Machinist Melding, Stat Priority, and Consumables — Endwalker 6.55
On this page, you will find the best melding choices and consumables, as well as the stat priority they are based on, for Machinist in Final Fantasy XIV: Endwalker (Patch 6.55).
Stat Priority and Materia Melding Information for Machinist
This page covers a generalized priority system for substats pertaining to Machinist. All substats in FFXIV increase at intervals where certain amounts provide no gain at all. Critical Hit scales quadratically, while Determination and Direct Hit scale linearly, but work together dynamically to provide gains to each other. Skill Speed is our lowest-scaling stat and should be avoided outside of gear-specific optimization.
Machinist best in slot is located on our Machinist Best-in-Slot page. Some of the decisions in these lists will differ from the generalized information on this page simply due to stat tier optimization.
Machinist Stat Priority
The stat priority on Machinist is as follows:
- Weapon Damage;
- Dexterity;
- Critical Hit;
- Determination;
- Direct Hit;
- Skill Speed.
Weapon Damage and Dexterity will always have more of an effect on your damage than minor substat changes, and should be prioritized ahead of them. Critical Hit is the priority for substats themselves, with Determination and Direct Hit being very close together. Skill speed is not completely dead for us, but outside of fight-specific optimization should be avoided if possible.
Materia Melds for Machinist
When melding on Machinist, the stat priority should be followed as listed above. When deciding on whether or not to meld Determination or Direct Hit, a good general rule of thumb is to try to get them as close as equal as you can, with a bias towards Determination.
As far as skill speed is concerned, Machinist functions at intervals of 0.06 where the rotation will fall into place and you will not be clipped by Wildfire's static placement. If you are looking to make your rotation a bit more smooth and 2.5 GCD is impossible, melding down to 2.44 might be worth it. There are also certain encounters where downtime happens at specific points in therotation and will net Machinist an extra Drill, Air Anchor, or Clean Shot. In these cases, fight-specific best-in-slot can be possible and might take advantage of Skill Speed melds.
Consumables for Machinist
Potions in this game are fairly straightforward. The potion you will want will always be the highest tier potion for the main stat that is on your gear. This means that for Machinist we will be taking Dexterity potions to increase our damage. The only other potions that have an effect on our stats are Vitality potions, which offer a short increase of health points. They are very rarely used, if ever.
Food for us is always included in our best-in-slot gear set, so if you are looking for information on what to stockpile on, you will want to look over on our Machinist Best-in-Slot page. Food affects stat tiers on substats and is always taken into account when figuring out what gear gives us the biggest gains.
Changelog
- 17 Jan. 2024: Updated for Patch 6.55.
- 05 Oct. 2023: Updated for Patch 6.5.
- 23 May 2023: Verified for Patch 6.4.
- 09 Jan. 2023: Updated for Patch 6.3
- 20 Apr. 2022: Updated for Patch 6.1
- 06 Dec. 2021: Guide added.
Guides from Other Classes
Juliacare has been playing FFXIV since Heavensward focusing solely on casters, until Shadowbringers when they decided to add physical ranged into their line up. Since then they have been aiding in theorycrafting for physical ranged and Summoner, becoming a Machinist Mentor in The Balance Discord and uploading video job guides to their Youtube Channel.
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