Leveling Rotations and Tips for Dancer — Dawntrail 7.1
This page covers the rotation and action usage when leveling Dancer to Level 100. This page can also be used to help when doing roulettes with level scaling by using the slider to adjust the information to your desired level.
Gear Options
When leveling up, you should always choose the piece of gear with the highest item level. You can exchange Allagan Tomestone of Poetics for gear in Mor Dhona at level 50, in Idyllshire at level 60, in Rhalgr's Reach at level 70, and in Eulmore at level 80.
Rotation Overview While Leveling Dancer
Dancer starts at level 60, but because the lowest level duty you can queue into is level 15, that is where we will start our rotation advice.
Note: Partnering another Dancer if that is your only option is fine. The debuffs given to them are different than what they will put on themselves. You can tell the difference by the fact the Dance Partner icon is mirrored depending on if you are giving or receiving the buff.
Openers start at level 70, as there is no relevant content below that threshold where your opener will matter.
Move the slider below to make the guide update to your level!
Single Target Openers & Rotation
Closed Position should be placed on the highest DPS in your party. If you are unsure who that is, priority during the leveling process can just be seen as: Melee → Caster → Physical Ranged.
Cascade →
Fountain makes up the basic combo you will use to deal damage.
Cascade →
Fountain, using
Reverse Cascade when it procs.
Cascade →
Fountain, using
Reverse Cascade and
Fountainfall when they proc.
- Esprit will be generated off your combo GCD actions, as well as
having a chance to generate off your Dance Partner while under the effect of
Standard Finish and all party members under the effect of
Technical Finish. This Esprit can then be used on
Saber Dance upon reaching 50 gauge.
Standard Step should be used in your opener, and then on cooldown every 30 seconds.
Technical Step should be used in your opener, and then on cooldown every 120 seconds.
Technical Step should be used in your opener, and then on cooldown every 120 seconds. Once used, you will gain access to
Tillana, which should be used before the buff
Technical Finish wears off.
Flourish gets used in your opener, and then once every minute. Attempt to use this action when you have zero combo procs, as it will overwrite them if you do.
Flourish gets used in your opener, and then once every minute. Attempt to use this action when you have zero combo procs, as it will overwrite them if you do. Using this action grants access to
Fan Dance IV, which should be used under the buff of
Technical Finish.
Devilment is part of your burst window. Use this on cooldown alongside
Technical Step.
Fan Dance should be weaved when it is available. Avoid overcapping as they cap at stacks. This action has a chance to proc off
Reverse Cascade.
Fan Dance should be weaved when it is available. Avoid overcapping as they cap at four stacks. This action has a chance to proc off
Reverse Cascade and
Fountainfall.
Fan Dance should be weaved when it is available. This action has a chance to proc off
Reverse Cascade and
Fountainfall, as well as proccing off of
Flourish.
Fan Dance III should be weaved when it is available. This action has a chance to proc off
Fan Dance. Be sure to use this before your next
Fan Dance since you can only hold one stack.
Fan Dance III should be weaved when it is available. This action has a chance to proc off
Fan Dance and will also proc off
Flourish. Be sure to use this before your next
Fan Dance since you can only hold one stack.
En Avant can be used for movement out of damage telegraphs or to move faster through dungeons and open world areas.
Last Dance is now unlocked, and should be used before the proc buff falls off.
Finishing Move is now unlocked, and should be used before the proc buff falls off.
Mitigation & Healing Utility
Curing Waltz will heal you and anyone nearby. Get used to using this while stacked up on other party members after damage is taken.
Curing Waltz will heal you, your Dance Partner, and anyone nearby either person. Get used to using this while stacked up on other party members after damage is taken.
Improvisation places a regen on all party members near you. Flash it in combat for a little extra healing, or hold it out of combat and use at four stacks to place a shield on party members nearby.
Shield Samba is one of the most effective mitigation tools in the game. Use this on raid-wide damage or to assist a tank on bigger mob pack pulls.
Multi-Target Rotation
Closed Position should be placed on the highest DPS in your party.
If you are unsure who that is, priority during the leveling process can just be seen as: Melee → Caster → Physical Ranged.
- Two-Target Priority
Cascade →
Fountain
Cascade →
Fountain, using
Reverse Cascade when it procs.
Cascade →
Fountain, using
Reverse Cascade or
Rising Windmill (they are the same potency) when they proc.
Cascade →
Fountain, using
Reverse Cascade or
Rising Windmill (they are the same potency) and
Fountainfall when they proc.
Cascade →
Fountain, using
Reverse Cascade or
Rising Windmill (they are the same potency) and
Bloodshower when they proc.
