Samurai DPS Rotation, Openers, and Abilities — Dawntrail 7.3
On this page, you will learn how to optimise your opener and rotation in both single-target and multi-target situations. We also cover the use of your cooldowns, to ensure you can achieve the best use of them every time as a Samurai DPS in Final Fantasy XIV: Dawntrail (Patch 7.3).
Samurai Rotation Overview
Please note this page covers the Samurai rotation at level 100. For what to do at lower levels while working your way up, please check out our Leveling Guide.
The single-target Samurai rotation at level 100 at a basic level functions as a loop, with alternating odd and even minute bursts. This is made up of your opener, the "cooldown" phase where we wait for our cooldowns to come back up, and then the respective minute's odd or even burst.
There are two options for this rotation based on what GCD tier you are playing at - the 2.14 rotation and 2.08 rotation. The 2.08 rotation functions as perfect 29 GCD loop - barring any downtime your bursts and everything in between will be the same each time. Because of this it's a great starting point for new players to the job looking for something more consistent while they learn the fundamentals of the job. The 2.14 rotation however will slowly fall behind by two GCDs every two minutes. Because of this you will have less room for recovery and enter your bursts at different points of your rotation as the fight goes on.
The Opener
Thanks to 
 Meikyo Shisui's ability to give us buffs from combo finishers,
Samurai only has one standard opener. This opener uses a pre-pull 
 Meikyo Shisui
in order to get our buffs up as soon as possible, and then unloads a flurry of high potency attacks
under our potion and the party's raid buffs.
If you are unable to weave after Iaijutsu casts such as 
 Tendo Setsugekka
and/or have difficulty double weaving, it is fine to move around some of the oGCDs such as 
 Hissatsu: Senei
and 
 Shoha to accomodate this as long as they still land under party buffs. In some fights,
this may also allow more opportunity to double weave 
 Tengentsu. The main buff windows for most
jobs are active just before our first cast of 
 Tendo Setsugekka and should end either right before
or right after the 
 Gyofu at the end. It is also fine to flip the later uses of 
 Kasha
and 
 Gekko without overcapping on Sen based on your ability to hit certain
positionals. The first GCD, however, depends on the boss' phasing - if using 
 Kasha
first will allow you to use an extra GCD that you would not normally get by using 
 Gekko
first, it is worth swapping them around. If not, stick to using 
 Gekko
first for the guaranteed damage bonus.
 Meikyo Shisui when there is 14s left on the countdown
 True North when there is 5s left on the countdown
 Gekko → 
 Grade 2 Gemdraught of Strength
 Kasha → 
 Ikishoten
 Yukikaze
 Tendo Setsugekka → 
 Hissatsu: Senei
 Tendo Kaeshi Setsugekka → 
 Meikyo Shisui
 Gekko → 
 Zanshin
 Higanbana
 Ogi Namikiri → 
 Shoha
 Kaeshi: Namikiri
 Kasha → 
 Hissatsu: Shinten
 Gekko → 
 Hissatsu: Gyoten
 Gyofu
 Yukikaze → 
 Hissatsu: Shinten
 Tendo Setsugekka
 Tendo Kaeshi Setsugekka
Both 
 Meikyo Shisui and 
 True North may be used closer to
the pull without any real detriment - these early timers are just to maximize any potential
uses during the fight. Depending on kill time or mechanics, neither may make any difference
at all.
Cooldown Phase
This phase of the rotation is where all of your burst is on cooldown, and you are left to just rotate through your combos until they come back up again. In a full uptime scenario, this should be about two full sets of three Sen.
Kenki and Meditation spenders are
not listed, but be sure to spend gauge on 
 Hissatsu: Shinten and 
 Shoha
as needed to prevent yourself from overcapping on resources. These combos are also able to
be swapped around relatively freely, as long as you do not overcap Sen or drop your buffs.
However, it is recommended to end the second set on either a 
 Gekko or
 Kasha combo to catch any early buffs.
 Gyofu
 Yukikaze
 Gyofu
 Jinpu
 Gekko
 Gyofu
 Shifu
 Kasha
 Midare Setsugekka
 Gyofu
 Yukikaze
 Gyofu
 Jinpu
 Gekko
 Gyofu
 Shifu
 Kasha
Adjusting the 2.14 Rotation
As previously mentioned, 2.14 falls behind by two GCDs every two minutes. In order to keep our burst and 
 Higanbana reapplications on time, we have to use 
 Meikyo Shisui to rush Sen and skip ahead. Below is one example of how that might look:
- During the second half of cooldown phase...
 
