Dragoon DPS Rotation, Openers, and Abilities — Dawntrail 7.1

Last updated on Nov 18, 2024 at 21:57 by Eve 19 comments

On this page, you will learn how to optimise your opener and rotation in both single-target and multi-target situations. We also cover the use of your cooldowns, to ensure you can achieve the best use of them every time as a Dragoon DPS in Final Fantasy XIV: Dawntrail (Patch 7.1).

1.

Dragoon Rotation Guide

This page details the ins and outs of the Dragoon rotation at level 90. The general idea of the Dragoon rotation is to perform a simple "backbone" of ten weaponskills in sequence while weaving your jump and dragon-themed abilities in-between their cooldown spins. When you perform the rotation properly, everything slots neatly in its place, and you feel a nice payoff as you ebb and flow between Blood and Life of the Dragon.

2.

Weaponskill Rotation

The backbone of the rotation revolves around two combos, which we often refer to as the Chaotic Spring Icon Chaotic Spring combo (1) and the Heavens' Thrust Icon Heavens' Thrust combo (2):

  1. True Thrust Icon True ThrustSpiral Blow Icon Spiral BlowChaotic Spring Icon Chaotic SpringWheeling Thrust Icon Wheeling ThrustDrakesbane Icon Drakesbane
  2. True Thrust Icon True ThrustLance Barrage Icon Lance BarrageHeavens' Thrust Icon Heavens' ThrustFang and Claw Icon Fang and ClawDrakesbane Icon Drakesbane

Spiral Blow Icon Spiral Blow applies a passive +10% damage buff called Power Surge, and Chaotic Spring Icon Chaotic Spring applies a powerful damage-over-time (dot) effect. If that dot effect lasts longer than 9 seconds, the first combo deals more total damage than the second. Due to the timer of 24 seconds on the dot and 30 seconds on the buff, we have plenty of time to perform the second combo without losing uptime on either effect. As such, our basic rotation of ten GCDs is simply the Chaotic Spring Icon Chaotic Spring combo followed by the Heavens' Thrust Icon Heavens' Thrust combo.

Of note, upon landing Drakesbane Icon Drakesbane with its combo bonus, you gain the Draconian Fire buff, which wholesale replaces True Thrust Icon True Thrust on your hotbar with Raiden Thrust Icon Raiden Thrust. Each time you use Raiden Thrust Icon Raiden Thrust, you gain a stack of Firstminds' Focus, which allows you to execute Wyrmwind Thrust Icon Wyrmwind Thrust once you have collected two stacks. As such, you want to always try to complete your current combo rather than abort it to restart with True Thrust Icon True Thrust. Most content in the game should be completed with only a singular use of True Thrust Icon True Thrust in its entire duration. This is because of the 30-second timer on all combo actions and the fact that the only way to break your combo is if you press a combo starter (True Thrust Icon True Thrust or Doom Spike Icon Doom Spike) without the Draconian Fire buff. As such, mid-rotation, your ten-hit combo should always be:

  1. Raiden Thrust Icon Raiden Thrust - 320 potency
  2. Spiral Blow Icon Spiral Blow - 300 potency (Power Surge)
  3. Chaotic Spring Icon Chaotic Spring - 340 potency (45p damage-over-time)
  4. Wheeling Thrust Icon Wheeling Thrust - 340 potency
  5. Drakesbane Icon Drakesbane - 440 potency
  6. Raiden Thrust Icon Raiden Thrust - 320 potency
  7. Lance Barrage Icon Lance Barrage - 340 potency
  8. Heavens' Thrust Icon Heavens' Thrust - 440 potency
  9. Fang and Claw Icon Fang and Claw - 340 potency
  10. Drakesbane Icon Drakesbane - 440 potency

Lastly, there is Piercing Talon Icon Piercing Talon. It has a range to it, so if you are ever forced to disengage for longer than half of a GCD spin, you can use it to pad the space. Just be aware that your auto-attack cannot be executed at range, because you are a Melee DPS Job. In addition, if you use Elusive Jump Icon Elusive Jump, your next Piercing Talon Icon Piercing Talon used in the following 15s will be Enhanced. While Enhanced, it has 350 potency, which is still lower than the average potency of your normal gcd string (398 per gcd), so you will ONLY want to use it when FORCED to disengage for an extended period.

