Ninja Job Guide for FFXIV — Dawntrail 7.0

Last updated on Aug 02, 2024 at 17:30 by Sheenda 21 comments

Ninja is a melee DPS job in Final Fantasy XIV that uses their ninjutsu to weave and combine the power of the land, the air, and living beings, to decimate their foes. They can only be played after reaching Level 30 on Rogue and completing the quest for their job stone.

1.

What is Ninja's Playstyle?

Ninja Job Stone FFXIV Ninja is a dual-dagger wielding melee job that revolves around a huge burst every minute with Kunai's Bane Icon Kunai's Bane, and then once it ends, setting ourselves up for the next Kunai's Bane. We currently do a large portion of our damage in Kunai's Bane, making us one of, if not the burstiest, job in the game.

Ninja is one of the jobs with the highest amount of contribution to the raid from raid buffs. Dokumori Icon Dokumori is the reason why Ninja does so well in buffing the raid. Our main gameplay loop is built around us pooling as much Ninki and abilities as we can for each Kunai's Bane window, and using as much of it as possible inside the extra damage window given to us by Kunai's Bane, which is buffed even more since that is also lined up with our Dokumori raid buff. Our Mudra abilities are our most unique abilities, letting us choose different options for our attacks, based on what is needed. We can choose between area-of-effect attacks, both over time and instant, buffs to ourselves, or straight damage at different ranges. There is a decently high barrier to entry because of our Mudras, but once you get past that it pretty much plays itself. Due of the ranged nature of our Ninjutsus and them having charges, Ninja is the most flexible and most mobile of all the melee dps.

2.

Ninja Strengths and Weaknesses

V Strengths
  • +Very high burst damage in both single-target and multi-target situations.
  • +Very mobile with use of Shukuchi Icon Shukuchi, Fleeting Raiju Icon Fleeting Raiju, and Forked Raiju Icon Forked Raiju.
  • +Easily able to act as a pseudo-ranged job during burst since our Ninjutsus and Phantom Kamaitachi Icon Phantom Kamaitachi are ranged.
X Weaknesses
  • -Mediocre damage outside of Trick Attack Icon Trick Attack windows.
  • -Does not have good consistent multi-target damage.
  • -Very reliant on your party taking advantage of the damage buff from Mug Icon Mug in order to compete with other melee dps.
3.

How do you Unlock Ninja?

In order to unlock Ninja, you must first unlock Rogue. To unlock Rogue, you must be at least level 10 on a class, then you have to go to Limsa Lominsa Lower Decks (x:8.1 y:16.1) and finish the quest "My First Daggers". This will allow you to change to the Rogue class. Then, once you get to level 30, you have to go back to Limsa Lominsa Lower Decks (x:8.1 y:16.1) to get the quest "Peasants by Day, Ninjas by Night". Completing this will give you the Soul of the Ninja, allowing you to become a Ninja.

4.

Ninja Gauges

Ninja has two gauges, the Kunai Gauge(top) and the Ninki Gauge(bottom). The Kunai Gauge is just used to keep track of how many buffed Aeolian Edges you can use until you need to use Armor Crush again.. The Ninki Gauge keeps track of how much Ninki you have. You gain Ninki by using your weaponskills and abilities like Dokumori Icon Dokumori and Meisui Icon Meisui. You will then use Ninki on Bunshin Icon Bunshin, Bhavacakra Icon Bhavacakra, and Hellfrog Medium Icon Hellfrog Medium.

Ninja FFXIV Huton Gauge
Ninja FFXIV Ninki Gauge
5.

Ninja Video Resources

If you would prefer to watch a video that provides an overview of ninja, feel free to give the video below a watch. The video was provided by Julia Care, a member of the community on The Balance Discord server.

6.

