Heaven on High Floors 61-70 Guide

Last updated on Oct 17, 2024 at 00:00 by Stella 5 comments

This page provides information about floors 61 through 70 of Heaven on High including enemy information and boss advice.

1.

Heaven on High Guide for Floors 61-70

On floors 61-70, the Accursed Horde will take the form of a Gold-haloed Sack Icon Gold-haloed Sack, and Mimics can spawn from Gold Coffers. This means that Stun can no longer be used to prevent Pox. You can expect 4-10 kills to be required to proceed between floors, 4-6 Treasure Coffers per floor, 5-8 rooms per floor and 2-3 enemies per room outside of Treasure Rooms, which will have significantly more Coffers and enemies.

2.

Floors 61-69

HoH Floorset 7 Banner

As the fourth floorset of the challenge floors, you should begin to be very careful about pulling groups of enemies if you haven't been up to this point. With multiple instant DoTs and debuffs that can be applied, damage can quickly get overwhelming. From this point onwards, no enemies will be excluded from the table below, as all of them are threatening.

Enemy Aggro Abilities Floors Notes
Heavenly Mannenso Sight Anemochory: Instant attack, inflicts 5% Vulnerability Up for 10s. This stacks with itself. 61-63 No Immunities.
Heavenly Wakakusa Sound Standard Auto-attacks inflict DoT for 30s. This stacks up to 8 times. 61-63 No Immunities.
Heavenly Jubokko Sight
  • The Wood Remembers: Telegraphed cone-shaped AoE.
  • Stoneskin: Grants a shield to a nearby enemy.
61-64 Patrol. Immune to Bind and Heavy.
Heavenly Onryo Proximity
  • Tentacle: Instant attack, inflicts DoT for 15s.
  • Accursed Sigh: Telegraphed cone-shaped AoE. Inflicts Vulnerability Up for 30s.
61-65 Immune to Bind.
Heavenly Iwamushi Sight Shatter: Telegraphed point-blank AoE. 62-65 Immmune to Sleep.
Heavenly Jellyfish Proximity
  • Irritating Tendrils: Telegraphed line AoE. Inflicts Stun for 3s.
  • Numbing Tendrils: Telegraphed line AoE. Inflicts Paralysis for 30s.
63-67 Immune to Bind and Sleep.
Heavenly Morbol Sight
  • Quaver: Telegraphed point-blank AoE. Inflicts Heavy for 20s.
  • Offal Breath: Telegraphed circle AoE. Inflicts various debuffs on players hit.
64-66 Patrol. Immune to Bind, Heavy and Sleep.
Heavenly Doguzeri Sound Swift Sough: Telegraphed cone-shaped AoE. Inflicts knockback on players hit. 64-67 No Immunities.
Heavenly Kosodegai Sight Palsynyxis: Telegraphed cone-shaped AoE. Inflicts Paralysis for 30s. 65-68 Immune to Bind and Heavy.
Heavenly Chizakura Sight
  • Creeping Ivy: Telegraphed cone-shaped AoE. Inflicts Heavy for 5s.
  • Entangle: Telegraphed circle AoE.
66-69 Patrol. Immune to Bind, Heavy and Stun.
Heavenly Hashiri-dokoro Sight
  • Atropine Spore: Large telegraphed donut AoE.
  • Frond Fatale: Omnidirectional Gaze AoE. Inflicts seduced for 5s on players hit.
  • Soul Vacuum: Large untelegraphed point-blank AoE. Instant death on seduced players.
66-69 Immune to Bind and Heavy.
Heavenly Shitaibana Sight Acid Mist: Instant point-blank AoE. Inflicts poison for 30s. This stacks with itself. 66-69 No Immunities.
Heavenly Penghou Sight Gold Dust: Telegraphed circle AoE. Inflicts poison for 30s. This stacks with itself. 67-69 No Immunities.
Mimics Proximity
  • Malice: Inflicts Pox for 10 minutes. Must be interrupted.
  • Deathtrap: Telegraphed point-blank AoE.
61-69 Gold Coffers. Immune to Bind, Heavy, Sleep, Slow and Stun.
3.

Floor 70 Boss - Kenko

The seventh boss of Heaven on High, and the fourth of the challenge floorsets. This boss can easily one-shot players in multiple ways, so while the main mechanic is simple, there is a high price for mistakes, especially solo.

Boss Rotation Quick-Guide:
  1. Predator Claws
  2. Slabber
  3. Innerspace
  4. Ululation
  5. Hound out of Hell
  6. Devour
  7. Ululation
  8. Repeat from Predator Claws

The arena is a circle, with the boss starting at the far side. The boss will begin the encounter with Predator Claws, an untelegraphed cone-shaped AoE that inflicts a DoT on players hit. Get to the sides or behind to dodge this. Next, the boss will cast Slabber, a telegraphed circle AoE. Finally, the boss will use Innerspace, another targeted circle AoE. Unlike Slabber, Innerspace will leave behind a small puddle where it hits. Moving into this puddle will inflict the player with the Minimum debuff, reducing damage dealt by 20% while increasing damage taken by 400%. While this is clearly disadvantageous, the debuff is required to survive an upcoming mechanic. Moving out of the puddle will instantly remove the debuff.

The boss will now use Ululation, a raidwide that will inflict significant damage on players with the Minimum debuff, and can potentially instantly kill non-tank players without a Pomander of Steel. This is followed up with the main mechanic of the fight: Hound out of Hell. This is a dash that targets a random player, stunning them when hit. It is important to note that a player taking 0 damage from the attack means they will not be stunned, so any job with shields can take advantage of this.

This attack is immediately followed up with Devour, an attack that will instantly kill any player who does not have the Minimum debuff. To resolve this, the player targeted by Hound out of Hell should stand inside the puddle left behind by Innerspace earlier in the encounter. As soon as Devour has resolved, the boss will begin casting Ululation again, so any player inside the Innerspace puddle should exit it as quickly as possible to avoid taking significant damage from this attack.

After this point, the boss will begin to loop mechanics.

On a DPS, you can expect a kill time of about eight minutes, or faster with the aid of a Pomander of Strength. On a tank or healer, you can expect a kill time of about ten minutes under the same conditions.

4.

Changelog

  • 17 Oct. 2024: Guide added.
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