Red Mage Job Changes and Updates — Endwalker 6.55

Last updated on May 20, 2024 at 16:00 by Argen 1 comment

On this page, you will find any job changes and skill updates for Red Mage in Final Fantasy XIV: Endwalker (Patch 6.55).

1.

Red Mage Job Actions from the Dawntrail Media Tour

All announced information is subject to change, and it has been the case in the past that abilities shown in trailers, media tour, etc. have been changed last minute once the new expansion has released.

1.1.

Red Mage Job Current Action Changes

Known changes to Red Mage's existing kit at Lv. 100 is shown below. As of yet, there are no changes to mana generation or consumption values.

Action Type Changes
Jolt II Icon Jolt II Spell Potency has been decreased to 280, but we get a new Jolt III upgrade at level 84 via an adjusted Red Magic Mastery III Icon Red Magic Mastery III.
Verstone Icon Verstone and Verfire Icon Verfire Spells Potency has been increased from 360 to 380.
Veraero III Icon Veraero III and Verthunder III Icon Verthunder III Spells Potency has been increased from 380 to 420.
Enchanted Riposte Icon Enchanted Riposte Enchanted Zwerchhau Icon Enchanted Zwerchhau Enchanted Redoublement Icon Enchanted Redoublement Weaponskills Enchanted melee combo potency has increased from 280, 340, 500 potency to 300, 360, and 540 potency respectively.
Verholy Icon Verholy Verflare Icon Verflare Scorch Icon Scorch Resolution Icon Resolution Spells Melee combo spell finisher potency has increased from 580, 860, 750 potency to 600, 700, 760 potency respectively.
Enchanted Reprise Icon Enchanted Reprise Weaponskill Potency has been increased from 330 to 380.
Enchanted Moulinet Icon Enchanted Moulinet Weaponskill Instead of having to use this ability three times for AOE combos for 60|60 mana, this will unlock two new actions that cost a total of 50|50 mana.
Manafication Icon Manafication Ability Manafication will now allow us to do a melee combo without consuming mana instead of granting 50|50 by giving us an Enchanted Swordplay buff for 15 seconds. This can be used on a Enchanted Riposte Icon Enchanted Riposte Enchanted Zwerchhau Icon Enchanted Zwerchhau Enchanted Redoublement Icon Enchanted Redoublement melee combo, or the new Enchanted Moulinet Icon Enchanted Moulinet melee combo. According to the tooltip, Enchanted Swordplay does not work on Enchanted Reprise Icon Enchanted Reprise. After 6 stacks of Manafication are consumed, we will also be able to use the new Cineration ability (information below).
Embolden Icon Embolden Ability Embolden will now grant us the ability to use the new Thorned Flourish ability (information below).
Acceleration Icon Acceleration Ability In addition to granting an instant cast of Veraero III Icon Veraero III, Verthunder III Icon Verthunder III, or a potency-increased Impact Icon Impact, at Lv. 96, Acceleration will also grant Grand Impact Ready, a new spell (information below).
Swiftcast Icon Swiftcast Ability Cooldown decreased from 60 seconds to 40 seconds (for all casters).
Addle Icon Addle Ability Duration increased from 10 seconds to 15 seconds (for all casters).
1.2.

Red Mage New Job Actions and Traits

Known new additions to Red Mage's kit at Lv. 100 is shown below.

Action Type Changes
Enchanted Moulinet Deux & Enchanted Moulinet Trois Weaponskill After using Enchanted Moulinet Icon Enchanted Moulinet, it will be replaced on the hotbar by Enchanted Moulinet Deux, which has a potency of 140 (15|15 mana cost). Using that will then replace it with Enchanted Moulinet Trois, which has a potency of 150 (15|15 mana cost), and will then unlock our spell finishers. In other words, Enchanted Moulinet Icon Enchanted Moulinet is now an actual combo and cost 50|50 mana instead of 60|60.
Jolt III Spell At level 84, Jolt III (360 potency) replaces Jolt II Icon Jolt II.
Vice of Thorns (Lv. 92) Ability This new ability, granted by Embolden Icon Embolden, is a magical AOE oGCD with 520 potency on the first enemy, and 60% less (312 potency) on all remaining enemies. Vice of Thorns replaces Embolden on the hotbar until used or it falls off. The duration for use is 30 seconds.
Enchanted Blade Mastery (Lv. 94) Trait Grants various potency upgrades to our existing spells and abilities (covered in section 1.1).
Grand Impact (Lv. 96) Spell Grand Impact is unlocked by using Acceleration Icon Acceleration. It will replace Jolt III and Impact Icon Impact on our hotbar when active until used or it falls off. It is an instant cast AOE spell with 540 potency on the first enemy, and 60% less (324 potency) for all remaining enemies. The duration for use is 30 seconds, and 2 charges can be held.
Cineration (Lv. 100) Ability This new ability, granted by consuming 6 stacks of Manafication Icon Manafication, is a magical AOE oGCD with 620 potency on the first enemy, and 60% less (372 potency) on all remaining enemies. Cineration replaces Manafication on the hotbar until used or it falls off. The duration for use is 15 seconds.
1.3.

