Machinist Job Changes and Updates — Dawntrail 7.2
On this page, you will find any job changes and skill updates for Machinist in Final Fantasy XIV: Dawntrail (Patch 7.2).
Machinist Action Changes in Dawntrail
In Dawntrail, Machinist expands on the Endwalker version of the job. It gains upgrades to key actions such as Heatblast, Ricochet, and Gauss Round. While also making the job slightly more flexible through an extra charge of Drill and an adjustment to Barrel Stabilizer's interaction with Hypercharge.
7.2 Changes
This patch seems to rebalance AoE skills across jobs, with the developers pointing at multi target raid fights as their reasoning.
Skill Name | Category | Changes |
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Weaponskill | Potency reduced from 140 to 110. |
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Weaponskill | Potency reduced from 150 to 130. |
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Weaponskill | Reduction in potency after the first target has been changed from 65% to 50%. |
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Weaponskill | Reduction in potency after the first target has been changed from 65% to 50%. |
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Weaponskill | Reduction in potency after the first target has been changed from 50% to 40%. |
Marksman's Mastery II | Trait | No longer increases the potency of ![]() |
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Ability | Reduction in potency after the first target has been changed from 50% to 40%. |
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Ability | Reduction in potency after the first target has been changed from 50% to 40%. |
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Ability | Reduction in potency after the first target has been changed from 50% to 40%. |
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Ability | Reduction in potency after the first target has been changed from 50% to 40%. |
7.1 Changes
Skill Name | Category | Changes |
---|---|---|
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Weaponskill | Potency increased to 160. Combo potency increased to 420. |
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Weaponskill | Potency increased to 240. |
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Ability | Potency increased to 100. Area of effect increased to 12 yalms. |
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Ability | Potency increased to 170. |
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Ability | Potency increased to 170. |
7.01 Changes
Skill Name | Category | Changes |
---|---|---|
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Weaponskill | Potency increased to 900. |
7.0 Changes
Skill Name | Category | Changes |
---|---|---|
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Ability | Effectiveness increased from 10% to 15%. |
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Ability | Reworked, no longer grants you 50 heat. Instead it now gives you a buff that allows you to use ![]() |
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Weaponskill (NEW!) | Can only be used when under the effect of "Full Metal Machinist" which is granted by ![]() |
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Weaponskill | Now can hold two charges. |
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Ability | Has its curing potency increased. |
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Weaponskill | Has its potency increased to 220, has a new animation, and is renamed to ![]() |
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Weaponskill | Grants a buff called "Excavator Ready" that allows the usage of Excavator, this also changes the ![]() |
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Weaponskill (NEW!) | Deals 600 potency worth of damage in a radius of 5y around the target, reducing to 65% for any additional targets, this action
like the original ![]() ![]() |
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Ability | Increased to 160 potency and now cleaves around the target similar to ![]() ![]() |
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Ability | Increased to 160 potency, has a new animation, and is renamed to ![]() |
Changelog
- 25 Mar. 2025: Updated for Patch 7.2.
- 12 Nov. 2024: Page updated for 7.1.
- 31 Jul. 2024: Page updated for 7.01.
- 09 Jul. 2024: Page updated for 7.0.
- 06 Jun. 2024: Page updated for Media Tour.
- 19 Dec. 2021: Page added.
Guides from Other Classes

Juliacare has been playing FFXIV since Heavensward focusing solely on casters, until Shadowbringers when they decided to add physical ranged into their line up. Since then they have been aiding in theorycrafting for physical ranged and Summoner, becoming a Machinist Mentor in The Balance Discord and uploading video job guides to their Youtube Channel.
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