In fights where you know such a disengage is coming, you can use your Elusive Jump Icon Elusive Jump anywhere in the 15s preceding the disconnect in order to set up a single use of the enhanced version of Piercing Talon Icon Piercing Talon for the disconnect.

2.1.

Positional Requirements

Like all Melee DPS Jobs in FFXIV, Dragoon has positional requirements on several of its weaponskill actions. In order to maximize your damage, you must be on the correct side of the boss when you arrive at these points in the rotation. Thankfully, it flows rather nicely, so you can be on the rear for five GCDs in a row, then switch to the flank for the next five.

  1. Rear Positionals: Chaotic Spring Icon Chaotic Spring and Wheeling Thrust Icon Wheeling Thrust
  2. Flank Positionals: Fang and Claw Icon Fang and Claw
3.

Ability Rotation - Jumps and Dragon Abilities

Dragoon has a wide variety of off-global abilities that they need to weave between their weaponskills with precision in order to maximize their damage output. Thankfully, the cooldowns on all of these abilities align quite nicely with one another to create something of a rotation in their own right, which overlays on the weaponskill rotation to create the complete Dragoon rotation. Once you have committed the weaponskill/GCD rotation to muscle memory, you just let that flow in order while focusing on maintaining uptime on all of your off-global abilities.

3.1.

Off-Global Damage Abilities

These actions can be split into two sub-categories. Most of our off-Global actions (oGCDs) are flexible in that we are given a timer in which we get a certain number of uses. As such, using them strictly on cooldown is not generally necessary. The three exceptions to this rule are High Jump Icon High Jump, Geirskogul Icon Geirskogul, and Dragonfire Dive Icon Dragonfire Dive. These three skills should always be kept on hard cooldown at all times.

  1. High Jump Icon High Jump - 30s
  2. Mirage Dive Icon Mirage Dive - 1s (Only available once within 15s after using High Jump Icon High Jump)
  3. Geirskogul Icon Geirskogul - 60s (Provides a 15% damage buff called Life of the Dragon)
  4. Nastrond Icon Nastrond - 2s (only available once in each 20s Life of the Dragon window)
  5. Dragonfire Dive Icon Dragonfire Dive - 120s
  6. Rise of the Dragon Icon Rise of the Dragon - 1s (Only available once within 30s after using Dragonfire Dive Icon Dragonfire Dive)
  7. Stardiver Icon Stardiver - 30s (Only available once in the 20s of Life of the Dragon)
  8. Starcross Icon Starcross - 1s (Only available once in Life of the Dragon, after executing Stardiver Icon Stardiver)
  9. Wyrmwind Thrust Icon Wyrmwind Thrust - 10s (Available after two Raiden Thrust Icon Raiden Thrust uses; must use before the next one.)
3.2.

Off-Global Buffing Abilities

These should always be pressed as soon as they are available, after the timings listed in the opener in the next section. Each one will enhance the power of all following attacks for 20s, and, as such, we try to pack as many of the prior damage-dealing actions into each window as possible.

  1. Life Surge Icon Life Surge buffs one weaponskill to be a critical hit. 40s cooldown, two charges.
  2. Lance Charge Icon Lance Charge +10% damage - 60s cooldown, 20s duration.
  3. Geirskogul Icon Geirskogul +15% damage - 60s cooldown, 20s duration. Also unlocks several actions.
  4. Battle Litany Icon Battle Litany +10% crit rate - 120s cooldown, 20s duration. Also buffs your allies.