Caster Role Action Changes

Action Type Changes
Swiftcast Icon Swiftcast (Lv. 94) Ability Cooldown decreased from 60 seconds to 40 seconds.
Addle Icon Addle (Lv. 98) Ability Duration increased from 10 seconds to 15 seconds.
1.4.

Red Mage Opener and Rotation Changes

All announced information is subject to change, and it has been the case in the past that abilities shown in trailers, media tour, etc. have been changed last minute once the new expansion has released. With that in mind, the media tour build of Red Mage suggests the following gameplay changes.

  • The core gameplay loop of Red Mage should remain similar: cast spells, build mana, melee combo with sufficient mana and for buff windows.
  • Using Manafication Icon Manafication during downtime (when the boss is untargetable) will be less useful than before and much more situational since it no longer grants mana.
  • The shortened Swiftcast Icon Swiftcast will primarily be used for oGCD alignment. This may also result in lower flexibility for normal melee combo timings to ensure Swiftcast isn't on cooldown the next time you need it.
  • That said, rushing Manafication Icon Manafication when the boss is targetable should remain optimal if it results in an extra combo. Otherwise, aligning it with raid buffs is better.
  • Thanks to Grand Impact, the new Acceleration Icon Acceleration will no longer be used for oGCD alignment in most cases, and maximizing uses becomes more important. While there is potential for interesting optimization, the fundamental concept will be to use it around once per minute back-to-back with Veraero III Icon Veraero III or Verthunder III Icon Verthunder III for movement. Based on the tooltip, this also applies to AOE scenarios: an instant casted Impact Icon Impact can be used after Grand Impact is casted (but not before since Grand Impact replaces it on the hotbar until consumed).
  • Due to Grand Impact's 30 second duration, in theory, pressing Acceleration Icon Acceleration during downtime can be situationally optimal and result in an extra use later.
  • The potency of Verholy Icon Verholy Verflare Icon Verflare Scorch Icon Scorch Resolution Icon Resolution are all higher than Grand Impact, and so our theoretically optimal buff and potion windows will still primarily be doing multiple combos. However, in scenarios where only single combos are used in buffs or double combos are used in potion, Grand Impact can be used.
  • The new Vice of Thorns can be treated as a simple free damage oGCD to use during buff windows. Doing magic damage is a welcome bonus.
  • The new Cineration should be used in buffs. If rushing Manafication Icon Manafication, it will sometimes be feasible to hold the Cineration proc for an upcoming buff window.

The opener is also a matter with multiple considerations. For Dawntrail, Red Mage will likely have multiple openers, taking into account players with ping limitations and how we weigh oGCD usage over specific fights vs how much we feed damage into party raid buffs in the opener. Moreover, in fights where killtimes favor 2-minute potions, those will be optimal because of our ability to do multiple melee combos under potion during the 2-minute buff window. The general use Dawntrail opener will also be subject to change based on the final build of other jobs. That said, a preliminary opener which prioritizes easier oGCD alignment, earlier usage of Fleche and Contre Sixte, and assumes low ping is below (to be updated after Dawntrail launches, including with a high-ping friendly version):

keyboard

An initial reaction may be to ask why Fleche and Contre Sixte are both outside raid buffs. The simple answer is that we want to maximize uses of these abilities first and foremost, and since they do not follow neat 30/60/90/120 second timers like most jobs' oGCDs (Fleche and Contre Sixte are 25 seconds and 35 seconds, respectively), using them earlier does not mean that all subsequent uses are outside buffs. For example, using Contre Sixte in raid buffs here will very likely make it fall out of buffs during the 2-minute buff window assuming full uptime, but using it earlier in this opener will comfortably put it into the 2-minute buff window. All else equal, we focus on maximizing uses first (especially considering how easy it is to drift these oGCDs by accident with how Dualcast works), and feeding party raid buffs second. As secondary considerations, this opener also puts two Fleche uses into potion, and both Fleche and Contre Sixte are not buffed by Embolden anyway, so if you are in a party composition with very few other raid buffs, it becomes even less of a potential issue.

2.

Red Mage Job Actions in Dawntrail

Below is a timestamped showcase from the Job Actions Trailer featuring a collection of battle actions for Red Mage.

3.

Red Mage Action Changes in Endwalker

In Endwalker, over the various patches, the job remained relatively unchanged outside of minor potency upgrades and some standardized changes applied to other jobs (AOE buffs and mitigation being changed to 30 yalms instead of 15). Displacement Icon Displacement finally had its animation lock reduced, but with its potency being the same as Engagement Icon Engagement now in Endwalker, this is largely inconsequential.

