White Mage Job Changes and Updates — Dawntrail 7.1
On this page, you will find any job changes and skill updates for White Mage in Final Fantasy XIV: Dawntrail (Patch 7.1).
White Mage Action Changes in Dawntrail
Patch 7.1 Changes
In summary, White Mage mostly got beneficial changes, such as damage potency increases or quality-of-life updates. The most notable change is with Holy III and its precedent Holy, where the cast time is reduced to 1.5 seconds. This allows players to weave an ability oGCD while engaging multiple enemies, without needing to clip their GCD. Additionally, as the cast time is now shorter than the recast time, Holy III also allows players to move at the end of their cast (also known as slidecasting).
Action | Adjustment |
---|---|
Esuna |
Cast time has been made instant. |
Holy |
Cast time has been reduced from 2.5 to 1.5 seconds. |
Asylum |
The visual effects indicating the area of effect have been adjusted. |
Glare III |
Potency has been increased from 330 to 340. |
Holy III |
Cast time has been reduced from 2.5 to 1.5 seconds. |
Afflatus Misery |
Potency has been increased from 1,320 to 1,360. |
Divine Caress |
Area of effect has been increased from 15 to 30 yalms. |
White Mage's trait has also been updated to reflect the potency changes.
Trait | Adjustment |
---|---|
White Magic Mastery | Increases the potency of Dia and its damage over time from 70 to 75, Afflatus Misery from 1,320 to 1,360, and Glare III from 330 to 340. |
Patch 7.05 Changes
Action | Adjustment |
---|---|
Dia |
Potency has been increased from 70 to 75. Damage over time potency has been increased from 70 to 75. |
Patch 7.0 New Spells
Spell | Adjustment |
---|---|
Glare IV (NEW!) | Deals unaspected damage to target and all enemies nearby it with a potency of 640 for the first enemy, and 40% less for all remaining enemies. Can only be executed while Sacred Sight is active. Acquired at Lv. 92 (WHM). |
Medica III (NEW!) | Restores own HP and the HP of all nearby party members. Cure Potency: 250 Additional Effect: Regen Cure Potency: 175 Duration: 15s Acquired at Lv. 96 (WHM). |
Patch 7.0 Spell Changes
Spell | Adjustment |
---|---|
Dia | Potency has been increased from 65 to 70. Damage over time potency has been increased from 65 to 70. |
Afflatus Misery | Potency has been increased from 1,240 to 1,320. |
Glare III | Potency has been increased from 310 to 330. |
Patch 7.0 New Abilities
Ability | Adjustment |
---|---|
Aetherial Shift (NEW!) | Quickly dash 15 yalms forward. Cannot be executed while bound. Acquired at Lv. 40 (WHM). |
Divine Caress (NEW!) | Creates a barrier around self and all party members near you that absorbs damage equivalent to a heal of 400 potency. Duration: 10s Additional Effect: Grants Divine Aura when barrier effect expires. Divine Aura Effect: Healing over time Cure Potency: 200 Duration: 15s Can only be executed while Divine Grace is active. Acquired at Lv. 100 (WHM). |
Patch 7.0 Ability Changes
Ability | Adjustment |
---|---|
Presence of Mind | The additional effect "Grants 3 stacks of Sacred Sight" has been added with a duration of 30 seconds. |
Tetragrammaton | Now a charged action with a maximum of 2 charges. |
Plenary Indulgence | Now also triggers an additional healing effect upon receiving HP recovery via Medica III. |
Temperance | The additional effect "Grants Divine Grace" has been added with a duration of 30 seconds. |
Patch 7.0 New Traits
Trait | Adjustment |
---|---|
Enhanced Presence of Mind (NEW!) | Presence of Mind grants 3 stacks of Sacred Sight upon execution. Duration: 30s Acquired at Lv. 92. |
Enhanced Swiftcast (NEW!) | Reduces Swiftcast recast time from 60 to 40 seconds. Acquired at Lv. 94. |
White Magic Mastery (NEW!) | Increases the potency of Dia and its damage over time to 70, Afflatus Misery to 1,320, and Glare III to 330. Acquired at Lv. 94. |
Medica Mastery (NEW!) | Upgrades Medica II to Medica III. Acquired at Lv. 96. |
Enhanced Tetragrammaton (NEW!) | Allows the accumulation of charges for consecutive uses of Tetragrammaton. Maximum Charges: 2 Acquired at Lv. 98. |
Enhanced Temperance (NEW!) | Temperance grants Divine Grace upon execution. Duration: 30s Acquired at Lv. 100. |
Patch 7.0 White Mage Action Changes Summary
Please note: as with any job's opener or rotation, the actions you use depend
on skill potencies and interactions with other players' buffs. Your rotation can also vary based on the type of content you are engaging in.
You may see Opener or Rotation changes throughout Dawntrail, as action potencies are always subject to change due to job balancing.
Use the information listed below as a basic guideline for how White Mage at Lv. 100 may play in Dawntrail:
- With the addition of Aetherial Shift, White Mages will have more freedom of movement while they cast in fights.
Because this is acquired at Lv. 40, White Mages at lower levels can also use this skill. - Presence of Mind grants a new buff called Sacred Sight, which enables you to use the new action, Glare IV.
Glare III does not directly upgrade to Glare IV. Glare IV can replace Presence of Mind on your hotbar.
Sacred Sight gives 3 stacks of Glare IV, which the player can execute within a 30s duration.
Based on this information, we can assume that Glare IV stacks do not necessarily need to be used while under Presence of Mind.
However, because Glare IV has a stronger damage potency output than Glare III (single-target) or Holy III (AoE), players are advised to take advantage of Glare IV within damage buffs as much as possible. - As their strongest damage spell in both single-target and AoE situations, White Mages should still prioritise maximizing Afflatus Misery under damage buffs.
- Both Glare IV and Afflatus Misery are instant cast spells.
As such, players may opt to hold the actions for movement during burst windows.
For the best damage output, these actions should be used before the expiry of your raid buffs or Sacred Sight stacks. - Temperance grants a new additional effect called Divine Grace, which enables players to use the new ability Divine Caress.
This new ability provides a barrier to all players within range for a short period of time. Afterwards, when the barrier fades, players will receive a regen effect called Divine Aura, healing their HP.
This is an excellent addition to White Mage's mitigation kit, as White Mage's previous spells and abilities did not provide both a shield and a heal upon use. However, Divine Caress does. - In addition, Divine Caress is an ability, which enables players to use other spells (such as Dia, Glare III, or Glare IV) and weave Divine Caress before they can recast their GCD.
As the Divine Grace buff is 30s long, you will only be able to cast Divine Caress either:- Within the first 20s of Divine Grace, while Temperance is active, or
- Within the last 10s, after Temperance expires.
This allows players to stack both mitigations for heavy-hitting raidwides, or save Divine Caress for mitigating subsequent damage in the remaining time available for Divine Grace.
Changelog
- 12 Nov. 2024: Updated Page for Patch 7.1.
- 31 Jul. 2024: Updated Page for Patch 7.05.
- 10 Jul. 2024: Moved the Opener to the Rotation Page for White Mage.
- 27 Jun. 2024: Updated Page with Patch 7.0 Action Changes. Modified wording for Preliminary Opener and Rotation Changes. Removed sections for the Dawntrail Media Tour and Endwalker Action Changes.
- 06 Jun. 2024: Updated Page with information from the Dawntrail Media Tour.
- 04 Jun. 2024: Updated Page with Action Changes from Patch 6.01 to 6.58. Added new section on Job Trailer and Live Letter Analysis.
- 19 Dec. 2021: Page added.
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