Life Surge Icon Life Surge has the most nuance out of the buff actions. Everything else is just used whenever it's ready. Which weaponskill you should use it on becomes rather obvious, however, when you look at the potency breakdown and factor in the above buffs. In general, you will be using every Life Surge Icon Life Surge in your buff windows - one in each, with an extra in your even-minute windows (when Battle Litany Icon Battle Litany is available). Because Life Surge Icon Life Surge doesn't affect the damage-over-time effect of Chaotic Spring Icon Chaotic Spring, you will almost always want to use it on either Heavens' Thrust Icon Heavens' Thrust or Drakesbane Icon Drakesbane, as they have our highest potency among our Weaponskills with 440 base.

Occasionally, your even-minute buff window will only contain one of either Heavens' Thrust Icon Heavens' Thrust or Drakesbane Icon Drakesbane under all three buffs. In this situation, you will want to use your second Life Surge Icon Life Surge on one of those two actions that only gets one or two of the buffs or, if this is impossible, on any of the actions with all three buffs that has 340 potency. These would be Fang and Claw Icon Fang and Claw, Wheeling Thrust Icon Wheeling Thrust, Chaotic Spring Icon Chaotic Spring, and Lance Barrage Icon Lance Barrage.

Of note - it is entirely possible that you will run into a situation where the only way to execute two Life Surge Icon Life Surges in a 2-minute window will require you to triple weave it after the forced buff double-weave at the start of the burst window. This is not necessarily possible to do without clipping, based on your ping and other situations. It is not recommended to use the triple weave tech unless you know for sure that you are NOT clipping or that your clipping does not result in any loss of potency in a particular fight's phase.

3.3.

Life of the Dragon

Life of the Dragon Icon Life of the Dragon is incredibly straightforward in Dawntrail. Every minute, you have access to a single cast of Geirskogul Icon Geirskogul. Pressing it will trigger Life of the Dragon - an effect which increases your damage dealt by 15% for 20 seconds while also allowing you to utilize Nastrond Icon Nastrond, Stardiver Icon Stardiver, and Starcross Icon Starcross. This is our primary damage phase and, because it shares a cooldown of one minute with Lance Charge Icon Lance Charge, you will always have the 10% and 15% damage buffs combined together (26.5% damage buff) every minute, with Battle Litany Icon Battle Litany further augmenting it every other minute.

4.

Dragoon Opener

For all openers and burst windows on Dragoon, the only buttons which will be forced static and unmoving are Lance Charge Icon Lance Charge, Geirskogul Icon Geirskogul, Battle Litany Icon Battle Litany, High Jump Icon High Jump, and Dragonfire Dive Icon Dragonfire Dive. Everything else can be shuffled and shifted for your comfort, so long as it all still falls within the approximately 18s window of the overlap of all three buffs. The openers below prioritize stacking the highest potency actions near the center of the 20s window to maximize the probability of these actions being affected by your allies' raid buff actions.

4.1.

Standard Opener

Below is what we would call the Standard Opener that will be used as the default to run off of. With the changes in Dawntrail, double-weaving with potions has become about as easy as any other double weave, so we gain potency by doing so. This opener should always be used if you can begin the fight in melee range. If you are forced to pull at range, you can either utilize Winged Glide Icon Winged Glide prior to starting this or utilize the Piercing Talon Icon Piercing Talon opener listed after.

4.1.1.

Image Form

Click the image for a full view with action names.

Dragoon Opener
4.1.2.