4.

Patch 6.5 Changes

Action Type Changes
Verfire Icon Verfire Spell Potency has been increased from 330 to 340.
Verstone Icon Verstone Spell Potency has been increased from 330 to 340.
Contre Sixte Icon Contre Sixte Ability Potency has been increased from 360 to 380.
Jolt II Icon Jolt II Spell Potency has been increased from 310 to 320.
Verflare Icon Verflare Spell Potency has been increased from 580 to 600.
Verholy Icon Verholy Spell Potency has been increased from 580 to 600.
Enchanted Reprise Icon Enchanted Reprise Weaponskill Potency has been increased from 330 to 340.
5.

Patch 6.4 Changes

Action Type Changes
Embolden Icon Embolden Ability Effect radius has been increased from 15 to 30 yalms.
Magick Barrier Icon Magick Barrier Ability Effect radius has been increased from 15 to 30 yalms.
6.

Patch 6.28 Changes

Action Type Changes
Enchanted Riposte Icon Enchanted Riposte Weaponskill Potency increased from 220 to 280.
Enchanted Zwerchhau Icon Enchanted Zwerchhau Weaponskill Potency has been increased from 100 to 150. Combo potency has been increased from 290 to 340.
Enchanted Redoublement Icon Enchanted Redoublement Weaponskill Potency has been increased from 100 to 130. Combo potency has been increased from 470 to 500.
Red Magic Mastery III Icon Red Magic Mastery III Trait Now increases the potency of Enchanted Riposte Icon Enchanted Riposte, Enchanted Zwerchhau Icon Enchanted Zwerchhau, and Enchanted Redoublement Icon Enchanted Redoublement.
7.

Patch 6.1 Changes

Action Type Changes
Displacement Icon Displacement Ability Action animation has been shortened.
8.

Red Mage Action Changes in Patch 6.0

In Endwalker, Red Mage's Mana gain and expenditure has been smoothed out, making for a more intuitive spellcasting process and more flexible melee combo timings. Its utility has also been improved with Embolden Icon Embolden affecting all damage and a new party utility defensive ability, Magick Barrier Icon Magick Barrier. Its capstone action, Resolution Icon Resolution, is a gigantic line AOE attack that comboes off of Scorch Icon Scorch. Despite a nerfed Enchanted Reprise Icon Enchanted Reprise, Red Mage's movement freedom has also increased due to a reworked Acceleration Icon Acceleration.

9.

Red Mage Weaponskill Changes in Patch 6.0

  1. Riposte Icon Riposte's Black and White Mana gauge cost changed from 30 to 20.
  2. Zwerchhau Icon Zwerchhau Black and White Mana gauge cost changed from 25 to 15.
  3. Redoublement Icon Redoublement Black and White Mana gauge cost changed from 25 to 15.
  4. Enchanted Riposte Icon Enchanted Riposte now grants a mana stack, and the Black and White Mana gauge cost changed from 30 to 20.
  5. Enchanted Zwerchhau Icon Enchanted Zwerchhau now grants a mana stack, and the Black and White Mana gauge cost changed from 25 to 15.
  6. Enchanted Redoublement Icon Enchanted Redoublement now grants a mana stack, and the Black and White Mana gauge cost changed from 25 to 15.
  7. Enchanted Moulinet Icon Enchanted Moulinet now grants a mana stack.
  8. Enchanted Reprise Icon Enchanted Reprise potency changed from 300 to 330, and recast time changed from 2.2 seconds to 2.5 seconds.
10.

