Ninja Job Guide for FFXIV — Dawntrail 7.0
Ninja is a melee DPS job in Final Fantasy XIV that uses their ninjutsu to weave and combine the power of the land, the air, and living beings, to decimate their foes. They can only be played after reaching Level 30 on Rogue and completing the quest for their job stone.
What is Ninja's Playstyle?
Ninja is a dual-dagger wielding melee job that revolves around a huge burst every minute with Kunai's Bane, and then once it ends, setting ourselves up for the next Kunai's Bane. We currently do a large portion of our damage in Kunai's Bane, making us one of, if not the burstiest, job in the game.
Ninja is one of the jobs with the highest amount of contribution to the raid from raid buffs. Dokumori is the reason why Ninja does so well in buffing the raid. Our main gameplay loop is built around us pooling as much Ninki and abilities as we can for each Kunai's Bane window, and using as much of it as possible inside the extra damage window given to us by Kunai's Bane, which is buffed even more since that is also lined up with our Dokumori raid buff. Our Mudra abilities are our most unique abilities, letting us choose different options for our attacks, based on what is needed. We can choose between area-of-effect attacks, both over time and instant, buffs to ourselves, or straight damage at different ranges. There is a decently high barrier to entry because of our Mudras, but once you get past that it pretty much plays itself. Due of the ranged nature of our Ninjutsus and them having charges, Ninja is the most flexible and most mobile of all the melee dps.
Ninja Strengths and Weaknesses
- Very high burst damage in both single-target and multi-target situations.
- Very mobile with use of Shukuchi, Fleeting Raiju, and Forked Raiju.
- Easily able to act as a pseudo-ranged job during burst since our Ninjutsus and Phantom Kamaitachi are ranged.
- Mediocre damage outside of Trick Attack windows.
- Does not have good consistent multi-target damage.
- Very reliant on your party taking advantage of the damage buff from Mug in order to compete with other melee dps.
How do you Unlock Ninja?
In order to unlock Ninja, you must first unlock Rogue. To unlock Rogue, you must be at least level 10 on a class, then you have to go to Limsa Lominsa Lower Decks (x:8.1 y:16.1) and finish the quest "My First Daggers". This will allow you to change to the Rogue class. Then, once you get to level 30, you have to go back to Limsa Lominsa Lower Decks (x:8.1 y:16.1) to get the quest "Peasants by Day, Ninjas by Night". Completing this will give you the Soul of the Ninja, allowing you to become a Ninja.
Ninja Gauges
Ninja has two gauges, the Kunai Gauge(top) and the Ninki Gauge(bottom). The Kunai Gauge is just used to keep track of how many buffed Aeolian Edges you can use until you need to use Armor Crush again.. The Ninki Gauge keeps track of how much Ninki you have. You gain Ninki by using your weaponskills and abilities like Dokumori and Meisui. You will then use Ninki on Bunshin, Bhavacakra, and Hellfrog Medium.
Ninja Video Resources
If you would prefer to watch a video that provides an overview of ninja, feel free to give the video below a watch. The video was provided by Julia Care, a member of the community on The Balance Discord server.
Ninja Actions
Action Name |
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Effect |
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Spinning Edge Lv. 1 |
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Delivers an attack with a potency of 300. Additional Effect: Increases Ninki Gauge by 5 |
Shade Shift Lv. 2 |
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Create shadows that nullify damage up to 20% of maximum HP. Duration: 20s |
Gust Slash Lv. 4 |
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Delivers an attack with a potency of 240. Combo Action: Spinning Edge Combo Potency: 400 Combo Bonus: Increases Ninki Gauge by 5 |
Hide Lv. 10 |
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Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight. Additional Effect: Restores 2 charges to all mudra The effect of Doton ends upon execution of Hide. Cannot be executed while in combat. Effect ends upon use of any action other than Sprint, or upon reuse of Hide. |
Mug Lv. 15 |
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Delivers an attack with a potency of 150. Additional Effect: Increases target's damage taken by 5% Duration: 20s Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow |
Throwing Dagger Lv. 15 |
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Delivers a ranged attack with a potency of 200. Additional Effect: Increases Ninki Gauge by 5 |
Trick Attack Lv. 18 |
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Delivers an attack with a potency of 300. 400 when executed from a target's rear. Additional Effect: Increases damage you deal target by 10% Duration: 15s Can only be executed while under the effect of Hidden. |
Aeolian Edge Lv. 26 |
