Dark Knight Job Changes and Updates — Dawntrail 7.0
On this page, you will find any job changes and skill updates for Dark Knight in Final Fantasy XIV: Dawntrail (Patch 7.0).
1.
Offensive Action Changes in 7.1
Skill Name | Category | Changes |
---|---|---|
Abyssal Drain | Ability | Heal potency per target hit increased from 200 to 500. |
Carve and Spit | Ability | Added 500 potency self-heal on hit. |
Bloodspiller | Weaponskill | Potency increased from 580 to 600. |
Scarlet Delirium | Weaponskill | Potency increased from 600 to 620. |
Comeuppance | Weaponskill | Potency increased from 700 to 720. |
Torcleaver | Weaponskill | Potency increased from 800 to 820. |
Melee Mastery II | Trait | Adjusted to further upgrade the potencies of the weaponskills listed above to their new values. |
2.
Defensive Action Changes in 7.1
Skill Name | Category | Changes |
---|---|---|
Dark Mind | Ability | Additionally reduces physical damage taken by 10%. |
Living Dead | Ability | Effect applies instantly on cast instead of after 0.625 seconds. |
Dark Missionary | Ability | Additionally reduces physical damage taken by 5%. Level aquired reduced from 76 to 66. |
3.
Dark Knight Offensive Job Action Changes in 7.0
Skill Name | Category | Changes |
---|---|---|
Melee Mastery II | Trait (NEW!) | Upgrades the potencies of all GCDs except Unleash at level 94. |
Blood Weapon | Ability | Number of stacks reduced to three. Upgrades to Delirium at level 68. |
Delirium | Ability | Additionally grants the effect of Blood Weapon. Upgrades at level 96 to allow execution of Scarlet Delirium and Impalement. |
Scarlet Delirium | Weaponskill (NEW!) | Replaces Bloodspiller while under the effect of Delirium. Deals single-target damage, restores MP, and allows execution of Comeuppance. |
Comeuppance | Weaponskill (NEW!) | Deals single-target damage, restores MP, and allows execution of Torcleaver. |
Torcleaver | Weaponskill (NEW!) | Deals single-target damage and restores MP. |
Impalement | Weaponskill (NEW!) | Replaces Quietus while under the effect of Delirium. Deals damage in a circular AoE and restores MP. |
Living Shadow | Ability | Grants the effect of Scorn at level 100, which allows execution of Disesteem and replaces the simulacrum's final action with a lower-potency version of Disesteem. |
Disesteem | Weaponskill (NEW!) | Replaces Living Shadow while under the effect of Scorn. Deals damage in a linear AoE. |
4.
Dark Knight Defensive Action Changes in 7.0
Skill Name | Category | Changes |
---|---|---|
Shadowed Vigil | Ability (NEW!) | Upgrades from Shadow Wall at level 92. Reduces damage taken by 40% and grants Vigilant, which heals the user when health drops below half or the effect expires. |
Rampart | Ability | Upgrades at level 94 to increase all incoming healing by 15% for the duration. |
Reprisal | Ability | Upgrades at level 98 to increase duration to 15 seconds. |
5.
Changelog
- 06 Jun. 2024: Media Tour information added.
- 19 Dec. 2021: Page added.
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This guide is written by A Pile of Cats, a Dark Knight enthusiast since he started playing during Sigmascape and mentor on the Balance. He enjoys progging, optimizing, and instructing others on the job, and has multiple early tier clears and top parses under his belt.
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