Dancer Job Changes and Updates — Dawntrail 7.0
On this page, you will find any job changes and skill updates for Dancer in Final Fantasy XIV: Dawntrail (Patch 7.0).
Dancer Dawntrail Job Action Changes
Listed below is all known information about the changes to Dancer in Dawntrail, sourced from the Media Tour. Please note that Square Enix has historically made drastic changes to jobs between the Media Tour build and the full release. Due to this, all information is currently subject to change.
Skill Name | Category | Changes |
---|---|---|
Shield Samba | Ability | Effectiveness increased from 10% to 15% |
Last Dance | Weaponskill (NEW!) | New GCD gained after successfully finishing a Standard Finish. Replaces Standard Step when available to cast. It has a 25y range with a 5y radius, and it deals 420 potency to the first target and 50% less to any other targets. |
Cascade | Weaponskill | Potency is increased from 220 to 280. |
Fountain | Weaponskill | Potency is increased from 280 to 340. |
Reverse Cascade | Weaponskill | Potency is increased from 280 to 340. |
Fountainfall | Weaponskill | Potency is increased from 340 to 400. |
Fan Dance | Ability | Potency is increased from 150 to 180. |
Fan Dance III | Ability | Potency is increased from 200 to 220. |
Fan Dance IV | Ability | Potency is increased from 300 to 340. |
Saber Dance | Weaponskill | Potency is increased from 480 to 540. |
Tillana | Weaponskill | Potency is increased from 360 to 440. |
Second Wind | Ability | Healing potency is increased from 500 to 800. |
Flourish | Ability | Now additionally procs a buff named "Finishing Move Ready" that changes the next Standard Finish into Finishing Move. |
Finishing Move | Weaponskill (NEW!) | Replacement for Standard Finish under the "Finishing Move Ready" buff. 15y radius off of the user. It deals 820 potency to the first target and 75% less for all remaining enemies. Refreshes buffs on your Closed Position partner. Additionally grants you "Last Dance Ready." |
Technical Finish | Weaponskill | Now grants "Dance of the Dawn Ready" upon execution. |
Dance of the Dawn | Weaponskill (NEW!) | Upon executing Technical Finish, you will gain "Dance of the Dawn Ready" that changes your next Saber Dance into Dance of the Dawn. 25y range GCD with a 5y radius, it deals 1000 potency to the first target and 50% less for all remaining targets. Like Saber Dance, execution of this action costs 50 Esprit Gauge. |
These changes keep the rotation mostly the same as it was in Endwalker, with a bigger focus on maintaining your buffs while using your actions in the correct order. Due to potency increases, losing your procs and overcapping your Esprit gauge are now a bigger loss than they were in Endwalker. Losing the new procs that allow you to use Dance of the Dawn, Finishing Move, and Last Dance would also result in a large potency loss. Since Standard Step is not longer a part of the main rotation, the countdown timer now does not effect Dancer's rotation, and it no longer needs a 15s countdown. As such, the tentative opener is now as follows:
Dancer's Opener in Dawntrail
Below is a timestamp from the Dawntrail Job Actions Trailer featuring the battle action changes for Dancer.
Dancer Job Action Changes in Endwalker
In Endwalker, Dancer has received actions that enhanced its quality-of-life and adjustments to procs and buffs. A new dance that instantly grants Standard Step's buffs has been added, and the proc system has been streamlined between single target and area attacks. Its capstone action is a devastating area attack that is guaranteed to critical direct hit.
