Leveling Rotations and Tips for Warrior — Dawntrail 7.1

Last updated on Nov 11, 2024 at 12:00 by Spin 7 comments

This page covers the rotation and action usage when leveling Warrior to Level 100. This page can also be used to help when doing roulettes with level scaling by using the slider to adjust the information to your desired level.

1.

Gear Options

Use the highest item level gear available to you while leveling. Upgrade gear whenever possible after level 50 by purchasing items with tomestones. You can exchange Allagan Tomestone of Poetics for gear in Idyllshire at level 60, Rhalgr's Reach at level 70, in Eulmore at level 80 and in both Radz-At-Hahn or Old Sharlayan at level 90.

2.

Warrior Leveling Overview

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Level: 15
2.1.

Single-Target Rotation

When you are tanking, turn on your tank stance Defiance Icon Defiance.

  • Tomahawk Icon Tomahawk is used when pulling enemies or during extended melee downtime.
  • Heavy Swing Icon Heavy Swing and Maim Icon Maim is your standard combo.
  • Heavy Swing Icon Heavy Swing and Maim Icon Maim and Storm's Path Icon Storm's Path is your standard combo.
  • Heavy Swing Icon Heavy Swing and Maim Icon Maim and Storm's Path Icon Storm's Path is your standard combo. Upon receiving the Beast Gauge trait, this combo will grant 30 Beast Gauge, 10 from Maim Icon Maim and 20 from Storm's Path Icon Storm's Path.
  • Your combo splits, so Heavy Swing Icon Heavy Swing and Maim Icon Maim will either end with Storm's Path Icon Storm's Path to gain 20 Beast Gauge, or Storm's Eye Icon Storm's Eye which grants Surging Tempest, a 10% damage buff with a duration up to 60 seconds that also increases Beast Gauge by 10. Aim to refresh Surging Tempest when the duration is 15 seconds or less.
  • Berserk Icon Berserk should be used on your single-target combo GCDs.
  • Berserk Icon Berserk should be used on either Inner Beast Icon Inner Beast or your combo finishers, Storm's Path Icon Storm's Path and Storm's Eye Icon Storm's Eye, when possible. Berserk Icon Berserk increases Surging Tempest by 10 seconds, as long as the buff was already active.
  • Berserk Icon Berserk should be used on either Fell Cleave Icon Fell Cleave or your combo finishers, Storm's Path Icon Storm's Path and Storm's Eye Icon Storm's Eye, when possible. Berserk Icon Berserk increases Surging Tempest by 10 seconds, as long as the buff was already active.
  • Inner Release Icon Inner Release gives three free Fell Cleave Icon Fell Cleave or Decimate Icon Decimate usages that are guaranteed Critical Direct Hits and extends Surging Tempest by 10 seconds.
  • Inner Release Icon Inner Release now grants Primal Rend Ready to allow execution of Primal Rend Icon Primal Rend.
  • Inner Release Icon Inner Release gives three free Fell Cleave Icon Fell Cleave or Decimate Icon Decimate usages that are guaranteed Critical Direct Hits and extends Surging Tempest by 10 seconds. Additionally, upon landing either ability, gain a stack of Burgeoning Fury (max 3). At maximum stacks, Inner Release Icon Inner Release transforms into Primal Wrath Icon Primal Wrath.
