How To Improve As Ninja — Dawntrail 7.1
On this page, we will show you some of the most common mistakes players make when playing as a Ninja DPS in Final Fantasy XIV: Dawntrail (Patch 7.1).
Always Keep Your GCD Rolling
This is a very common thing for almost all players,
regardless of what job they play. What this means is
that you should always aim to have a gcd going while you
do things. Any time that the gcd is not rolling is free
damage that is just entirely lost. This means that you should
not double weave if possible, unless you have very low ping to
the point where it will not clip. For ninja specifically, this
also means using your ranged attacks if you ever have to disconnect.
Ideally you plan around the downtime by moving a Raiton
or two out of
Kunai's Bane and using them during the downtime.
If this not possible or the downtime lasts longer than that, make sure you use
Throwing Dagger to still be doing some damage at range.
This same concept also applies to positionals. While hitting every
positional is optimal, if you are not able to get to the positional
by the time the gcd is ready, do not wait to get in position for the
positional before using the next attack. Positionals on Ninja are pretty
irrelevant compared to gaining a use of an attack. And if absolutely necessary,
you can always use True North to mitigate this.
Drifting Your oGCDs
Another very common mistake overall is people drifting their oGCDs.
This often happens with Kunai's Bane and
Bunshin
because they need to be set up ahead of time, with
Suiton and Ninki
respectively. A huge portion of Ninja's damage is reliant on their oGCDs, so drifting
them is very detrimental. The more you drift them, the more likely you are to lose uses,
or put them entirely out of buffs, which is a huge loss because of the multiplicative nature
of buffs. Unless you are planning around specific downtime or killtimes, you should avoid drifting
as much as possible.
Kunai's Bane Window Bursts
Because of Ninja's high reliance on burst, making sure you do the right
burst each time is vital. Every Kunai's Bane window should be
very similar to how the opener Kunai's Bane window is. The only major difference
each time should be whether you have
Ten Chi Jin or not for that
window. Oftentimes, players will force Ninjutsus earlier than necessary, which
can often delay oGCDs like
Dream Within a Dream or TCJ. And if you
go the other way of holding your Ninjutsus too long, you end up overcapping them
and potentially losing out on uses later on in a fight because of that, or pushing
them outside of buffs. Make sure to plan out what you need to use when so that you
do not lose damage in these windows, as they will make up a large portion of your damage
in a fight.
Setting Up For Burst Too Early
It is a pretty common occurence to look at a log and see a Hyoton
and be confused. This often occurs because people start preparing for the
Kunai's Bane burst window too early.
Suiton
has a buff duration of 20 seconds, but
Kassatsu only has a buff
duration of 15 seconds. On top of this, you often want to use other attacks before
casting
Hyosho Ranryu, so you can often get into a situation where you
use Kassatsu but the buff then falls off before you can cast Hyosho Ranryu. Ideally you
should want to use Kassatsu at around 5 seconds before Trick Attack so that this never
becomes an issue.
A similar issue also happens with Ninki as well as Kunai. Optimally we go into
Kunai's Bane with as much Ninki as possible so that
we can cast the most amount of Ninki spenders as possible, but oftentimes
people will go too far and overcap Ninki in order to do this. This is almost
always a loss because of the chance of losing a usage of a Ninki spender by
overcapping. Getting into Kunai's Bane with anything over 50 Ninki is perfectly
acceptable, do not push for close to 100 unless you are very experienced and have
the fight mapped out to make sure you dont lose out by doing that. For kunai, people try to have too many kunai when going into bursts, but in reality having only one is fine since youd don't generally have many gcds inside bursts. Holding for too many also hurts your chance to do positionals without True North as the boss naturally turns.
Tools Outside of Game to Improve
Outside of the game itself, there are a few ways to analyze your gameplay and improve.
The first of these that I recommend heavily is FFlogs. FFlogs is a website that lets you look into the logs you can get from Advanced Combat Tracker if you are using that, breaking down every skill you used and when. It also lets you see which buffs you put the attacks into, which is very important for us especially because of how bursty we are.
Another similar but more specialized tool is XIVAnalysis. XIVAnalysis
is a website that lets you plug in a log from FFlogs and will give you back
tips to improve what you did in that run. While this tool does not go into the
more advanced rotations and optimizations, it can be a very helpful tool to a
player newer to the job. All of the basics of your Kunai's Bane
windows are in there, on top of most of the other things shown here.
Changelog
- 24 Nov. 2024: Updated for patch 7.1
- 18 Jan. 2024: Updated for patch 6.55.
- 17 Oct. 2023: Reviewed for Patch 6.5.
- 27 May 2023: Reviewed for Patch 6.4.
- 11 Jan. 2023: Updated for Patch 6.3
- 29 Aug. 2022: Updated for Patch 6.2
- 20 Apr. 2022: Updated for Patch 6.1
- 17 Nov. 2021: Guide added.
Guides from Other Classes
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This guide was written by Sheenda Naweh, a long-term theorycrafter for Ninja. He has gotten multiple different rank 1 speed kills over the years, and consistently gets week 1 clear times for new releases of fights. You can watch him play all melees on his Twitch.
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