Ninja Actions

Action Name
  • Cast
  • Recast
  • Range
  • Radius
Effect
Spinning Edge Icon Spinning Edge Lv. 1
  • Instant
  • 2.5s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 300. Additional Effect: Increases Ninki Gauge by 5
Shade Shift Icon Shade Shift Lv. 2
  • Instant
  • 120.0s
  • ↔ 0y
  • 0y
Create shadows that nullify damage up to 20% of maximum HP. Duration: 20s
Gust Slash Icon Gust Slash Lv. 4
  • Instant
  • 2.5s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 240. Combo Action: Spinning Edge Combo Potency: 400 Combo Bonus: Increases Ninki Gauge by 5
Hide Icon Hide Lv. 10
  • Instant
  • 20.0s
  • ↔ 0y
  • 0y
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight. Additional Effect: Restores 2 charges to all mudra The effect of Doton ends upon execution of Hide. Cannot be executed while in combat. Effect ends upon use of any action other than Sprint, or upon reuse of Hide.
Mug Icon Mug Lv. 15
  • Instant
  • 120.0s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 150. Additional Effect: Increases target's damage taken by 5% Duration: 20s Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow
Throwing Dagger Icon Throwing Dagger Lv. 15
  • Instant
  • 2.5s
  • ↔ 20y
  • 0y
Delivers a ranged attack with a potency of 200. Additional Effect: Increases Ninki Gauge by 5
Trick Attack Icon Trick Attack Lv. 18
  • Instant
  • 60.0s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 300. 400 when executed from a target's rear. Additional Effect: Increases damage you deal target by 10% Duration: 15s Can only be executed while under the effect of Hidden.
Aeolian Edge Icon Aeolian Edge Lv. 26
  • Instant
  • 2.5s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 200. 260 when executed from a target's rear. Combo Action: Gust Slash Combo Potency: 380 Rear Combo Potency: 440 Potencies are increased by 100 while under the effect of Kazematoi. Combo Bonus: Increases Ninki Gauge by 15
Ninjutsu Icon Ninjutsu Lv. 30
  • Instant
  • 1.5s
  • ↔ 0y
  • 0y
Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand. If any other action is used before the mudra are combined and the ninjutsu executed, Ninjutsu will fail. Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Conversely, execution of weaponskills triggers the cooldown of this action. Restores 2 charges to all mudra when Hide is executed while outside of combat.
Ten Icon Ten Lv. 30
  • Instant
  • 20.0s
  • ↔ 0y
  • 0y
Make the ritual mudra hand gesture for “heaven.” Duration: 6s Maximum Charges: 2 Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Conversely, execution of weaponskills triggers the cooldown of this action.
Chi Icon Chi Lv. 35
  • Instant
  • 20.0s
  • ↔ 0y
  • 0y
Make the ritual mudra hand gesture for “earth.” Duration: 6s Maximum Charges: 2 Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Conversely, execution of weaponskills triggers the cooldown of this action.
Death Blossom Icon Death Blossom Lv. 38
  • Instant
  • 2.5s
  • ↔ 0y
  • 5y
Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: Increases Ninki Gauge by 5
Assassinate Icon Assassinate Lv. 40
  • Instant
  • 60.0s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 200.
Shukuchi Icon Shukuchi Lv. 40
  • Instant
  • 60.0s
  • ↔ 20y
  • 1y
Move quickly to the specified location. Maximum Charges: 2 Cannot be executed while bound.
Jin Icon Jin Lv. 45
  • Instant
  • 20.0s
  • ↔ 0y
  • 0y
Make the ritual mudra hand gesture for “man.” Duration: 6s Maximum Charges: 2 Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Conversely, execution of weaponskills triggers the cooldown of this action.
Kassatsu Icon Kassatsu Lv. 50
  • Instant
  • 60.0s
  • ↔ 0y
  • 0y
Allows the execution of a single ninjutsu without consumption of mudra charges. Additional Effect: Increases damage for the next ninjutsu action by 30% Duration: 15s Recast timer of mudra is not affected by the execution of this action.
Hakke Mujinsatsu Icon Hakke Mujinsatsu Lv. 52
  • Instant
  • 2.5s
  • ↔ 0y
  • 5y
Delivers an attack with a potency of 100 to all nearby enemies. Combo Action: Death Blossom Combo Potency: 130 Combo Bonus: Increases Ninki Gauge by 5
Armor Crush Icon Armor Crush Lv. 54
  • Instant
  • 2.5s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 220. 280 when executed from a target's flank. Combo Action: Gust Slash Combo Potency: 420 Flank Combo Potency: 480 Combo Bonus: Grants 2 stacks of Kazematoi Kazematoi Effect: Increases potency of Aeolian Edge by 100 Maximum Stacks: 5 Combo Bonus: Increases Ninki Gauge by 15
Dream Within a Dream Icon Dream Within a Dream Lv. 56
  • Instant
  • 60.0s
  • ↔ 3y
  • 0y
Delivers a threefold attack, each hit with a potency of 180.