  • Primal Rend Icon Primal Rend now activates Primal Ruination Ready upon landing, giving access to Primal Ruination Icon Primal Ruination as a follow-up GCD.
  • Excess Beast Gauge should be used on Inner Beast Icon Inner Beast while not under the effect of Berserk Icon Berserk to avoid overcapping on Beast Gauge.
  • Excess Beast Gauge should be used on Fell Cleave Icon Fell Cleave while not under the effect of Berserk Icon Berserk to avoid overcapping on Beast Gauge.
  • Excess Beast Gauge should be used on Fell Cleave Icon Fell Cleave while not under the effect of Inner Release Icon Inner Release to avoid overcapping on Beast Gauge.
  • Infuriate Icon Infuriate grants 50 Beast Gauge. Always use this when Beast Gauge is 50 or lower to avoid overcapping.
  • Infuriate Icon Infuriate grants 50 Beast Gauge. Always use this when Beast Gauge is 50 or lower to avoid overcapping. Fell Cleave Icon Fell Cleave and Decimate Icon Decimate both reduce your Infuriate Icon Infuriate timer by 5 seconds when used. Avoid letting this timer overcap.
  • Infuriate Icon Infuriate grants 50 Beast Gauge and the Nascent Chaos buff. This upgrades Decimate Icon Decimate into Chaotic Cyclone Icon Chaotic Cyclone when you have 50 or greater Beast Gauge. Chaotic Cyclone Icon Chaotic Cyclone has priority over Fell Cleave Icon Fell Cleave on single targets. Always use this when Beast Gauge is 50 or lower to avoid overcapping. Fell Cleave Icon Fell Cleave and Decimate Icon Decimate/Chaotic Cyclone Icon Chaotic Cyclone both reduce your Infuriate Icon Infuriate timer by 5 seconds when used. Avoid letting this timer overcap.
  • Infuriate Icon Infuriate grants 50 Beast Gauge and the Nascent Chaos buff. This upgrades Fell Cleave Icon Fell Cleave into Inner Chaos Icon Inner Chaos and Decimate Icon Decimate into Chaotic Cyclone Icon Chaotic Cyclone. Inner Chaos Icon Inner Chaos takes priority for single target, with Chaotic Cyclone Icon Chaotic Cyclone being a gain on 3 or more targets. Always use this when Beast Gauge is 50 or lower to avoid overcapping. Fell Cleave Icon Fell Cleave/Inner Chaos Icon Inner Chaos and Decimate Icon Decimate/Chaotic Cyclone Icon Chaotic Cyclone both reduce your Infuriate Icon Infuriate timer by 5 seconds when used. Avoid letting this timer overcap.
  • Onslaught Icon Onslaught serves as your gap closer when re-engaging, though is also used as a filler oGCD for damage. Onslaught has 2 charges, and should not be allowed to overcap if possible.
  • Onslaught Icon Onslaught serves as your gap closer when re-engaging, though is also used as a filler oGCD for damage. Onslaught has 3 charges, and should not be allowed to overcap if possible.
  • Use Upheaval Icon Upheaval on cooldown, placing the first usage under Storm's Eye Icon Storm's Eye's buff.
  • Use Primal Wrath Icon Primal Wrath immediately following three usages of Fell Cleave Icon Fell Cleave or Decimate Icon Decimate during Inner Release Icon Inner Release.
2.2.