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Delivers an attack with a potency of 200. 260 when executed from a target's rear. Combo Action: Gust Slash Combo Potency: 380 Rear Combo Potency: 440 Potencies are increased by 100 while under the effect of Kazematoi. Combo Bonus: Increases Ninki Gauge by 15 |
Ninjutsu Lv. 30 |
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Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand. If any other action is used before the mudra are combined and the ninjutsu executed, Ninjutsu will fail. Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Conversely, execution of weaponskills triggers the cooldown of this action. Restores 2 charges to all mudra when Hide is executed while outside of combat. |
Ten Lv. 30 |
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Make the ritual mudra hand gesture for “heaven.” Duration: 6s Maximum Charges: 2 Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Conversely, execution of weaponskills triggers the cooldown of this action. |
Chi Lv. 35 |
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Make the ritual mudra hand gesture for “earth.” Duration: 6s Maximum Charges: 2 Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Conversely, execution of weaponskills triggers the cooldown of this action. |
Death Blossom Lv. 38 |
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Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: Increases Ninki Gauge by 5 |
Assassinate Lv. 40 |
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Delivers an attack with a potency of 200. |
Shukuchi Lv. 40 |
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Move quickly to the specified location. Maximum Charges: 2 Cannot be executed while bound. |
Jin Lv. 45 |
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Make the ritual mudra hand gesture for “man.” Duration: 6s Maximum Charges: 2 Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Conversely, execution of weaponskills triggers the cooldown of this action. |
Kassatsu Lv. 50 |
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Allows the execution of a single ninjutsu without consumption of mudra charges. Additional Effect: Increases damage for the next ninjutsu action by 30% Duration: 15s Recast timer of mudra is not affected by the execution of this action. |
Hakke Mujinsatsu Lv. 52 |
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Delivers an attack with a potency of 100 to all nearby enemies. Combo Action: Death Blossom Combo Potency: 130 Combo Bonus: Increases Ninki Gauge by 5 |
Armor Crush Lv. 54 |
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Delivers an attack with a potency of 220. 280 when executed from a target's flank. Combo Action: Gust Slash Combo Potency: 420 Flank Combo Potency: 480 Combo Bonus: Grants 2 stacks of Kazematoi Kazematoi Effect: Increases potency of Aeolian Edge by 100 Maximum Stacks: 5 Combo Bonus: Increases Ninki Gauge by 15 |
Dream Within a Dream Lv. 56 |
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Delivers a threefold attack, each hit with a potency of 180. |
Hellfrog Medium Lv. 62 |
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Deals fire damage with a potency of 160 to target and all enemies nearby it. Ninki Gauge Cost: 50 Shares a recast timer with Bhavacakra. |
Dokumori Lv. 66 |
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Delivers a critical hit to all enemies in a cone before you with a potency of 300 for the first enemy, and 25% less for all remaining enemies. Additional Effect: Increases target's damage taken by 5% Duration: 20s Additional Effect: Increases the chance of additional items being dropped by target if Dokumori is dealt before, or as, the finishing blow Additional Effect: Increases Ninki Gauge by 40 Additional Effect: Grants Higi Duration: 30s |
Bhavacakra Lv. 68 |
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Deals unaspected damage with a potency of 380. Meisui Bonus: Potency is increased to 530 when under the effect of Meisui Ninki Gauge Cost: 50 Shares a recast timer with Hellfrog Medium. |
Ten Chi Jin Lv. 70 |
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Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires. Duration: 6s Additional Effect: Grants Tenri Jindo Ready Duration: 30s Only ninjutsu available while active. The same ninjutsu cannot be executed twice. Cannot be executed while under the effect of Kassatsu. |
Meisui Lv. 72 |
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Dispels Shadow Walker, increasing the Ninki Gauge by 50. Additional Effect: Grants Meisui Duration: 30s Meisui Effect: Increases the potency of Zesho Meppo to 850 and Bhavacakra to 530 Can only be executed while in combat and under the effect of Shadow Walker. |
Bunshin Lv. 80 |
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Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses. Melee Attack Potency: 160 Ranged Attack Potency: 160 Area Attack Potency: 80 Ninki Gauge increases by 5 each time your shadow lands an attack. Duration: 30s Additional Effect: Grants Phantom Kamaitachi Ready Duration: 45s Ninki Gauge Cost: 50 |
