Dark Knight Job Guide for FFXIV — Dawntrail 7.1
Dark Knight is a tank job in Final Fantasy XIV that have harnessed and utilise the power of darkness to become paragons of justice, using their greatswords to protect the people of Ishgard. This job can only be played after reaching Ishgard, the main city of the Heavensward expansion, and completing a short questline in the city after reaching Level 50.
What is Dark Knight's playstyle?
Dark Knight is a greatsword-swinging tank job with a focus on resource
management, burst damage, and proper application of frequent, short-duration
defensive cooldowns.
Offensively, Dark Knight gameplay involves building and spending both Mana and Blood while managing a suite of high-value offensive cooldowns. A skilled Dark Knight player can plan ahead to combine their resource dumps for party buffs to bring out unparalleled burst damage from the tank role.
On the defensive side, Dark Knight's strengths are flexibility and support.
While The Blackest Night alone doesn't match the strength of
the other tanks' short-cooldown mitigation skills on a per-use basis, it gets
similar effectiveness when backed up with
Oblation and can
be used nearly twice as often. Furthermore, each use of these actions can be
applied to yourself or to any party member of your choosing.
Dark Mind
additionally provides potent mitigation against the very frequent magic damage
encountered in trials and raids, and with a shorter cooldown than other
comparable defensives.
This flexibility, along with its stylish aesthetic, make Dark Knight a popular pick both for casual play and hardcore progression.
Dark Knight Strengths and Weaknesses
Highly flexible personal and supportive mitigation with
The Blackest Night and
Oblation.
Especially good mitigation versus magical damage with
Dark Mind.
Extremely high burst damage that shines in fights with short phases or in parties with strong raidbuffs.
Flexible, resource management-based gameplay.
Very busy burst windows that involve a lot of high-ping-unfriendly weaving.
No party-wide mitigation in lower-level content.
Requires frequent and proactive use of
The Blackest Night to
match the single-target sustain of other tanks.
How do you unlock Dark Knight?
To unlock Dark Knight, you must reach at least level 50 on any Disciple of War or Magic and finish the final story quest of A Realm Reborn, "Before the Dawn." Upon entering Ishgard, accept the quest "Our End" from an NPC called "Ishgardian Citizen" in The Pillars (X: 13.2, Y: 8.8) to start the Dark Knight job questline.
Dark Knight Gauges


At lower levels, the Blood Gauge consists only of the small icon to the left,
which indicates whether Grit is currently active. On
reaching level 62 and unlocking the
Blackblood trait, the
gauge expands to display how much Blood you have accumulated. Blood is gained
through combo GCDs
Souleater and
Stalwart Soul, and by all GCD actions while
Blood Weapon or its upgrade
Delirium are
active. Blood can be spent on
Bloodspiller for
single-target damage or
Quietus for AoE.

The Darkside Gauge shows the remaining duration of your
Darkside buff, which is gained by using
Flood of Darkness and
Edge of Darkness or
their upgraded forms
Flood of Shadow and
Edge of Shadow. Using up the entire shield granted by
The Blackest Night causes the small, sword-shaped element to
light up to indicate a free usage of your next Darkside generator. The final
component of the gauge is a red version of the main Darkside Gauge, which
appears when Living Shadow is summoned and tracks the remaining duration.
Dark Knight Video Resources
If you would prefer to watch a video that provides an overview of Dark Knight, feel free to give the video below a watch. The video was provided by Julia Care, a member of the community on The Balance Discord server.