 Gyofu
 Yukikaze
 Gyofu
 Jinpu
 Gekko → 
 Meikyo Shisui
 Kasha- And then lead into your respective burst, skipping the usual 
 Meikyo Shisui as you have used it early. 
Roughly around the 6-minute Even Burst window, if you used 
 Meikyo Shisui pre-pull you will have generated an additional charge. You will want to use this charge at the end of this burst to effectively "reset" all the GCDs you've fallen behind back to 0. Below is how that would look:
- During your Even Minute Burst, after 
 Kaeshi: Namikiri with 0 Sen 
 Gyofu
 Yukikaze → 
 Meikyo Shisui
 Gekko
 Kasha
 Tendo Setsugekka
 Tendo Kaeshi Setsugekka
 Gekko- And then continue on with the rest of your Cooldown Phase into your 7-minute Odd Burst window.
 
Odd Minute Burst
During our odd minute burst, 
 Ikishoten is still on cooldown, which
locks us out of using 
 Ogi Namikiri. As such, this burst is shorter and
does not hit as hard as our even minute burst. As with the Cooldown Phase outline, the
below bursts do not list any Kenki and Meditation spenders,
but be sure to keep 
 Hissatsu: Senei on cooldown and spend gauge on 
 Hissatsu: Shinten and 
 Shoha as needed
to prevent yourself from overcapping on resources. Both odd and even minutes flow directly from the end
of the cooldown phase, which is why they will begin with the 
 Kaeshi: Setsugekka carried from the middle of the Cooldown Phase and followed by a 
 Tendo Setsugekka.
The Odd Minute Burst is slightly different between the 2.14 and 2.08 GCD Tier rotations, both examples are listed below:
Odd Minute Burst - 2.14 Rotation
 Kaeshi: Setsugekka
 Meikyo Shisui
 Tendo Setsugekka → 
 Hissatsu: Senei
 Tendo Kaeshi Setsugekka
 Gekko
 Higanbana
 Gekko
 Kasha
 Gyofu
 Yukikaze
 Midare Setsugekka
 Kaeshi: Setsugekka
Odd Minute Burst - 2.08 Rotation
 Kaeshi: Setsugekka
 Meikyo Shisui
 Tendo Setsugekka → 
 Hissatsu: Senei
 Gekko
 Higanbana
 Tendo Kaeshi Setsugekka
 Gekko
 Kasha
 Gyofu
 Yukikaze
 Midare Setsugekka
 Kaeshi: Setsugekka
Even Minute Burst
The even minute burst is effectively identical to our opener, minus the 
 Meikyo Shisui
required to set up buffs and Sen. As with the Odd burst, we want to lead with a 
 Kaeshi: Setsugekka held from the Cooldown Phase. However, due to wanting to lead the burst with 
 Tendo Setsugekka and 
 Tendo Kaeshi Setsugekka. 
 Ikishoten is not listed here, as some
players may prefer to stockpile Kenki going into this phase to unload extra 
 Hissatsu: Shinten
under raid buffs with a late usage, while others may not be able to perform the double weaves
that playstyle requires or may not wish to manage their Kenki so closely. You may use it
prior to this burst or in the middle of it as necessary as long as you do not overcap on
Kenki and will be able to use 
 Ogi Namikiri and 
 Zanshin under raid buffs.
The Even Minute Burst is the same for both 2.14 and 2.08 rotations.
 Kaeshi: Setsugekka
 Meikyo Shisui
 Tendo Setsugekka → 
 Hissatsu: Senei
 Tendo Kaeshi Setsugekka
 Gekko
 Higanbana
 Ogi Namikiri
 Kaeshi: Namikiri
 Gekko
 Kasha
 Gyofu
 Yukikaze
 Midare Setsugekka
 Kaeshi: Setsugekka
At the end of all of this, you should result in a rotation that looks like this:
- Opener
 - Cooldown
 - Odd Burst
 - Cooldown
 - Even Burst
 - Cooldown
 - Odd Burst
 - etc...
 
