Machinist Job Changes and Updates — Dawntrail 7.0
On this page, you will find any job changes and skill updates for Machinist in Final Fantasy XIV: Dawntrail (Patch 7.0).
Machinist Action Changes in Dawntrail
Listed below is all known information about the changes to the Machinist job in Dawntrail. Please note that Square Enix has significantly overhauled jobs between showing them in the Producer Live Letter, Mediatour, and action trailer. All of the listed information is thus subject to change.
Machinist Media Tour Changes
Skill Name | Category | Changes |
---|---|---|
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Ability | Effectiveness increased from 10% to 15%. |
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Ability | Reworked, no longer grants you 50 heat. Instead it now gives you a buff that allows you to use ![]() |
Full Metal Field | Weaponskill (NEW!) | Can only be used when under the effect of "Full Metal Machinist" which is granted by ![]() |
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Weaponskill | Now can hold two charges. |
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Ability | Has its curing potency increased. |
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Weaponskill | Has its potency increased to 220, has a new animation, and is renamed to Blazing Shot. |
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Weaponskill | Grants a buff called "Excavator Ready" that allows the usage of Excavator, this also changes the ![]() |
Excavator | Weaponskill (NEW!) | Deals 600 potency worth of damage in a radius of 5y around the target, reducing to 65% for any additional targets, this action
like the original ![]() ![]() |
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Ability | Increased to 160 potency and now cleaves around the target similar to ![]() |
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Ability | Increased to 160 potency, has a new animation, and is renamed to Checkmate. |
This leads us to use the following opener and burst window. Summoning Automaton Queen at 60 battery in the opener
and utilizing the 10x
Heat Blast technique from the optimization guide for higher raid buff and tincture contribution. Please note that
the following images are temporary; the GCD
Barrel Stabilizer will be replaced by Full Metal Field, the second
Chain Saw GCD will
be replaced by Excavator,
Heat Blast will be replaced by Blazing Shot,
Gauss Round will be replaced by Double Check,
Ricochet
will be replaced by Checkmate.
![keyboard](http://static.icy-veins.com/images/ffxiv/machinist/media-tour-opener-small.png)
![Machinist FFXIV DT Burst](http://static.icy-veins.com/images/ffxiv/machinist/DTMachinistBurstExample.png)
Listed below is a showcase from the Job Actions Trailer featuring a collection of battle actions for Machinist.
Machinist Action Changes in Endwalker
In Endwalker, Machinist iterates on the full rework it received last expansion. It gains upgrades to existing skills and an extra charge of Reassemble. Its capstone action is a new gadget that deals heavy damage in a line AoE.
Patch 6.4 Changes
Skill Name | Category | Changes |
---|---|---|
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Ability | Area of effect radius increased from 20 to 30 yalms. |
Patch 6.3 Changes
Skill Name | Category | Changes |
---|---|---|
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Ability | Potency increased from 120 to 130. |
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Ability | Now grants 5 stacks of Overheated. Effect duration has been increased from 8 to 10 seconds. |
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Ability | The effect of Wildfire can now be stacked a maximum of 6 times. |
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Ability | Potency increased from 120 to 130. |
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Weaponskill | Combo potency increased from 280 to 300. |
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Weaponskill | Combo potency increased from 360 to 380. |
Marksman's Mastery | Passive | The increase of potency for ![]() |
Patch 6.28 Changes
Skill Name | Category | Changes |
---|---|---|
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Weaponskill | Potency increased from 180 to 200. |
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Weaponskill | Potency increased from 580 to 600. |
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Weaponskill | Potency increased from 580 to 600. |
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Weaponskill | Potency increased from 580 to 600. |
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Ability | Increased the potency for each landed weaponskill from 220 to 240. |
Patch 6.2 Changes
Skill Name | Category | Changes |
---|---|---|
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Ability | Uptime duration now fixed to 9 seconds. Base potency reduced from 70 to 35. Potency now increases to a maximum of 75 for exceeding battery. |
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Ability | Base potency reduced from 320 to 160. Potency now increases to a maximum of 320 for exceeding battery. |
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Ability | Base potency reduced from 320 to 160. Potency now increases to a maximum of 320 for exceeding battery. |
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Ability | Uptime duration now fixed to 12 seconds. Base potency increases as battery exceeds the summon requirement of 50. Queen will now always attack the first target the player attacks after she has been summoned. |
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Ability | Potency increases as battery exceeds the summon requirement of 50. Up from a minimum of 240 to a maximum of 480. |
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Ability | Potency increases as battery exceeds the summon requirement of 50. Up from a minimum of 120 to a maximum of 240. |
Patch 6.11 Changes
Skill Name | Category | Changes |
---|---|---|
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Ability | Increased the potency for each landed weaponskill from 200 to 220. |
Patch 6.1 Changes
Skill Name | Category | Changes |
---|---|---|
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Weaponskill | Potency increased from 170 to 180. |
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Weaponskill | Potency increased from 570 to 580. |
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Weaponskill | Potency increased from 570 to 580. |
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Weaponskill | Potency increased from 570 to 580. |
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Ability | Increased the potency for each landed weaponskill from 150 to 200. |
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Weaponskill | Potency increased from 750 to 780. |
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Weaponskill | Potency increased from 650 to 680. |
Machinist Weaponskill Changes in Patch 6.0
Split Shot potency changed from 180 to 140.
