All Job Changes in FFXIV Dawntrail
This page serves as a hub to all the job changes happening in Patch 7.0 of Dawntrail.
Dawntrail Job Changes
In Dawntrail, the level cap of all jobs will be raised to 100. With the new level cap comes new and exciting actions that flesh out a rotation, as well as many core changes to jobs as well as small reworks to how others function. This page gives a quick overview of every job's new additions as well as links to the in-depth job changes and potential new rotations discovered by our expert players.
If you're looking for our guides to the newest jobs, Viper and Pictomancer, visit the pages below.
Tanks
The developers have deemed tanks to be relatively complete. Tanks will receive
an upgrade to their role actions, Rampart and
Reprisal, as
well as their 2-minute mitigation ability being increased to 40% with a unique
upgrade for each tank. Their overall DPS rotation and performance will not change
drastically, with new actions becoming upgrades to current actions and capstone
actions learned at level 100 being tied to their burst window.
Paladin
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No longer will Paladins have to use Atonement thrice: they receive upgrades
to the weaponskill as well as a fancy capstone ability unlocked after the
Confiteor combo. Learn about these changes and more on the Dawntrail Paladin guide.
Warrior
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Warriors love Fell Cleave, so they've decided to reward them for pressing the
Fell Cleave button. Press it three times during
Inner Release and a new action,
Primal Wrath is unlocked! Learn about these changes and more on the Dawntrail
Warrior guide.
Dark Knight
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Dark Knight has received a few minor changes to the core playstyle. The gap
closer Plunge has been removed and replaced with Shadowstride, a gap closer with
no potency attached. The buffs Delirium and
Blood Weapon have been merged, and allows for the execution
of the Scarlet Delirium combo. Their capstone ability is another line
AoE that Esteem also gets to cast! Learn about the Dark Knight changes on the
Dawntrail Dark Knight guide.
Gunbreaker
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Gunbreakers are Ready to Reign with the new Lion Heart combo, their capstone
actions inspired by the power of Squall from FFVIII. They've also had their
gap closer removed and replaced with a gap closer with no potency attached, and
attaching Sonic Break to
No Mercy frees
up some hotbar space. Learn about these changes and how they'll affect the
Gunbreaker burst window on the Dawntrail Gunbreaker guide.
Healers
Healers receive perhaps the most unique changes of all the roles. Like their
Caster DPS comrades, Swiftcast's cooldown is being reduced to 40 seconds at
level 94. Though not too involved, healers did receive new DPS actions addressing
a common complaint of having only one button to press when contributing to damage.
They've also received powerful new healing and mitigation actions that will
help protect the party from harder-hitting duties, including a unique upgrade to
each healer's GCD AoE heal.
White Mage
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A unique action in the Bozjan Southern Front, Lost Seraph Strike, gave healers
a gap closer. White Mages wanted it so bad everywhere else that the developers
gave them Aetherial Shift, a forward dash like Dancer's En Avant unlocked at
level 40! They also get two new powerful buttons locked behind Presence of Mind
and
Temperance. Learn more about the White Mage changes on
the Dawntrail White Mage guide.
Scholar
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Eat the fairy? Why not become the fairy? Scholar's capstone ability, Seraphism,
turns them into an angelic being granting all party members in 50 yalms a heal
over time. Adloquium and
Succor are upgraded
and have no cast time under this effect! Finally, Scholar receives an AoE DoT
that can be used after
Chain Stratagem. Learn more about the
Scholar changes on the Dawntrail Scholar guide.
Astrologian
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Astrologian receives their bi-yearly rework of the card system. This time,
it's a combination of the Stormblood system and current system: cards are now
unique again, but the order of which Astrologians draw the cards are set in stone.
Maybe they have power over fate itself? Their capstone ability is Sun Sign,
accessible after casting Neutral Sect, which grants party
members 10% mitigation for 15 seconds. Learn more about the card changes on the
Dawntrail Astrologian guide.
Sage
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Sage was released in Endwalker and therefore has minimal changes to the kit. Sage players receive a few fancy damage buttons: the first is an AoE DoT, Eukrasian Dyskrasia (say that ten times fast) at level 82, and the second is Psyche, a powerful ability with a 60 second recast timer. Their capstone ability is Philosophia, a healing buff that essentially gives the entire party Kardion! Learn more about the Sage changes on the Dawntrail Sage guide.
Melee DPS
With the addition of Viper, several melee DPS have received substantial changes
to increase their potential. While their playstyle remains intact, Monk and
Dragoon has received several major changes that impact their rotations.
Second Wind has its healing increased, and
Feint has its
duration increased to 15 seconds, both at later levels.
Monk
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Monks have solved the riddle of their rotation, receiving the new powerful Reply
abilities accessed after using their Riddle abilities. Monk's gameplay has also
been streamlined: instead of Twin Snakes and
Demolish
granting a buff and a DoT, they'll increase the power of your next base form GCD
weaponskill, which all have received upgrades. The rotation still remains intact,
and you can learn more about the Monk changes on the Dawntrail Monk guide.
Dragoon
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Dragoon will receive significant changes to its actions and how they use them,
though the core gameplay loop of two distinct combos with five steps and Jumps
remain. Many changes affect the job prior to Dawntrail's leveling.
Spineshatter Dive is replaced with Winged Glide,
and like Gunbreaker and Dark Knight, it's a replacement gap closer with no
potency attached.