Patch 6.4 Changes
Skill Name | Category | Changes |
---|---|---|
Shield Samba | Ability | Effect radius has been increased from 20 to 30 yalms. |
Single Technical Finish | Ability | Range of step bonus effect granting Technical Finish and Esprit to self and party members has been increased from 15 to 30 yalms. |
Double Technical Finish | Ability | Range of step bonus effect granting Technical Finish and Esprit to self and party members has been increased from 15 to 30 yalms. |
Triple Technical Finish | Ability | Range of step bonus effect granting Technical Finish and Esprit to self and party members has been increased from 15 to 30 yalms. |
Quadruple Technical Finish | Ability | Range of step bonus effect granting Technical Finish and Esprit to self and party members has been increased from 15 to 30 yalms. |
Patch 6.3 Changes
Skill Name | Category | Changes |
---|---|---|
Curing Waltz | Ability | Can now be executed while dancing. |
Shield Samba | Ability | Can now be executed while dancing. |
Patch 6.1 Changes
Skill Name | Category | Changes |
---|---|---|
Standard Step | Weaponskill | Action is now categorized a weaponskill. |
Emboite | Weaponskill | Action is now categorized a weaponskill. |
Entrechat | Weaponskill | Action is now categorized a weaponskill. |
Jete | Weaponskill | Action is now categorized a weaponskill. |
Pirouette | Weaponskill | Action is now categorized a weaponskill. |
Cascade | Weaponskill | The additional effect "50% chance of granting Flourishing Symmetry" has been changed to "50% chance of granting Silken Symmetry." |
Fountain | Weaponskill | The additional effect "50% chance of granting Flourishing Flow" has been changed to "50% chance of granting Silken Flow." |
Windmill | Weaponskill | The additional effect "50% chance of granting Flourishing Symmetry" has been changed to "50% chance of granting Silken Symmetry. |
Reverse Cascade | Weaponskill | The requirement for execution has been changed from "Can only be executed while under the effect of Flourishing Symmetry" to "Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry." |
Bladeshower | Weaponskill | The additional effect "50% chance of granting Flourishing Flow" has been changed to "50% chance of granting Silken Flow." |
Rising Windmill | Weaponskill | The requirement for execution has been changed from "Can only be executed while under the effect of Flourishing Symmetry" to "Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry." |
Fountainfall | Weaponskill | The requirement for execution has been changed from "Can only be executed while under the effect of Flourishing Flow" to "Can only be executed while under the effect of Silken Flow or Flourishing Flow." |
Bloodshower | Weaponskill | The requirement for execution has been changed from "Can only be executed while under the effect of Flourishing Flow" to "Can only be executed while under the effect of Silken Flow or Flourishing Flow." |
Technical Step | Weaponskill | Action is now categorized a weaponskill. |
Patch 6.08 Changes
Skill Name | Category | Changes |
---|---|---|
Cascade | Weaponskill | Potency has been increased from 180 to 220. |
Fountain | Weaponskill | Combo potency has been increased from 240 to 280. |
Reverse Cascade | Weaponskill | Potency has been increased from 240 to 280. |
Fountainfall | Weaponskill | Potency has been increased from 300 to 340. |
Technical Finish | Weaponskill | 4 Steps potency has been increased from 1,080 to 1,200. |
Patch 6.05 Changes
Skill Name | Category | Changes |
---|---|---|
Standard Finish | Weaponskill | Action category has been changed from ability to weaponskill. |
Technical Finish | Weaponskill | Action category has been changed from ability to weaponskill. |
Tillana | Weaponskill | Action category has been changed from ability to weaponskill. |
Dancer Weaponskill Changes in Patch 6.0
- Cascade potency changed from 250 to 180. The granted status changed from Flourishing Cascade to Flourishing Symmetry, and the duration changed from 20 seconds to 30 seconds.
- Fountain combo potency changed from 300 to 240. The granted status changed from Flourishing Fountain to Flourishing Flow, and the duration changed from 20 seconds to 30 seconds.
- Windmill potency changed from 150 to 100. The granted status changed from Flourishing Windmill to Flourishing Symmetry, and the duration changed from 20 seconds to 30 seconds. The action now changes to Emboite while dancing.
- Reverse Cascade potency changed from 300 to 240. The execution requirement has changed from Flourishing Cascade to Flourishing Symmetry.
- Bladeshower combo potency changed from 200 to 140. The granted status has changed from Flourishing Shower to Flourishing Flow, and the duration changed from 20 seconds to 30 seconds.
- Rising Windmill potency changed from 300 to 140, and the execution requirement changed from Flourishing Windmill to Flourishing Symmetry. The action changes to Jete while dancing. The move no longer deals 50% less potency for all remaining enemies.
- Fountainfall potency changed from 350 to 300, and the execution requirement changed from Flourishing Fountain to Flourishing Flow.
- Bloodshower potency changed from 350 to 180, and the execution requirement changed from Flourishing Shower to Flourishing Flow. The action now changes to Pirouette while dancing. The move no longer deals 50% less potency for all remaining enemies.
- Saber Dance potency changed from 600 to 400.
New Dancer Weaponskills
- Starfall Dance delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies. This can only be executed while under the effect of Flourishing Starfall.