Dark Knight Actions
Action Name |
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Effect |
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Delivers an attack with a potency of 300. |
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Delivers an attack with a potency of 240. Combo Action: Hard Slash Combo Potency: 380 Combo Bonus: Restores MP |
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Deals unaspected damage with a potency of 120 to all nearby enemies. Additional Effect: Increased enmity |
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Significantly increases enmity generation. Effect ends upon reuse. |
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Cancels the effect of Grit. |
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Deals unaspected damage with a potency of 150. Additional Effect: Increased enmity Additional Effect: Reduces the recast time of Shadowstride by 5 seconds |
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Delivers an attack with a potency of 260. Combo Action: Syphon Strike Combo Potency: 480 Combo Bonus: Restores own HP Cure Potency: 300 Combo Bonus: Increases Blood Gauge by 20 |
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MP Cost: 3000.0 Deals unaspected damage with a potency of 100 to all enemies in a straight line before you. Additional Effect: Grants Darkside, increasing damage dealt by 10% Duration: 30s Extends Darkside duration by 30s to a maximum of 60s. Shares a recast timer with Edge of Darkness. |
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Grants 3 stacks of Blood Weapon, each stack increasing Blood Gauge by 10 and restoring MP upon landing weaponskills or spells. Duration: 15s Effect does not stack when hitting multiple targets with a single attack. |
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Reduces damage taken by 30%. Duration: 15s |
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MP Cost: 3000.0 Deals unaspected damage with a potency of 300. Additional Effect: Grants Darkside, increasing damage dealt by 10% Duration: 30s Extends Darkside duration by 30s to a maximum of 60s. Shares a recast timer with Flood of Darkness. |
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Deals unaspected damage with a potency of 120 to all nearby enemies. Additional Effect: Increased enmity Combo Action: Unleash Combo Potency: 160 Combo Bonus: Restores MP Combo Bonus: Increases Blood Gauge by 20 |
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Reduces physical damage taken by 10% and magic damage taken by 20%. Duration: 10s |
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Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead. Living Dead Duration: 10s Additional Effect: Restores HP with each weaponskill successfully delivered or spell cast Cure Potency: 1500 While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, an amount of HP totaling your maximum HP is restored, the effect will change to Undead Rebirth. If this amount is not restored, you will be KO'd. Walking Dead Duration: 10s While under the effect of Undead Rebirth, most attacks will not lower your HP below 1. Undead Rebirth Duration: Time remaining on Walking Dead |
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Creates a patch of salted earth at your feet, dealing unaspected damage with a potency of 50 to any enemies who enter. Duration: 15s |
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Rush to a targeted enemy's location. Additional Effect: Increased enmity Maximum Charges: 2 Cannot be executed while bound. |
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Deals unaspected damage with a potency of 240 to target and all enemies nearby it. Additional Effect: Restores own HP Cure Potency: 500 Additional Effect: Restores MP Shares a recast timer with Carve and Spit. |
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Delivers a threefold attack with a potency of 540. Additional Effect: Restores own HP Cure Potency: 500 Additional Effect: Restores MP Shares a recast timer with Abyssal Drain. |
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Delivers an attack with a potency of 600. Blood Gauge Cost: 50 |
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Delivers an attack with a potency of 240 to all nearby enemies. Blood Gauge Cost: 50 |
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Reduces physical damage taken by 5% and magic damage taken by 10% for self and nearby party members. Duration: 15s |
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Grants 3 stacks of Delirium and Blood Weapon. Delirium Effect: Changes Bloodspiller to Scarlet Delirium and Quietus to Impalement Duration: 15s Blood Weapon Effect: Each stack increases Blood Gauge by 10 and restores MP upon landing weaponskills or spells Duration: 15s Effect does not stack when hitting multiple targets with a single attack. |
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MP Cost: 3000.0 Creates a barrier around self or target party member that absorbs damage totaling 25% of target's maximum HP. Duration: 7s Grants Dark Arts when barrier is completely absorbed. Dark Arts Effect: Consume Dark Arts instead of MP to execute Edge of Shadow or Flood of Shadow |
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MP Cost: 3000.0 Deals unaspected damage with a potency of 460. Additional Effect: Grants Darkside, increasing damage dealt by 10% Duration: 30s Extends Darkside duration by 30s to a maximum of 60s. Shares a recast timer with Flood of Shadow. |
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MP Cost: 3000.0 Deals unaspected damage with a potency of 160 to all enemies in a straight line before you. Additional Effect: Grants Darkside, increasing damage dealt by 10% Duration: 30s Extends Darkside duration by 30s to a maximum of 60s. Shares a recast timer with Edge of Shadow. |
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Conjure a simulacrum of your darkside to fight alongside you. Duration: 20s Additional Effect: Grants Scorn Duration: 30s Simulacrum Attack Potency: 420 Additional Effect: Simulacrum is able to execute Shadowbringer and Disesteem Shadowbringer Potency: 570 for the first enemy, and 25% less for all remaining enemies Disesteem Potency: 620 for the first enemy, and 25% less for all remaining enemies |
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Reduces damage taken by target party member or self by 10%. Duration: 10s Maximum Charges: 2 |