Hellfrog Medium Icon Hellfrog Medium Lv. 62
  • Instant
  • 1.0s
  • ↔ 25y
  • 6y
Deals fire damage with a potency of 160 to target and all enemies nearby it. Ninki Gauge Cost: 50 Shares a recast timer with Bhavacakra.
Dokumori Icon Dokumori Lv. 66
  • Instant
  • 120.0s
  • ↔ 8y
  • 8y
Delivers a critical hit to all enemies in a cone before you with a potency of 300 for the first enemy, and 25% less for all remaining enemies. Additional Effect: Increases target's damage taken by 5% Duration: 20s Additional Effect: Increases the chance of additional items being dropped by target if Dokumori is dealt before, or as, the finishing blow Additional Effect: Increases Ninki Gauge by 40 Additional Effect: Grants Higi Duration: 30s
Bhavacakra Icon Bhavacakra Lv. 68
  • Instant
  • 1.0s
  • ↔ 3y
  • 0y
Deals unaspected damage with a potency of 380. Meisui Bonus: Potency is increased to 530 when under the effect of Meisui Ninki Gauge Cost: 50 Shares a recast timer with Hellfrog Medium.
Ten Chi Jin Icon Ten Chi Jin Lv. 70
  • Instant
  • 120.0s
  • ↔ 0y
  • 0y
Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires. Duration: 6s Additional Effect: Grants Tenri Jindo Ready Duration: 30s Only ninjutsu available while active. The same ninjutsu cannot be executed twice. Cannot be executed while under the effect of Kassatsu.
Meisui Icon Meisui Lv. 72
  • Instant
  • 120.0s
  • ↔ 0y
  • 0y
Dispels Shadow Walker, increasing the Ninki Gauge by 50. Additional Effect: Grants Meisui Duration: 30s Meisui Effect: Increases the potency of Zesho Meppo to 850 and Bhavacakra to 530 Can only be executed while in combat and under the effect of Shadow Walker.
Bunshin Icon Bunshin Lv. 80
  • Instant
  • 90.0s
  • ↔ 0y
  • 0y
Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses. Melee Attack Potency: 160 Ranged Attack Potency: 160 Area Attack Potency: 80 Ninki Gauge increases by 5 each time your shadow lands an attack. Duration: 30s Additional Effect: Grants Phantom Kamaitachi Ready Duration: 45s Ninki Gauge Cost: 50
Phantom Kamaitachi Icon Phantom Kamaitachi Lv. 82
  • Instant
  • 2.5s
  • ↔ 20y
  • 0y
Your shadow deals wind damage to target and all enemies within 5 yalms with a potency of 600 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Increases Ninki Gauge by 10 Can only be executed while under the effect of Phantom Kamaitachi Ready.
Hollow Nozuchi Icon Hollow Nozuchi Lv. 86
  • Instant
  • Instant
  • ↔ 100y
  • 5y
All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 50. Requires Hakke Mujinsatsu to be executed as a combo action or upon executing Katon, Goka Mekkyaku, or Phantom Kamaitachi. Effect can only be triggered while Doton is active. ※This action cannot be assigned to a hotbar.
Fleeting Raiju Icon Fleeting Raiju Lv. 90
  • Instant
  • 2.5s
  • ↔ 3y
  • 0y
Deals lightning damage with a potency of 700. Additional Effect: Increases Ninki Gauge by 5 Can only be executed while under the effect of Raiju Ready.
Forked Raiju Icon Forked Raiju Lv. 90
  • Instant
  • 2.5s
  • ↔ 20y
  • 0y
Rushes target and delivers a lightning attack with a potency of 700. Additional Effect: Increases Ninki Gauge by 5 Can only be executed while under the effect of Raiju Ready. Cannot be executed while bound.
Kunai's Bane Icon Kunai's Bane Lv. 92
  • Instant
  • 60.0s
  • ↔ 3y
  • 5y
Deals damage to target and all enemies nearby it with a potency of 600 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Afflicts target with Kunai's Bane Kunai's Bane Effect: Increases damage you deal target by 10% Duration: 15s Can only be executed while Hidden.
Deathfrog Medium Icon Deathfrog Medium Lv. 96
  • Instant
  • 1.0s
  • ↔ 25y
  • 6y
Deals fire damage with a potency of 300 to target and all enemies nearby it. Ninki Gauge Cost: 50 Can only be executed while under the effect of Higi. Shares a recast timer with Bhavacakra. ※This action cannot be assigned to a hotbar. Hellfrog Medium changes to Deathfrog Medium when requirements for execution are met.
Zesho Meppo Icon Zesho Meppo Lv. 96
  • Instant
  • 1.0s
  • ↔ 3y
  • 0y
Deals unaspected damage with a potency of 700. Meisui Bonus: Potency is increased to 850 Ninki Gauge Cost: 50 Can only be executed while under the effect of Higi. Shares a recast timer with Hellfrog Medium. ※This action cannot be assigned to a hotbar. Bhavacakra changes to Zesho Meppo when requirements for execution are met.
Tenri Jindo Icon Tenri Jindo Lv. 100
  • Instant
  • 1.0s
  • ↔ 20y
  • 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 1,100 for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Tenri Jindo Ready. ※This action cannot be assigned to a hotbar. Ten Chi Jin changes to Tenri Jindo when requirements for execution are met.
7.

