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The logic behind upgrading the cloak first is not that is unlikely you'll ever change it for another one?
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Immerseus Remorseless Winter, Glyphed Death and Decay and Chains of Ice can and should be used to slow/stun the sha puddles. Remorseless Winter presents a advantage over Gorefiend Gasp (it work in the puddles too), beacause it AOE slows and stun the adds, making pretty easy to kill a group of them. Death Grip is very usefull too and should be used on sha puddles.
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- siege of orgrimmar
- dk
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There's a lot of itens with mastery, most of them from the last 8 bosses. http://www.wowhead.com/items?filter=qu=4;minle=553;maxle=553;ub=6;cr=170:20:96;crs=1:1:5;crv=1:1:1
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Play the spec u like. Frost would be good until 540. Probably Arcane will be slightly ahead, with fire getting better as you get more ilvl.
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Nice changes for DKs in 5.4 as 14/08 patch notes. Blood will generate more threat to compensate nerf in vengence, what's very good (and needed). Frost DW and 2H will be close enough and Unholy slightly ahead of them. More importante is the buff in indomitable primal diamond proc rate and now absorving magic damage too. Some guys will be upset because wearing DPS legendary meta gem and cloak are not an option for tanks.
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Lughnasadh, Large (not damaged ones), Massive and Dark Animus activates as soon any anima goes to them. For 10 man Normal you shouldn't let any small golem dies near undamaged larges animas golems. Do this: One tank in each side, getting 2 adds in the start (using personal strong CDs). Each tank fill the damaged large anima golems, killing small adds near them (atop of them to be sure their anima goes to the right large ones). One side have 2 damaged golems, so the tank of that side taunt healers small ones after killing their own smalls. After that one tank taunt other healer small, k
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I think it's not fixing scaling problems by any mean.
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Good bye Fires, nice to meet you.... Combustion Instantly deals 1,040 Fire damage and stuns the target for 3 sec. If the target is currently affected by your Ignite, it also burns the target for additional damage equal to half 20% of the damage per tick of the Ignite every 1 sec for 10 sec. When cast, resets the cooldown of your Inferno Blast ability. Mage - Fire Spec. 10% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
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Some fights are more "mana-demanding" than others, you just have to stack enough spirit for them. If you can do Meagera, e.g., without finding yourself with no mana for the last rampage, so you have enough spirit.
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Hi Satyroman, I wish only to point that switching just now to haste/control build can be problematic, due to your low ilvl (your stam will be lower in a pure haste build). I suggest you change reforges for haste but keep some stam gems. Or get a stam trinket to use it when necessary.
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U can change your trinkets, reforging e rotation to improve dps, but u will lose survability in every situation. What's not a good change for tanks.
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Well, it's viable, but, if you stack haste>mastery you are losing a lot of survivability. if you are stacking mastery>haste you are losing some survivability. sacrificing survivability for DPS may be good, if the encounter or raid composition demands. Do you see a hard DPS run in normal tot (as Gara'jal HC e.g.)? I don't. If you like, there are some logs of our tot run this weak. There's 2 blood DK. One (me) with mastery/avoidance build and the other (Tamaria) with mastery/haste build. The DPS difference is clear and significant. I would like to know your opinion (and of others DKs
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I would use it in Tortos fight for bat tanking with Relic of Niuzao, only due to the passive dodge. The proc is bad, but i can't handle mastery well in this role too.
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- trinket
- theorycraft
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Horridon is a trick fight to measure DPS. Generally, you should enchant your gloves and up your profession fast to get the perks of LW. Regarding your DPS in the fight is hard to say something without a log... but if your group have trouble with the 3rd door, consider using bloodlust/time wrap when the 2 Frozen Warlord arrive. This is not the more effective way of using it, but this is the more stressfull part of the fight. If you could destroy all the doors, the last phase is easy with a proper tank swap... We used to do this way some time ago. Tyrendorf
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Luiz, I would say the opposite. You hardly can generate enough blood shield to neutralize the triple puncture damage. Otherwise, paladins can absorb a lot of damage due to SotR (absorbing % of damage) and Sacred Shield. I suggest that you focus on the adds the whole fight, and the paladin tank Horridon (we used to do this way). If you have a pally healer, this will be easy. If you want some help in portuguese, please, let me know. Tyrendorf