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All enemies standing in the corrupted patch of Salted Earth take additional unaspected damage with a potency of 500 for the first enemy, and 50% less for all remaining enemies. |
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Deals unaspected damage to all enemies in a straight line before you with a potency of 600 for the first enemy, and 50% less for all remaining enemies. Maximum Charges: 2 Can only be executed while under the effect of Darkside. |
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Reduces damage taken by 40%. Duration: 15s Additional Effect: Grants Vigilant Duration: 20s Vigilant Effect: Restores HP when HP falls below 50% or upon effect duration expiration Cure Potency: 1,200 |
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Delivers an attack with a potency of 720. Combo Action: Scarlet Delirium Additional Effect: Restores MP Can only be executed while under the effect of Delirium. ※This action cannot be assigned to a hotbar. ※Scarlet Delirium changes to Comeuppance when requirements for execution are met. |
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Delivers an attack with a potency of 320 to all nearby enemies. Additional Effect: Restores MP Can only be executed while under the effect of Delirium. ※This action cannot be assigned to a hotbar. ※Quietus changes to Impalement when requirements for execution are met. |
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Delivers an attack with a potency of 620. Additional Effect: Restores MP Can only be executed while under the effect of Delirium. ※This action cannot be assigned to a hotbar. ※Bloodspiller changes to Scarlet Delirium while under the effect of Delirium. |
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Delivers an attack with a potency of 820. Combo Action: Comeuppance Additional Effect: Restores MP Can only be executed while under the effect of Delirium. ※This action cannot be assigned to a hotbar. ※Comeuppance changes to Torcleaver when requirements for execution are met. |
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Deals physical damage to all enemies in a straight line before you with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies. Can only be executed while Scorn is active. |
Role Actions
Action Name |
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Effect |
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Reduces damage taken by 20%. Additional Effect: Increases HP recovery via healing actions on self by 15% Duration: 20s |
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Stuns target. Duration: 5s |
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Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity. |
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Interrupts the use of a target's action. |
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Reduces damage dealt by nearby enemies by 10%. Duration: 15s |
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Nullifies most knockback and draw-in effects. Duration: 6s Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20% Duration: 15s |
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Diverts 25% of enmity to target party member. |
Dark Knight Traits
Action Name | Acquired | Effect |
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Lv. 1 |
Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute. |
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Lv. 62 |
Allows for Blood Gauge accumulation upon the landing of certain actions. |
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Lv. 66 |
Allows for Blood Gauge accumulation upon the landing of any weaponskill or spell while under the effect of Blood Weapon. |
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Lv. 68 |
Upgrades Blood Weapon to Delirium. |
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Lv. 74 |
Upgrades Flood of Darkness and Edge of Darkness to Flood of Shadow and Edge of Shadow respectively. |
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Lv. 84 |
Reduces recast time of Shadowstride by 5 seconds when executing Unmend on most targets. |
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Lv. 84 |
Increases the potency of Hard Slash to 180, Syphon Strike to 120, and Souleater to 140. |
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Lv. 88 |
Increases the potency of attacks dealt by your simulacrum to 420. |
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Lv. 90 |
Upgrades Flood of Shadow executed by your simulacrum to Shadowbringer, which delivers an attack to all enemies in a straight line before it with a potency of 570 for the first enemy, and 25% less for all remaining enemies. |
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Lv. 92 |
Upgrades Shadow Wall to Shadowed Vigil. |
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Lv. 94 |
Increases the potency of Hard Slash to 300, Syphon Strike to 240, Souleater to 260, Stalwart Soul to 120, Carve and Spit to 540, Bloodspiller to 600, and Quietus to 240. |
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Lv. 94 |
Adds an additional effect to Rampart that increases HP recovery via healing actions on self by 15%. |
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Lv. 96 |
Upgrades Bloodspiller and Quietus to Scarlet Delirium and Impalement respectively. |
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Lv. 98 |
Extends the duration of Reprisal to 15 seconds. |
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Lv. 100 |
Grants the effect of Scorn after executing Living Shadow. Duration: 30s Additionally upgrades Carve and Spit executed by your simulacrum to Disesteem, which delivers an attack to all enemies in a straight line before it with a potency of 620 for the first enemy, and 25% less for all remaining enemies. |
Dark Knight Lore
The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.
None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?
A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “Dark Knights.”
Changelog
- 23 Nov. 2024 (keybindings page): Updated for Patch 7.1.
- 23 Nov. 2024 (how to improve page): Updated for Patch 7.1.
- 23 Nov. 2024 (FAQ page): Updated for Patch 7.1.
- 23 Nov. 2024 (rotation page): Updated for Patch 7.1.
- 23 Nov. 2024 (Leveling page): Updated for Patch 7.1.
- 23 Nov. 2024 (gear page): Updated for Patch 7.1.
- 23 Nov. 2024 (melding page): Updated for Patch 7.1.
- 23 Nov. 2024 (this page): Updated for Patch 7.1.
- 30 Jul. 2024 (gear page): Updated with savage gear.
- 14 Jul. 2024 (keybindings page): Updated for Dawntrail Patch 7.0.
