White Mage Job Guide for FFXIV — Dawntrail 7.1
White Mage is a healer job in Final Fantasy XIV that uses an array of healing spells to aid their allies in combat. They can be unlocked by obtaining your job stone as a Level 30 or higher Conjurer, after completing the required class quests.
What is White Mage's Playstyle?
White Mage (WHM) is the bread and butter JRPG healer job. White Mage focuses on using
holy aetheric energy to mend wounds and smite foes while boasting very high up-front
potency on both its main damage and main healing spells, in addition to generating a resource known
as "Lilies" to gain access to more powerful tools.
White Mage's playstyle revolves around reacting to damage and using as many tools as possible to recover the party's health with up-front healing power. The job plays a bit slower-paced and is very comfortable at an entry-level, making it quite accessible to pick up and get going. The main core fundamentals of healer are very much attainable with the no-nonsense kit of White Mage, teaching players how to handle content as a healer role in FFXIV without having to worry too much about other kit gimmicks. However, at a high level, White Mage can still perform very well in the trained hands, utilizing lilies and raw stopping power to muscle through content effectively and efficiently.
It is also worth noting that compared to other healers, White Mage has the most issues with maintaining its MP - a resource required to cast spells - above a level that lets it continually string casts together. Good White Mages will be able to make use of their kit properly, as well as gear themselves accordingly for content, to let this concern be as benign as possible.
White Mage Strengths and Weaknesses
Easily accessible job mechanics.
High potency rebate on select GCD healing spells via lilies.
Reliable and immediate damage and healing spells.
Not much raid utility.
Many potent healing actions are tied to the global cooldown.
How do you Unlock White Mage?
White Mage is available to all players of the game no matter what expansion they have purchased up to and how late in the game they have reached. The only prerequisite is that the player character has unlocked Conjurer from Old Gridania (x6.5, y11.0), has reached level 30 on it, and completed all the basic class quests up to level 30. Afterward, the player will automatically be able to speak to E-Sumi-Yan from the Conjurer's Guild to unlock White Mage and begin its job quests.
White Mage Gauge
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The Healing Gauge displays all currently acquired Lilies, used to
cast Afflatus Solace and
Afflatus Rapture, and the current
progress towards growing the Blood Lily, used to cast
Afflatus Misery.
Progress Towards Lilies
Acquiring a Lily requires the player to be in combat. Every 20 seconds in combat, one Lily will bloom on the Healing Gauge. We can see our progress towards acquiring a Lily with a blue line that traces the white vine of the gauge, growing from the stem to the top.
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After having acquired a Lily, the gauge will bloom one blue flower from the white vine, indicating
one usage of Afflatus Solace or
Afflatus Rapture is ready.
We can hold up to three of these Lilies at a time before the gauge stops progressing towards blooming
a new Lily.
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Blood Lilies
Every time a Lily is consumed to cast Afflatus Solace or
Afflatus Rapture, the blood Lily will begin to be nourished and blossom. This
is indicated near the bottom/stem of the gauge, as a red crystalline bud will begin to appear.
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After three Lilies are consumed, the Blood Lily will fully flourish, indicating one cast
of Afflatus Misery is ready. This cast will consume the Blood Lily.
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White Mage Video Resources
If you would prefer to watch a video that provides an overview of White Mage, feel free to give the video below a watch. The video was provided by Julia Care, a member of the community on The Balance Discord server.