Dancer Ability Changes in Patch 6.0
- Standard Finish 0 Steps potency changed from 500 to 360. 1 Step potency changed from 750 to 540. 2 Steps potency changed from 1,000 to 720.
- Fan Dance's granted status changed from Flourishing Fan Dance to Threefold Fan Dance, and the duration changed from 20 seconds to 30 seconds.
- Fan Dance II's granted status changed from Flourishing Fan Dance to Threefold Fan Dance, and the duration changed from 20 seconds to 30 seconds.
- Shield Samba recast time changed from 120 seconds to 90 seconds.
- Closed Position additionally shared the effect of Tillana with the player's dance partner.
- Devilment now grants Flourishing Starfall for 20 seconds.
- Technical Finish 0 Steps potency changed from 500 to 350. 1 Step potency changed from 750 to 540. 2 Steps potency changed from 1,000 to 720. Steps potency changed from 1,250 to 900. 4 Steps potency changed from 1,500 to 1,080. The ability now grants Flourishing Finish for 30 seconds.
- Flourish granted statuses changed from "Flourishing Cascade, Flourishing Fountain, Flourishing Windmill, Flourishing Shower, and Flourishing Fan Dance" to "Flourishing Symmetry, Flourishing Flow, Threefold Fan Dance, and Fourfold Fan Dance." Now this ability can only be executed in combat.
- Improvisation has been completely revamped, and the area range changed from 6 to 8. Dance to the beat of your own drum, granting Rising Rhythm to self. Stacks increase every 3 seconds, up to a maximum of 4. This ability also heals over time for self and nearby party members with a cure potency of 100 for 15 seconds. The effect ends upon using another action or moving (including facing a different direction).
New Dancer Abilities
- Improvised Finish creates a barrier around self and all nearby party members. The damage absorbed increases with stacks of Rising Rhythm. 0 Stacks grants 5% of maximum HP, 1 Stack grants 6% of maximum HP, 2 Stacks grants 7% of maximum HP, 3 Stacks grants of maximum HP, 4 Stacks grants 10% of maximum HP. The duration lasts 30 seconds, and the ability can only be executed while Improvisation is active. This action cannot be assigned to a hotbar.
- Tillana delivers an attack to all nearby enemies with a potency of 360 for the first enemy, and 50% less for all remaining enemies. It also grants Standard Finish and Esprit to self and party member designated as the player's Dance Partner. The Standard Finish Effect increases damage dealt by 5%. and the duration lasts for 60 seconds. It can only be executed while under the effect of Flourishing Finish. This triggers the cooldown of weaponskills, step actions, and finish actions upon execution. It cannot be executed during the cooldown of weaponskills, step actions, or finish actions. This action cannot be assigned to a hotbar.
- Fan Dance IV delivers an attack to all enemies in a cone before you with a potency of 300 for the first enemy, and 50% less for all remaining enemies. This can only be executed while under the effect of Fourfold Fan Dance.
Dancer Trait Changes in Patch 6.0
- Esprit grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish. This effect increases the Esprit Gauge by 5 upon successfully landing Cascade, Reverse Cascade, Fountain, Fountainfall, Windmill, Rising Windmill, Bladeshower, or Bloodshower. When party members execute a weaponskill or cast a spell, there is a chance of increasing the Esprit Gauge by 10. The chance of triggering party member effect differs according to job.
New Dancer Traits
- Enhanced Technical Finish grants Flourishing Finish after executing Technical Finish. Technical Finish becomes Tillana while under this effect.
- Enhanced Esprit increases Esprit Gauge by 10 upon successfully landing Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower.
- Enhanced Flourish grants Fourfold Fan Dance upon executing Flourish for 30 seconds.
- Enhanced Shield Samba reduces Shield Samba recast time to 90 seconds.
- Enhanced Devilment grants Flourishing Starfall upon executing Devilment for 30 seconds.
Changelog
- 06 Jun. 2024: Updated to add changes from the Media Tour.
- 20 May 2024: Added DNC changes from patches 6.1 to 6.58.
- 19 Dec. 2021: Page added.
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Chloe is a long time FFXIV player who has been playing since the beginning of Stormblood. She quickly jumped into high-end content, and started raiding shortly after in Deltascape. Since then, she has cleared every raid tier the game has to offer, as well as all of the Ultimate fights. She is skilled at many jobs in the game, and is proficient at most DPS or tank jobs. She is currently a mentor for Red Mage on the Balance Discord.
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