Written Form

  • True Thrust Icon True Thrust
  • Spiral Blow Icon Spiral BlowLance Charge Icon Lance Charge → Current Gemdraught of Strength
  • Chaotic Spring Icon Chaotic SpringBattle Litany Icon Battle LitanyGeirskogul Icon Geirskogul
  • Wheeling Thrust Icon Wheeling ThrustHigh Jump Icon High JumpLife Surge Icon Life Surge
  • Drakesbane Icon DrakesbaneDragonfire Dive Icon Dragonfire DiveNastrond Icon Nastrond
  • Raiden Thrust Icon Raiden ThrustStardiver Icon Stardiver
  • Lance Barrage Icon Lance BarrageStarcross Icon StarcrossLife Surge Icon Life Surge
  • Heavens' Thrust Icon Heavens' ThrustRise of the Dragon Icon Rise of the DragonMirage Dive Icon Mirage Dive
  • Fang and Claw Icon Fang and Claw
  • Drakesbane Icon Drakesbane
  • Raiden Thrust Icon Raiden ThrustWyrmwind Thrust Icon Wyrmwind Thrust
  • Disembowel Icon Disembowel
4.2.

Piercing Talon Opener

To use this opener, we prepare ahead of time at some point within 15 seconds of the pull by pressing Elusive Jump Icon Elusive Jump. Make sure not to angle toward the boss or towards your death while doing this. Pulling with Piercing Talon Icon Piercing Talon allows us to get the GCD rolling sooner and also injects just enough delay to our initial True Thrust Icon True Thrust so that our Battle Litany Icon Battle Litany lines up even better with other raid buffs, granting the party - and us - more overall damage in the course of the encounter, assuming everything continues to be pressed on cooldown.

This opener should only be used when you are forced to pull from afar (most encounters work this way). In order to close the distance quickly, you should either employ Sprint (pressed between Elusive Jump Icon Elusive Jump and Piercing Talon Icon Piercing Talon) or Winged Glide Icon Winged Glide (pressed between Piercing Talon Icon Piercing Talon and True Thrust Icon True Thrust), whichever one allows you to close the distance faster. The latter is generally preferred, but one or the other may need to be used based on specifics of the first 60-120s of the encounter.

4.2.1.

Image Form

Click the image for a full view with action names.

Dragoon Opener
4.2.2.

Written Form

  • (-15s) Elusive Jump Icon Elusive Jump
  • Piercing Talon Icon Piercing Talon
  • True Thrust Icon True Thrust → Current Gemdraught of Strength
  • Spiral Blow Icon Spiral BlowLance Charge Icon Lance ChargeBattle Litany Icon Battle Litany
  • Chaotic Spring Icon Chaotic SpringGeirskogul Icon Geirskogul
  • Wheeling Thrust Icon Wheeling ThrustHigh Jump Icon High JumpLife Surge Icon Life Surge
  • Drakesbane Icon DrakesbaneDragonfire Dive Icon Dragonfire DiveNastrond Icon Nastrond
  • Raiden Thrust Icon Raiden ThrustStardiver Icon Stardiver
  • Lance Barrage Icon Lance BarrageStarcross Icon StarcrossLife Surge Icon Life Surge
  • Heavens' Thrust Icon Heavens' ThrustRise of the Dragon Icon Rise of the DragonMirage Dive Icon Mirage Dive
  • Fang and Claw Icon Fang and Claw
  • Drakesbane Icon Drakesbane
  • Raiden Thrust Icon Raiden ThrustWyrmwind Thrust Icon Wyrmwind Thrust
  • Disembowel Icon Disembowel
4.3.

Basic Rotational Flowchart

Following the opener and pressing your core skills exactly on cooldown when they show up will result in a very satisfying cadence to the overall rotation of your oGCD actions, as seen in the table below.

Following this opener and then pressing every button on cooldown will lead to each subsequent burst window feeling neat and orderly, following that same basic layout. Every two minutes, we loop back around to a re-opener, of sorts, but with Life of the Dragon entry.