Ninjutsu

Action Name
  • Cast
  • Recast
  • Range
  • Radius
Effect
Fuma Shuriken Icon Fuma Shuriken Lv. 30
  • Instant
  • 1.5s
  • ↔ 25y
  • 0y
Delivers a ranged ninjutsu attack with a potency of 500. Mudra Combination: Any one of the Ten, Chi, or Jin mudra Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. Ninjutsu changes to Fuma Shuriken when requirements for execution are met.
Katon Icon Katon Lv. 35
  • Instant
  • 1.5s
  • ↔ 20y
  • 5y
Deals fire damage with a potency of 350 to target and all enemies nearby it. Mudra Combination: ChiTen or JinTen Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. Ninjutsu changes to Katon when requirements for execution are met.
Raiton Icon Raiton Lv. 35
  • Instant
  • 1.5s
  • ↔ 20y
  • 0y
Deals lightning damage with a potency of 740. Additional Effect: Grants a stack of Raiju Ready Duration: 30s Maximum Stacks: 3 Effect of Raiju Ready ends upon execution of any melee weaponskill. Mudra Combination: TenChi or JinChi Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. Ninjutsu changes to Raiton when requirements for execution are met.
Hyoton Icon Hyoton Lv. 45
  • Instant
  • 1.5s
  • ↔ 25y
  • 0y
Deals ice damage with a potency of 350. Additional Effect: Bind Duration: 15s Mudra Combination: TenJin or ChiJin Cancels auto-attack upon execution. Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. Ninjutsu changes to Hyoton when requirements for execution are met.
Huton Icon Huton Lv. 45
  • Instant
  • 1.5s
  • ↔ 20y
  • 5y
Deals wind damage with a potency of 240 to target and all enemies nearby it. Additional Effect: Grants Shadow Walker Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect Duration: 20s Mudra Combination: JinChiTen or ChiJinTen Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. Ninjutsu changes to Huton when requirements for execution are met.
Doton Icon Doton Lv. 45
  • Instant
  • 1.5s
  • ↔ 0y
  • 5y
Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter. Duration: 18s Additional Effect: Heavy +40% Mudra Combination: TenJinChi or JinTenChi Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. Ninjutsu changes to Doton when requirements for execution are met.
Suiton Icon Suiton Lv. 45
  • Instant
  • 1.5s
  • ↔ 20y
  • 0y
Deals water damage with a potency of 580. Additional Effect: Grants Shadow Walker Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect Duration: 20s Mudra Combination: TenChiJin or ChiTenJin Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. Ninjutsu changes to Suiton when requirements for execution are met.
Goka Mekkyaku Icon Goka Mekkyaku Lv. 76
  • Instant
  • 1.5s
  • ↔ 20y
  • 5y
Deals fire damage with a potency of 600 to target and all enemies nearby it. Mudra Combination: ChiTen or JinTen Can only be executed while under the effect of Kassatsu. Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. Ninjutsu changes to Goka Mekkyaku when requirements for execution are met.
Hyosho Ranryu Icon Hyosho Ranryu Lv. 76
  • Instant
  • 1.5s
  • ↔ 25y
  • 0y
Deals ice damage with a potency of 1,300. Mudra Combination: TenJin or ChiJin Can only be executed while under the effect of Kassatsu. Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. Ninjutsu changes to Hyosho Ranryu when requirements for execution are met.
8.