Phantom Kamaitachi Lv. 82 |
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Your shadow deals wind damage to target and all enemies within 5 yalms with a potency of 600 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Increases Ninki Gauge by 10 Can only be executed while under the effect of Phantom Kamaitachi Ready. |
Hollow Nozuchi Lv. 86 |
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All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 50. Requires Hakke Mujinsatsu to be executed as a combo action or upon executing Katon, Goka Mekkyaku, or Phantom Kamaitachi. Effect can only be triggered while Doton is active. ※This action cannot be assigned to a hotbar. |
Fleeting Raiju Lv. 90 |
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Deals lightning damage with a potency of 700. Additional Effect: Increases Ninki Gauge by 5 Can only be executed while under the effect of Raiju Ready. |
Forked Raiju Lv. 90 |
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Rushes target and delivers a lightning attack with a potency of 700. Additional Effect: Increases Ninki Gauge by 5 Can only be executed while under the effect of Raiju Ready. Cannot be executed while bound. |
Kunai's Bane Lv. 92 |
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Deals damage to target and all enemies nearby it with a potency of 600 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Afflicts target with Kunai's Bane Kunai's Bane Effect: Increases damage you deal target by 10% Duration: 15s Can only be executed while Hidden. |
Deathfrog Medium Lv. 96 |
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Deals fire damage with a potency of 300 to target and all enemies nearby it. Ninki Gauge Cost: 50 Can only be executed while under the effect of Higi. Shares a recast timer with Bhavacakra. ※This action cannot be assigned to a hotbar. ※Hellfrog Medium changes to Deathfrog Medium when requirements for execution are met. |
Zesho Meppo Lv. 96 |
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Deals unaspected damage with a potency of 700. Meisui Bonus: Potency is increased to 850 Ninki Gauge Cost: 50 Can only be executed while under the effect of Higi. Shares a recast timer with Hellfrog Medium. ※This action cannot be assigned to a hotbar. ※Bhavacakra changes to Zesho Meppo when requirements for execution are met. |
Tenri Jindo Lv. 100 |
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Deals unaspected damage to target and all enemies nearby it with a potency of 1,100 for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Tenri Jindo Ready. ※This action cannot be assigned to a hotbar. ※Ten Chi Jin changes to Tenri Jindo when requirements for execution are met. |
Ninjutsu
Action Name |
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Effect |
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Fuma Shuriken Lv. 30 |
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Delivers a ranged ninjutsu attack with a potency of 500. Mudra Combination: Any one of the Ten, Chi, or Jin mudra Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Fuma Shuriken when requirements for execution are met. |
Katon Lv. 35 |
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Deals fire damage with a potency of 350 to target and all enemies nearby it. Mudra Combination: Chi→Ten or Jin→Ten Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Katon when requirements for execution are met. |
Raiton Lv. 35 |
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Deals lightning damage with a potency of 740. Additional Effect: Grants a stack of Raiju Ready Duration: 30s Maximum Stacks: 3 Effect of Raiju Ready ends upon execution of any melee weaponskill. Mudra Combination: Ten→Chi or Jin→Chi Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Raiton when requirements for execution are met. |
Hyoton Lv. 45 |
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Deals ice damage with a potency of 350. Additional Effect: Bind Duration: 15s Mudra Combination: Ten→Jin or Chi→Jin Cancels auto-attack upon execution. Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Hyoton when requirements for execution are met. |
Huton Lv. 45 |
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Deals wind damage with a potency of 240 to target and all enemies nearby it. Additional Effect: Grants Shadow Walker Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect Duration: 20s Mudra Combination: Jin→Chi→Ten or Chi→Jin→Ten Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Huton when requirements for execution are met. |
Doton Lv. 45 |
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Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter. Duration: 18s Additional Effect: Heavy +40% Mudra Combination: Ten→Jin→Chi or Jin→Ten→Chi Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Doton when requirements for execution are met. |
Suiton Lv. 45 |