Red Mage Spell Changes in Patch 6.0

  1. Jolt Icon Jolt potency changed from 180 to 170, and the Black and White Mana increase amounts changed from 3 to 2.
  2. Verthunder Icon Verthunder potency changed from 370 to 360, and the Black and White Mana increase amounts changed from 11 to 6.
  3. Veraero Icon Veraero potency changed from 370 to 360, and the Black and White Mana increase amounts changed from 11 to 6.
  4. Scatter Icon Scatter now has an Acceleration potency of 170.
  5. Verthunder II Icon Verthunder II potency changed from 120 to 140.
  6. Veraero II Icon Veraero II potency changed from 120 to 140.
  7. Verfire Icon Verfire potency changed from 310 to 330, and the Black Mana increase amount changed from 9 to 5.
  8. Verstone Icon Verstone potency changed from 310 to 330, and the Black Mana increase amount changed from 9 to 5.
  9. Jolt II Icon Jolt II potency changed from 290 to 310, and the Black Mana and White Mana increase amounts changed from 3 to 2.
  10. Impact Icon Impact now has an Acceleration potency of 260, and the potency was changed from 220 to 210.
  11. Verflare Icon Verflare now deals fire damage to target and all enemies nearby it with a potency of 580 for the first enemy, and 60% less for all remaining enemies. This spell has the following additional effects: increases Black Mana by 11 and has a 20% chance of becoming Verfire Ready for 30 seconds. The chance to become Verfire Ready increases to 100% if White Mana is higher than Black Mana at time of execution. The Mana Stack cost is 3.
  12. Verholy Icon Verholy now deals unaspected damage to target and all enemies nearby it with a potency of 580 for the first enemy, and 60% less for all remaining enemies. This spell has the following additional effects: increases White Mana by 11 and has a 20% chance of becoming Verstone Ready for 30 seconds. The chance to become Verstone Ready increases to 100% if Black Mana is higher than White Mana at time of execution. The Mana Stack cost is 3.
  13. Scorch Icon Scorch now deals unaspected damage to target and all enemies nearby it with a potency of 680 for the first enemy, and 60% less for all remaining enemies. It's combo action is Verflare or Verholy. This spell also increases both Black Mana and White Mana by 4. Jolt II and Impact are changed to Scorch upon landing Verflare or Verholy as a combo action.
10.1.

New Red Mage Spells

  1. Verthunder III Icon Verthunder III deals lightning damage with a potency of 380. This spell has the following additional effects: increases Black Mana by 6 and has a 50% chance of becoming Verfire Ready for 30 seconds.
  2. Veraero III Icon Veraero III deals wind damage with a potency of 380. This spell has the following additional effects: increases White Mana by 6 and has a 50% chance of becoming Verstone Ready for 30 seconds.
  3. Resolution Icon Resolution deals unaspected damage to all enemies in a straight line before you with a potency of 750 for the first enemy, and 60% less for all remaining enemies. This spell's combo action is Scorch. Additionally, this spell increases both Black Mana and White Mana by 4. Scorch is changed to Resolution upon landing Scorch as a combo action.
11.

Red Mage Ability Changes in Patch 6.0

  1. Corps-a-corps Icon Corps-a-corps now has 2 charges, and the recast time changed from 40 seconds to 35 seconds.
  2. Displacement Icon Displacement now has 2 charges, and the potency changed from 200 to 180.
  3. Engagement Icon Engagement now has 2 charges, and the potency changed from 150 to 180.
  4. Fleche Icon Fleche potency changed from 440 to 460.
  5. Acceleration Icon Acceleration now has 2 charges.
  6. Contre Sixte Icon Contre Sixte potency changed from 400 to 360.
  7. Embolden Icon Embolden's effect no longer decreases by 20% every 4 seconds.
  8. Manafication Icon Manafication now increases both Black Mana and White Mana by 50, in addition to granting 6 stacks of Manafication. The Manafication effect increases magic damage dealt by 5% for 15 seconds. All combos are canceled upon execution of Manafication. This ability can only be executed while in combat.
11.1.

New Red Mage Abilities

  1. Magick Barrier Icon Magick Barrier reduces magic damage taken by self and nearby party members by 10%, while increasing HP recovered by healing actions by 5% for 10 seconds.
12.

Red Mage Trait Changes in Patch 6.0

  1. Enhanced Jolt's Verthunder and Veraero potency increase changed from 370 to 360. Verfire and Verstone potency increase changed from 310 to 300.
  2. Enhanced Displacement now has an Engagement effect. Potency increase changed from 200 to 180.
  3. Red Magic Mastery's trait name changed from "Increased Contre Sixte" to "Red Magic Mastery."
12.1.

New Red Mage Traits

  1. Mana Stack adds a Mana Stack to your Balance Gauge upon landing Enchanted Riposte, Enchanted Zwerchhau, Enchanted Redoublement, or Enchanted Moulinet, up to a maximum of 3. Upon gaining 3 Mana Stacks, Verthunder and Verthunder II are upgraded to Verflare. Upon learning Verholy, gaining 3 Mana Stacks also upgrades Veraero and Veraero II to Verholy.
  2. Red Magic Mastery II upgrades Verthunder to Verthunder III and Veraero to Veraero III. Upon gaining 3 Mana Stacks, Verthunder III is upgraded to Verflare and Veraero III is upgraded to Verholy.
  3. Red Magic Mastery III increases the potency of Verthunder II to 140, Veraero II to 140, Verfire to 330, Verstone to 330, Jolt II to 310, Impact to 210, and Enchanted Reprise to 330.
  4. Enhanced Acceleration allows the accumulation of charges for consecutive uses of Acceleration and has 2 maximum charges.
  5. Enhanced Manafication II increases maximum stacks of Manafication to 6.
13.

Changelog

  • 20 May 2024: Updated with Dawntrail trailer and live letter information.
  • 19 Dec. 2021: Page added.
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