Samurai Job Changes and Updates — Dawntrail 7.1
On this page, you will find any job changes and skill updates for Samurai in Final Fantasy XIV: Dawntrail (Patch 7.1).
Patch 7.05 Changes
Skill Name | Category | Changes |
---|---|---|
Gyofu | Weaponskill | Potency increased from 230 to 240. |
Hissatsu: Gyoten | Ability | Recast time reduced from 10s to 5s. |
Zanshin | Ability | Potency increased from 820 to 900. |
Tendo Kaeshi Setusgekka | Ability | Visual effects adjusted. |
Patch 7.05 Changes
Skill Name | Category | Changes |
---|---|---|
Gyofu | Weaponskill | Potency reduced from 240 to 230. |
Jinpu | Weaponskill | Potency reduced from 160 to 140. Combo potency reduced from from 320 to 300. |
Shifu | Weaponskill | Potency reduced from 160 to 140. Combo potency reduced from from 320 to 300. |
Gekko | Weaponskill | Potency reduced from 180 to 160. Rear potency reduced from 230 to 210. Combo potency reduced from 390 to 370. Combo rear potency reduced from 440 to 420. |
Kasha | Weaponskill | Potency reduced from 180 to 160. Flank potency reduced from 230 to 210. Combo potency reduced from 390 to 370. Combo flank potency reduced from 440 to 420. |
Yukikaze | Weaponskill | Potency reduced from 180 to 160. Combo potency reduced from 360 to 340. |
Tsubame-gaeshi | Weaponskill | Level acquired reduced from level 76 to level 74. |
Kaeshi: Goken | Weaponskill | Level acquired reduced from level 76 to level 74. |
Tendo Goken | Weaponskill | Potency reduced from 420 to 410. |
Tendo Kaeshi Goken | Weaponskill | Potency reduced from 420 to 410. |
Midare Setsugekka | Weaponskill | Potency reduced from 700 to 640. |
Kaeshi: Setsugekka | Weaponskill | Level acquired reduced from level 76 to level 74. Potency reduced from 700 to 640. |
Tengentsu | Ability | Tengentsu's Foresight effect of "Restores HP when effect expires" changed to "Gradually restores your HP and reduces damage taken by 10%". Cure potency reduced from 500 to 200. Effect duration increased from 8s to 9s. |
Meikyo Shisui | Ability | Removed the additional effect "Grants Tsubame-gaeshi Ready". |
Hissatsu: Senei | Ability | Potency reduced from 860 to 800. |
Zanshin | Ability | Potency reduced from 900 to 820. |
Enhanced Iaijutsu | Trait | Added the effect "Also grants Tsubame-gaeshi Ready after executing Iaijutsu (excluding Higanbana)" with a 30s duration. |
Enhanced Meikyo Shisui | Trait | Removed the effect "Grants Tsubame-gaeshi Ready". |
Patch 7.01 Changes
Skill Name | Category | Changes |
---|---|---|
Tendo Setsugekka | Weaponskill | Recast time reduced from 3.2s to 2.5s. |
Tendo Kaeshi Setsugekka | Weaponskill | Recast time reduced from 3.2s to 2.5s. |
Samurai Job Action Changes in 7.0
Skill Name | Category | Changes |
---|---|---|
Hakaze | Weaponskill | The trait Hakaze Mastery has been added at level 92, upgrading Hakaze to Gyofu. |
Gyofu (NEW!) | Weaponskill | Upgraded version of Hakaze with potency increased from 200 to 240. |
Jinpu | Weaponskill | Base potency increased to 160 via the trait Way of the Samurai III at level 94. Combo potency increased to 320. |
Shifu | Weaponskill | Base potency increased to 160 via the trait Way of the Samurai III at level 94. Combo potency increased to 320. |
Gekko | Weaponskill | Base potency increased to 160 via the trait Way of the Samurai III at level 94. Combo potency increased to 390. Rear combo potency increased to 440. |
Kasha | Weaponskill | Base potency increased to 160 via the trait Way of the Samurai III at level 94. Combo potency increased to 390. Flank combo potency increased to 440. |
Yukikaze | Weaponskill | Base potency increased to 160 via the trait Way of the Samurai III at level 94. Combo potency increased to 360. |
Iaijutsu | Weaponskill | When under the effect of Tendo, Tenka Goken is upgraded to Tendo Goken, and Midare Setsugekka is upgraded to Tendo Setsugekka. |
Higanbana | Weaponskill | Damage over time potency increased to 50 via the trait Way of the Samurai III at level 94. |