At 2.14, the first minute has two extra GCDs due to the second charge of 
 Meikyo Shisui providing a second use of 
 Tendo Kaeshi Setsugekka and the one usage of 
 Kaeshi: Setsugekka. This
will cause you to drift two GCDs, however it has been shown to not be a
loss compared to fixing it according to tests run using rotation tools. It is still worth
mentioning as you will see your 
 Higanbana fall off early for the first
reapplication.
Repairing the 2.08 Loop
Over the course of the fight, you may lose one or more GCDs as you are forced to disconnect
from the boss to resolve a mechanic. One optimization would be to use the same thing that makes the 2.14 rotation possible -
using 
 Meikyo Shisui early at the end of the cooldown phase
in order to hit 3 Sen in time for your burst. Doing this will push you ahead by two GCDs per
usage of 
 Gekko or 
 Kasha, providing room for as many as
four missed GCDs. This does come at the cost of a weaker burst, however,
as you will be forced to manually build combos after expending your three 
 Meikyo Shisui
charges. An example of this is below:
- During the second half of cooldown phase...
 
 Gyofu
 Yukikaze
 Gyofu
 Jinpu
 Gekko → 
 Meikyo Shisui
 Kasha- And then lead into your respective burst, skipping the usual 
 Meikyo Shisui as you have used it early. 
Samurai Multi-Target Priority
Two-Target Priority
At two targets, Samurai uses a slight mix of AoE skills into the single target rotation.
- For combos, build to 3 Sen with single target combos for 
 Yukikaze, 
 Gekko, and 
 Kasha. - Spend Sen on 
 Midare Setsugekka and remember to use the followup 
 Kaeshi: Setsugekka. - Spend Kenki on 
 Hissatsu: Guren and
  
 Hissatsu: Shinten. - When using 
 Meikyo Shisui, spend charges on 
 Gekko
  and 
 Kasha. 
Three (or more) Target Priority
At three or more targets, Samurai goes full into the AoE toolkit.
- For combos, alternate between your 
 Mangetsu and 
 Oka combos to keep buffs up. - Spend Sen on 
 Tenka Goken, and remember to use the followup 
 Kaeshi: Goken. - Spend Kenki on 
 Hissatsu: Guren and 
 Hissatsu: Kyuten. - When using 
 Meikyo Shisui, spend charges on 
 Mangetsu and 
 Oka. 
Changelog
- 27 Aug. 2025: Updated for Patch 7.3.
 - 30 Mar. 2025: Updated for Patch 7.2.
 - 13 Nov. 2024: Updated for Patch 7.1.
 - 01 Aug. 2024: Updated for Patch 7.05.
 - 16 Jul. 2024: Updated for Patch 7.01.
 - 30 Jun. 2024: Updated for Patch 7.0.
 - 16 Jan. 2024: Updated for Patch 6.55.
 - 15 Oct. 2023: Updated for Patch 6.5.
 - 24 May 2023: Updated for Patch 6.4.
 - 10 Jan. 2023: Updated for Patch 6.3.
 - 23 Aug. 2022: Updated for Patch 6.2.
 - 20 Apr. 2022: Updated for Patch 6.1.
 - 28 Feb. 2022: Guide added.
 
Guides from Other Classes
            This guide has been written by boxer, a FFXIV enjoyer since late ARR and Samurai main/theorycrafter since the addition of the job in Stormblood. Self-proclaimed as the "Fast Samurai" for his love of high Skill Speed, he is a Samurai Mentor on The Balance Discord and can be reached there or directly at boxer#7326. He can also occasionally be found streaming prog or optimization on Twitch.
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