Drakesbane is a new combo ender unlocked at
level 64 which replaces the fifth weaponskill in the combo. The Life of the Dragon
system is also changed, though the gameplay inside it is the same. As for Dawntrail,
the job gains new follow-up actions to
Battle Litany and
Stardiver and upgrades to existing actions; learn more about
them in the Dawntrail Dragoon guide!
Ninja
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Ninja has received some gameplay changes that do not affect the core playstyle.
Their Huton buff that grants bonus attack speed is now baseline, a new
trait received at level 15. The new Huton is the AoE version of
Suiton, granting players a new buff called Shadow Walker that
functions the same as Hide. The
Armor Crush combo finisher now
grants a buff that increases the potency of the next two
Aeolian Edges.
Their capstone ability is accessible after casting
Ten Chi Jin.
To learn more about the Ninja changes, visit the Dawntrail Ninja guide.
Samurai
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The other melees have all received significant changes, but Samurai is one of
the two melee to receive strict upgrades. They've received a new ability
accessible after Ikishoten, and
Meikyo Shisui
grants them the Tendo buff. This will upgrade their next
Tenka Goken
or their next
Midare Setsugekka to the Tendo variants, Tendo
Goken or Tendo Setsugekka. Learn more about the Samurai changes in the Dawntrail
Samurai guide.
Reaper
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Reaper is the other melee that receives strict upgrades. They've received
QoL changes to existing ranged abilities, which now grant them Soul Gauge upon
use. In addition, Plentiful Harvest now grants a buff allowing
Reapers to access
Enshroud instead of gauge, simplifying gauge
management. New abilities include upgrades to existing actions when
Gluttony is used, as well as the exciting new actions Sacrificium
and Perfectio. Learn more about the Reaper changes in the Dawntrail Reaper guide.
Ranged DPS
The three ranged DPS will receive some quality of life changes, some utility
buffs, and cool new capstone actions. Like melee DPS, Second Wind is
getting a potency increase at later levels. Ranged DPS unique mitigation is
getting buffed to 15% at later levels as well.
Bard
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Bard receives a few QoL changes as well as new actions. Songs do not require
a target anymore, which makes downtime in a fight easier to manage.
Pitch Perfect is now also AoE. New actions include Resonant Arrow,
accessible after
Barrage, and Radiant Encore, accessible after
Radiant Finale. Learn more about the Bard changes in the Dawntrail
Bard guide.
Machinist
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The Full Metal Machinist blazes into Dawntrail with upgrades to existing actions
and new capstone actions. Barrel Stabilizer now grants a buff which
allows Hypercharge usage instead of gauge, simplifying gauge management. It also
gives the Full Metal Machinist buff, allowing for the use of their capstone
weaponskill, Full Metal Field.
Gauss Round and
Ricochet are upgraded to Double Check and Checkmate
respectively. Learn more about the Machinist changes in the Dawntrail Machinist
guide.
Dancer
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Dancer's gameplay remains the same: a proc-based reactive and supportive DPS.
Their new actions give them a ton of firepower in their burst window, including
an upgrade to Standard Step under
Flourish, a
follow-up attack after Standard Step called Last Dance, and a capstone action
that changes
Saber Dance into Dance of the Dawn after casting
Technical Finish. Learn more about the Dancer changes in the Dawntrail Dancer
guide.
Caster DPS
Summoner and Red Mages will be pleased to know that their job remains intact,
with new shiny buttons and finishers acting as upgrades. Black Mages had their
gameplay streamlined, and whether players will like this change remains to be seen.
For those wanting a fresh coat of paint, Pictomancer is a unique caster that
players will be sure to want to dip their brush into! Like healers, the
Swiftcast role action's cooldown is reduced to 40 seconds at later
levels, and their mitigation
Addle has its duration increased to
15 seconds at later levels.
Black Mage
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Black Mage players will be happy to know that they'll be able to move their
Ley Lines once during its duration with the new ability Retrace.
No more pesky ground DoTs preventing you from standing in them! The three elemental
phases has been streamlined: ice now grants 10,000 MP when casting an ice spell
under Umbral Ice III, six fire casts now unlocks the capstone ability Flare Star,
and thunder procs are only received from gaining Astral Fire or Umbral Ice.
Learn more about the Black Mage changes in the Dawntrail Black Mage guide.
Summoner
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Despite popular demand, Summoners did not receive new Primal summons. They've
instead invoked the power of Solar Bahamut, granting them the new powerful
capstone Astral Flow and Enkindle actions Sunflare and Exodus.
They've also received upgrades to
Fester and a follow up to
Searing Light, Searing Flash. The core gameplay of Summoner
remains the same, and you can learn more in the Dawntrail Summoner guide.
Red Mage
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Players who thought Red Mage would get another combo finisher after
their melee combo were proven right...except the finisher is an ability, not a
spell. Red Mages receive two new fancy abilities accessible after
Manafication and
Embolden: Vice of Thorns and
Cineration. Manafication also receives a QoL change as it allows Red Mages to
use their melee combo without granting gauge, simplifying gauge management. To
learn more about the Red Mage changes, visit the Dawntrail Red Mage guide.
Changelog
- 07 Jun. 2024: Page added.
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This guide has been written by Lyra an accomplished raider in FFXIV and has written raid guides for the game for the past five years. You can follow him on Twitter and he streams raids on Twitch.
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