Tendo Goken (NEW!) | Weaponskill | Upgraded version of Tenka Goken only usable while the Tendo buff is active. It deals 420 potency in a circle around you. |
Midare Setsugekka | Weaponskill | Potency increased to 700 via the trait Way of the Samurai III at level 94. |
Tendo Setsugekka (NEW!) | Weaponskill | Upgraded version of Midare Setsugekka only usable while the Tendo buff is active. It deals a guaranteed critical hit with a potency of 1,020. |
Ogi Namikiri | Weaponskill | Potency increased to 900 via the trait Way of the Samurai III at level 94. |
Third Eye | Ability | The trait Third Eye Mastery has been added at level 82, upgrading Third Eye to Tengetsu. |
Tengetsu (NEW!) | Ability | Upgraded version of Third Eye that additionally grants the buff Tengetsu's Foresight for 8s when hit, restoring HP with a cure potency of 500 when it expires. |
Meikyo Shisui | Ability | Now grants the buff Tsubame-gaeshi Ready for 30s via the trait Enhanced Meikyo Shisui at level 76. Now grants the buff Tendo for 30s via the trait Enhanced Meikyo Shisui II at level 100. |
Zanshin (NEW!) | Ability | New oGCD ability that deals damage in a cone in front of you for 900 potency to the first target and 60% less to all others. Costs 50 Kenki and can only be used when under the buff Zanshin Ready. |
Ikishoten | Ability | Now grants the buff Zanshin Ready for 30s via the trait Enhanced Ikishoten II at level 96. |
Shoha | Ability | Potency has been increased to 640 via the trait Way of the Samurai III at level 94. Now deals damage in a straight line, 65% less for all enemies beyond the first. |
Shoha II | Ability | This skill has been removed, the AoE has been rolled into Shoha. |
Tsubame-gaeshi | Ability | Can no longer be used to repeat Higanbana. Now can only be used while under the effect of Tsubame-gaeshi Ready. |
Kaeshi Higanbana | Ability | This skill has been removed. |
Tendo Kaeshi: Goken (NEW!) | Ability | The Tsubame-gaeshi variant of Tendo Goken. It deals 420 potency in a circle around you. |
Kaeshi: Setsugekka | Ability | Potency increased to 700 via the trait Way of the Samurai III at level 94. |
Tendo Kaeshi: Setsugekka (NEW!) | Ability | The Tsubame-gaeshi variant of Tendo Setsugekka. It deals a guaranteed critical hit with a potency of 1,020. |
Kaeshi: Namikiri | Ability | Potency increased to 900 via the trait Way of the Samurai III at level 94. |
Samurai Trait Changes in 7.0
Trait Name | Changes |
---|---|
Hakaze Mastery (NEW!) | Upgrades Hakaze to Gyofu |
Third Eye Mastery (NEW!) | Upgrades Third Eye to Tengetsu |
Way of the Samurai III (NEW!) | Increases the potency of Jinpu to 160, Shifu to 160, Gekko to 180, Higanbana damage over time to 50, Kasha to 180, Yukikaze to 180, Midare Setsugekka to 700, Kaeshi: Setsugekka to 700, Shoha to 640, Ogi Namikiri to 900, and Kaeshi: Namikiri to 900. |
Enhanced Meikyo Shisui | Now also applies the effect of Tsubame-gaeshi Ready for 30s when using Meikyo Shisui |
Enhanced Tsubamegaeshi | This trait has been removed. |
Enhanced Hissatsu (NEW!) | Reduces Hissatsu: Guren and Hissatsu: Senei recast time to 60s. |
Enhanced Second Wind (NEW!) | Increases the healing potency of Second Wind to 800 |
Enhanced Ikishoten II (NEW!) | Applies the effect of Zanshin Ready for 30s when using Ikishoten |
Enhanced Feint (NEW!) | Extends the duration of Feint to 15s |
Enhanced Meikyo Shisui II (NEW!) | Grants Tendo upon executing Meikyo Shisui for 30s. Tendo upgrades your next Tenka Goken or Midare Setsugekka to Tendo Goken or Tendo Setusgekka |
Melee Role Action Changes in 7.0
Skill Name | Category | Changes |
---|---|---|
Second Wind | Ability | Healing potency increased to 800 via the new trait Enhanced Second Wind at level 94. |
Feint | Ability | Duration extended to 15s via the new trait Enhanced Feint |
Samurai Opener in Dawntrail
Samurai Job Showcase
Listed below is a showcase from the Job Actions Trailer featuring a collection of battle actions for Samurai.