White Mage Actions
Action Name |
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Effect |
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MP Cost: 200.0 Deals earth damage with a potency of 140. |
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MP Cost: 400.0 Restores target's HP. Cure Potency: 500 Additional Effect: 15% chance next Cure II will cost no MP Duration: 15s |
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MP Cost: 200.0 Deals wind damage with a potency of 50. Additional Effect: Wind damage over time Potency: 30 Duration: 30s |
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MP Cost: 900.0 Restores own HP and the HP of all nearby party members. Cure Potency: 400 |
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MP Cost: 2400.0 Resurrects target to a weakened state. |
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MP Cost: 200.0 Deals earth damage with a potency of 190. |
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MP Cost: 1000.0 Restores target's HP. Cure Potency: 800 |
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Reduces spell cast time and recast time, and auto-attack delay by 20%. Duration: 15s Additional Effect: Grants 3 stacks of Sacred Sight Duration: 30s |
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MP Cost: 400.0 Grants healing over time effect to target. Cure Potency: 250 Duration: 18s |
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Quickly dash 15 yalms forward. Cannot be executed while bound. |
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MP Cost: 1500.0 Restores own or target party member's HP and all party members nearby target. Cure Potency: 600 |
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MP Cost: 400.0 Deals unaspected damage with a potency of 140 to all nearby enemies. Additional Effect: Stun Duration: 4s |
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MP Cost: 200.0 Deals wind damage with a potency of 50. Additional Effect: Wind damage over time Potency: 50 Duration: 30s |
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Restores all of a target's HP. |
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MP Cost: 1000.0 Restores own HP and the HP of all nearby party members. Cure Potency: 250 Additional Effect: Regen Cure Potency: 150 Duration: 15s |
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Restores target's HP. Cure Potency: 800 Additional Effect: Nourishes the Blood Lily Healing Gauge Cost: 1 Lily |
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Envelops a designated area in a veil of succor, granting healing over time to self and any party members who enter. Cure Potency: 100 Duration: 24s Additional Effect: Increases HP recovery via healing actions on party members in the designated area by 10% |
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MP Cost: 300.0 Deals earth damage with a potency of 220. |
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Deals unaspected damage with a potency of 400 to all nearby enemies. Additional Effect: Restores own HP and the HP of nearby party members Cure Potency: 400 Additional Effect: Restores 5% of maximum MP |
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Next action is executed without MP cost. Duration: 12s Maximum Charges: 2 |
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Restores target's HP. Cure Potency: 700 Maximum Charges: 2 |
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MP Cost: 400.0 Deals earth damage with a potency of 260. |
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Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency. Duration: 15s Maximum Charges: 2 |
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Grants Confession to self and nearby party members. Duration: 10s Party members under the effect of Confession will receive additional healing upon receiving HP recovery via Medica, Medica III, Cure III, or Afflatus Rapture. Cure Potency: 200 |
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MP Cost: 400.0 Deals unaspected damage with a potency of 75. Additional Effect: Unaspected damage over time Potency: 75 Duration: 30s |
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MP Cost: 400.0 Deals unaspected damage with a potency of 290. |
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Deals unaspected damage to target and all enemies nearby it with a potency of 1,360 for the first enemy, and 50% less for all remaining enemies. Can only be executed when the Blood Lily is in full bloom. |
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Restores own HP and the HP of all nearby party members. Cure Potency: 400 Additional Effect: Nourishes the Blood Lily Healing Gauge Cost: 1 Lily |
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Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 50 yalms by 10%. Duration: 20s Additional Effect: Grants Divine Grace Duration: 30s |
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MP Cost: 400.0 Deals unaspected damage with a potency of 340. |
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MP Cost: 400.0 Deals unaspected damage with a potency of 150 to all nearby enemies. Additional Effect: Stun Duration: 4s |
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Reduces damage taken by a party member or self by 15%. Duration: 8s |
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Places a healing blossom at the designated location and grants 5 stacks of Liturgy of the Bell to self. Duration: 20s Taking damage will expend 1 stack of Liturgy of the Bell to heal self and all party members within a radius of 20 yalms. Cure Potency: 400 The effect of this action can only be triggered once per second. Any remaining stacks of Liturgy of the Bell will trigger an additional healing effect when time expires or upon executing this action a second time. Cure Potency: 200 for every remaining stack of Liturgy of the Bell This action does not share a recast timer with any other actions. |
