Heaven on High Floors 51-60 Guide

Last updated on Sep 30, 2024 at 00:00 by Stella 5 comments

This page provides information about floors 51 through 60 of Heaven on High including enemy information and boss advice.

1.

Heaven on High Guide for Floors 51-60

On floors 51-60, the Accursed Horde will take the form of a Gold-haloed Sack Icon Gold-haloed Sack, and Mimics can spawn from Silver Coffers. You can expect 4-10 kills to be required to proceed between floors, 4-6 Treasure Coffers per floor, 5-8 rooms per floor and 2-3 enemies per room outside of Treasure Rooms, which will have significantly more Coffers and enemies.

2.

Floors 51-59

HoH Floorset 6 Banner

As the third floorset of the challenge floors, some particularly dangerous enemies will begin to appear. As always, enemies without significance are excluded from the table below.

Enemy Aggro Abilities Floors Notes
Heavenly Kamikiri Sound Standing Chine: Instant attack, inflicts DoT for 30s. 51-53 Immune to Sleep.
Heavenly Kamanari Sound Standard Auto-attacks inflict 5% Vulnerability Up for 6s. This stacks with itself. 51-53 Immune to Bind and Sleep.
Heavenly Naga Sight
  • Calcifying Mist: Untelegraphed cone-shaped gaze AoE. Inflicts Stone Curse for 15s if hit. Taking damage while afflicted with this debuff will instantly kill the affected player.
  • Baleful Roar: Untelegraphed point-blank AoE. Can be interrupted or LoS'd.
51-54 Patrol. Immune to Bind and Sleep.
Heavenly Tokagekiba Sight
  • Berserk: Grants 50% Attack Up to self for 20s.
  • Rear: Telegraphed point-blank AoE.
51-55 Immune to Heavy.
Heavenly Kongorei Sight
  • Assault Cannon: Telegraphed line AoE. Can be interrupted.
  • Explosive Dispersal: Lethal enrage AoE. Used after 25s, can be interrupted.
52-55 Immmune to Sleep.
Heavenly Maruishi Proximity Auto-cannons: Telegraphed line AoE. 54-56 Immune to Bind and Sleep.
Heavenly Tetsu-Kyojin Sight
  • Grand Strike: Telegraphed line AoE.
  • Magitek Ray: Telegraphed circle AoE. Inflicts DoT for 15s. Used immediately after Grand Strike.
54-56 Patrol. Immune to Bind, Heavy and Stun.
Heavenly Tesso Sight
  • Shred: Instant attack, inflicts DoT for 30s.
  • The Hand: Telegraphed cone-shaped AoE. Inflicts knockback on players hit.
54-57 Patrol. Immune to Bind and Sleep.
Heavenly Dokyu Sight
  • Incinerate: Telegraphed cone-shaped AoE. Inflicts 15% HP Down and 15% Damage Vulnerability for 30s if hit.
  • Magitek Ray: Telegraphed circle AoE. Used immediately after Incinerate.
56-59 Patrol. Immune to Bind, Heavy, Sleep and Stun.
Heavenly Shabti Sight Spellsword: Telegraphed cone-shaped AoE. 56-59 Immune to Bind, Heavy and Sleep.
Heavenly Gowan Sight
  • Electromagnetism: Untelegraphed draw-in. Can be interrupted.
  • Headspin: Instant point-blank AoE. Used immediately after Electromagnetism.
57-59 Immune to Sleep.
Heavenly Rachimonai Proximity Passive Infrared Guidance System: Instant circle AoE. Also used out of combat. 57-59 Immune to Bind, Heavy, Sleep and Stun.
Mimics Proximity
  • Malice: Inflicts Pox for 10 minutes. Can be interrupted.
  • Deathtrap: Telegraphed point-blank AoE.
51-59 Silver Coffers. Immune to Bind, Heavy, Sleep and Slow.
3.

Floor 60 Boss - Suikazura

The sixth boss of Heaven on High, and the third of the challenge floorsets. While the AoEs are plentiful, this boss is not difficult with the correct movement and baiting.

Boss Rotation Quick-Guide:
  1. Firewalker
  2. First and Second set of 3 and 4 Canes spawn
  3. Fire II + First Donuts from Canes
  4. Second Donuts from Canes
  5. Topple + First Lines from Canes
  6. Second Lines from Canes
  7. Set of 8 Canes spawn
  8. Fire II + Donuts from Canes
  9. Ancient Flare + Lines from Canes
  10. Repeat from Firewalker

The arena is a circle, with the boss starting at the far side. The boss will begin the encounter with Firewalker, a telegraphed cone-shaped AoE that inflicts knockback on players hit. After this, two sets of Accursed Canes will spawn in quick succession. The first three will then use Infinite Anguish, a set of telegraphed donut-shaped AoEs, and the boss will cast Fire II, a telegraphed circle AoE that inflicts a DoT for 30s, at the same time. The middle of the arena will always be safe for this first set. As Fire II finishes casting, the first set of Canes will resolve and the second set, made up of four Canes, will also cast Infinite Anguish. The middle of the arena is not safe for this set, but the outside will be.

Next, the boss will use Topple, a telegraphed point-blank AoE that inflicts knockback on players hit. At the same time, the first three Canes will use Searing Chain, a telegraphed line AoE targeted at players. The second set of Canes will use this same attack immediately afterwards, and then all seven Canes will disappear.

A third set of Canes will spawn, this time a total of eight. The boss will begin to cast another Fire II as the canes use Infinite Anguish. The middle of the arena will be safe, so bait Fire II away from the middle before moving in to safety. Afterwards, the boss will cast Ancient Flare, a standard raidwide, and all eight Canes will use Searing Chain.

After this point, the boss will begin to loop mechanics. Alongside previously mentioned times when the centre or outside of the arena will be safe, there will often be small safe zones on the inside of each donut AoE, although these can be quite small when the indicators are overlapping.

On a DPS, you can expect a kill time of about six minutes, or faster with the aid of a Pomander of Strength. On a tank or healer, you can expect a kill time of about eight minutes under the same conditions.

4.

Changelog

  • 30 Sep. 2024: Guide added.
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