Additionally, the following information was also revealed in the Producer Live Part 81:
- To simplify recast management, Tsubame-gaeshi will be changed to be executable after Meikyo Shisui.
- Hakaze, Tenka Goken and Midare Setsugekka will be upgraded into new actions.
Samurai Action Changes in Endwalker
In Endwalker, Samurai has been streamlined. Its damage and haste buffs have been renamed, and are now granted when using a combo ender during Meikyo Shisui. Its capstone ability is a devastating conal attack and a follow up, both among the hardest hitting skills in the game.
Patch 6.4 Changes
Skill Name | Category | Changes |
---|---|---|
Tenka Goken | Weaponskill | Area of effect radius increased from 5 to 8 yalms. |
Ogi Namikiri | Weaponskill | Potency increased from 800 to 860. |
Hissatsu: Senei | Ability | Potency increased from 800 to 860. |
Shoha | Ability | Potency increased from 520 to 560. |
Kaeshi: Goken | Ability | Area of effect radius increased from 5 to 8 yalms. |
Kaeshi: Namikiri | Ability | Potency increased from 800 to 860. |
Patch 6.2 Changes
Skill Name | Category | Changes |
---|---|---|
Tenka Goken | Weaponskill | Potency increased from 280 to 300. |
Hissatsu: Kyuten | Ability | Potency increased from 110 to 120. |
Hissatsu: Guren | Ability | Potency reduction to all targets after the first has been changed from 50% to 25%. |
Kaeshi: Goken | Ability | Potency increased from 280 to 300. |
Patch 6.11 Changes
Skill Name | Category | Changes |
---|---|---|
Midare Setsugekka | Weaponskill | Potency increased from 600 to 640. |
Shoha | Ability | Potency increased from 500 to 520. |
Kaeshi: Setsugekka | Ability | Potency increased from 600 to 640. |
Patch 6.1 Changes
Skill Name | Category | Changes |
---|---|---|
Hakaze | Weaponskill | Potency increased from 180 to 200. |
Jinpu | Weaponskill | Base potency increased from 100 to 120. |
Shifu | Weaponskill | Base potency increased from 100 to 120. |
Gekko | Weaponskill | Base potency increased from 100 to 120. Combo potency increased from 320 to 330. Rear combo potency increased from 370 to 380. |
Kasha | Weaponskill | Base potency increased from 100 to 120. Combo potency increased from 320 to 330. Rear combo potency increased from 370 to 380. |
Yukikaze | Weaponskill | Base potency increased from 100 to 120. Combo potency increased from 280 to 300. |
Mangetsu | Weaponskill | Combo potency increased from 110 to 120. |
Oka | Weaponskill | Combo potency increased from 110 to 120. |
Higanbana | Weaponskill | Damage over time potency increased from 30 to 45. |
Tenka Goken | Weaponskill | Area of effect changed from a cone to all nearby enemies. |
Midare Setsugekka | Weaponskill | Potency reduced from 660 to 600. This weaponskill is now guaranteed to be a critical hit. |
Ogi Namikiri | Weaponskill | Potency reduced from 900 to 800 This weaponskill is now guaranteed to be a critical hit. |
Third Eye | Ability | Buff duration increased from 3 to 4 seconds. |
Meikyo Shisui | Ability | Ranged weaponskills will no longer consume a charge of this buff. |
Hissatsu: Shinten | Ability | Skill is now unlocked at Level 52 (from 62). Potency reduced from 270 to 250. |