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Deals unaspected damage to target and all enemies nearby it with a potency of 640 for the first enemy, and 40% less for all remaining enemies. Can only be executed while Sacred Sight is active. |
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MP Cost: 1000.0 Restores own HP and the HP of all nearby party members. Cure Potency: 250 Additional Effect: Regen Cure Potency: 175 Duration: 15s |
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Creates a barrier around self and all party members near you that absorbs damage equivalent to a heal of 400 potency. Duration: 10s Additional Effect: Grants Divine Aura when barrier effect expires Divine Aura Effect: Healing over time Cure Potency: 200 Duration: 15s Can only be executed while Divine Grace is active. |
Role Actions
Action Name |
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Effect |
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MP Cost: 600.0 Afflicts target with Sleep. Duration: 30s Cancels auto-attack upon execution. |
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MP Cost: 400.0 Removes a single detrimental effect from target. |
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Gradually restores own MP. Potency: 55 Duration: 21s |
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Next spell is cast immediately. Duration: 10s |
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Spells can be cast without interruption. Additional Effect: Nullifies most knockback and draw-in effects Duration: 6s |
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Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements. |
White Mage Traits
Action Name | Acquired | Effect |
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Lv. 18 |
Upgrades Stone to Stone II. |
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Lv. 20 |
Increases base action damage and HP restoration by 10%. |
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Lv. 32 |
Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0. Duration: 15s |
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Lv. 40 |
Increases base action damage and HP restoration by 30%. |
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Lv. 46 |
Upgrades Aero to Aero II. |
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Lv. 52 |
Adds a Lily to your Healing Gauge for every 20 seconds you are engaged in combat, up to a maximum of 3. |
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Lv. 54 |
Upgrades Stone II to Stone III. |
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Lv. 64 |
Upgrades Stone III to Stone IV. |
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Lv. 72 |
Upgrades Aero II to Dia. |
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Lv. 72 |
Upgrades Stone IV to Glare. |
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Lv. 74 |
Adds a Blood Lily to the Healing Gauge that blooms after three uses of Afflatus Solace or Afflatus Rapture. |
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Lv. 78 |
Adds an additional effect to Asylum that increases HP recovery via healing actions by 10%. |
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Lv. 82 |
Upgrades Glare to Glare III. |
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Lv. 82 |
Upgrades Holy to Holy III. |
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Lv. 85 |
Increases the healing potency of Cure to 500, Medica to 400, Cure II to 800, Regen to 250, Cure III to 600, Medica II to 250, Medica II's Regen effect to 150, Afflatus Solace to 800, and Afflatus Rapture to 400. |
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Lv. 88 |
Allows the accumulation of charges for consecutive uses of Divine Benison. Maximum Charges: 2 |
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Lv. 92 |
Presence of Mind grants 3 stacks of Sacred Sight upon execution. Duration: 30s |
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Lv. 94 |
Increases the potency of Dia and its damage over time to 75, Afflatus Misery to 1,360, and Glare III to 340. |
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Lv. 94 |
Reduces Swiftcast recast time to 40 seconds. |
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Lv. 96 |
Upgrades Medica II to Medica III. |
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Lv. 98 |
Allows the accumulation of charges for consecutive uses of Tetragrammaton. Maximum Charges: 2 |
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Lv. 100 |
Temperance grants Divine Grace upon execution. Duration: 30s |
White Mage Lore
White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.
Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.
Changelog
- 12 Nov. 2024 (Leveling page): Updated Holy-related changes for Patch 7.1.
- 12 Nov. 2024 (gear page): Added FRU Prog Gearset Options for Patch 7.1.
- 12 Nov. 2024 (job changes): Updated Page for Patch 7.1.
- 12 Nov. 2024 (melding page): Updated for Patch 7.1.
- 06 Aug. 2024 (gear page): Added Savage BiS Gearset Options for the AAC: Light-Heavyweight Savage Tier.
- 02 Aug. 2024 (gear page): Added Gearset Alternatives for the AAC: Light-Heavyweight Savage Progression.
- 31 Jul. 2024 (Leveling page): Updated for Patch 7.05.
- 31 Jul. 2024 (gear page): Tentative Gearset updated for the AAC: Light-Heavyweight Savage Progression.
- 31 Jul. 2024 (job changes): Updated Page for Patch 7.05.
- 31 Jul. 2024 (melding page): Updated for Patch 7.05.
- 18 Jul. 2024 (gear page): BiS Gearsets for EX Trials and Normal Raid added.
- 18 Jul. 2024 (melding page): Updated for Patch 7.01.
- 12 Jul. 2024 (healing page): Rewrote Guide and Updated for Patch 7.0.
- 10 Jul. 2024 (DPS rotation page): Updated Sections and Opener for Patch 7.0.
- 10 Jul. 2024 (job changes): Moved the Opener to the Rotation Page for White Mage.
