Heaven on High Floors 91-100 Guide

Last updated Today at 00:00 by Stella 5 comments

This page provides information about floors 91 through 100 of Heaven on High including enemy information and boss advice.

1.

Heaven on High Guide for Floors 91-100

On floors 91-100, the Accursed Horde will take the form of a Platinum-haloed Sack Icon Platinum-haloed Sack, and Mimics can spawn from Gold Coffers. You can expect 5-11 kills to be required to proceed between floors, 4-6 Treasure Coffers per floor, 5-8 rooms per floor and 3-4 enemies per room outside of Treasure Rooms, which will have significantly more Coffers and enemies.

2.

Floors 91-99

HoH Floorset 10 Banner

As the seventh and final floorset of the challenge floors, enemies are as strong as they're going to get. Thankfully for you, as the last floorset, you have free reign to use your pomanders as you see fit, as there is nothing beyond this point. Make sure you save at least one Pomander of Serenity for floor 99, as it is guarenteed to have the maximum number of enchantments. Floors 94-96 are some of the hardest due to the presence of 2 specific mobs, so use Pomanders of Altercation, Flight or Petrification to ease the burden of these floors. You can also use Magicite if you have any remaining.

Make sure you keep at least one contingency plan such as a Pomander of Witching available in case of any accidents or surprises. Stay vigilant all the way to floor 100, and victory will be yours.

Enemy Aggro Abilities Floors Notes
Heavenly Gozu Sight
  • Zoom In: Instant gap-closer. Used at start of combat.
  • 32-tonze Swipe: Untelegraphed cone-shaped AoE. Can be LoS'd.
  • 128-tonze Swing: Untelegraphed point-blank AoE. Can be LoS'd.
91-94 Patrol. Immune to Bind, Heavy, Sleep and Stun.
Heavenly Nuppeppo (Monk) Sight
  • Footwork: Grants Haste for 25s. Arms Length can overwrite this with Slow.
  • Featherfoot: Grants Evasion Up for 5s.
  • Gutripper: Inflicts DoT for 15s.
  • Triple Threat: Three-hit attack, used three times in a row.
91-94 Immune to Sleep.
Heavenly Nuppeppo (Warrior) Sight
  • Infusion: Gap-closer. Hits 3 times. Inflicts knockback for each hit.
  • Raging Rush: Instant high-damage attack, used 30s after starting combat.
91-94 Immune to Sleep.
Heavenly Nuppepo (White Mage) Sight Stoneskin: Grants a shield to a nearby enemy. 91-94 Immune to Sleep.
Heavenly Mifune Proximity Valfodr: Telegraphed gap-closer line AoE on a marked player. Can be LoS'd. 91-99 Immune to Bind, Heavy, Sleep and Stun.
Heavenly Jaki Sight Charybdis: Telegraphed circle AoE on a marked player. Reduces players to 1 HP if hit. Can be Interrupted or LoS'd. 93-95 Immune to Sleep.
Heavenly Jinba Sight
  • Allagan Fear: Omnidirectional gaze AoE.
  • Allagan Meteor: Large circle AoE. Can be LoS'd.
  • Empower: Grants 5% Damage Up. Stacks with itself.
94-96 Immune to Bind, Heavy and Stun.
Heavenly Kubinashi Sight
  • Iron Justice: Instant untelegraphed cone-shaped AoE.
  • Drainstrikes: Grants Drainstrikes for 3m, causing healing for 30% of damage dealt.
  • Cloudcover: Telegraphed circle AoE. Can be interrupted.
  • Growth: Grants 10% Damage Up. Stacks with itself.
  • Black Nebula: Untelegraphed enrage AoE. Used 60s after starting combat. Can be interrupted.
94-96 Patrol. Immune to Bind, Heavy, Sleep and Stun.
Heavenly Kyozo Sight
  • Gust: Telegraphed circle AoE. Inflicts DoT for 30s. Also used out of combat.
  • Filoplumage: Grants 50% Vulnerability Down for 15s. Also affects nearby enemies. Can be interrupted.
95-98 No Immunities.
Heavenly Kuro-Kishi Proximity Void Trap: Telegraphed circle AoE. 96-99 Immune to Bind and Sleep.
Heavenly Tenma Sight
  • Burning Bright: Untelegraphed line AoE.
  • Nicker: Telegraphed point-blank AoE. Can be interrupted.
96-99 Patrol. No Immunities.
Heavenly Shabti Proximity Death's Door: Telegraphed line AoE. 97-99 Immune to Sleep.
Heavenly Zenki Sight
  • Abyssal Swing: Telegraphed cone-shaped AoE.
  • Abyssal Transfixion: Instant ranged attack.
97-99 Immune to Sleep.
Heavenly Dodo Sight
  • Fowl Stench: Instant attack. Inflicts Sleep for 10s. Used below 60% HP.
  • Strut: Grants Haste for 25s.
97-99 Patrol. Immune to Bind, Heavy and Sleep. Only spawns rarely.
Mimics Proximity
  • Malice: Inflicts Pox for 10 minutes. Must be interrupted.
  • Deathtrap: Telegraphed point-blank AoE.
91-99 Gold Coffers. Immune to Bind, Heavy, Sleep, Slow and Stun.
3.

Floor 100 Boss - The Walk

The final boss of Heaven on High. Simply walk forwards and interact with the Empyrean Shrine to complete the duty. On all roles, you can expect a clear time of about twelve seconds with the use of sprint.

Upon completion, you will obtain an Empyrean Reliquary Icon Empyrean Reliquary. These can be traded at the Confederate Custodian in Onokoro for accessories or other rewards. Speak to the Cast-Off Confederate while wearing all four available accessories to obtain the Juedi Horn Icon Juedi Horn mount and the True Hero title.

If this is your first clear, you will obtain the Heavenly Gate Crasher title. If this is your first solo clear, you will also obtain the Lone Hero title. Congratulations.

4.

Changelog

  • 04 Nov. 2024: Guide added.
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