Heaven on High Floors 51-60 Guide
This page provides information about floors 51 through 60 of Heaven on High including enemy information and boss advice.
Heaven on High Guide for Floors 51-60
On floors 51-60, the Accursed Horde will take the form of a Gold-haloed Sack, and Mimics can spawn from Silver Coffers. You can expect 4-10 kills to be required to proceed between floors, 4-6 Treasure Coffers per floor, 5-8 rooms per floor and 2-3 enemies per room outside of Treasure Rooms, which will have significantly more Coffers and enemies.
Floors 51-59
As the third floorset of the challenge floors, some particularly dangerous enemies will begin to appear. As always, enemies without significance are excluded from the table below.
Enemy | Aggro | Abilities | Floors | Notes |
---|---|---|---|---|
Heavenly Kamikiri | Sound | Standing Chine: Instant attack, inflicts DoT for 30s. | 51-53 | Immune to Sleep. |
Heavenly Kamanari | Sound | Standard Auto-attacks inflict 5% Vulnerability Up for 6s. This stacks with itself. | 51-53 | Immune to Bind and Sleep. |
Heavenly Naga | Sight |
|
51-54 | Patrol. Immune to Bind and Sleep. |
Heavenly Tokagekiba | Sight |
|
51-55 | Immune to Heavy. |
Heavenly Kongorei | Sight |
|
52-55 | Immmune to Sleep. |
Heavenly Maruishi | Proximity | Auto-cannons: Telegraphed line AoE. | 54-56 | Immune to Bind and Sleep. |
Heavenly Tetsu-Kyojin | Sight |
|
54-56 | Patrol. Immune to Bind, Heavy and Stun. |
Heavenly Tesso | Sight |
|
54-57 | Patrol. Immune to Bind and Sleep. |
Heavenly Dokyu | Sight |
|
56-59 | Patrol. Immune to Bind, Heavy, Sleep and Stun. |
Heavenly Shabti | Sight | Spellsword: Telegraphed cone-shaped AoE. | 56-59 | Immune to Bind, Heavy and Sleep. |
Heavenly Gowan | Sight |
|
57-59 | Immune to Sleep. |
Heavenly Rachimonai | Proximity | Passive Infrared Guidance System: Instant circle AoE. Also used out of combat. | 57-59 | Immune to Bind, Heavy, Sleep and Stun. |
Mimics | Proximity |
|
51-59 | Silver Coffers. Immune to Bind, Heavy, Sleep and Slow. |
Floor 60 Boss - Suikazura
The sixth boss of Heaven on High, and the third of the challenge floorsets. While the AoEs are plentiful, this boss is not difficult with the correct movement and baiting.
Boss Rotation Quick-Guide:- Firewalker
- First and Second set of 3 and 4 Canes spawn
- Fire II + First Donuts from Canes
- Second Donuts from Canes
- Topple + First Lines from Canes
- Second Lines from Canes
- Set of 8 Canes spawn
- Fire II + Donuts from Canes
- Ancient Flare + Lines from Canes
- Repeat from Firewalker
The arena is a circle, with the boss starting at the far side. The boss will begin the encounter with Firewalker, a telegraphed cone-shaped AoE that inflicts knockback on players hit. After this, two sets of Accursed Canes will spawn in quick succession. The first three will then use Infinite Anguish, a set of telegraphed donut-shaped AoEs, and the boss will cast Fire II, a telegraphed circle AoE that inflicts a DoT for 30s, at the same time. The middle of the arena will always be safe for this first set. As Fire II finishes casting, the first set of Canes will resolve and the second set, made up of four Canes, will also cast Infinite Anguish. The middle of the arena is not safe for this set, but the outside will be.
Next, the boss will use Topple, a telegraphed point-blank AoE that inflicts knockback on players hit. At the same time, the first three Canes will use Searing Chain, a telegraphed line AoE targeted at players. The second set of Canes will use this same attack immediately afterwards, and then all seven Canes will disappear.
A third set of Canes will spawn, this time a total of eight. The boss will begin to cast another Fire II as the canes use Infinite Anguish. The middle of the arena will be safe, so bait Fire II away from the middle before moving in to safety. Afterwards, the boss will cast Ancient Flare, a standard raidwide, and all eight Canes will use Searing Chain.
After this point, the boss will begin to loop mechanics. Alongside previously mentioned times when the centre or outside of the arena will be safe, there will often be small safe zones on the inside of each donut AoE, although these can be quite small when the indicators are overlapping.
On a DPS, you can expect a kill time of about six minutes, or faster with the aid of a Pomander of Strength. On a tank or healer, you can expect a kill time of about eight minutes under the same conditions.
Changelog
- 30 Sep. 2024: Guide added.
Stella is a long-time FFXIV player who started in 2018, and has become a Mentor for The Balance in the years since. She enjoys large-scale content such as Eureka and Save the Queen areas and raids, and can be found on Twitter, Youtube and Twitch, as well as Discord (EshEhdAfah). After several previous tiers of raiding casually, she has cleared Anabaseios Savage week 1, completed four out of five Ultimate raids, and taken to challenging herself by using unorthodox, high-speed builds for certain jobs in older ultimates in Party Finder.
- FFXIV - Begin a New Adventure through Eorzea on Mobile!
- FFXIV - Have You Seen the New Dungeon Gear?
- FFXIV - Double Nomination at The Game Awards 2024!
- FFXIV - Future Rewritten Weapon Models!
- FFXIV - The Best Crafting and Gathering Melding Sets for 7.1!
- FFXIV - 7.1 Job Action Updates, Trait Adjustments, and PvP changes!
- FFXIV - A New Alliance Raid and a Nod to Final Fantasy XI
- FFXIV - Preliminary Patch Notes for 7.1!