Mitigation and Healing Utility

  • Thrill of Battle Icon Thrill of Battle increases your maximum HP by 20% and heals you for the amount increased. This is really effective against large increases in damage taken, acting sort of like a HP bubble.
  • Thrill of Battle Icon Thrill of Battle increases your maximum HP by 20% and heals you for the amount increased. This is really effective against large increases in damage taken, acting sort of like a HP bubble. It increases all healing received by 20%. On top of this, it benefits other skills such as Storm's Path Icon Storm's Path's healing as well as shields from Shake It Off Icon Shake It Off.
  • Thrill of Battle Icon Thrill of Battle increases your maximum HP by 20% and heals you for the amount increased. This is really effective against large increases in damage taken, acting sort of like a HP bubble. It increases all healing received by 20%. On top of this, it benefits other skills such as Storm's Path Icon Storm's Path's healing as well as shields from Shake It Off Icon Shake It Off and Bloodwhetting Icon Bloodwhetting.
  • Vengeance Icon Vengeance is usually called your "120s" cooldown. Providing the most mitigation at 30%, it also reflects all physical damage taken with a potency of 55 upon each hit.
  • Damnation Icon Damnation provides 40% mitigation, it also reflects all physical damage taken with a potency of 55 upon each hit. Additionally, upon taking damage or having the mitigation fall off grants Primeval Impulse that regenerates health across 15 seconds.
  • Holmgang Icon Holmgang is your invulnerability cooldown that lasts 10 seconds. Holmgang Icon Holmgang has the benefit of having the lowest cooldown in the game at 4 minutes. You still take damage while the skill is active unlike Gunbreaker's or Paladin's, so you'll have to have personal and external healing resources deployed to ensure you're healthy after it's over.
  • Raw Intuition Icon Raw Intuition is a what is normally called your "short" cooldown. With only a 25 second cooldown, 10% mitigation and 400 potency HP lifesteal the skill is versatile in both single target and AOE situations.
  • Bloodwhetting Icon Bloodwhetting is the upgraded version of Raw Intuition Icon Raw Intuition used for personal mitigation. This provides Stem the Flow and Stem the Tide, along with the base 10% mitigation and lifesteal. The former further reduces damage by 10% for 4 seconds, the latter gives a 400 potency shield lasting 20 seconds. Due to the short duration of the mitigation, it's typically used later within castbars to ensure it lasts for the incoming hit.
  • Equilibrium Icon Equilibrium is a high, 1200 potency burst heal. Incredibly useful tool with only a 60 seconds cooldown.
  • Equilibrium Icon Equilibrium is a high, 1200 potency burst heal that becomes upgraded to give an additional heal over time. Incredibly useful tool with only a 60 seconds cooldown.
  • Shake It Off Icon Shake It Off is your party mitigation tool that shields all players, heals them and has a heal over time attached via trait. This is highly effective against single hit attacks, only made moreso if buffed by Vengeance Icon Vengeance, Bloodwhetting Icon Bloodwhetting and/or Thrill of Battle Icon Thrill of Battle. Each of those skills are absorbed if active and increase the potency by 2% each.
  • Nascent Flash Icon Nascent Flash is your shareable mitigation that essentially gives them Raw Intuition Icon Raw Intuition, healing 100% of the HP restored from your weaponskills. At Level 82 this is upgraded to be the exact same as a shareable Bloodwhetting Icon Bloodwhetting. Lifesaver of a skill at times, and part of the reason Warrior is joked about as the "green tank".
  • Rampart Icon Rampart is one of your most commonly used mitigation tools.
  • Reprisal Icon Reprisal inflicts a debuff to all nearby enemies that reduces their damage dealt. Use this to mitigate incoming damage.
  • Use Arm's Length Icon Arm's Length to prevent knockbacks, or to mitigate against dungeon mobs by slowing their attacks.
  • Use Low Blow Icon Low Blow to stun trash mobs.
  • Provoke Icon Provoke will taunt your target, establishing enmity on it. This is useful for pulling mobs without forcing your GCD to spin.
  • Use Interject Icon Interject to interrupt enemy casts if possible.
2.3.

Multi-Target Rotation

When you are tanking, turn on your tank stance Defiance Icon Defiance.

  • On large trash pulls, ignore single-target actions and only use your AoE action Overpower Icon Overpower. Keep mobs aggro'd via Tomahawk Icon Tomahawk.
  • On large trash pulls, ignore single-target actions and only use your AoE actions, such as the Overpower Icon Overpower and Mythril Tempest Icon Mythril Tempest combo. This combo also grants Surging Tempest. Use Steel Cyclone Icon Steel Cyclone to spend Beast Gauge.
  • On large trash pulls, ignore single-target actions and only use your AoE actions, such as the Overpower Icon Overpower and Mythril Tempest Icon Mythril Tempest combo. This combo also grants Surging Tempest. Use Decimate Icon Decimate to spend Beast Gauge.
  • Inner Release Icon Inner Release stacks should be spent on Decimate Icon Decimate for three or more targets. Use Inner Release Icon Inner Release on cooldown from your first pull onwards.
  • Mythril Tempest Icon Mythril Tempest grants Beast Gauge to be used on Decimate Icon Decimate on three or more targets.
  • Infuriate Icon Infuriate grants Nascent Chaos, turning Decimate Icon Decimate into Chaotic Cyclone Icon Chaotic Cyclone and should be used on two or more targets.
  • Infuriate Icon Infuriate grants Nascent Chaos, turning Decimate Icon Decimate into Chaotic Cyclone Icon Chaotic Cyclone and should be used on three or more targets.
  • Orogeny Icon Orogeny is the AOE version of Upheaval Icon Upheaval, use this on cooldown with 3 or more targets.
3.

Changelog

  • 27 Jan. 2024: Reviewed for 6.55.
  • 20 Aug. 2023: Page added.
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