Hissatsu: Yaten | Ability | Activation time adjusted to match other backstep actions. |
Hissatsu: Kyuten | Ability | Skill is now unlocked at Level 62 (from 64). |
Shoha | Ability | Potency reduced from 580 to 500. |
Kaeshi Higanbana | Ability | Application potency reduced from 300 to 200. |
Kaeshi: Goken | Ability | Potency reduced from 420 to 280. Area of effect changed from a cone to all nearby enemies. |
Kaeshi: Setsugekka | Ability | Potency reduced from 990 to 600. This weaponskill is now guaranteed to be a critical hit. |
Kaeshi: Namikiri | Ability | Potency reduced from 1,350 to 800. This weaponskill is now guaranteed to be a critical hit. |
Patch 6.08 Changes
Skill Name | Category | Changes |
---|---|---|
Hakaze | Weaponskill | Potency increased from 150 to 180. |
Jinpu | Weaponskill | Combo potency increased from 250 to 280. |
Shifu | Weaponskill | Combo potency increased from 250 to 280. |
Ogi Namikiri | Weaponskill | Potency increased from 800 to 900. |
Kaeshi: Namikiri | Ability | Potency increased from 1,200 to 1,350. |
Patch 6.05 Changes
Skill Name | Category | Changes |
---|---|---|
Higanbana | Weaponskill | Range has been increased from 3 to 6 yalms. |
Midare Setsugekka | Weaponskill | Range has been increased from 3 to 6 yalms. |
Kaeshi Higanbana | Ability | Range has been increased from 3 to 6 yalms. |
Kaeshi: Setsugekka | Ability | Range has been increased from 3 to 6 yalms. |
Weaponskill Changes in Patch 6.0
- Hakaze potency changed from 200 to 150.
- Jinpu combo potency changed from 320 to 250. The combo bonus was also updated, as the Jinpu buff was renamed to Fugetsu.
- Enpi range changed from 15 yalms to 20 yalms. The Enhanced Enpi bonus potency changed from 320 to 260.
- Shifu combo potency changed from 320 to 250. The combo bonus was also updated, as the Shifu buff was renamed to Fuka.
- Fuga potency changed from 100 to 90.
- Gekko now delivers an attack with a potency of 100, 150 potency when executed from the target's rear. The combo potency is 320, 370 potency when executed from the target's rear. It increases the Kenki Gauge by 10, and grants Getsu, one of the three Sens.
- Mangetsu combo potency changed from 160 to 110. The combo bonus was also updated, and now grants the Fugetsu buff.
- Kasha now delivers an attack with a potency of 100, 150 potency when executed from the target's flank. The combo potency is 320, 370 potency when executed from the target's flank. It increases the Kenki Gauge by 10, and grants Ka, one of the three Sens.
- Mangetsu combo potency changed from 160 to 110. The combo bonus was also updated, and now grants the Fuka buff.
- Yukikaze combo potency changed from 360 to 280.
New Samurai Weaponskills
- Fuko delivers an attack with a potency to 100 to all nearby enemies. It also increases the Kenki Gauge by 10, and is upgraded from Fuga.
- Ogi Namikiri delivers an attack to all enemies in a cone before you with a potency of 800 for the first enemy and 75% less for all remaining enemies. Grants a stack of Meditation, up to a maximum of 3. Can only be executed under the effect of Ogi Namikiri Ready. This action will change to Kaeshi: Namikiri upon execution.
