

Enhanced Standard Finish Icon Enhanced Standard Finish Lv. 92

Grants Last Dance Ready upon executing Standard Finish.

Duration: 30s

Dynamic Dancer Icon Dynamic Dancer Lv. 94

Increases the potency of Cascade to 220, Fountain to 120, Double Standard Finish to 850, Reverse Cascade to 280, Fan Dance to 180, Fountainfall to 340, Fan Dance III to 220, Quadruple Technical Finish to 1,300, Saber Dance to 520, and Fan Dance IV to 420.

Enhanced Second Wind Icon Enhanced Second Wind Lv. 94

Increases the healing potency of Second Wind to 800.

Enhanced Flourish II Icon Enhanced Flourish II Lv. 96

Grants Finishing Move Ready upon executing Flourish.

Duration: 30s

Standard Step changes to Finishing Move while under the effect of Finishing Move Ready.

Enhanced Shield Samba II Icon Enhanced Shield Samba II Lv. 98

Improves Shield Samba's damage reduction effect to 15%.

Enhanced Technical Finish II Icon Enhanced Technical Finish II Lv. 100

Grants Dance of the Dawn Ready upon executing Technical Finish.

Duration: 30s

Saber Dance changes to Dance of the Dawn while under the effect of Dance of the Dawn Ready and the Esprit Gauge is 50 or higher.

10.

Dancer Lore

From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline ─ of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance.

11.

Changelog

  • 12 Nov. 2024 (rotation page): Updated for patch 7.1.
  • 12 Nov. 2024 (gear page): Updated for 7.1.
  • 08 Oct. 2024 (gear page): Updated for new gearsets.
  • 31 Jul. 2024 (gear page): Updated for patch 7.05
  • 24 Jul. 2024 (rotation page): Added Opener for patch 7.0.
  • 22 Jul. 2024 (rotation page): Dance Partner Priority has been updated. This section will be expanded upon when more information is available.
  • 18 Jul. 2024 (rotation page): Updated rotation explaination.
  • 13 Jul. 2024 (job changes): Updated to remove Endwalker changes.
  • 04 Jul. 2024 (keybindings page): Page updated for patch 7.0.
  • 04 Jul. 2024 (rotation page): Updated for patch 7.0.
  • 04 Jul. 2024 (Leveling page): Updated for patch 7.0.
  • 04 Jul. 2024 (gear page): Updated for patch 7.0.
  • 04 Jul. 2024 (job changes): Updated for patch 7.0.
  • 04 Jul. 2024 (melding page): Updated for patch 7.0.
  • 04 Jul. 2024 (this page): Updated for patch 7.0.
  • 06 Jun. 2024 (job changes): Updated to add changes from the Media Tour.
  • 20 May 2024 (job changes): Added DNC changes from patches 6.1 to 6.58.
  • 17 Apr. 2024 (keybindings page): Page added.
  • 18 Jan. 2024 (rotation page): Updated for patch 6.55.
  • 18 Jan. 2024 (Leveling page): Updated for patch 6.55.
  • 18 Jan. 2024 (gear page): Updated for patch 6.55.
  • 18 Jan. 2024 (melding page): Updated for patch 6.55.
  • 18 Jan. 2024 (this page): Updated for patch 6.55.
  • 05 Oct. 2023 (rotation page): Updated for Patch 6.5.
  • 05 Oct. 2023 (Leveling page): Updated for Patch 6.5.
  • 05 Oct. 2023 (gear page): Updated for Patch 6.5.
  • 05 Oct. 2023 (melding page): Updated for Patch 6.5.
  • 05 Oct. 2023 (this page): Updated for Patch 6.5.
  • 02 Aug. 2023 (gear page): Updated for new relic.
  • 09 Jul. 2023 (gear page): Updated for new gearset format.
  • 25 May 2023 (rotation page): Updated for Patch 6.4.
  • 25 May 2023 (Leveling page): Updated for Patch 6.4.
  • 25 May 2023 (gear page): Updated for Patch 6.4.
  • 25 May 2023 (this page): Updated for Patch 6.4.
  • 05 May 2023 (melding page): Updated for Patch 6.4.
  • 11 Jan. 2023 (rotation page): Updated for Patch 6.3.
  • 11 Jan. 2023 (Leveling page): Updated for Patch 6.3.
  • 11 Jan. 2023 (gear page): Updated for Patch 6.3.
  • 11 Jan. 2023 (melding page): Updated for Patch 6.3.
  • 11 Jan. 2023 (this page): Updated for Patch 6.3.
  • 26 Aug. 2022 (rotation page): Updated for Patch 6.2.
  • 26 Aug. 2022 (Leveling page): Updated for Patch 6.2.
  • 26 Aug. 2022 (gear page): Updated for Patch 6.2.
  • 26 Aug. 2022 (melding page): Updated for Patch 6.2.
  • 26 Aug. 2022 (this page): Updated for Patch 6.2.
  • 20 Apr. 2022 (rotation page): Updated for Patch 6.1.
  • 20 Apr. 2022 (gear page): Updated for Patch 6.1.
  • 20 Apr. 2022 (melding page): Updated for Patch 6.1.
  • 20 Apr. 2022 (this page): Updated for Patch 6.1.
  • 17 Mar. 2022 (Leveling page): Guide added.
  • 21 Feb. 2022 (rotation page): Guide added.
  • 10 Feb. 2022 (gear page): Guide added.
  • 10 Feb. 2022 (melding page): Guide added.
  • 10 Feb. 2022 (this page): Guide added.
  • 19 Dec. 2021 (job changes): Page added.
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