Slug Shot potency changed from 260 to 210.
Hot Shot potency changed from 300 to 240.
Spread Shot potency changed from 180 to 140.
Clean Shot potency changed from 340 to 270.
Heat Blast potency changed from 220 to 170.
Auto Crossbow potency changed from 180 to 140.
Heated Split Shot potency changed from 220 to 200.
Drill potency changed from 700 to 550.
Heated Slug Shot potency changed from 100 to 120, and the combo potency was changed from 330 to 280.
Heated Clean Shot potency changed from 100 to 110, and the combo potency was changed from 440 to 360.
Bioblaster potency changed from 60 to 50, and the potency for damage over time was changed from 60 to 50.
Air Anchor potency changed from 700 to 550.
Arm Punch potency changed from 150 to 120.
Roller Dash potency changed from 300 to 240.
New Machinist Weaponskills
Scattergun delivers an attack with a potency of 150 to all enemies in a cone before you and increases Heat Gauge by 10.
Chain Saw delivers an attack to all enemies in a straight line before you with a potency of 550 for the first enemy, and 65% less for all remaining enemies. It also increases the Battery Gauge by 20. This weaponskill does not share a recast timer with any other actions.
Machinist Ability Changes in Patch 6.0
Reassemble now has 2 maximum charges.
Gauss Round potency changed from 150 to 120.
Rook Autoturret potency changed from 80 to 70.
Rook Overdrive potency changed from 400 to 320.
Rook Overload potency changed from 400 to 320.
Wildfire potency changed from 200 to 150.
Ricochet potency changed from 150 to 120.
Tactician recast time changed from 120 seconds to 90 seconds.
Flamethrower potency changed from 100 to 80.
Queen Overdrive potency changed from 800 to 650.
Pile Bunker potency changed from 800 to 650.
New Machinist Abilities
Crowned Collider delivers an attack with a potency of 750. The potency increases as Battery Gauge exceeds required cost at time of deployment. The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
Machinist Trait Changes in Patch 6.0
- Enhanced Wildfire potency changed from 200 to 150.
New Machinist Traits
- Spread Shot Mastery upgrades Spread Shot to Scattergun.
- Enhanced Reassemble allows the accumulation of charges for consecutive uses of Reassemble and has 2 maximum charges.
- Marksman's Mastery increases the potency of Heated Split Shot to 200, Heated Slug Shot to 120, and Heated Clean Shot to 110.
- Queen's Gambit: after executing Pile Bunker, the Automaton Queen will also execute Crowned Collider.
- Enhanced Tactician reduces Tactician recast time to 90 seconds.
Changelog
- 06 Jun. 2024: Page updated for Media Tour.
- 19 Dec. 2021: Page added.
Guides from Other Classes
![Dawntrail](http://static.icy-veins.com/images/ffxiv/tools/dawntrail-text.png)
Early Access Countdown
Release Countdown
Juliacare has been playing FFXIV since Heavensward focusing solely on casters, until Shadowbringers when they decided to add physical ranged into their line up. Since then they have been aiding in theorycrafting for physical ranged and Summoner, becoming a Machinist Mentor in The Balance Discord and uploading video job guides to their Youtube Channel.
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