Action 0s 30s 60s 90s 120s
Lance Charge Icon Lance Charge Lance Charge Lance Charge Lance Charge
Geirskogul Icon Geirskogul Geirskogul Geirskogul Geirskogul
Battle Litany Icon Battle Litany Battle Litany Battle Litany
High Jump Icon High Jump X X X X X
Dragonfire Dive Icon Dragonfire Dive X X
Nastrond Icon Nastrond X X X
Stardiver Icon Stardiver X X X

With practice, you'll also find that you can fit one to two Wyrmwind Thrust Icon Wyrmwind Thrust actions into every buff window, depending on where the buffs fall on your backbone rotation. You can only hold it until the next Raiden Thrust Icon Raiden Thrust after it becomes available, but you can hold it that whole time.

5.

Multi-Target Rotations

The basic idea of combat in multi-target is identical to that in a single target scenario. You have a static set of weaponskills you execute in order, laying on your ability rotation over the top of them. Almost nothing else is changed, aside from what weaponskills you are using. Of note, we perform different rotations against two targets versus three or more.

5.1.

Two-Target Rotation

Base weaponskill rotation:

  • Raiden Thrust Icon Raiden Thrust
  • Spiral Blow Icon Spiral Blow
  • Chaotic Spring Icon Chaotic Spring (Target one)
  • Wheeling Thrust Icon Wheeling Thrust
  • Drakesbane Icon Drakesbane
  • Raiden Thrust Icon Raiden Thrust
  • Spiral Blow Icon Spiral Blow
  • Chaotic Spring Icon Chaotic Spring (Target two)
  • Wheeling Thrust Icon Wheeling Thrust
  • Drakesbane Icon Drakesbane

You can use Life Surge Icon Life Surge on Drakesbane Icon Drakesbane as usual. If this is the end of a trash pack with another coming up after, you can hold your Life Surge Icon Life Surge for the next pack for a Coerthan Torment Icon Coerthan Torment, instead. The entire rest of the normal rotation remains the same - all of your oGCD actions deal damage to multiple targets aside from High Jump Icon High Jump and Mirage Dive Icon Mirage Dive, after all.

5.2.

Three or More Targets

Base weaponskill rotation:

  • Draconian Fury Icon Draconian Fury - 130p per target (390+)
  • Sonic Thrust Icon Sonic Thrust - 120p per target (360+)
  • Coerthan Torment Icon Coerthan Torment - 150p per target (450+)

You should be using buffs whenever they're available and saving Life Surge Icon Life Surge for Coerthan Torment Icon Coerthan Torment. It will make every hit of the action an automatic critical hit. In addition, this combo automatically refreshes Power Surge and gives stacks of Firstminds' Focus, allowing you to execute Wyrmwind Thrust Icon Wyrmwind Thrust. Since the combo is shorter - three GCDs instead of five - it also means you will gain a significantly large amount of additional uses of this powerful crowd-control move by using this rotation.

Many dungeons in Dawntrail feature trash packs with a single enemy that has higher health than all of the others. It would be wise to take note of them as you run the dungeon for the first time. All of your oGCD actions deal more damage to your main target, so singling out the highest-health enemy will help cut them down to size faster and make it less likely to leave such an enemy lingering once the others are all defeated.

Most of our Area-of-Effect actions produce a line effect. As such, once you have locked on to this top-health enemy, you should attempt to position so that all the enemies are in the line made between you and that target. Ideally, this target is also in the center of the pack for the circular effects that several of our oGCD AoE skills hit (Dragonfire Dive Icon Dragonfire Dive, Stardiver Icon Stardiver and their follow-ups).

6.

Changelog

  • 18 Nov. 2024: Updated for patch 7.1.
  • 07 Jul. 2024: Updated for Dawntrail, patch 7.0.
  • 18 Jan. 2024: Updated for patch 6.55.
  • 09 Nov. 2023: Added opener image.
  • 15 Oct. 2023: Updated for Patch 6.5.
  • 27 May 2023: Updated for Patch 6.4.
  • 11 Jan. 2023: Updated for Patch 6.3.
  • 20 Sep. 2022: Updated for Patch 6.2.
  • 20 Apr. 2022: Updated for Patch 6.1.
  • 10 Feb. 2022: Guide added.
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