Fan Dance should be weaved when it is available, avoiding overcap as they cap at four stacks. This action has a chance to proc off
Reverse Cascade.
Fan Dance should be weaved when it is available, avoiding overcap as they cap at four stacks. This action has a chance to proc off
Reverse Cascade,
Rising Windmill and
Fountainfall.
Fan Dance II should be weaved when it is available, avoiding overcap as they cap at four stacks. This action has a chance to proc off
Reverse Cascade and
Bladeshower.
Fan Dance III should be weaved when it is available. This action has a chance to proc off
Fan Dance II. Be sure to use this before your next
Fan Dance since you can only hold one stack.
Fan Dance III should be weaved when it is available. This action has a chance to proc off
Fan Dance II and will also proc off
Flourish. Be sure to use this before your next
Fan Dance II since you can only hold one stack.
Standard Step should be used on cooldown every 30 seconds.
Technical Step should be used on cooldown every 120 seconds.
Technical Step on cooldown every 120 seconds. Once used, you will gain access to
Tillana, which should be used before the buff
Technical Finish wears off.
- Esprit will be generated off your combo GCD actions,
as well as having a chance to generate off your Dance Partner while under the effect
of
Standard Finish and all party members under the effect of
Technical Finish. This Esprit can then be used on
Saber Dance upon reaching 50 gauge.
Flourish gets used as soon as possible, given you have zero procs.
Devilment is part of your burst window. Use this on cooldown alongside
Technical Step.
Last Dance is now unlocked, and should be used before the proc buff falls off.
Finishing Move is now unlocked, and should be used before the proc buff falls off.
- Three-Target Priority
Windmill
Windmill →
Bladeshower
Windmill →
Bladeshower, using
Rising Windmill procs as you get them.
Windmill →
Bladeshower, using
Rising Windmill procs as you get them.
Fountainfall procs can be ignored until you are at two targets again.
Windmill →
Bladeshower, using
Rising Windmill and
Bloodshower procs as you get them.
Fan Dance should be weaved when it is available, avoid overcapping as they cap at four stacks. This action has a chance to proc off
Rising Windmill.
Fan Dance should be weaved when it is available, avoid overcapping as they cap at four stacks. This action has a chance to proc off
Rising Windmill and
Bloodshower.
Fan Dance II should be weaved when it is available, avoiding overcap as they cap at four stacks. This action has a chance to proc off
Rising Windmill and
Bladeshower.
Fan Dance III should be weaved when it is available. This action has a chance to proc off
Fan Dance II. Be sure to use this before your next
Fan Dance since you can only hold one stack.
Fan Dance III should be weaved when it is available. This action has a chance to proc off
Fan Dance II and will also proc off
Flourish. Be sure to use this before your next
Fan Dance II since you can only hold one stack.
Standard Step should be used on cooldown every 30 seconds.
Technical Step should be used on cooldown every 120 seconds.
Technical Step on cooldown every 120 seconds. Once used, you will gain access to
Tillana, which should be used before the buff
Technical Finish wears off.
- Esprit will be generated off your combo GCD actions, as well
as having a chance to generate off your Dance Partner while under the effect of
Standard Finish and all party members under the effect of
Technical Finish. This Esprit can then be used on
Saber Dance upon reaching 50 gauge.
Flourish gets used as soon as possible, given you have zero procs.
Devilment is part of your burst window. Use this on cooldown alongside
Technical Step.
- Four-Target Priority
- All of the above, except now you
only use
Standard Step to refresh the
Standard Finish buff. Ideally, you prep this between mob pack pulls or use it when a mob pack is nearly finished.
Changelog
- 04 Jul. 2024: Updated for patch 7.0.
- 18 Jan. 2024: Updated for patch 6.55.
- 05 Oct. 2023: Updated for Patch 6.5.
- 25 May 2023: Updated for Patch 6.4.
- 11 Jan. 2023: Updated for Patch 6.3.
- 26 Aug. 2022: Updated for Patch 6.2.
- 17 Mar. 2022: Guide added.
Guides from Other Classes
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Stella is a long-time FFXIV player who started in 2018, and has become a Mentor for The Balance in the years since. She enjoys large-scale content such as Eureka and Save the Queen areas and raids, and can be found on Twitter, Youtube and Twitch, as well as Discord (EshEhdAfah). After several previous tiers of raiding casually, she has cleared Anabaseios Savage week 1, completed four out of five Ultimate raids, and taken to challenging herself by using unorthodox, high-speed builds for certain jobs in older ultimates in Party Finder.
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