Role Actions

Action Name
  • Cast
  • Recast
  • Range
  • Radius
Effect
Second Wind Icon Second Wind Lv. 8
  • Instant
  • 120.0s
  • ↔ 0y
  • 0y
Instantly restores own HP. Cure Potency: 800
Leg Sweep Icon Leg Sweep Lv. 10
  • Instant
  • 40.0s
  • ↔ 3y
  • 0y
Stuns target. Duration: 3s
Bloodbath Icon Bloodbath Lv. 12
  • Instant
  • 90.0s
  • ↔ 0y
  • 0y
Converts a portion of physical damage dealt into HP. Duration: 20s
Feint Icon Feint Lv. 22
  • Instant
  • 90.0s
  • ↔ 10y
  • 0y
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%. Duration: 15s
Arm's Length Icon Arm's Length Lv. 32
  • Instant
  • 120.0s
  • ↔ 0y
  • 0y
Nullifies most knockback and draw-in effects. Duration: 6s Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20% Duration: 15s
True North Icon True North Lv. 50
  • Instant
  • 45.0s
  • ↔ 0y
  • 0y
Nullifies all action direction requirements. Duration: 10s Maximum Charges: 2
9.

Ninja Traits

Action Name Acquired Effect
All Fours Icon All Fours Lv. 14

Reduces damage taken when falling.

Fleet of Foot Icon Fleet of Foot Lv. 20

Increases movement speed.

Increase Attack Speed Icon Increase Attack Speed Lv. 45

Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15%.

Adept Assassination Icon Adept Assassination Lv. 56

Upgrades Assassinate to Dream Within a Dream.

Shukiho Icon Shukiho Lv. 62

Increases Ninki Gauge by 5 upon successfully landing certain weaponskills or completing certain combos.

Enhanced Shukuchi Icon Enhanced Shukuchi Lv. 64

Resets the recast timer for Shukuchi upon executing Katon, Raiton, or Hyoton on most targets.

Mug Mastery Icon Mug Mastery Lv. 66

Upgrades Mug to Dokumori.

Enhanced Shukuchi II Icon Enhanced Shukuchi II Lv. 74

Allows the accumulation of charges for consecutive uses of Shukuchi.

Maximum Charges: 2

Melee Mastery Icon Melee Mastery Lv. 74

Increases the potency of Gust Slash to 120, Aeolian Edge to 140, and Armor Crush to 140.

Enhanced Kassatsu Icon Enhanced Kassatsu Lv. 76

Upgrades Katon and Hyoton to Goka Mekkyaku and Hyosho Ranryu while under the effect of Kassatsu.

Shukiho II Icon Shukiho II Lv. 78

Increases Ninki Gauge by 10 upon successfully completing a combo with Aeolian Edge or Armor Crush.

Shukiho III Icon Shukiho III Lv. 84

Increases Ninki Gauge by 15 upon successfully completing a combo with Aeolian Edge or Armor Crush.

Melee Mastery II Icon Melee Mastery II Lv. 84

Increases the potency of Spinning Edge to 220, Gust Slash to 160, and Throwing Dagger to 200.

Enhanced Meisui Icon Enhanced Meisui Lv. 88

Increases the potency of Bhavacakra to 500 while under the effect of Meisui.

Duration: 30s

Enhanced Raiton Icon Enhanced Raiton Lv. 90

Grants a stack of Raiju Ready upon executing Raiton.

Maximum Stacks: 3

Duration: 30s

Effect of Raiju Ready ends upon execution of any melee weaponskill.

Trick Attack Mastery Icon Trick Attack Mastery Lv. 92

Upgrades Trick Attack to Kunai's Bane.

Melee Mastery III Icon Melee Mastery III Lv. 94

Increases the potency of Spinning Edge to 300, Gust Slash to 240, Aeolian Edge to 200, Fuma Shuriken to 500, Raiton to 740, Suiton to 580, Armor Crush to 220, Bhavacakra to 380, Bhavacakra while under the effect of Meisui to 530, Forked Raiju to 700, and Fleeting Raiju to 700.

Enhanced Second Wind Icon Enhanced Second Wind Lv. 94

Increases the healing potency of Second Wind to 800.

Enhanced Dokumori Icon Enhanced Dokumori Lv. 96

Grants Higi upon executing Dokumori.

Duration: 30s

Enhanced Feint Icon Enhanced Feint Lv. 98

Extends the duration of Feint to 15 seconds.

Enhanced Ten Chi Jin Icon Enhanced Ten Chi Jin Lv. 100

Grants Tenri Jindo Ready upon executing Ten Chi Jin.

Duration: 30s

Ten Chi Jin changes to Tenri Jindo while under the effect of Tenri Jindo Ready.

10.

Ninja Lore

Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants.

Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the ninja and learn to bend the tide of battle to your will.

11.

Changelog

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