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Deals water damage with a potency of 580. Additional Effect: Grants Shadow Walker Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect Duration: 20s Mudra Combination: Ten→Chi→Jin or Chi→Ten→Jin Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Suiton when requirements for execution are met. |
Goka Mekkyaku Lv. 76 |
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Deals fire damage with a potency of 600 to target and all enemies nearby it. Mudra Combination: Chi→Ten or Jin→Ten Can only be executed while under the effect of Kassatsu. Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Goka Mekkyaku when requirements for execution are met. |
Hyosho Ranryu Lv. 76 |
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Deals ice damage with a potency of 1,300. Mudra Combination: Ten→Jin or Chi→Jin Can only be executed while under the effect of Kassatsu. Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Hyosho Ranryu when requirements for execution are met. |
Role Actions
Action Name |
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Effect |
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Second Wind Lv. 8 |
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Instantly restores own HP. Cure Potency: 800 |
Leg Sweep Lv. 10 |
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Stuns target. Duration: 3s |
Bloodbath Lv. 12 |
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Converts a portion of physical damage dealt into HP. Duration: 20s |
Feint Lv. 22 |
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Lowers target's physical damage dealt by 10% and magic damage dealt by 5%. Duration: 15s |
Arm's Length Lv. 32 |
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Nullifies most knockback and draw-in effects. Duration: 6s Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20% Duration: 15s |
True North Lv. 50 |
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Nullifies all action direction requirements. Duration: 10s Maximum Charges: 2 |
Ninja Traits
Action Name | Acquired | Effect |
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All Fours | Lv. 14 |
Reduces damage taken when falling. |
Fleet of Foot | Lv. 20 |
Increases movement speed. |
Increase Attack Speed | Lv. 45 |
Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15%. |
Adept Assassination | Lv. 56 |
Upgrades Assassinate to Dream Within a Dream. |
Shukiho | Lv. 62 |
Increases Ninki Gauge by 5 upon successfully landing certain weaponskills or completing certain combos. |
Enhanced Shukuchi | Lv. 64 |
Resets the recast timer for Shukuchi upon executing Katon, Raiton, or Hyoton on most targets. |
Mug Mastery | Lv. 66 |
Upgrades Mug to Dokumori. |
Enhanced Shukuchi II | Lv. 74 |
Allows the accumulation of charges for consecutive uses of Shukuchi. Maximum Charges: 2 |
Melee Mastery | Lv. 74 |
Increases the potency of Gust Slash to 120, Aeolian Edge to 140, and Armor Crush to 140. |
Enhanced Kassatsu | Lv. 76 |
Upgrades Katon and Hyoton to Goka Mekkyaku and Hyosho Ranryu while under the effect of Kassatsu. |
Shukiho II | Lv. 78 |
Increases Ninki Gauge by 10 upon successfully completing a combo with Aeolian Edge or Armor Crush. |
Shukiho III | Lv. 84 |
Increases Ninki Gauge by 15 upon successfully completing a combo with Aeolian Edge or Armor Crush. |
Melee Mastery II | Lv. 84 |
Increases the potency of Spinning Edge to 220, Gust Slash to 160, and Throwing Dagger to 200. |
Enhanced Meisui | Lv. 88 |
Increases the potency of Bhavacakra to 500 while under the effect of Meisui. Duration: 30s |
Enhanced Raiton | Lv. 90 |
Grants a stack of Raiju Ready upon executing Raiton. Maximum Stacks: 3 Duration: 30s Effect of Raiju Ready ends upon execution of any melee weaponskill. |
Trick Attack Mastery | Lv. 92 |
Upgrades Trick Attack to Kunai's Bane. |
Melee Mastery III | Lv. 94 |
Increases the potency of Spinning Edge to 300, Gust Slash to 240, Aeolian Edge to 200, Fuma Shuriken to 500, Raiton to 740, Suiton to 580, Armor Crush to 220, Bhavacakra to 380, Bhavacakra while under the effect of Meisui to 530, Forked Raiju to 700, and Fleeting Raiju to 700. |
Enhanced Second Wind | Lv. 94 |
Increases the healing potency of Second Wind to 800. |
Enhanced Dokumori | Lv. 96 |
Grants Higi upon executing Dokumori. Duration: 30s |
Enhanced Feint | Lv. 98 |
Extends the duration of Feint to 15 seconds. |
Enhanced Ten Chi Jin | Lv. 100 |
Grants Tenri Jindo Ready upon executing Ten Chi Jin. Duration: 30s Ten Chi Jin changes to Tenri Jindo while under the effect of Tenri Jindo Ready. |
Ninja Lore
Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants.
Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the ninja and learn to bend the tide of battle to your will.
Changelog
- 02 Aug. 2024 (gear page): Updated for Patch 7.05.
- 19 Jul. 2024 (gear page): Updated for Patch 7.0.
- 27 Jun. 2024 (FAQ page): Updated for Patch 7.0
- 27 Jun. 2024 (rotation page): Updated for patch 7.0.
- 27 Jun. 2024 (Leveling page): Updated for patch 7.0
- 27 Jun. 2024 (job changes): Updated for Dawntrail patch notes.
