Ninja Melding, Stat Priority, and Consumables — Endwalker 6.55

Last updated on Jan 30, 2024 at 17:30 by Sheenda 21 comments

On this page, you will find the best melding choices and consumables, as well as the stat priority they are based on, for Ninja in Final Fantasy XIV: Endwalker (Patch 6.55).

1.

Ninja Stat Priority

Ninja follows a common stat priority throughout general play:

  1. Weapon Damage;
  2. Dexterity;
  3. Critical Hit;
  4. Determination;
  5. Direct Hit;
  6. Skill Speed.
2.

Understanding Our Stat Priority

2.1.

Weapon Damage

Weapon Damage is our highest priority stat. This is only found on weapons and is entirely based on the item level of the weapon. In turn, this means that we will use the highest item level weapon available to us.

2.2.

Dexterity

Dexterity is our next highest priority stat. This stat is found on every single piece of Scouting and Aiming gear, including our weapons. Just like Weapon Damage, this scales entirely with item level, so this pushes us to use the highest item level gear possible in almost every scenario.

2.3.

Critical Hit

Critical Hit is our next highest priority stat. This is due to it both increasing our Critical Hit Chance, in addition to our Critical Hit Bonus Damage percentage. The fact that it increases both of these with one stat means it will be our highest priority substat on every piece, only below Weapon Damage and Dexterity.

2.4.

Determination

Determination is our next stat. All this does is give us a percentage increase to all damage and healing. This scales linearly and is going to be our second in priority because of the stat tiering being more favorable than Direct Hit.

2.5.

Direct Hit

Direct Hit will be the next stat in our priority. This stat does not increase the bonus from a Direct Hit. Instead, it increases the chance of it being a Direct Hit, which is why it is below Critical Hit and Determination in priority.

2.6.

Skill Speed

Skill Speed is our last stat, and it is by far the lowest priority. This stat lowers our global cooldown as we get more of it, in addition to giving a slight increase to DoTs. The biggest reason for this being our lowest priority is that it does not affect our Ninjutsus because they have a set cooldown time to them, which is not modified by this stat. On top of that, a lot of our damage is also in our abilities not on the global cooldown, which Skill Speed does not affect. Sometimes, we will have some Skill Speed to get us extra skills inside fight phases, but that is entirely dependent on the fight itself.

3.

Consumables for Ninja

3.1.

Food

The best food available for Ninja is Pumpkin Potage Icon Pumpkin Potage. This food provides a flat increase to Critical Hit and Determination stats for a minimum of 30 minutes per food used.

3.2.

Potions

The best potions for Ninjas are Grade 6 Tincture of Dexterity Icon Grade 6 Tincture of Dexterity. These potions provide a flat increase to our Dexterity for 30 seconds, with the high-quality versions having a cooldown of 270 seconds, or 4.5 minutes. These will be prioritized to get the most uses in an encounter during our biggest burst windows.

4.

Changelog

  • 18 Jan. 2024: Updated for patch 6.55.
  • 17 Oct. 2023: Reviewed for Patch 6.5.
  • 27 May 2023: Reviewed for Patch 6.4.
  • 11 Jan. 2023: Updated for Patch 6.3
  • 29 Aug. 2022: Updated for Patch 6.2
  • 20 Apr. 2022: Updated for Patch 6.1
  • 17 Nov. 2021: Guide added.
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