- 03 Jul. 2024 (Leveling page): Rewrote Guide sections and Updated for Patch 7.0.
- 27 Jun. 2024 (job changes): Updated Page with Patch 7.0 Action Changes. Modified wording for Preliminary Opener and Rotation Changes. Removed sections for the Dawntrail Media Tour and Endwalker Action Changes.
- 06 Jun. 2024 (job changes): Updated Page with information from the Dawntrail Media Tour.
- 04 Jun. 2024 (job changes): Updated Page with Action Changes from Patch 6.01 to 6.58. Added new section on Job Trailer and Live Letter Analysis.
- 04 May 2024 (keybindings page): Page Added
- 29 Jan. 2024 (gear page): BiS Sets updated for 6.55 relics.
- 14 Oct. 2023 (healing page): Updated for Patch 6.5.
- 14 Oct. 2023 (DPS rotation page): Updated for Patch 6.5.
- 14 Oct. 2023 (Leveling page): Updated for Patch 6.5.
- 14 Oct. 2023 (melding page): Updated for Patch 6.5.
- 14 Oct. 2023 (this page): Updated for patch 6.5
- 06 Oct. 2023 (gear page): TOP sets updated for 6.5 dungeon gear.
- 27 Jul. 2023 (gear page): DSR and TOP sets updated with 6.45 relic.
- 10 Jul. 2023 (gear page): Formatting updated, prog, DSR, and old ultmate gear guides added.
- 27 May 2023 (healing page): Updated for Patch 6.4.
- 27 May 2023 (DPS rotation page): Updated for Patch 6.4, Openers fixed.
- 27 May 2023 (Leveling page): Updated for Patch 6.4.
- 27 May 2023 (gear page): Sets updated for patch 6.4, TOP sets adjusted to current standard.
- 27 May 2023 (melding page): Updated for Patch 6.4.
- 27 May 2023 (this page): Updated for Patch 6.4
- 10 Jan. 2023 (DPS rotation page): Updated for Patch 6.3.
- 10 Jan. 2023 (Leveling page): Guide updated for Patch 6.3.
- 10 Jan. 2023 (gear page): Sets updated for Patch 6.3, TOP prog sets added.
- 10 Jan. 2023 (melding page): Updated for Patch 6.3.
- 10 Jan. 2023 (this page): Updated for Patch 6.3
- 09 Jan. 2023 (healing page): Updated for Patch 6.3.
- 28 Aug. 2022 (healing page): Updated for Patch 6.2.
- 28 Aug. 2022 (DPS rotation page): Updated for Patch 6.2.
- 28 Aug. 2022 (Leveling page): Guide updated for Patch 6.2.
- 28 Aug. 2022 (gear page): Updated for Patch 6.2.
- 28 Aug. 2022 (melding page): Updated for Patch 6.2.
- 28 Aug. 2022 (this page): Updated for Patch 6.2
- 20 Apr. 2022 (healing page): Updated for Patch 6.1.
- 20 Apr. 2022 (DPS rotation page): Updated for Patch 6.1.
- 20 Apr. 2022 (gear page): Updated sets for 6.1 WHM changes.
- 20 Apr. 2022 (melding page): Updated for Patch 6.1.
- 20 Apr. 2022 (this page): Updated for Patch 6.1
- 11 Apr. 2022 (Leveling page): Guide updated for 6.1, minor adjustments to Afflatus Misery sections.
- 04 Apr. 2022 (healing page): Guide added.
- 03 Apr. 2022 (DPS rotation page): Guide added.
- 02 Apr. 2022 (Leveling page): Guide added.
- 14 Feb. 2022 (gear page): Guide added.
- 14 Feb. 2022 (melding page): Guide added.
- 14 Feb. 2022 (this page): Guide added.
- 19 Dec. 2021 (job changes): Page added.
Guides from Other Classes
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Piyo is an active raider who has been playing Final Fantasy XIV Online since Shadowbringers. Though she can play all roles, she specialises in healer optimization and teaches both new players and peers alike. She often streams entertaining raid content, ranging from extreme trials to ultimates on release. In addition, she streams other games, such as Honkai Star Rail and Genshin Impact, as well as digital art commissions. Be sure to check her comfortably chaotic streams on Twitch, or commission her art on VGen!
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