- 27 Jun. 2024 (this page): Updated for patch 7.0
- 20 Jun. 2024 (job changes): Preliminary Rotation Added.
- 06 Jun. 2024 (job changes): Added Media tour changes.
- 18 May 2024 (job changes): Known Live letter Dawntrail changes and changes up to 6.58 added.
- 30 Jan. 2024 (gear page): Updated for Patch 6.55.
- 18 Jan. 2024 (how to improve page): Updated for patch 6.55.
- 18 Jan. 2024 (FAQ page): Updated for patch 6.55.
- 18 Jan. 2024 (rotation page): Updated for patch 6.55.
- 18 Jan. 2024 (Leveling page): Updated for patch 6.55.
- 18 Jan. 2024 (melding page): Updated for patch 6.55.
- 18 Jan. 2024 (this page): Updated for patch 6.55.
- 17 Oct. 2023 (how to improve page): Reviewed for Patch 6.5.
- 17 Oct. 2023 (FAQ page): Reviewed for Patch 6.5.
- 17 Oct. 2023 (rotation page): Reviewed for Patch 6.5.
- 17 Oct. 2023 (Leveling page): Reviewed for Patch 6.5.
- 17 Oct. 2023 (gear page): Updated TOP gearset.
- 17 Oct. 2023 (melding page): Reviewed for Patch 6.5.
- 17 Oct. 2023 (this page): Reviewed for Patch 6.5.
- 04 Aug. 2023 (gear page): Updated for Patch 6.45.
- 27 May 2023 (how to improve page): Reviewed for Patch 6.4.
- 27 May 2023 (FAQ page): Reviewed for Patch 6.4.
- 27 May 2023 (rotation page): Reviewed for Patch 6.4.
- 27 May 2023 (Leveling page): Reviewed for Patch 6.4.
- 27 May 2023 (gear page): Updated for Patch 6.4.
- 27 May 2023 (melding page): Reviewed for Patch 6.4.
- 27 May 2023 (this page): Reviewed for Patch 6.4.
- 11 Jan. 2023 (how to improve page): Updated for Patch 6.3
- 11 Jan. 2023 (FAQ page): Updated for Patch 6.3
- 11 Jan. 2023 (rotation page): Updated for Patch 6.3
- 11 Jan. 2023 (Leveling page): Updated for Patch 6.3
- 11 Jan. 2023 (gear page): Updated for Patch 6.3.
- 11 Jan. 2023 (melding page): Updated for Patch 6.3
- 11 Jan. 2023 (this page): Updated for Patch 6.3
- 29 Aug. 2022 (how to improve page): Updated for Patch 6.2
- 29 Aug. 2022 (FAQ page): Updated for Patch 6.2
- 29 Aug. 2022 (rotation page): Updated for Patch 6.2
- 29 Aug. 2022 (Leveling page): Updated for Patch 6.2
- 29 Aug. 2022 (gear page): Updated for Patch 6.2.
- 29 Aug. 2022 (melding page): Updated for Patch 6.2
- 29 Aug. 2022 (this page): Updated for Patch 6.2
- 20 Apr. 2022 (how to improve page): Updated for Patch 6.1
- 20 Apr. 2022 (FAQ page): Updated for Patch 6.1
- 20 Apr. 2022 (rotation page): Updated for Patch 6.1
- 20 Apr. 2022 (Leveling page): Guide added.
- 20 Apr. 2022 (gear page): Updated for Patch 6.1.
- 20 Apr. 2022 (melding page): Updated for Patch 6.1
- 20 Apr. 2022 (this page): Updated for Patch 6.1
- 08 Apr. 2022 (rotation page): Updated Rotation for Endwalker
- 10 Mar. 2022 (this page): Guide added.
- 11 Jan. 2022 (gear page): Updated for Savage.
- 19 Dec. 2021 (job changes): Page added.
- 17 Nov. 2021 (how to improve page): Guide added.
- 17 Nov. 2021 (FAQ page): Guide added.
- 17 Nov. 2021 (rotation page): Guide added.
- 17 Nov. 2021 (gear page): Guide added.
- 17 Nov. 2021 (melding page): Guide added.
Guides from Other Classes
This guide was written by Sheenda Naweh, a long-term theorycrafter for Ninja. He has gotten multiple different rank 1 speed kills over the years, and consistently gets week 1 clear times for new releases of fights. You can watch him play all melees on his Twitch.
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