- 14 Jul. 2024 (FAQ page): Updated to address Tenacity buff.
- 14 Jul. 2024 (rotation page): Updated opener and added graphic.
- 14 Jul. 2024 (gear page): Updated for Dawntrail Patch 7.0.
- 14 Jul. 2024 (melding page): Minor update.
- 27 Jun. 2024 (how to improve page): Updated for Dawntrail Patch 7.0.
- 27 Jun. 2024 (FAQ page): Updated for Dawntrail Patch 7.0.
- 27 Jun. 2024 (rotation page): Updated for Dawntrail Patch 7.0.
- 27 Jun. 2024 (Leveling page): Updated for Dawntrail Patch 7.0.
- 27 Jun. 2024 (melding page): Updated for Dawntrail Patch 7.0.
- 27 Jun. 2024 (this page): Updated for Dawntrail Patch 7.0.
- 06 Jun. 2024 (job changes): Media Tour information added.
- 05 May 2024 (keybindings page): Page added.
- 20 Jan. 2024 (how to improve page): Updated for Patch 6.55.
- 20 Jan. 2024 (FAQ page): Updated for Patch 6.55.
- 20 Jan. 2024 (rotation page): Adjusted opener slightly, updated for Patch 6.55.
- 20 Jan. 2024 (Leveling page): Updated for Patch 6.55.
- 20 Jan. 2024 (gear page): Updated for Patch 6.55.
- 20 Jan. 2024 (melding page): Updated for Patch 6.55.
- 20 Jan. 2024 (this page): Updated for Patch 6.55.
- 27 May 2023 (how to improve page): Updated for Patch 6.4.
- 27 May 2023 (FAQ page): Updated for Patch 6.4.
- 27 May 2023 (rotation page): Updated for Patch 6.4.
- 27 May 2023 (Leveling page): Updated for Patch 6.4.
- 27 May 2023 (gear page): Updated for Patch 6.4.
- 27 May 2023 (melding page): Updated for Patch 6.4.
- 27 May 2023 (this page): Updated for Patch 6.4.
- 13 Jan. 2023 (how to improve page): Updated for Patch 6.3.
- 13 Jan. 2023 (FAQ page): Updated for Patch 6.3.
- 13 Jan. 2023 (rotation page): Updated for Patch 6.3.
- 13 Jan. 2023 (Leveling page): Updated for Patch 6.3.
- 13 Jan. 2023 (gear page): Updated for Patch 6.3.
- 13 Jan. 2023 (melding page): Updated for Patch 6.3.
- 13 Jan. 2023 (this page): Updated for Patch 6.3.
- 28 Aug. 2022 (how to improve page): Updated for Patch 6.2.
- 28 Aug. 2022 (FAQ page): Updated for Patch 6.2.
- 28 Aug. 2022 (rotation page): Updated for Patch 6.2.
- 28 Aug. 2022 (Leveling page): Updated for Patch 6.2.
- 28 Aug. 2022 (gear page): Updated for Patch 6.2.
- 28 Aug. 2022 (melding page): Updated for Patch 6.2.
- 28 Aug. 2022 (this page): Updated for Patch 6.2.
- 20 Apr. 2022 (how to improve page): Updated for Patch 6.1
- 20 Apr. 2022 (FAQ page): Updated for Patch 6.1.
- 20 Apr. 2022 (rotation page): Updated for Patch 6.1.
- 20 Apr. 2022 (gear page): Updated for Patch 6.1.
- 20 Apr. 2022 (melding page): Updated for Patch 6.1
- 20 Apr. 2022 (this page): Updated for Patch 6.1.
- 31 Mar. 2022 (Leveling page): Guide added.
- 16 Feb. 2022 (rotation page): Updated for Endwalker.
- 16 Feb. 2022 (gear page): Updated with Savage gear.
- 16 Feb. 2022 (this page): Guide added.
- 19 Dec. 2021 (job changes): Page added.
- 14 Dec. 2021 (gear page): Edited to reflect Patch 6.0 adjustments.
- 27 Nov. 2021 (how to improve page): Guide added.
- 27 Nov. 2021 (FAQ page): Guide added.
- 27 Nov. 2021 (rotation page): Guide added.
- 27 Nov. 2021 (gear page): Guide added.
- 27 Nov. 2021 (melding page): Guide added.
Guides from Other Classes

This guide is written by A Pile of Cats, a Dark Knight enthusiast since he started playing during Sigmascape and mentor on the Balance. He enjoys progging, optimizing, and instructing others on the job, and has multiple early tier clears and top parses under his belt.
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