Ability Changes in Patch 6.0
- Third Eye no longer grants Open Eyes when hit. Instead, it it increases Kenki Gauge by 10 when hit.
- Meikyo Shisui now grants Fugetsu when landing Gekko and Fuka when landing Kasha. It does not affect Iaijutsu as well as Ogi Namikiri. It now allows for the accumulation of two charges.
- Hissatsu: Shinten potency changed from 320 to 270.
- Hissatsu: Kyuten potency changed from 150 to 110.
- Ikishoten now grants Ogi Namikiri Ready for a duration of 30 seconds. The recast time changed from 60 seconds to 120 seconds.
- Hissatsu: Guren potency changed from 850 to 500. It now deals 50% less potency for all remaining enemies, and the cost was changed from 50 Kenki Gauge to 25 Kenki Gauge.
- Hissatsu: Senei potency changed from 1100 to 800. The cost was changed from 50 Kenki Gauge to 25 Kenki Gauge.
- Tsubame-gaeshi now allows for the accumulation of two charges.
- Shoha potency changed from 400 to 580.
- Tsubame-gaeshi now no longer grants stacks of Meditate, but Ogi Namikiri does. It shares a recast timer with Shoha II.
New Samurai Abilities
- Shoha II delivers an attack with a potency of 200 to all nearby enemies. It can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat. Meditation effect fades upon execution. Shares a recast timer with Shoha.
- Kaeshi: Namikiri delivers an attack to all enemies in a cone before you with a potency of 1200 for the first enemy and 75% less for all remaining enemies. Triggers the cooldown of weaponskills upon execution, and cannot be executed during the cooldown of weaponskills.
Changes to Iaijutsu
- Higanbana potency changed from 250 to 200. Potency for damage over time changed from 40 to 30.
- Tenka Goken potency changed from 360 to 280.
- Midare Setsugekka potency changed from 800 to 660.
- Kaeshi Higanbana potency changed from 375 to 300. Potency for damage over time changed from 60 to 35. No longer grants a stack of Meditation.
- Kaeshi: Goken potency changed from 540 to 420. No longer grants a stack of Meditation.
- Kaeshi: Setsugekka potency changed from 1200 to 990. No longer grants a stack of Meditation.
Removed Samurai Actions
Merciful Eyes and Hissatsu: Seigan were both removed. Third Eye now directly grants Kenki when the barrier breaks.
Trait Changes in Patch 6.0
- Kenki Mastery has been updated to reflect the Third Eye change.
- Enhanced Fugetsu and Fuka have mentioned that Jinpu and Shifu are renamed to Fugetsu and Fuka.
New Samurai Traits
- Enhanced Tsubame-gaeshi allows the accumulation of two charges for consecutive usages of Tsubame-gaeshi.
- Fuga Mastery upgrades Fuga to Fuko.
- Enhanced Meikyo Shisui allows the accumulation of two charges for consecutive usages of Meikyo Shisui.
- Enhanced Ikishoten grants Ogi Namakiri Ready upon successfully landing Ikishoten for a duration of 30 seconds.
Changelog
- 13 Nov. 2024: Updated for Patch 7.1.
- 01 Aug. 2024: Updated for Patch 7.05.
- 16 Jul. 2024: Updated for Patch 7.01.
- 06 Jun. 2024: Media Tour information added.
- 16 May 2024: Job Actions Trailer Added.
- 10 May 2024: Updated through Patch 6.58.
- 19 Dec. 2021: Page added.
Guides from Other Classes
This guide has been written by boxer, a FFXIV enjoyer since late ARR and Samurai main/theorycrafter since the addition of the job in Stormblood. Self-proclaimed as the "Fast Samurai" for his love of high Skill Speed, he is a Samurai Mentor on The Balance Discord and can be reached there or directly at boxer#7326. He can also occasionally be found streaming prog or optimization on Twitch.
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